Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3856990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Dead Broke Games |
| Publisher | Dead Broke Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
SpinTactics is a tactical slot-machine roguelike built on real decisions. Spend limited Actions, craft powerful combos, stack rune synergies, and push your luck against escalating bosses.
About this game
Spin Tactics is a strategy game wearing a slot machine. Press spin without a plan and you will lose every time: the reels only decide what you have to work with, and everything after that is yours to change. Each spin fills the board with symbols, and your Live symbols score, earn gold and drop Gems the moment they land, whether or not they are part of a combo. Three or more connected symbols of the same colour form a combo that scores when you end the round, from SMALL up to GALACTIC at eleven symbols or more. You unlock more of the board as you go, and you choose when to stop spinning and bank what you built. Each round gives you a limited number of Actions, and spinning and swapping both cost one. Spinning always earns something from your Live symbols, but it can also break up a combo you had already set up. Saving your last Action for a swap is often worth more than one more spin. Gems are how you rig the board. Change a symbol's colour so it completes a combo it had no business being in. Change its timing so it fires during the spin instead of waiting for the end of the round. Clone a good symbol onto a bad one, add a Gem slot so it can take more, or trigger one instantly. Gems stay on their symbol for the rest of the run, so a symbol you fix in round two is still earning in round nine. Then there are the Companions. You equip eight and keep four more in your bag, chosen from over a hundred. Some grow stronger every time a combo lands, some give you gold for Actions you did not use, and some boost whichever Companion sits next to them, so placement order matters. Many need time to scale or a support Companion beside them, which makes finding one early worth more than finding it late. You will not get the Companions you planned for, so a run is about making the ones you find work together. Anything you do not want goes into the Black Hole, which pays you for it: a Companion, a symbol, a Gem. The engines that survive earn gold and Gems as well as score. Build only for score and you will be broke the whole way. Levelling up mid-round hands you a Companion. Jackpots build as you play and become easier to trigger the longer a run goes, and each one lets yo…
Supported languages
English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Italian, Simplified Chinese, Traditional Chinese, Ukrainian
