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IKARUS

IKARUS Steam news

Magical Something | Aug 7, 2026 | game

Released

0players observed · 24 September 2026 - 16:12:59 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

IKARUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateAug 7, 2026
  • DeveloperMagical Something
  • PublisherTiny Dragon

Genres: Action, Indie

Company pages: Developer: Magical SomethingPublisher: Tiny Dragon

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IKARUS Steam news

IKARUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • August 24 Patch: Difficulty nerf, shocking augments and more! - 23 August 2026

    Hello! Summer rages on and so do the IKARUS updates - another update hot off the press this week! BalancingPlayer feedback suggested that the Level 1 Boss (X-TERMINADER), also known as Hefty Chungus in our files, was too difficult and causing a bottleneck. Level 2 and 3 are a lot of fun so we wanted to make sure people can more consistently clear Level 1 when they’ve got a feel for the game - so we’ve nerfed the boss. It still has the same attacks and health but the rate of attacks is a lot more forgiving, giving the player more time and space.(God gamers need not worry as the upcoming Ascension system will bring new levels of challenge - and you can always equip more Burdens as the leaderboard is still very much up for grabs!)Level 2 (Factory) enemies have also been rebalanced, including some bullet sponginess reductions for some enemies.New augments: Shock and Prey get some loveShock…

  • August 16 Patch: Major Factory Bug fixed, improved Japanese and other bits! - 16 August 2026

    Hello! Thanks to everyone who has played IKARUS this first week and for giving us incredibly valuable feedback. A new patch which fixes some issues raised by players: Fixed bug in Factory (Level 2) that could soft-lock the game - sorry for anyone who experienced this! Boss names will now appear correctly - so they won't all have the same name anymore. Improved Japanese localisation - cards and augments will now be native language of quality Factory (Level 2) enemy balancing Expect more fun updates soon, including new context and features. We will also be looking to improve localisation for other languages, including Chinese. We think all bugs have been ironed out now but please do tell us if you see anything that needs fixing or have any suggestions for improvements - use the Steam Community page or our Discord (link below!) The journey continues - thanks for coming along with us :) Mag…

  • Day One Patch - 9 August 2026

    Hey! Thanks to everyone who has played IKARUS so far - have just pushed a quick “Day One” update: Leaderboard will now only display times for runs where the game is cleared Fixed issue where closing Shop could sometimes open the Pause menu Tweaked the Architect gun so it can hit enemies more consistently Decreased the score/XP conversion rate as levelling up was a bit fast Uncommon/Rare cards now have a higher probability of appearing in card rewards to increase variance Various small UI tweaks We will be putting out bigger updates with more content on a regular basis, but do let us know if you say anything that needs fixing or suggestions for improvements on the Steam Community page or our Discord (link below!)

  • IKARUS is now in Early Access! - 7 August 2026

    Hey everyone!The day is finally here - IKARUS is officially out in Steam Early Access!We’ve poured everything into this massive update to crack the game wide open. If you played our previous demo, you already know we’ve been highly focused on making the game feel faster, punchier, and intensely rewarding. Now, we're taking the mashup of classic arcade shoot 'em ups and roguelite deck-building to a whole new level.Here is a taste of what’s waiting for you in today's launch:An Enormous Arsenal: Build game-breaking synergies with 70 unique cards, 45 augments, and 25 weapon upgrades across 3 distinct archetypes (Architect, Berserker, and Catalyst).Two Brand-New Levels: Push far beyond the demo with completely fresh stages packed with unseen enemy variants, intense mini-bosses, and two epic new level bosses to test your mettle.More Lasers & Critical Combos: We completely replaced cannons wit…

  • Another Big Demo Update! - 30 June 2026

    Massive thanks to everyone who played the game during Next Fest and all those who Wishlisted the game - we really appreciate it! We have taken feedback on board from players and have made some big changes to the gameplay to make the game even better - focussing on game feel, more bullets (hell and heaven!) and getting those bonkers card synergies popping off faster. Some of the main updates: Improvements to a bunch of cards (including more lasers!)Bunch of visual and audio feedbacks added across the gameMore powerful starter decks - to help synergies pop off soonerTutorial now shows off the power of synergiesMore enemies (and bullets!) but enemies have lower health - more intense gameplay without spiking difficultyMore interesting bullet patterns for all enemiesIncreased card cooldown to discourage sub-optimal wave-start spamming but also improved ability to see when next card is ready…

  • Major Demo Update - 12 June 2026

    Hey everyone!Steam Next Fest is nearly here so we are rolling out a massive, feature-heavy update to the IKARUS demo! Massive thanks to everyone who has left a review or wishlisted the game so far!Since our initial demo release earlier this year, we have been hard at work listening to feedback, tweaking the balance, and adding new content. Whether you are aiming for the top of the leaderboards or just trying to build the most broken combo possible, this update brings a whole new level of chaos to the ultimate mashup of classic arcade shoot 'em ups and roguelite deck-building.Here is a look at the major improvements we’ve just pushed live:Unleash Game-Breaking Synergies: We’ve added new card effects, core mechanics, augments, and weapon upgrades. This means more options, wilder synergies, and truly devastating combos.Every Single Run Counts: You no longer need to defeat the final boss to…

  • Demo Out Now! - 2 March 2026

    Hey everyone!We are Magical Something, a two-person indie dev team based in the UK, and we are incredibly excited (and a little nervous!!) to finally share what we've been working on. This is the first full game we’ve ever made, so just having you here checking out our page means a lot to us. So, what is IKARUS all about? We wanted to try something a little crazy. We took the fast-paced, screen-fill chaos of classic shoot'em-ups / bullet-hells and mashed it up with the strategy of a modern roguelike deckbuilder. Figuring out how to balance twitchy arcade action with thoughtful card synergy was definitely a massive challenge, but we honestly think we’ve made it work - and we can't wait to hear what you think. We need your help! Because this is our debut game, we are learning a lot as we go. We would absolutely love to hear your thoughts, ideas, and critiques. You can do that here on Stea…

Patch notes and updates

S.noRelease datePatch nameGID number
116 August 2026August 16 Patch: Major Factory Bug fixed, improved Japanese and other bits!1840944183784499
29 August 2026Day One Patch1840310314349189

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