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Arcaneering: Beyond Automation

Arcaneering: Beyond Automation Steam news

Sundrop Games | September 2026 | game

Released

0players observed · 24 September 2026 - 10:31:55 UTC

CasualIndieSimulationStrategySteam Store

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Arcaneering: Beyond Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
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  • Release dateSeptember 2026
  • DeveloperSundrop Games
  • PublisherSundrop Games

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Sundrop GamesPublisher: Sundrop Games

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Arcaneering: Beyond Automation Steam news

Arcaneering: Beyond Automation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Release notes for v0.10.17 (2026-09-19) - 19 September 2026

    Patch Notes v0.10.17Short changelog today, which is probably a sign that we'll slow down the daily patches for a bit, to focus on Act III:-) (but if you have any bugs/suggestions/feedback, that's always welcome! Updates will continue as things accumulate)Improvements & Quality of Life- Added a prompt to choose between Orthographic and Perspective camera modes when starting a new game- Merchant notifications now immediately display the items being requested- Refined starting recipe selection for buildings based on currently stored resources- Spells dragged from the spell book can now also be dropped directly above the existing spells on the spell bar (if space permits)- Special vegetation icons now match the resource icon style- Special vegetation tooltips now show Mana consumption detailsBug Fixes- Fixed visual seams on pine trees- Fixed a floating molten disc in Smelters during their p…

  • Release notes for v0.10.16 (2026-09-18) - 18 September 2026

    Patch Notes v0.10.16Quality of Life- Warehouses can now be placed directly on top of conveyor belts- Added a "Guide me there" option to resource right-click context menus, pointing a tracking arrow toward the Warehouse with the highest stock- Added a tutorial on how to find Arcane Crystals once unlocked- Improved visibility for deleting and blueprinting tall buildings in top-down modeUI & Visuals- Buildings buffed by area-of-effect structures now display a subtle, color-coded halo beneath them- Added a storage inspection tooltip to the Storage label to Building Info UI- Mana Crystals and Power Spires now also show in their Input label that they accept Pure Essence- Mana Crystals now utilize the XP bar as well- Improved output descriptions for Area Effect buildings- Recipe Selector search bar no longer auto-grabs focus when typing while openMisc- Smoother startup background loading and w…

  • Release notes for v0.10.15 (2026-09-17) - 17 September 2026

    Patch Notes v0.10.15New Content- Added firefly critters that can spawn during night mode- Birds and butterflies now rarely spawn in flocks, granting bonus rewards if the entire flock is caught- Added Architect-themed seasonal critters during their encounters (or when bound, at a lower rate)- Added new objectives for catching full flocks and seasonal critters- Added a meta-objective chain for completing sets of objectives, unlocking a new visual spell at the endUI & Controls- Recipes are now clustered by output type in the Recipe Selector UI, once enough are unlocked- Improved controller supportPerformance & Fixes- Improved general world environment performance- Fixed an issue where vegetation would pop into view at the edge of the screen- Fixed blueprints not properly connecting after placement- Fixed a rare crash that occurred while traveling across the world

  • Release notes for v0.10.14 (2026-09-16) - 16 September 2026

    Patch Notes v0.10.14Visuals- Snow can now land on buildings during winter- Traveling merchants now wear season-appropriate clothing during the Architect War- Added toxic spring visuals to the Architect Coilstone encounterQuality of Life & UI- Holding Ctrl during mass delete and blueprint selection now lets you deselect buildings, to correct selection- Spell icons in the Spell Book UI now dim properly when on cooldown or unavailable- Slightly reduced loading times for large save filesFixes- Fixed a crash caused by middle-mouse clicking in placement mode- Fixed an issue where power consumption displayed incorrectly high after loading a save- Fixed pressing a hotkey during drag placement converting the current placement to the new building- Fixed the cursor hiding over certain UI elements while in placement mode- Fixed long building names overflowing hotkey bar buttons- Fixed missing error…

  • Release notes for v0.10.13 (2026-09-14) - 14 September 2026

    Patch Notes v0.10.13Logistics- Elevator Bridges can now be unlocked earlier (after Conveyor Efficiency III)- Elevator Bridges can now also be placed and auto-placed (via drag-placement) in water, once Bridge Engineering is researched- Right-click "Connect to this building" can now auto-place Elevator Bridges using the shortest pathMisc- Added a pity system for chest recipes and spells- Autumn now visits your factory during the encounter with Architect Talonwind- Load menu now suggests the most recent manual save- Opening the production chain view now automatically focuses on the final recipeFixes- Fixed building placement preview briefly vanishing when transitioning between elevations

  • Release notes for v0.10.12 (2026-09-13) - 13 September 2026

    Patch Notes v0.10.12New Features- New Spell (Terraform; unlocks at Level 10) to lower terrain height by one levelQuality of Life- Newly unlocked buildings now automatically claim empty hotbar slots- Curved belts can now be directly replaced in-place with straight belts- Added the ability to create new eligible connections in connection edit UI, rather than only switching or removing existing ones- Research, objective, and obelisk trackers can now display resource iconsVisuals & Atmosphere- Rain now creates puddles, makes the ground appear wet, and forms ripples when hitting water surfaces- Building and Obelisk area-of-effect overlays now contour to terrain elevation changes.- Edge mountains now also adapt to winter modePerformance- Optimized environment mesh LODs- Improved distance culling for perspective cameras to improve performanceFixes- Fixed Splitters, Mergers, and Elevators pulli…

  • Release notes for v0.10.11 (2026-09-12) - 12 September 2026

    Patch Notes v0.10.11Gameplay- Added a new Act I research node to (inefficiently:-) ) produce Pure Essence- Rebalanced siege item requirements for later architectsUI & Quality of Life- Ancient Obelisks can now be right-clicked to track resource requirements, with an option to guide you to their location- Research, objective, and obelisk trackers can now be repositioned by dragging, and untracked via right-click- Added a button on the research tracker to jump directly to the item in the research tree- Added a "Guide Me There" targeting arrow button to merchant arrival notifications- Drag-placement now gives real-time visual alerts if a placement will be blocked- Building info UI now indicates if a strictly better recipe is available for the current output- Level-locked recipes now still preview inputs and outputs in the recipe selector- The Super Splitter filter menu + building info panel…

  • Release notes for v0.10.10 (2026-09-11) - 11 September 2026

    Patch Notes v0.10.10Camera & Controls- You can now tilt the camera using Ctrl + RMB drag- Rotation now keeps the center of the screen stationary- Removed unnecessary rotation during top-down mode transitions that occasionally happened- Action bar hotkeys (previously fixed to 0–9) and the hotkey bar swap (Tab) can now be reboundUI & World Generation- Added a preview of the generated world map in the world generation menu- Fortifications on the world map UI are now represented by icons with hover tooltips instead of drawn diamonds- Tweaked map UI colors for better readability/contrast- Changing the time-of-day setting now updates the scene live without needing to close the menuVisuals & Graphics- Added a brightness slider to the graphics options- Improved water aesthetics- Improved winter cliff highlights and brightnessPerformance- Improved performance for large factoriesFixes- Fixed an i…

  • Release notes for v0.10.9 (2026-09-10) - 10 September 2026

    Patch Notes v0.10.9Production & Recipes- Production chain view now flags recipes that require a building level above 1- Production chain view no longer lists duplicate recipes coming from visual building variants (Compact Assembler and similar)- Recipe progress bars now animate smoothlyVisuals- Improved Winter aesthetics- Winter aesthetics now activate during the Architect Frostpaw encounterUI- Flow Counter tooltips now include throughput information- Unspent talent points in buildings are now more visiblePerformance- Better performance in larger factories- Removed the lag spike on the first building click and first UI openings of a sessionFixes- Full buildings now show their full indicator immediately after loading- Manually re-ordered resource slots in buildings are preserved across saves

  • Release notes for v0.10.8 (2026-09-09) - 9 September 2026

    Patch Notes v0.10.8Performance- Performance improvements for larger factories- Fixed the auto-save lag spike in large factoriesUI & Visuals- Added a crafting progress bar to the building info UI- Fixed margins on the legendary inventory tab- Improved color saturation- Improved tooltip positioningGameplay- Fixed "max apply potions" consuming more potions than it actually applied- Assisted Placement is now off by default for new players (still toggleable with P during placement or in the options; existing saves preserve their current on/off status and can change this in the options)

  • Release notes for v0.10.7 (2026-09-08) - 8 September 2026

    Patch Notes v0.10.7Performance and GPU- Fixed performance issues with high-resolution external displays- Reduced overall GPU usage- Dynamic resolution adjustment no longer changes rendering scale when doing so wouldn't improve FPSWindow and display- Windowed mode can now be dragged and resized- Fixed the game occasionally switching to windowed mode during launchBalance and progression- Underclocking now scales super-linearly, so underclocked buildings cost less power per item, making them more efficient but less effective- Very long recipes now consume more enhancement resources (Flux etc.) per cycle than short recipes- Reality Rend research now requires Advanced Engineering as a prerequisiteUI- Added tooltips to building talents- Fixed the mouse cursor not appearing when hovering over notifications in placement mode

  • Release notes for v0.10.6 (2026-09-07) - 7 September 2026

    Patch Notes v0.10.6Logistics & Production- Splitters/Mergers now show actual direction arrows once connected to belts or buildings- Gathering from resource crates now only targets Warehouses that already stock the resource or are marked for it, so existing factories no longer get wrecked by accident- Resource crates can now be drag & dropped to a new position or directly onto a building with spaceUI & Quality of Life- Build menu categories can now be collapsed- Spells dragged from the spell book can now replace existing spells in the spell bar, not just append to the end- More informative Caravan Station tooltips- Clearer Quickening error messageMisc- New blueprint inspect view! Available from the blueprint button right-click context menu- Normalized music, ambience, and sound effect loudness range- Creative mode of the full game now includes Act II content- Faster game startup thanks t…

  • Arcaneering is out now! - 7 September 2026

    Automate the arcane! Arcaneering: Beyond Automation is an isometric factory game where spells are part of the production line. Mana powers your machines, auras change what a building can do, and the recipes you find in the world are as important as the ones you research.Build the factory, then use it to take ground. Ancient fortifications sit on top of the resources you need, and the siege weapons that break them are just another thing your factory has to manufacture. Every world is procedurally generated, so your path is never the same twice.In the box>70 buildings and >160 recipes>300 research nodes>200 objectives>35 spells and >25 skill nodesFull English and German localization4 challenge modes30+ fun-filled hours (if you rush it)Launch weekArcaneering is 10% off until September 14!What's nextAct III lands in three parts, one per Legion General: Gazeshade the Sphinx, then Hornstorm t…

  • Release notes for v0.10.5 (2026-09-06) - 6 September 2026

    Patch Notes v0.10.5New Features- Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings- New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency- New objective about collecting 100 special vegetation- Trader Token Shop now stocks a wider variety of dyesQuality of Life- Placement preview now shows Mystic Wellspring effects, Miner node richness, and Solar Generator elevation bonuses before you build- Hovering a belt highlights the connected upstream and downstream belts, making factory connectivity readable at a glance- In-place building replacement (e.g., belt to Splitter) now also shows connection preview arrows- Notifications no longer disappear while hovered- Right-clicking to automate a spell now selects that spell for casting directly- Mana potion…

  • Release notes for v0.10.4 (2026-09-01) - 1 September 2026

    Patch Notes v0.10.4Potion Cauldrons- Cauldrons now level up with use, each level granting +4% brewing speed- Some Cauldron recipes are now level-gated- Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amountBuilding & Placement- Drag placement now supports gaps, letting you drag through already-placed Splitters and similar- Assisted placement is less aggressive- Mana consumption now also shows on the speed control slider for relevant buildings- Warehouses without a set visual label now take their label from the majority resource- Improved placement of the production view icon- Ctrl+C on a building with no copyable settings now fires a notification- Suggested belt direction going into or out of a production building can now be overridden by the playerUI- Building info, build menu, message log, resource tree, and objectives menu are no…

  • Release notes for v0.10.3 (2026-08-29) - 29 August 2026

    Patch Notes v0.10.3Production planning & recipes- Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected- Resource icons in the resource tree's production tab now also open the production chain view- Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default- Level-locked recipes now sort to the bottom of the recipe selection UI- Pressing Enter after filtering/searching for recipe will now select itPlacement- Middle-clicking a building acts as a pipette, letting you place copies of it- Right-click during a drag-placement now cancels only the drag, not the whole placement mode- Holding Ctrl temporarily disables assisted placement- Single blueprint placements now show their cost in the preview- Out-dragging from a connected curve belt now also auto-places a SplitterCopy, pa…

  • Release notes for v0.10.2 (2026-08-23) - 23 August 2026

    Patch Notes v0.10.2Building & Placement- Wall drag-placement now auto-curves and auto-places wall curves- Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked)- Improved curve detection and rotation in crowded building environments- Smoother mass deletion selection- Auto-placed Elevator Bridges during drag-placement now can also span intervening Splitters/Mergers- Placing a copy of a building via right-click context menu now preserves its rotation- Blueprints now save settings such as Super Splitter filters and Warehouse visual labels- Improved auto-connection of blueprints during blueprint drag-placement- Pasting settings from a different building type now fires an appropriate warningLogistics- Mergers now use round robin, so a single saturated input line can no longer hog them- Mergers now keep feeding eligible items/lanes even when t…

  • Release notes for v0.10.1 (2026-08-16) - 16 August 2026

    Patch Notes v0.10.1Building- Drag placement now auto-curves when ending adjacent to an eligible connection- Drag placement can now be dragged so that the final tile is an unextended curve- Selection during blueprint creation is smoother- Building right-click context menu gained a Delete optionCamera & Navigation- Transition between top-down and regular camera view is now animated instead of abrupt- Ctrl-clicking the map places a screen-edge tracking arrow that disappears once you reach the marked area- The Merchant symbol on the world map is now more prominentUI & Controls- All tooltips now use the styled tooltip- Esc now also closes the building info UI, and does so before opening the game menu- The top-down view shortcut is now listed in the build menu shortcut list- Recipe choice UI now sizes itself based on how many recipes are availableFixes- Resource crates no longer swallow drag…

  • Release notes for v0.10.0 (2026-08-09) - 9 August 2026

    Patch Notes v0.10.0Architect Skill Tree & Cosmetics- The world now contains 52 collectable Architect Caches that award XP when found- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!Trader Token Shop- Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests- Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a FountainVisuals & Animation- Reworked meshes for most buildings & critters for a better factory experience- Production buildings now have a moving/glowing part during production- Resource meshes are now visible as they traverse the Elevator Bridge- Building and resource icons now use the available icon space betterPerformance- General performance optimizations, especially for…

  • Release notes for v0.9.1 (2026-07-26) - 26 July 2026

    Patch Notes v0.9.1 New- Added limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart) Graphics- Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother Quality of Life- Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator Fixes- Improved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixed…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2026Release notes for v0.10.5 (2026-09-06)1842846814450298
21 September 2026Release notes for v0.10.4 (2026-09-01)1842212951312287
329 August 2026Release notes for v0.10.3 (2026-08-29)1842212951304993
423 August 2026Release notes for v0.10.2 (2026-08-23)1841579228672702
516 August 2026Release notes for v0.10.1 (2026-08-16)1840944183783313
69 August 2026Release notes for v0.10.0 (2026-08-09)1840310314348893
726 July 2026Release notes for v0.9.1 (2026-07-26)1839041357033534
819 July 2026Release notes for v0.9.0 (2026-07-19)1838407329263564
921 June 2026Release notes for v0.8.7 (2026-06-21)1835871199311196
1019 June 2026Release notes for v0.8.6 (2026-06-19)1835871199307809
1118 June 2026Release notes for v0.8.5 (2026-06-18)1835871199304598
1217 June 2026Release notes for v0.8.4 (2026-06-17)1835871199301660
1314 June 2026Release notes for v0.8.3 (2026-06-14)1835236783568026
1413 June 2026Release notes for v0.8.2 (2026-06-13)1835236783565359
157 June 2026Release notes for v0.8.1 (2026-06-07)1834602721195952
1623 May 2026Release notes for v0.8.0 (2026-05-23)1833334318574080
1710 May 2026Release notes for v0.7.4 (2026-05-10)1832065502819771
1820 April 2026Release notes for v0.7.3 (2026-04-20)1830163047265222
1910 April 2026Release notes for v0.7.2 (2026-04-10)1829528821308989
2023 March 2026Release notes for v0.7.1 (2026-03-23)1827626365762887

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