- The Sproutmart Playtest Has Officially Ended — Thank You! - 31 August 2026
A massive thank you to everyone who jumped in, stocked shelves, farmed, fished, and tested Sproutmart during the playtest! The response, feedback, and bug reports from the community have been incredible. What Happens Now Playtest Access: The playtest build is now closed on Steam while we prepare for launch. Save Progress Carries Over: Your latest playtest saves will be fully compatible with the Early Access release, so all your progress carries over on launch day. Final Polish: We are using your reports and feedback to fine-tune game balance, squash remaining bugs, and polish co-op stability. Early Access Launch: Our full focus is now 100% on getting everything ready for our Steam Early Access release on September 22. Stay Connected If you haven't already, please make sure to Wishlist Sproutmart on Steam — it helps us immensely with launch visibility! You can also join our official Disc…
- Sproutmart launches in Early Access on September 22! - 26 August 2026
Sproutmart is coming to Steam Early Access on September 22, 2026! I’m excited to officially announce that Sproutmart will launch in Steam Early Access on September 22, 2026. Watch the new Early Access Release Date Trailer: TRAILER Sproutmart combines hands-on grocery store management with farming, fishing and production. Start with a small shop, choose what to sell, stock and price your products, serve customers at the checkout and gradually expand your business. Build and run your store Order products, organize your shelves, set prices, manage your warehouse and keep customers moving through the checkout. Play solo or together Run the entire business yourself or invite friends through online co-op for up to four players. Divide the work between checkout, restocking, warehouse organization, farming and more. Grow, fish and process your own goods Grow crops on your farm, catch fish and u…
- Sproutmart Playtest — First Wave Has Begun! - 6 July 2026
The first wave of the Sproutmart Playtest is now live!A limited number of players have been invited through Steam to begin testing the current build. This first wave will focus on multiplayer, save/load stability, progression, warehouse systems, employees, balance, and overall game stability.Please remember that this is a Playtest, not a demo, not Early Access, and not the final release version. Bugs, unfinished polish, balance issues, and progression problems may occur.More players will be invited in future waves as testing continues and the most important issues are addressed.A few important notes:Multiplayer testing is highly encouraged.Each invited player has 1 friend invite available.Access may open and close depending on testing needs.Saves may not remain compatible with later Playtest updates.Feedback and bug reports can be submitted through the Steam forums, Discord, or the in-g…
- Sproutmart Playtest — First Wave Starts Monday 6 July - 2 July 2026
Sproutmart’s first Playtest wave will begin this Monday.This will be a limited test, lasting around 5–7 days, with a small number of players invited first. The goal is to test the current build properly, especially multiplayer, save/load, progression, warehouse systems, employees, balance, and general stability.Please keep in mind that this is a Playtest, not a demo, not Early Access, and not the final release version. Bugs, unfinished polish, balance issues, and possible progression problems are expected.Access will be limited during this first wave so I can collect feedback, fix the most important issues, and then invite more players in future waves.A few important notes:Invites will be limited and handled through Steam.Multiplayer testing is highly encouraged.Each invited player will have 1 friend invite available, so you can bring one friend to test multiplayer together.Not everyone…
- Sproutmart is now in the testing phase! - 6 June 2026
The Early Access content is now complete, and the game has officially moved into testing and polishing.The Steam Playtest is open for sign-ups, but access is not available just yet. I’m currently doing internal testing and making sure the build is ready before letting players in.If everything goes well, I’ll start accepting playtesters towards the mid-end of the month. I will make another announcement when we start.Please keep in mind before requesting access that this is a Playtest, not a release, demo, or final review version of the game. The purpose of the Playtest is to collect feedback, find bugs, test stability, improve balance, and make the game better before Early Access.Things may be unfinished, unbalanced, buggy, or subject to change. saves, progress, features, balance, and content may also change during testing, and some progress may be reset if needed.Access will be limited…
- 📘 Dev Log – April & May Update - 11 May 2026
Hey everyone!First off, a massive THANK YOU to everyone who downloaded, played, and shared feedback on the Sproutmart Single Player Alpha Demo. Seeing you build your first stores, stock shelves, and grow your first crops has been incredibly motivating throughout development.As of today, I am officially retiring the Alpha Demo.The reason is simple: Sproutmart has evolved far beyond what that old demo represents, and I don’t want to spend valuable development time rebuilding and maintaining a separate demo version this close to Early Access.Since the demo first released, the game has grown with major additions and improvements including multiplayer, new systems, UI upgrades, gameplay improvements, more content, and a much more polished overall experience.So, about the current development progress:Most of the core systems are now more or less complete, including the tutorial and multiplaye…
- 📘 Dev Log – February Update - 9 March 2026
Hey everyone!Development on Sproutmart is moving right along! I've been doing a lot of work under the hood recently, especially when it comes to making sure the online multiplayer experience is as smooth and synchronized as possible.Here is a quick look at what’s been added and improved lately:🌐 Multiplayer & Network SyncingSmooth Box Handling: Added Networked Kinematics so holding and carrying boxes looks natural and syncs properly between players.Employee Management: Synced the employee open/close lifecycles so everyone in the lobby sees the same store staff updates.World Objects: Networked some objects and improved the multiplayer save/load system for a more stable experience.🎣 Fishing OverhaulPolished the fishing mechanics with a lot of visual fixes, including water-snapping and better fishing line visuals.Added new fishing animations and fully synced the fishing flow for online p…
- 📘 Dev Log – January Update - 14 January 2026
Dev Log – January UpdateHappy New Year everyone — hope 2026 treats you well.This month I kept pushing on multiplayer syncing, continuing the work from the previous update. I won’t list everything here — there were simply too many changes, and most of them are very technical (server connections, actions, syncing logic, etc.). Overall, things are now more stable and predictable under the hood, and I’m happy with the progress so far. There isn’t much major work left in this area.At some point, I’ll release a playtest build for anyone who wants to help with testing, mainly focused on multiplayer.What’s new in the rest of the systemsAdded a small personal room so you can sleep and skip the rest of the nightShop expanded slightly to give more room to move around and add new contentWarehouse area finished, including the Stocker and SorterAdded a proper loading screen when switching scenesAdded…
- 📘 Dev Log – November Update Multiplayer - 3 December 2025
Dev Log – November UpdateNovember went by in a blur, and most of it was spent wrestling with one big thing: getting Sproutmart’s multiplayer sync to finally behave.Some systems took their sweet time — especially the ones where players (or employees!) pick up boxes, place products on shelves, or interact with racks.This past week I also wrapped up the employee fixes, so the stocker, cashier, and the rest of the crew actually do their jobs properly in multiplayer. Seeing them finally work together smoothly feels great.Most major systems are now in, only a few small ones remain. After that, December is all about: polishing the networking, cleaning up rough edges, and chasing any weird sync bugs still hiding around.It’s been a very technical month, but the game is starting to feel more alive — especially when you see shelves filling, boxes moving around, and everything syncing across player…
- 🌿 What’s Next for Sproutmart - 10 November 2025
Hey everyone!Since Next Fest ended, I’ve been back in full development mode. Here’s a quick update on what I’m working on:Multiplayer. Right now, I’m focused on syncing the core gameplay systems so that everything works properly across players. It’s a big technical step, but one that will make Sproutmart a much more lively and social experience.After that, I’ll move on to adding a small proper tutorial to help new players get started, and then focus on new content—decorations, products, plants, and recipes to expand the game’s world.The goal is to make Early Access fun to play with friends from day one. 🌿Thank you all for the support—every wishlist and bit of feedback really keeps this project going. 💚
- 🌿 Steam Next Fest Recap – Thank You for 1 600 Wishlists! 💚 - 22 October 2025
What a week! Sproutmart took part in Steam Next Fest — and over 1,600 players added Sproutmart to their wishlist! Hundreds of you visited the store, played the demo, and shared your feedback.Thank you so much for all the support and kind messages. Every wishlist and every comment truly helps this little grocery-shop dream grow. 🌱Next up, I’ll be working on new features — mostly multiplayer and a tutorial — and improvements inspired by your feedback, as well as preparing for the Early Access launch in 2026. Stay tuned for more updates soon and a look at what’s coming next for Sproutmart. 🐦 Follow Sproutmart on Twitter for cozy updates, dev progress, and sneak peeks!👉 https://x.com/sproutmart💬 Join our Discord to chat, suggest ideas, and see behind-the-scenes progress: 👉 https://discord.gg/jHbQasgZFuIf you haven’t yet, you can still try the free demo and add Sproutmart to your wishli…
- Sproutmart Alpha Demo Update 3 - 19 October 2025
🧩 FixesFixed cleaning issue where the player couldn’t reach the last messFixed computer not responding to mouse scroll wheel inputFixed cabbage crop visual glitch on plantFixed cash handling orientation – money and cards now face the correct directionFixed watering can soundFixed fishing soundFixed planting soundFixed bird ambient sound issuesFixed sun not appearing under certain conditionsFixed water sound playing automatically when starting the game🔧 Changes & AdjustmentsChanged cash register monitor clicking areaAdjusted Green Horn Pepper box amountReduced crop jump distance for smoother collectionAdjusted several item prices for better balanceIncreased cashier salary and lowered license costsIncreased cash/card area click zone for easier money/card collection🌱 AdditionsAdded lights to the farm area for better visibility at night🧹 Known IssueStill investigating the glitch when cl…
- Sproutmart Alpha Demo Update 2 - 17 October 2025
Sproutmart Alpha Demo Update 2🧩 FixesFixed issue where Hot Pepper Sauce could not be placed anywhere for saleFixed fridge bug that caused the game to freeze at 9:00 PM until restartFixed fridge bug where it showed as full despite having empty shelvesFixed issue where Janitor stopped cleaning and got stuck on the back porchFixed issue where Green Pepper could not be placed in the fruit rackFixed problem with fish drop location🔧 Changes & AdjustmentsAdjusted day/night timing – night now starts laterUpdated market sign materialAdjusted Green Pepper modelAdjusted Pickled Cabbage shelf positions🌱 AdditionsAdded Apple Juice to crafting station recipesAdded Experienced Janitor featureAdded Mini Rose Plant Pot decoration🧹 Known IssueSome players may still experience a glitch when cleaning, causing the character to stop responding.I am aware of this issue and am actively investigating and wo…
- 📢 About Multiplayer in the Demo - 16 October 2025
Hey everyone!Just a quick note — I don’t want to waste anyone’s time by downloading it for not reason, since some of you are probably here for the multiplayer. The demo does not include multiplayer.Multiplayer will be available later on in Early Access, along with several other new features and improvements.The demo highlights the core single-player gameplay — managing your shop, farming your own produce, and serving customersThanks for playing and for all the feedback! 💚
- Sproutmart Alpha Demo Update 1 - 15 October 2025
Hey everyone! 👋We’ve just rolled out a small update for the Sproutmart Demo with a few improvements and fixes:Added player movement speed settingAdded mouse sensitivity settingAdded Shift key message for runningAdjusted Decoration Water Tank collisionsUpdated water material on plantsFixed several player collision issuesThanks for playing the demo and sharing your feedback — it really helps us polish the game before release! 💚
- Sproutmart Demo is Live in Steam Next Fest! - 14 October 2025
🌿 Sproutmart Demo is Live in Steam Next Fest!Hey everyone! 👋We’re so excited to share that Sproutmart is officially part of Steam Next Fest! 🎉 You can now jump in and play the free demoWe’d love to hear your feedback and suggestions — it really helps us make the full version even better. You can post your thoughts, bug reports, or ideas in our \(link to your forum thread). 💬👉 Play the free demo now and don’t forget to add Sproutmart to your wishlist! Your support means a lot and helps more players discover the game. 💚
- 🌱 Sproutmart Joins Steam Next Fest on October 13! - 11 October 2025
Hey everyone! 👋We’re excited to share that Sproutmart will be part of Steam Next Fest, starting October 13! 🥕 That means you’ll soon be able to play the free demo, manage your own cozy grocery shop, and get a taste of what we’ve been building.🛒 In the upcoming demo you’ll be able to:Grow fresh produce right behind your shop 🌽Stock and decorate your store just the way you like 🪴Serve customers and keep your shelves full 🍞Enjoy the peaceful rhythm of life in Sproutmart 🌤️We can’t wait for you to try it and tell us what you think. 👉 Wishlist Sproutmart now so you’ll get a notification the moment the demo goes live!💚 Thank you for supporting us — see you Monday for the big launch!💫 Wishlist Sproutmart on Steam