- Parking Simulator v1.2.10 Update - 14 February 2026
Hello everyone,Took me a while to finally come back to solve this issue (the LB/RB issue when switching the tabs with Xbox controller). I have been busy with a new project that I have to complete before the NextFest, hence I do not have much time left to work on this tricky bug as it happens sometimes and not everytime (at least to me).However, the new project has finally reached the milestone (after almost 3 weeks' delay!) and now I am glad to announce that I have finally got rid of this bug! On top of this, the game also have added support for Steering Wheel for Moza's R5 Base, as well as Logitech's G923.In all, the game is now support all these steering wheels:Logitech G29, G920, G923Moza R5, R12Thrustmaster T150That's all for this update. Thanks for being patient, and thanks for the support!P/S: If you are a cozy gamer who like restoration / cleaning game, do check out my second pro…
- Parking Simulator v1.2.8 Update - with Logitech G923 support - 24 January 2026
Hello everyone,I am glad to say that with the help from one of the player who spent sometimes to find out all buttons, pedals and the steering wheel's axis number, I have managed to add the support for G923 even without the device myself. It turns out that the player is indeed correct - 99% of the buttons / keys are identical between G29 and G923! Since both devices are about the same, I have combined the option for G923 under G29's option when selecting the steering wheel option:That's the main changes for this update, thanks for reading.
- Parking Simulator Update v1.2.6 - 11 January 2026
Hello everyone,In this update, I have added the support for Logitech G920 and Thrustmaster T150 steering wheel. Do note that for the UI navigation to works with steering wheel's D-Pad, you have to bind the D-Pad to keyboard's Arrow Keys (up, left, down & right). Thank you.Regards, JH Lee
- Update v1.2.5 - 19 December 2025
Hello guys! Good News! I have been working with another player together in adding the support for Thrustmaster T150 steering wheel support, and I am glad to say that it has been fruitful and I have now released the updated version for more players to enjoy. On top of the support of T150, I have also localized the game to more languages now - Dutch, Spanish, Japanese, Korean, Russian, German, French, Italian, and Portuguese (including the Brazil version). Going forward I will work on adding the support for Logitech G920, it is a newer version of the famous G29, so I am hoping this support would be useful to more players. Finally, the Steam Winter Sales is happening now, and Parking Simulator is having a 20% discount at the moment. Those who are still considering, you can try the demo (I have updated the demo as well!) to see if you like the game or not. To those who had purchased the gam…
- Quick Patch v1.2.4 - 12 December 2025
Good News! The issues between all devices have been rectified! I believe it's the conflict of input values, even though a device might not be connected, but it might still affecting the other input due to the offset setting of that input. For example, Steering Wheel's input usually has a -0.5 offset from the original value. When nothing is connected, this value becomes -0.5, and I use the same axis number (Axis 1 that is) for steering wheel turning as well as the XBox controller's Left Thumbstick. Hence, when you start the game, you can see the wheel turned to one side instantly, even without any input. Same scenario goes to the LB/RB buttons not working when navigating between tabs, it is due to the conflict of other buttons of other devices. I have now changed all buttons to use a unique keys and there are no overlap between all devices now. As this require a remapping of the input, I…
- Emergency Quick Patch v1.2.3 - 11 December 2025
I am sorry to say that the support of Steering Wheel has been suspended in this version due to a tricky bug arises after the steering wheel is enabled. This causes the game unplayable for gamepad users. Thanks for the person who reported this bug, otherwise I won't notice it. I spent the whole day (today) to solve it, although I found the issue but I haven't got a solution yet. I will continue working on it. Thanks for understanding. Regards, JH Lee
- Demo will be taking down soon! - 6 December 2025
Hello all,Thank you for trying out the demo. The demo is scheduled to be taken down on 15 Dec 2025 (Mon). So if you have not tried it yet, or you have some levels wanted to clear, please do so before 15 Dec.As the game develops and changes, the demo might not reflect the game at the latest state, especially in term of save system. So I have decided to take down the demo for the time being and update the demo in the future. Appreciate the support and feedback so far, I hope you can support my work by purchasing the full game, and leave a feedback to the game for other interested players who are still on the sidelines.Regards, JH Lee
- Parking Simulator v1.2.2 Update - 6 December 2025
Hi everyone,In this update, I have added the support for Moza's steering wheel, ESX with SRP pedals. Special thanks to a player who spent days to test the game back and forth for at least 10 times over the past few days. The input we received from Moza is very different from Logitech, along with the fact that I don't have the hardware itself, hence the progress has been really tricky and challenging. But thanks to the player, it is working now. However, the UI navigation with the D-Pad cannot work as planned. Unlike Logitech's LGHub, where you can bind the D-Pad to keyboard's arrow keys for UI navigation, Moza's Pit House simply does not have such feature so I have to create customized code specifically for Moza. I am reluctant to do so as I worry that might interfere with Unreal's native code when handling UI navigation, and causes unnecessary issues. I will search for other options to…
- Quick Patch v1.2.1 - 21 November 2025
A quick patch to fix the issue arises after adding steering wheel support. The previous version automatically added the controls for steering wheel by default, and it persists even though the setting "Enable Steering Wheel Support" is disabled. Now I have added to deliberately adding/removing steering wheel's controls based on the setting, a restart of the game is required after you turn on/off the setting. Sorry for this issue, thanks for reporting.
- Parking Simulator v1.2 Released - Steering Wheel Support - 20 November 2025
Hello everyone,Apologize for taking so long to get the Steering Wheel supported, I have added a lot more features such as using D-Pad for turning camera, reworked on camera movement, FOV adjustment, as well as UI navigation system just to make sure the experience while using steering wheel is as great as it can be. It is finally done now, and I am happy to release it today.Here are the list of changes:Added support for Logitech G29 Steering Wheel Added Steam Cloud SaveAdded Goal Setting - you can choose to park at the center, or inner side of the parking lot.Added First Time User Experience screenUpdated FOV adjustment - allow for wider FOV, and seat backward adjustmentBug Fixed: When moving the top-camera to directly on-top of the camera, the camera will stuck at this angle.Bug Fixed: Adjusted Mirrors settings are not saved properlyThank you everyone for being patient and supportive so…
- It is happening - Steering Wheel (G29) will be supported! - 9 November 2025
Hello everyone, as some of you may be aware, its my goal to support the steering wheel with the game, so today I decided to invest in a set and make that happens earlier. I am going to implement the coding required for the hardware, and adjust it accordingly. However, as I am not a regular steering wheel users, I would like to seek for suggestion from those who plays more with the hardware, to tell me whether I am doing in the right direction or not. Please let me know if there is anything I can do better, or I did wrongly, thank you in advance. I have a Discord server where we can share/exchange ideas and suggestions, please join us here.P/S: Those who has purchased, if it's not too much, please leave a review for Parking Simulator, because Steam would reward games with at least 10 reviews to have better visibility, and it would directly help me to survive as a solo-developer. Thank yo…
- Parking Simulator v1.1 is now released! - 7 November 2025
Hello everyone,How are you all? I am really grateful to those who purchased my game during the launch, your support definitely motivates me and push me forward! Getting positive review even makes me think that hard work has been paid off, although I would like to have more sales coming in to support my business. However, I believe a lot of you are still waiting for something to happen... (hint: G29?) So I have decided to do something regarding to that (more on this later). For now, here is the update / change for v1.1, thanks for the feedback and ideas, as well as bug reporting:Update v1.1:Added a setting to limit FPSAdded a setting to show/hide FPS meter on-screenAdded 2 sensitivity settings - one for Brake and one for Throttle, think of it as a scale 0 to 1.0, with 10 being the normal sensitivity of 1.0, if you want to slow things down, then you can reduce this value.Added new control…
- Demo Update - Version 0.4.0 - 13 October 2025
Hello everyone, I have updated the demo to reflect the latest changes on the full game, there are a few major changes as indicated below:A few controls (windows, parking completion, headlights) have been moved to a new "Interaction Menu", so you will not accidentally put the gear to P and triggered the parking completion check.Performance optimization for the whole game, you shall see improvements in term of FPS, I am hoping that the old potatoes can now play at least from the top view camera (in-vehicle consists of 4 cameras - front view and 3 mirrors for back views, so in-vehicle mode would be more resource hungry)Changes some lightings to the world Added a toggle to switch between Right Hand Drive / Left Hand DriveChanges to the UI for more colorsSolved a few glitches where the parking result shows a big empty area with nothing but was indicated as occupied spacesSolved a few bugs in…
- Demo Update - Version 0.3.1 - 1 October 2025
Hello, I have made some changes to the newest version of the demo:(MOST WANTED) Added Settings for Parking Sensor Sound (change sound, enable/disable, change volume, pitch)(Quality of Life) Added Graphic Settings(Quality of Life) Added Parking Sensor indicator on HUDIn-Vehicle Camera turning angle enlarged: Now you can turn your head to look at the rear of the vehicleThe Parking Complete Confirmation Screen will not block the whole screenMoved Hint / Information Message Box to the sideRemoved Start Game promptThank you to those who has sent in the feedback, it really help me to identify what needs to be worked on. Please keep them coming and improve this game's experience together.
- Demo Update - Version 0.3.0 - 20 September 2025
Hello everyone, thanks for the support so far, I am seeing many players trying out the demo, and some spent more than 2 hours already. That's something very encouraging for me. However, I am still lack of feedbacks, so if you could leave me some feedbacks, that would be awesome. For example, leaving me a review on the demo or the Google feedback form where you can access in-game. Appreciate that.I took quite a long time working on the new update of this demo, mainly because I am preparing the launch of the game on end October, and I wanted to make sure the demo showcases what the full game would be. So I have organized the levels into different maps, and also added a few levels for you to try on the demo.I also removed the "unlock all vehicles" achievement because it simply can't be achieved in the demo since you won't earn enough to unlock them all with the demo levels.At a glance, her…
- Some changes in the past 10 days - 5 September 2025
It's been about 10 days since the last update, I have got some good feedbacks to work on, thank you and please keep them coming so we can make it better together.Here I am just quickly sharing some of the screenshots with you all, hope you like it.New LocationA night parking within residential apartment areaA township where you park the vehicle into the garage, backyard, etc.Upgrades Added upgrade system where you can unlock a towbar, front sensor and a music player.
- Demo Update - version 0.2.1 - 26 August 2025
Hello everyone, thank you very much for playing the demo. I have received some feedbacks and updated the demo accordingly, below are the changes:Demo v0.2.1Added 4 more levels in City Map (35 levels in total)Localization has had some issues previously, now it works and supports Chinese (Simplified) and Chinese (Traditional)Removed Purchase Button when changing ColorPause Screen is not interactable during tutorialCorrected the collision of the TrucksSome achievements cannot be unlockedAdded a button to submit feedback in the Main MenuAdded a button to join the Discord server in the Main MenuThanks again for the support! Please don't hesitate to let me know your feedback if you have anything to say, otherwise, I will keep on working on the game. Cheers.
- Demo will be out soon - Submitted for Steam's approval. - 19 August 2025
Hi all, I am happy to announce that the demo is now completed and will be released in the next few days (waiting for Steam's approval at the moment). The demo features everything a full game will have, but only 30+ levels covering open car park and city street areas. I am hoping to get some feedback from all of you, so please join me in this journey to improve and polish the game, to make it as fun and enjoyable as possible, at the same time, improve our parking skill and be confident on facing any potential parking challenge that we could be facing in the real life.I have setup a discord server, and I invite all of you to join and connect together, here is the link to the server:https://discord.gg/9dKr9bmR2wThanks and I will keep you posted on the progress of the game.
- New Location - City - 29 July 2025
What comes into mind when you try to park a vehicle in a city? For me, it is tight spaces, heavy traffic, and lots of parallel parking. So in this new map that I have created, I have simulated the real situation faced during our city driving experience. Here are some screenshots to share with you... Of course, it won't be this simple only, in the actual gameplay, there will be levels where some vehicles are blocking your way, reduces the spaces that you can move your vehicle, or some tricky angle that you have to navigate... tons of ideas in my mind and it's going to take sometimes to get them all implemented into the game as various levels. But we will get there, one step at a time. Thanks for everyone who has added this game to your wish list, this simple action of yours definitely makes my day, thanks a lot!