SPSTEAMPULSELIVE ANALYTICS
Pylon: Rogue

Pylon: Rogue Steam metadata

QuantumSquid Interactive | Sep 21, 2017 | game

Released

0players observed · 23 September 2026 - 01:38:51 UTC

ActionIndieRPGAction RoguelikeRogue-liteSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)419
  • Revenue (VGI)$4,673
  • Review score68% positive

Pylon: Rogue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)419
  • Revenue (VGI)$4,673
  • Review score68% positive
  • Total reviews22
  • Release dateSep 21, 2017
  • DeveloperQuantumSquid Interactive
  • PublisherQuantumSquid Interactive

Genres: Action, Indie, RPG

Company pages: Developer: QuantumSquid InteractivePublisher: QuantumSquid Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pylon: Rogue Steam metadata

Pylon: Rogue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/386100/metadata
Steam Storehttps://store.steampowered.com/app/386100/
Steam Communityhttps://steamcommunity.com/app/386100
PCGamingWiki search
IGDB searchSearch IGDB for Pylon: Rogue

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 15 positive, 7 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 September 2017

Latest Steam announcements

  • We're Listening... - 16 October 2017

    Based on the early reviews and user feedback, we have revised the game to be a bit more forgiving, without taking away the overall challenge that is inherent to the Rogue-Like genre. In the early parts of the game, we have reduced enemy count, and increased the chances of health drops. With that said, this game is intentionally challenging. The game is designed to provide the skilled gamer a challenge, while including all of the features needed to be successful. Pro Tips: * Use your defensive abilities (block / dodge). * Stay alert! Every enemy telegraphs their attacks. Every one. * Break Everything! There are lots of valuable items hidden in the world. * Learn your Hero's strengths and weakness and buy items in the shop that shape them more to you're liking. * Each Hero has a different progression path. Adapt! Thank you to all that have taken interest in our game and took the time to g…

  • We're Listening... - 16 October 2017

    Based on the early reviews and user feedback, we have revised the game to be a bit more forgiving, without taking away the overall challenge that is inherent to the Rogue-Like genre. In the early parts of the game, we have reduced enemy count, and increased the chances of health drops. With that said, this game is intentionally challenging. The game is designed to provide the skilled gamer a challenge, while including all of the features needed to be successful. Pro Tips: * Use your defensive abilities (block / dodge). * Stay alert! Every enemy telegraphs their attacks. Every one. * Break Everything! There are lots of valuable items hidden in the world. * Learn your Hero's strengths and weakness and buy items in the shop that shape them more to you're liking. * Each Hero has a different progression path. Adapt! Thank you to all that have taken interest in our game and took the time to g…

  • Hotfix 09/22/2017 - 22 September 2017

    We made a quick hotfix to address some common bugs, and potential crash issues: General Ms. Underhood's charged arrows will now hit jungle lizards Skeleton Minions are now immune to Confuse The cloaked enemies in the cave area now play a death animation Pocket Sand's cooldown has been fixed Fixed the unlock condition for the Assassin character not completing as intended Fixed a number of bugs that could result in a crash or unintended program behavior Jungle Boss Fixed a bug which caused swarm creatures to spawn after the Jungle Boss was dead Fixed a bug which caused the Jungle Boss to continue rotating while doing his Bite attack Fixed a bug which caused the Jungle Boss to play his beam attack animation without actually using the Beam ability Fixed a bug which caused damage colliders to remain active after Tentacles were killed Desert Boss Fixed a bug which caused the Breathe Fire beam…

  • Hotfix 09/22/2017 - 22 September 2017

    We made a quick hotfix to address some common bugs, and potential crash issues: General Ms. Underhood's charged arrows will now hit jungle lizards Skeleton Minions are now immune to Confuse The cloaked enemies in the cave area now play a death animation Pocket Sand's cooldown has been fixed Fixed the unlock condition for the Assassin character not completing as intended Fixed a number of bugs that could result in a crash or unintended program behavior Jungle Boss Fixed a bug which caused swarm creatures to spawn after the Jungle Boss was dead Fixed a bug which caused the Jungle Boss to continue rotating while doing his Bite attack Fixed a bug which caused the Jungle Boss to play his beam attack animation without actually using the Beam ability Fixed a bug which caused damage colliders to remain active after Tentacles were killed Desert Boss Fixed a bug which caused the Breathe Fire beam…

  • So this is it! Here it is! Day of launch! - 21 September 2017

    It’s been a tiring, but very productive couple of months since our last update. We’ve been working around the clock, evenings and weekends, with late nights that often turned into early mornings, doing all we can to make Pylon: Rogue a game we would want to play. We can proudly say that it is. We’ve gone over every possible detail that contributes to the look, feel and fun of the game and even we can’t believe how far the game has come. In the past three months, we have: Made significant improvements to the world design, character designs and special effects Improved world navigation, play control and feel Added a layered, yet simple combo system and/or new special abilities for all characters Added a host of new enemies to provide more intense and strategic combat Completely reworked Boss Battles (we went back to the whiteboard on all of them) Balanced the experience from run to run (n…

  • So this is it! Here it is! Day of launch! - 21 September 2017

    It’s been a tiring, but very productive couple of months since our last update. We’ve been working around the clock, evenings and weekends, with late nights that often turned into early mornings, doing all we can to make Pylon: Rogue a game we would want to play. We can proudly say that it is. We’ve gone over every possible detail that contributes to the look, feel and fun of the game and even we can’t believe how far the game has come. In the past three months, we have: Made significant improvements to the world design, character designs and special effects Improved world navigation, play control and feel Added a layered, yet simple combo system and/or new special abilities for all characters Added a host of new enemies to provide more intense and strategic combat Completely reworked Boss Battles (we went back to the whiteboard on all of them) Balanced the experience from run to run (n…

  • Gearing Up for PAX West and 9/21/17 Release - 4 August 2017

    We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update. This update includes: New overworld map system, providing better sense of progression Three weapon sets to choose from for each Hero New “Ultimate” ability for Moneydin “Dual Shield” config New cave levels New enemies Final Boss Early story scenes Rebalanced Health and Scroll drops To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression. We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance. Have fun with this work-in-progress…

  • Gearing Up for PAX West and 9/21/17 Release - 4 August 2017

    We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update. This update includes: New overworld map system, providing better sense of progression Three weapon sets to choose from for each Hero New “Ultimate” ability for Moneydin “Dual Shield” config New cave levels New enemies Final Boss Early story scenes Rebalanced Health and Scroll drops To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression. We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance. Have fun with this work-in-progress…

  • Patch #4 Out In inprogress Branch! - 27 March 2017

    Hey everyone! It's been a while since our last game update, but hopefully this will be worth the wait! We've added an entirely new desert environment to the game, with new enemies and maps to explore. In addition, several new systems have been added including weapons and armor, a sprint mechanic, and a reworked stat system to inject a little bit more of that ARPG feel. On top of that we are using a new version of the engine, which provides significant improvements to performance and rendering. Currently the desert environment is not completely finished, but it is fully playable and pretty stable. The current build has been uploaded to the beta branch for anyone that wants to jump in and try out the new content a little early. Of course you can always wait until the content is finished and bugs have been squashed before jumping in, but we do appreciate any feedback on the build you may h…

  • Patch #4 Out In inprogress Branch! - 27 March 2017

    Hey everyone! It's been a while since our last game update, but hopefully this will be worth the wait! We've added an entirely new desert environment to the game, with new enemies and maps to explore. In addition, several new systems have been added including weapons and armor, a sprint mechanic, and a reworked stat system to inject a little bit more of that ARPG feel. On top of that we are using a new version of the engine, which provides significant improvements to performance and rendering. Currently the desert environment is not completely finished, but it is fully playable and pretty stable. The current build has been uploaded to the beta branch for anyone that wants to jump in and try out the new content a little early. Of course you can always wait until the content is finished and bugs have been squashed before jumping in, but we do appreciate any feedback on the build you may h…

  • Development Update - January 20 - 20 January 2017

    Hey everyone! It's been a while since our last post, but we are hard at work on a rather large update we're looking to release in March. The update will add significant performance improvements, and an entirely new environment – the desert – and everything that goes along with it: new enemies, new bosses, and new items. In addition to this, we are looking at some changes for character stats and item drops that can be made to improve the flow of the game. Most notably, we are planning to add some new equipment slots for weapons and armor that can change the playstyle of characters in unique ways. Of course, these changes are still being evaluated and are subject to change, but we will have more information as we move forward with the update in the coming weeks. Stay tuned! -QuantumSquid Interactive

  • Development Update - January 20 - 20 January 2017

    Hey everyone! It's been a while since our last post, but we are hard at work on a rather large update we're looking to release in March. The update will add significant performance improvements, and an entirely new environment – the desert – and everything that goes along with it: new enemies, new bosses, and new items. In addition to this, we are looking at some changes for character stats and item drops that can be made to improve the flow of the game. Most notably, we are planning to add some new equipment slots for weapons and armor that can change the playstyle of characters in unique ways. Of course, these changes are still being evaluated and are subject to change, but we will have more information as we move forward with the update in the coming weeks. Stay tuned! -QuantumSquid Interactive

  • From The Shadows: Update #3 Released! - 10 October 2016

    Update #3 has officially launched on the main branch for Pylon! This update comes with a new character, 10 new items, and bug fixes. New Character: Assassin The assassin is a melee character focused on critical hits and high mobility. Her charged attacks cause targets to bleed, and she gains additional crit chance when attacking bleeding targets. Her Shadowstep ability lets her quickly dash away from danger, and even slows time for enemies while dashing. If that wasn't enough, her special ability, "Dark Bomb", slows all enemies in range, and causes them to bleed for critical damage! Patch Notes: New Character: Assassin basic attack has additional crit chance on bleeding targets charge attack deals crit damage as bleeding damage over time defensive ability allows swift movement for a short duration, while slowing time for enemies special ability causes all enemies in range to take critic…

  • From The Shadows: Update #3 Released! - 10 October 2016

    Update #3 has officially launched on the main branch for Pylon! This update comes with a new character, 10 new items, and bug fixes. New Character: Assassin The assassin is a melee character focused on critical hits and high mobility. Her charged attacks cause targets to bleed, and she gains additional crit chance when attacking bleeding targets. Her Shadowstep ability lets her quickly dash away from danger, and even slows time for enemies while dashing. If that wasn't enough, her special ability, "Dark Bomb", slows all enemies in range, and causes them to bleed for critical damage! Patch Notes: New Character: Assassin basic attack has additional crit chance on bleeding targets charge attack deals crit damage as bleeding damage over time defensive ability allows swift movement for a short duration, while slowing time for enemies special ability causes all enemies in range to take critic…

  • A Whole New World: Update #2 Released! - 21 September 2016

    The second major update to Pylon: Rogue has been released! Dubbed "A Whole New World", this update adds 10 new items and improvements to the world map, such as a dedicated shop button, streamlined paths, champion enemies, and more! Patch Notes: Added Champion Enemies champions have a chance to appear on the world map after completing a level if you and a champion occupy the same node on the map, you are teleported to an arena to fight once the champion is defeated, you are rewarded with a chest containing better-than-average loot Added 10 New Items Added a button that can be used to travel to the shop while on the world map (the shop no longer spawns as a level on the map) Added a widget to the world map HUD that indicates the number of rooms and locked chests in a level (must be standing on the level node) Removed some redundant nodes from world map generation The boomerang is now 300…

  • A Whole New World: Update #2 Released! - 21 September 2016

    The second major update to Pylon: Rogue has been released! Dubbed "A Whole New World", this update adds 10 new items and improvements to the world map, such as a dedicated shop button, streamlined paths, champion enemies, and more! Patch Notes: Added Champion Enemies champions have a chance to appear on the world map after completing a level if you and a champion occupy the same node on the map, you are teleported to an arena to fight once the champion is defeated, you are rewarded with a chest containing better-than-average loot Added 10 New Items Added a button that can be used to travel to the shop while on the world map (the shop no longer spawns as a level on the map) Added a widget to the world map HUD that indicates the number of rooms and locked chests in a level (must be standing on the level node) Removed some redundant nodes from world map generation The boomerang is now 300…

  • Fire and Ice: Update #1 Released! - 6 September 2016

    The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage! Patch Notes: Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage) New character: The Golem Switch between fire and ice forms at will. Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies. 4 New Items 2 items…

  • Fire and Ice: Update #1 Released! - 6 September 2016

    The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage! Patch Notes: Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage) New character: The Golem Switch between fire and ice forms at will. Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies. 4 New Items 2 items…

  • Steam Release! - 15 August 2016

    Pylon: Rogue is available now on Steam! Get started in taking down waves of ferocious enemies, collecting loot, and unlocking cool items as we build more and more great features. In the coming weeks, we will have stability fixes, rebindable keys and even a new character. In the meantime, enjoy the challenging levels we have available.

  • Steam Release! - 15 August 2016

    Pylon: Rogue is available now on Steam! Get started in taking down waves of ferocious enemies, collecting loot, and unlocking cool items as we build more and more great features. In the coming weeks, we will have stability fixes, rebindable keys and even a new character. In the meantime, enjoy the challenging levels we have available.

Patch notes and updates

S.noRelease datePatch nameGID number
122 September 2017Hotfix 09/22/20174249665521683126463
222 September 2017Hotfix 09/22/20172149763711095485076
310 October 2016From The Shadows: Update #3 Released!4249665521683127304
421 September 2016A Whole New World: Update #2 Released!4249665521683127449
56 September 2016Fire and Ice: Update #1 Released!4249665521683127613

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID386100
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 21, 2017
DeveloperQuantumSquid Interactive
PublisherQuantumSquid Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent68%
Positive reviews15
Negative reviews7
Total reviews22
Steam recommendationsNot available
AchievementsNot available
Average playtime forever251 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/386100/

Short description

Take all of the combat of an Action-RPG and cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.

About this game

Take all of the combat of an Action-RPG, cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue. Key Features: Arcade style hack-n-slash combat, mixed with RPG-style character progression. Different skills and item choices are required to complete the game with each of the four heroes and each of their weapon sets. Everyone is sure to find a favorite, but they are all equally fun in their own right. A one-button combo and charge attack system. It’s all about your timing! The more you play, the better chance you have to make it to the end, thanks to dozens of unlockable items that can make it easier to survive. Choose from dozens of off-the-wall power-ups like the Rubber Ducky, Non-Organic Orange, and the Filth Finger. Stack and level-up items for all sorts of additive damage and see their effects right on your character, in all their shimmering, magical glory. No two runs are the same; everything from items to maps are procedurally generated. We use 100% locally grown, organic polygons that were rendered in a healthy environment. Meet The Heroes.... ==== LOOTICUS MAXIMUS: The Moneydin ==== CLASS: Paladin STYLE: Melee WEAPONS: Sword & Shield - responsive, balanced offense / defense Dual Shields - the two shields serve both offense and defense Axe - heavy, slow, hits hard ==== ROKK: The Rock ==== CLASS: Stone Golem STYLE: Melee "Tank" WEAPONS: Stone - slow, hard hitting, strong combos Fire - strong close range, limited range attack, fast defense Ice - weak close range, strong ranged, fast defense ==== KILLYANA: The Stabstress ==== CLASS: Assassin STYLE: Glass Cannon WEAPONS: Dual Daggers - nimble, fast, strong combos Throwing Knives - rapid fire ranged attacks (locked for further dev) Katana Sword - long reach, high damage (locked for further dev) ==== MS. UNDERHOOD: The Sure Shot ==== CLASS: Archer STYLE: Ranged WEAPONS: Longbow - rapid fire, low damage output, gymnastic defense Crossbow - single shot, strong, lightning fast defense (locked for further dev) Dual Crossbow - multishot, mid-level damage, precise defense (locked for further dev)

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Pylon: Rogue's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pylon: Rogue's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pylon: Rogue at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Marvel Rivals89,20223 September 2026 - 02:27:57 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 269,11523 September 2026 - 02:18:53 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 345,89323 September 2026 - 02:08:19 UTC875,343836,282Larian Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Warframe40,04523 September 2026 - 00:13:09 UTC181,509676,031Digital Extremes
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Rust47,91623 September 2026 - 02:50:21 UTC259,6461,359,516Facepunch Studios
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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