- We're Listening... - 16 October 2017
Based on the early reviews and user feedback, we have revised the game to be a bit more forgiving, without taking away the overall challenge that is inherent to the Rogue-Like genre. In the early parts of the game, we have reduced enemy count, and increased the chances of health drops. With that said, this game is intentionally challenging. The game is designed to provide the skilled gamer a challenge, while including all of the features needed to be successful. Pro Tips: * Use your defensive abilities (block / dodge). * Stay alert! Every enemy telegraphs their attacks. Every one. * Break Everything! There are lots of valuable items hidden in the world. * Learn your Hero's strengths and weakness and buy items in the shop that shape them more to you're liking. * Each Hero has a different progression path. Adapt! Thank you to all that have taken interest in our game and took the time to g…
- We're Listening... - 16 October 2017
Based on the early reviews and user feedback, we have revised the game to be a bit more forgiving, without taking away the overall challenge that is inherent to the Rogue-Like genre. In the early parts of the game, we have reduced enemy count, and increased the chances of health drops. With that said, this game is intentionally challenging. The game is designed to provide the skilled gamer a challenge, while including all of the features needed to be successful. Pro Tips: * Use your defensive abilities (block / dodge). * Stay alert! Every enemy telegraphs their attacks. Every one. * Break Everything! There are lots of valuable items hidden in the world. * Learn your Hero's strengths and weakness and buy items in the shop that shape them more to you're liking. * Each Hero has a different progression path. Adapt! Thank you to all that have taken interest in our game and took the time to g…
- Hotfix 09/22/2017 - 22 September 2017
We made a quick hotfix to address some common bugs, and potential crash issues: General Ms. Underhood's charged arrows will now hit jungle lizards Skeleton Minions are now immune to Confuse The cloaked enemies in the cave area now play a death animation Pocket Sand's cooldown has been fixed Fixed the unlock condition for the Assassin character not completing as intended Fixed a number of bugs that could result in a crash or unintended program behavior Jungle Boss Fixed a bug which caused swarm creatures to spawn after the Jungle Boss was dead Fixed a bug which caused the Jungle Boss to continue rotating while doing his Bite attack Fixed a bug which caused the Jungle Boss to play his beam attack animation without actually using the Beam ability Fixed a bug which caused damage colliders to remain active after Tentacles were killed Desert Boss Fixed a bug which caused the Breathe Fire beam…
- Hotfix 09/22/2017 - 22 September 2017
We made a quick hotfix to address some common bugs, and potential crash issues: General Ms. Underhood's charged arrows will now hit jungle lizards Skeleton Minions are now immune to Confuse The cloaked enemies in the cave area now play a death animation Pocket Sand's cooldown has been fixed Fixed the unlock condition for the Assassin character not completing as intended Fixed a number of bugs that could result in a crash or unintended program behavior Jungle Boss Fixed a bug which caused swarm creatures to spawn after the Jungle Boss was dead Fixed a bug which caused the Jungle Boss to continue rotating while doing his Bite attack Fixed a bug which caused the Jungle Boss to play his beam attack animation without actually using the Beam ability Fixed a bug which caused damage colliders to remain active after Tentacles were killed Desert Boss Fixed a bug which caused the Breathe Fire beam…
- So this is it! Here it is! Day of launch! - 21 September 2017
It’s been a tiring, but very productive couple of months since our last update. We’ve been working around the clock, evenings and weekends, with late nights that often turned into early mornings, doing all we can to make Pylon: Rogue a game we would want to play. We can proudly say that it is. We’ve gone over every possible detail that contributes to the look, feel and fun of the game and even we can’t believe how far the game has come. In the past three months, we have: Made significant improvements to the world design, character designs and special effects Improved world navigation, play control and feel Added a layered, yet simple combo system and/or new special abilities for all characters Added a host of new enemies to provide more intense and strategic combat Completely reworked Boss Battles (we went back to the whiteboard on all of them) Balanced the experience from run to run (n…
- So this is it! Here it is! Day of launch! - 21 September 2017
It’s been a tiring, but very productive couple of months since our last update. We’ve been working around the clock, evenings and weekends, with late nights that often turned into early mornings, doing all we can to make Pylon: Rogue a game we would want to play. We can proudly say that it is. We’ve gone over every possible detail that contributes to the look, feel and fun of the game and even we can’t believe how far the game has come. In the past three months, we have: Made significant improvements to the world design, character designs and special effects Improved world navigation, play control and feel Added a layered, yet simple combo system and/or new special abilities for all characters Added a host of new enemies to provide more intense and strategic combat Completely reworked Boss Battles (we went back to the whiteboard on all of them) Balanced the experience from run to run (n…
- Gearing Up for PAX West and 9/21/17 Release - 4 August 2017
We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update. This update includes: New overworld map system, providing better sense of progression Three weapon sets to choose from for each Hero New “Ultimate” ability for Moneydin “Dual Shield” config New cave levels New enemies Final Boss Early story scenes Rebalanced Health and Scroll drops To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression. We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance. Have fun with this work-in-progress…
- Gearing Up for PAX West and 9/21/17 Release - 4 August 2017
We have FINALLY set a firm release date of 9/21/2017 and have increased the dev staff to ensure that we give you the most polished game we can by that date. In the meantime, we would like to show our thanks for Early Access supporters with an update. This update includes: New overworld map system, providing better sense of progression Three weapon sets to choose from for each Hero New “Ultimate” ability for Moneydin “Dual Shield” config New cave levels New enemies Final Boss Early story scenes Rebalanced Health and Scroll drops To be expected, adding all of this new stuff did introduce some new bugs, and we have had to temporarily disable the Champion Enemy encounters to prevent stalls to progression. We are currently in the process of experimenting with more open level-layouts, for a more exploratory feel, and focusing on game feel and play balance. Have fun with this work-in-progress…
- Patch #4 Out In inprogress Branch! - 27 March 2017
Hey everyone! It's been a while since our last game update, but hopefully this will be worth the wait! We've added an entirely new desert environment to the game, with new enemies and maps to explore. In addition, several new systems have been added including weapons and armor, a sprint mechanic, and a reworked stat system to inject a little bit more of that ARPG feel. On top of that we are using a new version of the engine, which provides significant improvements to performance and rendering. Currently the desert environment is not completely finished, but it is fully playable and pretty stable. The current build has been uploaded to the beta branch for anyone that wants to jump in and try out the new content a little early. Of course you can always wait until the content is finished and bugs have been squashed before jumping in, but we do appreciate any feedback on the build you may h…
- Patch #4 Out In inprogress Branch! - 27 March 2017
Hey everyone! It's been a while since our last game update, but hopefully this will be worth the wait! We've added an entirely new desert environment to the game, with new enemies and maps to explore. In addition, several new systems have been added including weapons and armor, a sprint mechanic, and a reworked stat system to inject a little bit more of that ARPG feel. On top of that we are using a new version of the engine, which provides significant improvements to performance and rendering. Currently the desert environment is not completely finished, but it is fully playable and pretty stable. The current build has been uploaded to the beta branch for anyone that wants to jump in and try out the new content a little early. Of course you can always wait until the content is finished and bugs have been squashed before jumping in, but we do appreciate any feedback on the build you may h…
- Development Update - January 20 - 20 January 2017
Hey everyone! It's been a while since our last post, but we are hard at work on a rather large update we're looking to release in March. The update will add significant performance improvements, and an entirely new environment – the desert – and everything that goes along with it: new enemies, new bosses, and new items. In addition to this, we are looking at some changes for character stats and item drops that can be made to improve the flow of the game. Most notably, we are planning to add some new equipment slots for weapons and armor that can change the playstyle of characters in unique ways. Of course, these changes are still being evaluated and are subject to change, but we will have more information as we move forward with the update in the coming weeks. Stay tuned! -QuantumSquid Interactive
- Development Update - January 20 - 20 January 2017
Hey everyone! It's been a while since our last post, but we are hard at work on a rather large update we're looking to release in March. The update will add significant performance improvements, and an entirely new environment – the desert – and everything that goes along with it: new enemies, new bosses, and new items. In addition to this, we are looking at some changes for character stats and item drops that can be made to improve the flow of the game. Most notably, we are planning to add some new equipment slots for weapons and armor that can change the playstyle of characters in unique ways. Of course, these changes are still being evaluated and are subject to change, but we will have more information as we move forward with the update in the coming weeks. Stay tuned! -QuantumSquid Interactive
- From The Shadows: Update #3 Released! - 10 October 2016
Update #3 has officially launched on the main branch for Pylon! This update comes with a new character, 10 new items, and bug fixes. New Character: Assassin The assassin is a melee character focused on critical hits and high mobility. Her charged attacks cause targets to bleed, and she gains additional crit chance when attacking bleeding targets. Her Shadowstep ability lets her quickly dash away from danger, and even slows time for enemies while dashing. If that wasn't enough, her special ability, "Dark Bomb", slows all enemies in range, and causes them to bleed for critical damage! Patch Notes: New Character: Assassin basic attack has additional crit chance on bleeding targets charge attack deals crit damage as bleeding damage over time defensive ability allows swift movement for a short duration, while slowing time for enemies special ability causes all enemies in range to take critic…
- From The Shadows: Update #3 Released! - 10 October 2016
Update #3 has officially launched on the main branch for Pylon! This update comes with a new character, 10 new items, and bug fixes. New Character: Assassin The assassin is a melee character focused on critical hits and high mobility. Her charged attacks cause targets to bleed, and she gains additional crit chance when attacking bleeding targets. Her Shadowstep ability lets her quickly dash away from danger, and even slows time for enemies while dashing. If that wasn't enough, her special ability, "Dark Bomb", slows all enemies in range, and causes them to bleed for critical damage! Patch Notes: New Character: Assassin basic attack has additional crit chance on bleeding targets charge attack deals crit damage as bleeding damage over time defensive ability allows swift movement for a short duration, while slowing time for enemies special ability causes all enemies in range to take critic…
- A Whole New World: Update #2 Released! - 21 September 2016
The second major update to Pylon: Rogue has been released! Dubbed "A Whole New World", this update adds 10 new items and improvements to the world map, such as a dedicated shop button, streamlined paths, champion enemies, and more! Patch Notes: Added Champion Enemies champions have a chance to appear on the world map after completing a level if you and a champion occupy the same node on the map, you are teleported to an arena to fight once the champion is defeated, you are rewarded with a chest containing better-than-average loot Added 10 New Items Added a button that can be used to travel to the shop while on the world map (the shop no longer spawns as a level on the map) Added a widget to the world map HUD that indicates the number of rooms and locked chests in a level (must be standing on the level node) Removed some redundant nodes from world map generation The boomerang is now 300…
- A Whole New World: Update #2 Released! - 21 September 2016
The second major update to Pylon: Rogue has been released! Dubbed "A Whole New World", this update adds 10 new items and improvements to the world map, such as a dedicated shop button, streamlined paths, champion enemies, and more! Patch Notes: Added Champion Enemies champions have a chance to appear on the world map after completing a level if you and a champion occupy the same node on the map, you are teleported to an arena to fight once the champion is defeated, you are rewarded with a chest containing better-than-average loot Added 10 New Items Added a button that can be used to travel to the shop while on the world map (the shop no longer spawns as a level on the map) Added a widget to the world map HUD that indicates the number of rooms and locked chests in a level (must be standing on the level node) Removed some redundant nodes from world map generation The boomerang is now 300…
- Fire and Ice: Update #1 Released! - 6 September 2016
The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage! Patch Notes: Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage) New character: The Golem Switch between fire and ice forms at will. Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies. 4 New Items 2 items…
- Fire and Ice: Update #1 Released! - 6 September 2016
The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more! The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage! Patch Notes: Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage) New character: The Golem Switch between fire and ice forms at will. Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies. 4 New Items 2 items…
- Steam Release! - 15 August 2016
Pylon: Rogue is available now on Steam! Get started in taking down waves of ferocious enemies, collecting loot, and unlocking cool items as we build more and more great features. In the coming weeks, we will have stability fixes, rebindable keys and even a new character. In the meantime, enjoy the challenging levels we have available.
- Steam Release! - 15 August 2016
Pylon: Rogue is available now on Steam! Get started in taking down waves of ferocious enemies, collecting loot, and unlocking cool items as we build more and more great features. In the coming weeks, we will have stability fixes, rebindable keys and even a new character. In the meantime, enjoy the challenging levels we have available.