- 6 Days left on Ep 01 Kickstarter - 13 November 2020
Hey there, I'm not gonna take up too much of your time. I just want to make the project visible once more before the Kickstarter expires. I haven't given up hope yet but as the days get closer the likelihood of the project launch being unsuccessful is inevitably going up. I do not plan to re-launch another Kickstarter after this. I'm making this announcement in case any players missed the previous updates since October and would like to back the Kickstarter. Besides a few tweaks in an upcoming update, Episode 02 is complete. If the Kickstarter Succeeds: We would be re-designing the old level(s) from Episode 01 with a bunch of new stuff! This of course is just a small example, but the entire house and area would be getting an extreme makeover. 25+ weapons, (a lot of them new) are planned for Episode 01 remake! New mysteries to discover with lots of changes to the old area to make things…
- STLD NightMist Final UPDATE & KICKSTARTER Promo - 21 October 2020
Oh man, it's been a minute. Things have been strange lately, not to mention extremely busy. Covid exists now, so that sucks. I think I'd prefer the zombie apocalypse. There have been MASSIVE updates made to the project to finally put it on it's own two feet, I'm just going to bullet point things out since you guys seem to prefer that method. There's been so many tweaks, additions, and straight up changes to the game I'd never be able to cover each of them, but I'll be trying to hit on all the big ones. Also if you're interested in a future for STLD as a series please continue reading. ✵ Entirely Updated Rez and New Interface ! It's all been resized and redesigned toward a much more cohesive aesthetic that's easier to read/comprehend, whether you're just investigating or in the middle of some intense combat. ______________________________________________________________ ✵ The Inquisitor…
- Christmas Sales and Big News Update! - 13 December 2019
Hey everybody, I hope you're keeping warm. The project is still going ... however, as is usually the case I haven't been the best with news updates. There's been a tight schedule lately, I have about an hour a day during the average workweek. Over the past few months, there have been major and important changes made to STLD to tighten up the system and trim out a lot of the fat. Most of it has to do with interface refining and clunky UI. But rather than a paragraph of details let's just list it out with some bullet points. The following changes will be made with the release of STLD REDUX: Night Mist ... ( First Quarter 2020, hopefully ) The game's resolution will be increased to showcase more details and visibility and make way for a less distracting User Interface. Investigate text will appear below the Player, and only while the UP key is held. The base widescreen resolution will be 8…
- Quickie Halloween Sale. - 21 October 2019
It's that time of year. The graveyard is crawling, the spooks are awake and out for revenge, and most frightening of all ... I don't have enough content ready for a physical update right now. So in the meantime, let's do a 75% off Halloween sale. If you're in the mood for a bloody, action-packed zombie defense game look no further: 25 Weapons ( environmental traps ) Devastating hardcore difficulty Fully voiced main character Tons of Unlockable content 51 Achievements! Xbox Controller support Grab the game while it's on sale, more updates coming in the future which means free additional content if you get it now. Happy Halloween!
- Summer news for STLD. - 29 July 2019
I usually try to have an update ready for every sale. Which probably doesn't make sense but I always want to deliver a bit more or at least show you guys I'm still going with this thing. This second sale kind of snuck up on me timewise so I'm just gonna show you folks what I've been working on and cover what else is coming. So.. to reiterate this is.... COMING SOON . Killing a cultist will drop additional Ammo. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F01075e8a75f7ce5f561df665d0b41294ffd49136.png Basically, this just means when you collect this item stack after a cultist is killed, more ammo for every gun will be added to your ammo pool. I probably should have done this a while ago, I'm not sure if I'll keep this feature in for story mode but it certainly will be available in the next update. Keys will be updated. At first, keys were an inventory item,…
- CUSTOM CONTROLS [beta] & SUMMER SALE! - 25 June 2019
Hey guys, dropping in with a new update that in all honesty probably should have been here a lot sooner. Custom Keyboard Controls!!! I'm gonna call it the beta because so far I've been the only one who's had a chance to really test it out. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2Fa1340fe844a6b3e7f4b4533fdb8c01b921efde9d.png That's all gonna change today though! Everything is fully definable including pause which now resumes a moment after the player presses any key. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2Fe3f266c80ac102fcae49234a4776d5a410e5dbb2.png You can find them through "OPTIONS" on the Main Menu. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2Fdd420f997e73b1ac8f86de677241c709b027a4ce.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F97dab2e08befc507df70a%25E2%2580%25A6
- Special Compendium addition Update and Sale! - 13 May 2019
Hey guys, sorry for the radio silence. I've still been adding to the project, and this new feature has been in the works for quite a while. So here it is , an in-game Weapon Compendium! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2Fe8837b33a4317319197ea3f71fa356b5d85d4db2.png This is an unlockable feature that goes over the 25+ weapons in the game and how to use their special abilities to maximize your survival! Most people don't realize the Mace has a special move that makes it unbreakable while active, or that the Combat Knife has a flurry attack. The Weapon Compendium covers that, along with secrets and so much more! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F3d01edf40c8d6fc5d86b157f105490e15ec6aab5.png **** The Compendium can be unlocked with 3 tokens the player earns in-game. You can find it from either the Main Menu or…
- March 25th Update and Sale! - 25 March 2019
Hey there, I was able to squeeze in the updates I mentioned last week! The following things have been added: Holding the Sprint Button while stopped equips the Lemat revolver's explosive alternate fire. The player no longer has to toggle it on from the inventory items. Letting go of the Sprint Button resumes normal fire again. https://media.giphy.com/media/l11klkLYycinLXRFoA/giphy.gif The game can now be paused ( and resumed ) by pressing the " P " Key on the keyboard. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F5e5b5695e5b03eb979fe6460194adad5c6a1f162.png Slots are accessible from the Main Menu! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F203f764c418b4e1dc1cc0d5f1417426bc811e52b.png The player no longer has to die to use the Gamble option for temporary weapons items to take into the next battle! If you haven't tried this f…
- Update scheduled for March 25th ! - 14 March 2019
Hey there folks, I'm excited to announce I have a laptop to work with and some time I'm setting aside for a quick update by the 25TH of this month. As I said it's gonna be quick so I'll be sticking in the following in if I can manage it. * New Lemat ( Alternate Fire ) controls. * Pause Button on the " P " key * Descriptors for the slots rewards to explain what they are in game, shown as the player wins the item. * If I can manage it in that time frame I'll be adding the slots ability to the main menu hope everyone is doing well, let's get this ball rolling! Here's a glimpse of the Weapon Compendium, ( I'll be picking up work on that again too. About 65% finished. ) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F1fac34e3bebb693ca54f29391e2414c5c63d84b6.png
- Hey. It's been a minute. - 1 January 2019
So to those of you reading this. You're probably thinking: " What the hell? " Sorry about that. It's been a crazy few months. Production slowed down on the game, and then it came to a complete hault after my one and only laptop died on me. But don't worry, STLD is not dead. ( it's undead, silly!) I don't want to go into a long drawn out story-like announcement that chances are only like 4 people would read anyway. But there are a few things and a real reason I've been in snail mode with the game. No one buys it. This game is cheap, especially compared to the amount of time I've spent in my life on it's development. As previously stated, STLD's lifetime sales, if added up would still not amount to one months rent living in California. I have spent actual years working on this game, selling it did not turn me into a fucking millionaire, so if you feel like the price of this game is too hi…
- Quickie announcment! Next Update news. - 27 July 2018
Hey there, I've been trying to find time whenever I can to get the next update out to you guys. Players have been asking me about making some changes and tweaks so I've been doing my best to hammer some of that stuff out and simultaneously work on the Custom Controls feature, it's almost there. Sorry it's taking so long, programming custom controls is kind of a tedious process. Unfortunately this following update might not be too exciting for veteran players of the game, as it will consist of a lot of fixes and features to make the game more approachable to new players. The Update should be ready and out of the way by next week, and it will include the following additions/changes: The Main Menu will be updated and newly arranged to accompany all the recent features, including the Custom Controls and the Slots minigame.. So you will be able to gamble from the first screen and not just wh…
- July 5th Hotfixes, Compendium glimpse. - 6 July 2018
Hey there, just stopping in for a sec. I uploaded a newer version of the game with the following fixes/changes: The Player will now actually recieve the Skeleton Keys they win in the Slots game. ( Sorry about that )ːsteamfacepalmː The Priest Cultist will now appear later on in the game in 18 minute mode. ( he won't just run away early on and never return. ) The Chainsaw and the Ogre which both have idling sound effects do not make said sound effects after the character has dropped the gun or been bitten (etc) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F860bedfd52d597b5aea26703c2b4a3da6a43f184.png A glimpse of what's coming up! https://media.giphy.com/media/2A0LrGetuOOtvpQgJ5/giphy.gif Here's a quick spellcast anim I've been working on for The Inquisitor, he's just about there! Still gotta program him once he's animated, I don't expect many hiccups though…
- Night Mist Part 1 !!! Slots system, new content explanation in depth! - 22 June 2018
Hey there, so I didn't really go over yesterdays big update I just made for Steams Summer sale. Here's most of the big additions in a little more detail. The death screen has been changed a bit. You'll notice there's now a selection that says "Gamble" and one near the bottom that's greyed out that says "Weapon Compendium". I'll go over the compendium a little later. For now we're talking about gambling some tokens! https://media.giphy.com/media/xjyL7Ug03weSvm3wAW/giphy.gif somebody just won Double Ammo next round. Gambling costs the player one token. Tokens are earned from playing the game, the better you play, the more you earn. Even if you die, you still earn tokens. When you gamble you typically win one temporary item or buff. This means it lasts ONLY for your next playthrough. These rewards won't stack either, so you basically get a burn card for next round. Now you're probably aski…
- Massive Summer Sale Update. - 21 June 2018
Hey there.. literally cutting this one down to the minute. I finally added in a big update adding 8 new weapons and a bunch of new features throughout the SLOTS system. I'll mention also this is the first of about 3 (I think ) very big updates. I was actually trying to have it all ready by this date but couldn't quite squeeze it in. I'm gonna keep this one brief for now and come back later with more information. A LOT has been added and changed. Here's a quick screen grab I did of all the slot results. The weapons are shown there. I put a lot of effort into making these new weapons fun to use and unique. The zombies have new death animations to accompany them. Please enjoy. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10324027%2F1dd631aa66bb39149ee90e1d61770ab5b0444b57.png The Slots Menu appears after you die, as it's main intention is to encourage players to jump ba…
- [ UPDATE V20 ] Achievements!! and more! - 1 December 2017
Hey there! I hope everybody out there is doing well. It's finally time for another update... This time our main focus is.. you guessed it! 51 Achievements have been added! I spent a large portion of this week personally play testing and making sure all these achievements pop off when necessary, which isn't as easy or fun as it might sound. But then again this actually was fun, and it was really great to be able to dive back into work on STLD again. These were such a long time coming and I hope you guys enjoy ! That's right, the game now looks a heck of a lot smoother. Thanks to some great guidance and advice from Matt Lucas at Esperware interactive, the game now performs at a better rate, the camera scrolling code has been improved and redesigned and all in game weapons are slightly faster! woot. The Magic Charm is now a permanent item! I had always planned to do this but only as of lat…
- [ UPDATE V20 ] Achievements!! and more! - 1 December 2017
Hey there! I hope everybody out there is doing well. It's finally time for another update... This time our main focus is.. you guessed it! 51 Achievements have been added! I spent a large portion of this week personally play testing and making sure all these achievements pop off when necessary, which isn't as easy or fun as it might sound. But then again this actually was fun, and it was really great to be able to dive back into work on STLD again. These were such a long time coming and I hope you guys enjoy ! That's right, the game now looks a heck of a lot smoother. Thanks to some great guidance and advice from Matt Lucas at Esperware interactive, the game now performs at a better rate, the camera scrolling code has been improved and redesigned and all in game weapons are slightly faster! woot. The Magic Charm is now a permanent item! I had always planned to do this but only as of lat…
- [ News ] Planning for a physical update soon. - 23 November 2017
Hey guys, it's been so busy lately but what else is new. I'm going to use following week ( Nov 27th ) to knock out an update, since it's been so long since anything's been implemented to the players. So with a little luck there will be the following changes added by Sat Dec 2nd New higher frame rate implemented ( 60 FPS ) Achievements will be unlockable! Inventory system tweaks Sorry it's all taking so long, I'll be thrilled if I can have those 3 things ready and out to you guys by the following next Saturday. Thanks for always being so patient. Here's an update on some trophy art. Cheers, -Pyro
- [ News ] Planning for a physical update soon. - 23 November 2017
Hey guys, it's been so busy lately but what else is new. I'm going to use following week ( Nov 27th ) to knock out an update, since it's been so long since anything's been implemented to the players. So with a little luck there will be the following changes added by Sat Dec 2nd New higher frame rate implemented ( 60 FPS ) Achievements will be unlockable! Inventory system tweaks Sorry it's all taking so long, I'll be thrilled if I can have those 3 things ready and out to you guys by the following next Saturday. Thanks for always being so patient. Here's an update on some trophy art. Cheers, -Pyro
- Animation Sneak peek [ Nov 4th 2017 ] - 4 November 2017
Hey there, I had some time to work on animation this week. Here's a clip of Inquisitors first attack ( sword ). I'll be back with more stuff next week. https://media.giphy.com/media/26u4kGGtpcKQa9RII/giphy.gif Have a good weekend everybody.
- Animation Sneak peek [ Nov 4th 2017 ] - 4 November 2017
Hey there, I had some time to work on animation this week. Here's a clip of Inquisitors first attack ( sword ). I'll be back with more stuff next week. https://media.giphy.com/media/26u4kGGtpcKQa9RII/giphy.gif Have a good weekend everybody.