- 0.69.0 Update - 20 May 2026
Hello, This version includes some performance improvement, bug fixes, visual improvement and Objective system implementation. Story will be implemented from next version.
- 0.68.9 Update - 9 May 2026
Hello! This update fixed several bugs related to save and enemy spawning. Enemy director and wave functions removed. Enemies will spawn based on available "Budget" Re balanced enemies. Especially healers and commanders. Removed outpost and tower defense gameplay style. Improved particle effects Improved Tech tree UI Please check out the demo and let me know if you see something you like/don't like. Thanks!!
- 0.68.8 Update - 6 April 2026
Hello! This update introduces the tech trees for all the stuff and implementation of outposts.
- 0.68.6 Update - 10 March 2026
Changed bullet effects Added armor Changed tech tree ui
- 0.68.5 Build - 8 March 2026
This is a minor update to include tutorial toggle on the Options menu.
- 0.68.4 Update - 8 March 2026
Hello!This is a major rework of the game. Almost all the systems has been revamped and game map is rebuilt from ground, manually. Below are the some of major changed on this buildNew UI.Tech trees and new point defense turretsNew outpost systemNew Save system. Note that previous game version save games aren't compatible with this new version. Game will fail to load if you use old save data.Performance improvementNew enemies and new bossesEnemy behavior Please let me know your suggestions or issues with the game.
- 0.67.9 Update - 1 December 2025
Hello!This update introduced below changes and fixes.UI improvement and bug fixes related to UI behaviourOutpost turrets will not target non-existing enemies (enemies were kept in the target buffer even after they are killed)Point defense turrets will not target non-existing enemies (same issue as Outpost)Range increased for point defense turrets.Outpost damage increasedGrid implementation for settlements. (upcoming build)Please let me know your suggestions or issues with the game.
- 0.67.8 Update - 26 November 2025
Hello!This update introduced below changes and fixes.Fixed an issue which prevents consecutive level up rewardsUpdated UI elementsEnemy behavior tree updated. Enemies will spawn faster and will have random speeds relative to their base speed. Auto turret targeting update Please let me know your suggestions or issues with the game.
- 0.67.7 Update - 24 November 2025
Hello!This update introduced below changes and fixes.Fixed several UI related issuesPerformance improvement when more than 50 enemies on screennon-physics based collisions for enemies. Although its not good as physics based, performance gains justify the implementation.Gun tower build cost adjusted.Point defense turret and bomb launcher drop rate increased.Added new boss enemies.Please let me know your suggestions or issues with the game.
- 0.67.6 Update - 21 November 2025
Hello!This update introduced below changes and fixes.Fixed an issue with bomb launcher and bombs.Fixed drop rate of bomb launcher and auto turrets.Improved enemy AI. Enemies will try to swarm the player instead of walking straight towards the player.Please let me know your suggestions or issues with the game.
- 0.67.4 Update - 20 November 2025
Hello!This update introduced below changes and fixes.Fixed a scripting issue which caused new oupost cost to be exponentially higher than intended.Performance improvementEnemy spawning - Some enemies are spawned with disabled state, which may cause damage to the player without any visible enemies around.Please let me know your suggestions or issues with the game.
- 0.67.3 Update - 19 November 2025
Hello!This update introduced below changes and fixes.Implemented mesh particle system for projectiles. This improved performance significantly. Like 150+ fps with 200 active enemies. (Device - AMD Ryzen 5 5600G, Integrated graphics, 16GB memory)Increased active enemy count to from 80 to 200. Changed enemy state computation scripts with more performant one which doesn't require rigidbody 2d or colliders.Implemented background computation pipe for enemy state and attack calculationsremoved spiders for maintenance (sprite sheet re-creation)Fixed an issue where enemy fireballs keep moving while game is pausedFixed minor save game issues and script issuesPlease let me know your suggestions or issues with the game.
- 0.66.9 Update - 17 November 2025
Hello!This update introduced below changes and fixes.Added experience based leveling system. Added scrap collection systemFixed several issues related to gore spawning and performancePlease let me know your suggestions or issues with the game.
- 0.66.8 Update - 14 November 2025
Hello!This update introduced below changes and fixes.Optimized game map culling. Implemented experience system and integrated upgrade/turret drops to that. Experience is tied to Scrap and visual "drop" is not implemented yet. Fixed an issue with day/night transition. Updated save system for future settlement implementationImplemented AoE damage from elemental weapons (poison and fire)Please let me know your suggestions or issues with the game.
- 0.66.5 Update - 13 November 2025
Hello!This update fixed below issues and added mentioned improvements.Fixed an issue where truck speed randomly reduces after an upgrade installationFixed an issue related to bomb launcher installationBomb launcher sprites and effects updatedBomb behavior - Instead of exploding upon impact, bombs will explode based on enemy proximity.Added new ranged enemy (level 2)Please let me know your suggestions or issues with the game.
- 0.66.4 Update - 11 November 2025
Hello!This update fixed below issues and added mentioned improvements.Modified the tutorial images (remove which are irrelevant)Modified the map and re-arranged spawn points.Modified some scripts to improve performance on low end devicesReduced the number of max active enemies from 150 to 80. (planning to add this as a setting so player will be able to modify this value)Added scripting required for Settlements. (Settlements are not enabled yet since artwork is being created)Minor bugfixes on navigation and enemy spawning.
- 0.65.9 Update - 9 November 2025
Hello!This update fixed below issues and added mentioned improvements.Issue related to map loading and game being partially stuck on loading state.Fixed an issue where outpost range is less than enemy detection range.Added auto turret which sits on top of the truck and shoots at close enemies.Fixed an issue with level 3 enemies where they pushes the truck instead of dealing damage to it. (only spiders are allowed to do that)Please let us know if you face any bugs or issues. appreciate your comments on this.
- 0.65.5 Update - Major - 8 November 2025
Hello! this update will include a static large map which combines all 4 biomes. This changes the existing map data. due to that, old save data will not work with this map. Addition to this change, below changes/upgrades were implemented with this build. Day/Night cycle More weapons and upgrades addedOutposts added. (4 different types of outposts)Enemy health indicators addedEnemy AI modified. Enemies will switch from chase state to attack or idle states in more predictable way. Truck weapon equipping method updated. slots will show the weapon name and other info.Reduced ammo capacity.Added Auto turret which shoots at closest enemy automatically. This turrets drop randomly when you kill a monster. Added beam weaponsAdded missile turret types.Please let us know if you face any bugs or issues. appreciate your comments on this.
- 0.64.2 Update - 29 October 2025
Fixed minor UI issues related to save game.
- 0.64.2 Update - 29 October 2025
Changed how weapon and truck upgrades are handled. Removed the outpost and merged its content to Pause Menu. Added new weapons, enemies, upgrades and audio effects. Implemented a tier system for upgrades and weapons. Fixed several bugs related to navigation, weapons and other general systems. Implemented ammo system. Implemented missiles.