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Kumoon : Ballistic Physics Puzzle

Kumoon : Ballistic Physics Puzzle Steam news

Lucky You Studio | Nov 10, 2015 | game

Released

0players observed · 24 September 2026 - 01:52:22 UTC

ActionCasualIndieSimulationVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive

Kumoon : Ballistic Physics Puzzle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive
  • Total reviews80
  • Release dateNov 10, 2015
  • DeveloperLucky You Studio
  • PublisherLucky You Studio

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: Lucky You StudioPublisher: Lucky You Studio

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Kumoon : Ballistic Physics Puzzle Steam news

Kumoon : Ballistic Physics Puzzle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.0.14 - 12 May 2016

    Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming soon!

  • Update 1.0.14 - 12 May 2016

    Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming soon!

  • Thoughts on Freedom of Movement / No Teleport - 10 May 2016

    This is a gamepad/seated VR game. Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game. So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly. Bear with us, or get the refund, we re…

  • Thoughts on Freedom of Movement / No Teleport - 10 May 2016

    This is a gamepad/seated VR game. Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game. So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly. Bear with us, or get the refund, we re…

  • Coming Soon : Tracked Controller Support - 4 May 2016

    We are working on getting you into the game with the Tracked Controllers! In addition, we are adding some warning signs to Extreme VR levels. Take it easy in there!

  • Kumoon VR Deluxe Edition - 22 April 2016

    One Robot to Rule the Boxes! Base game and VR Dlc : together they could be invincible! One Build to Bend with Both Winds Kumoon supports both HTC Vive and Oculus consumer versions. Seated gamepad controls, freedom of movement, lots of intense levels, plenty of easy going levels. One Stomach to Handle the Levels of Large Height Differences! :HappyBotBot: VR legs not included in package! :HappyBotBot: Use the speed toggle, take it easy, if you break a sweat or feel dizzy take a break. Base Game Requireth No Magical Helmets Not planning to get one of these amazing devices to strap onto your face? Enjoy the base game without the toys, no problem! http://steamcommunity.com/sharedfiles/filedetails/?id=567214499 http://steamcommunity.com/sharedfiles/filedetails/?id=566901784

  • Kumoon VR Deluxe Edition - 22 April 2016

    One Robot to Rule the Boxes! Base game and VR Dlc : together they could be invincible! One Build to Bend with Both Winds Kumoon supports both HTC Vive and Oculus consumer versions. Seated gamepad controls, freedom of movement, lots of intense levels, plenty of easy going levels. One Stomach to Handle the Levels of Large Height Differences! ːHappyBotBotː VR legs not included in package! ːHappyBotBotː Use the speed toggle, take it easy, if you break a sweat or feel dizzy take a break. Base Game Requireth No Magical Helmets Not planning to get one of these amazing devices to strap onto your face? Enjoy the base game without the toys, no problem! http://steamcommunity.com/sharedfiles/filedetails/?id=567214499 http://steamcommunity.com/sharedfiles/filedetails/?id=566901784

  • SteamVR Performance Tweak - 3 April 2016

    On some devices, a massive framerate drop is occurring after a level is resolved and the portal activates. Please go to Settings->Graphics and turn off SSAO if you have this issue.

  • SteamVR support for Oculus and Vive! - 31 March 2016

    With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display. The base game includes a demo of VR mode, containing the tutorial and one level from each difficulty in the game, easy, medium and hard. Aiming is done with headtracking in first person, with freedom of movement. The game is very dynamic, and controlling the robot should be handled gently if you are not comfortable with artificial movement in VR. Remember to use the speed toggle. We are proud to be in the first wave of VR gaming in the 21st century. Shout out goes to FIVR, the Finnish Virtual Reality Association! Finally here is a link to a short guide for your VR experience: http://steamcommunity.com/sharedfiles/filedetails/?id=566901784

  • SteamVR support for Oculus and Vive! - 31 March 2016

    With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display. The base game includes a demo of VR mode, containing the tutorial and one level from each difficulty in the game, easy, medium and hard. Aiming is done with headtracking in first person, with freedom of movement. The game is very dynamic, and controlling the robot should be handled gently if you are not comfortable with artificial movement in VR. Remember to use the speed toggle. We are proud to be in the first wave of VR gaming in the 21st century. Shout out goes to FIVR, the Finnish Virtual Reality Association! Finally here is a link to a short guide for your VR experience: http://steamcommunity.com/sharedfiles/filedetails/?id=566901784

  • Kumoon on VRDB - 4 March 2016

    IndieDB has opened a sister-site called VRDB for VR games. Take a look at http://www.vrdb.com/games/kumoon !

  • Kumoon on VRDB - 4 March 2016

    IndieDB has opened a sister-site called VRDB for VR games. Take a look at http://www.vrdb.com/games/kumoon !

  • 40 hours left on the 'Miller on the Roof' bundle - 3 March 2016

    Kumoon is alongside 4 other Steam games and 3 of soundtracks on a Groupees bundle for 40 more hours! https://groupees.com/millerontheroof

  • SteamVR beta update 03 - 25 February 2016

    DK2 is confirmed working. Next we are correcting the Vive rendering, and we should be good to go soon all around, and can start considering whether we should give the robot some waldo grip units for fun. ːHappyBotBotː

  • SteamVR beta update 03 - 25 February 2016

    DK2 is confirmed working. Next we are correcting the Vive rendering, and we should be good to go soon all around, and can start considering whether we should give the robot some waldo grip units for fun. :HappyBotBot:

  • SteamVR beta update 02 - 30 January 2016

    Work In Progress! We have found critical issues, and should have the game running properly in SteamVR at the end of February. Launch from BigPicture mode working. Launches directly into vr mode if Compositor is running. No more need for beta, we are running in the main branch. Note we are currently fighting some issues, have patience!

  • SteamVR beta update 02 - 30 January 2016

    Work In Progress! We have found critical issues, and should have the game running properly in SteamVR at the end of February. Launch from BigPicture mode working. Launches directly into vr mode if Compositor is running. No more need for beta, we are running in the main branch. Note we are currently fighting some issues, have patience!

  • SteamVR beta update 01 - 30 January 2016

    Added more debug keys in case headsets have different FOV or Aspect Ratio preferences I don't know about. PgUp/PgDown : changes FOV Home/End : changes Aspect Ratio The numbers are visible in Settings->Virtual Reality. If your IPD is strange, the setting that has been sent by the Hmd is shown there also. IPD should always be set directly from Hmd Configuration Tools. ( beta password 'kumoonsteamvr' )

  • SteamVR beta update 01 - 30 January 2016

    Added more debug keys in case headsets have different FOV or Aspect Ratio preferences I don't know about. PgUp/PgDown : changes FOV Home/End : changes Aspect Ratio The numbers are visible in Settings->Virtual Reality. If your IPD is strange, the setting that has been sent by the Hmd is shown there also. IPD should always be set directly from Hmd Configuration Tools. ( beta password 'kumoonsteamvr' )

  • SteamVR beta Started! - 28 January 2016

    Welcome to the Kumoon SteamVR beta. Anybody can access this with beta password 'kumoonsteamvr'. Without the Dlc, the game will run the VR demo normally, with it the full game is open. You need to have a gamepad for this version. You need to have installed SteamVR from the Tools section of your Steam library. Tested Headset : DK2 Tested Headset : Vive ( had FOV / aspectratio issues. Vive users may need to adjust the aspectratio, explained below. Theoretically supported : DK1, CV1, OSVR If the aspectratio is wrong ( the squares are not square, and the view wobbles if you tilt your head side to side ) Resize the window horizontally to find the correct aspect ratio. ( The automatic calculation of the correct values per Hmd is work in progress. The game defaults to good values for DK2 ) The game will blink the SteamVR waiting room between scene changes. This is also a work in progress to imp…

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2016Update 1.0.144249665521683130082
231 March 2016SteamVR support for Oculus and Vive!4249665521683130537
325 February 2016SteamVR beta update 034249665521683130765
430 January 2016SteamVR beta update 024249665521683130869

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