SPSTEAMPULSELIVE ANALYTICS
100 Lives

100 Lives Steam metadata

Gamebook Entertainment | To be announced | game

Coming Soon

GameSteam Store content

AdventureCasualIndieSimulation

  • Steam app typegame
  • Steam App ID3864430
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGamebook Entertainment

100 Lives metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3864430
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGamebook Entertainment
  • PublisherTycoon Publishing
  • Parent gameNot available

Genres: Adventure, Casual, Indie, Simulation

Company pages: Developer: Gamebook EntertainmentPublisher: Tycoon Publishing

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

100 Lives Steam metadata

100 Lives metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3864430/metadata
Steam Communityhttps://steamcommunity.com/app/3864430
PCGamingWiki search
IGDB searchSearch IGDB for 100 Lives

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • An Update to 100 Lives - 17 April 2026

    Hey everyone,First of all, thank you! Seeing the wishlist number grow and the excitement building around 100 Lives genuinely means the world to our small team. We've been heads-down in development, and we wanted to pop up for air and give you a little update on where things stand.So, what have we been up to?A lot. We've been refining core systems, squashing bugs, polishing scenarios, and generally trying to make sure that each of your lives, all 100 of them, feels as good and meaningful as possible. The Tree of Life, the relationship system, the evolving world map, these are all getting a lot of love right now.We want 100 Lives to be the kind of game where you put it down after an hour and immediately think, "okay, one more life." Getting that loop to feel just right takes time, and we're committed to not rushing it.What's next?We're working toward opening up another demo, and we are ge…

  • Devlog #9: Designing the Decisions That Shape Your Story - 26 November 2025

    In this devlog, we sat down with Florian S., the Lead Game Designer on 100 Lives. Florian works across multiple areas of the game, balancing big-picture planning with hands-on design of core systems, story events, and player choices.From building out our turn-based interaction system to developing the new scenario feature, Florian is focused on creating gameplay that’s both strategic and accessible, giving players meaningful ways to shape each life they live in Kingstown.What did you work on last week, and what’s next?I set the remaining priorities for the remainder of the milestone, worked on the latest iteration of our turn-based interaction system, and did game design on a bunch of story events, which include setting the stage, defining roleplay choices, and difficulty of choicesWhat’s a new feature, mechanic, or piece of content you're excited about?There are a bunch of new things i…

  • Devlog #8: Crafting Endings That Make You Start Over - 19 November 2025

    This week, we spoke with Oscar G.P., the Narrative Director of 100 Lives, about what it takes to create meaningful conclusions in a game that’s designed to be played again and again.Oscar’s focus has been on building the narrative structure that supports each life from beginning to end, prototyping scenes that wrap up your story in ways that feel earned, surprising, and emotionally satisfying. His work also touches nearly every part of the production process, ensuring the writing, pacing, and presentation of each moment aligns with the game’s core vision.What did you work on last week, and what’s next? Last week, I mainly worked on content production. In particular, I focused on creating run-end content. Our game, which shares aspects with roguelites, requires content to end each run, so the player is compelled to start over. So, I prototyped a few possible end scenes with different var…

  • Devlog #7: Painting the World of Kingstown, One Detail at a Time - 12 November 2025

    In this devlog, we’re hearing from Canan A., whose work this week is focused on giving Kingstown its unique visual identity. From learning the art of hand-painted textures to implementing environmental storytelling elements, Canan’s contributions help ensure the world doesn’t just look good, it feels alive, layered, and full of surprises.She’s been helping guide the shift from placeholder blockouts to a fully realized map, while also supporting the character team and pitching new ideas for how players will experience the city across their many lives.What did you work on last week, and what’s next?I continued to my learnings about hand painting 3D models to ensure our game's 2D style is beautifully integrated (I would say painted!) into our 3D map. While I’m still in the early stages of this process, we can look forward to sharing updates on the new textures for our maps and buildings! T…

  • Devlog #6: Tools for Time, Transitions, and Toddler Versions of Yourself - 4 November 2025

    In this devlog, we’re checking in with Dala K., a developer on the 100 Lives team focused on building flexible, behind-the-scenes systems that make the world feel dynamic—and help the rest of the team bring their ideas to life.From implementing a full day/night cycle to creating smarter camera transitions and even experimenting with an NPC aging tool, Dala’s work is all about making Kingstown feel alive, responsive, and full of possibility.What did you work on last week, and what’s next?Last week me and Alberto been working on a daynight cycle, so that you can revisit the same location during different times of the day. Next task is sadly not as exciting, since I will be just fixing bugs that come with every new feature. What’s a new feature, mechanic, or piece of content you're excited about?I am really excited to soon work on our NPC Creator that can automatically age an character. In…

  • Devlog #5: Building the Systems You Don’t See (But Definitely Feel) - 30 October 2025

    This week, we’re highlighting some of the less visible, but absolutely essential, work that keeps 100 Lives running smoothly. We spoke with Maria M., one of our software engineers, who focuses on everything from back-end systems to player-facing improvements like resolution support and early multiplayer tools.While her work often happens behind the scenes, it’s key to making sure players have a seamless experience, whether it's customizing a character, tracking a specific lifestyle in the quest log, or noticing how Kingstown subtly changes around them.What did you work on last week, and what’s next? Last week: integrated the analytics system and created some events we want to track in order to improve the user experience. Next, looking into Twitch integrations! What’s a new feature, mechanic, or piece of content you're excited about? The changes on the map - how it will change as a reac…

  • Devlog #4: Infinite Stories, One Spreadsheet at a Time - 24 October 2025

    This week, we’re handing the mic to Simon S., our quest designer and narrative systems specialist here on 100 Lives. Simon’s work sits at the intersection of story and structure, crafting the systems that make Kingstown feel full of possibility, while also writing the moments that surprise, delight, and occasionally derail your carefully planned life path.In this devlog, Simon shares how we’re designing for deep replayability, why freedom of choice is central to the experience, and what happens when you try to live life as a sports-obsessed egghead (yes, really).What did you work on last week, and what’s next?I worked on a narrative system that ensures there's great replayability in the game. Usually, once you know the story of a game, there's little motivation to experience it again and again (and again and again), so I had to come up with some exciting concepts I can't wait for player…

  • Devlog #3: Designing a World That Feels Alive - 16 September 2025

    For this week’s devlog, we’re catching up with Carl, the Art Director for 100 Lives. Carl’s been with the project from the early days, helping shape the visual identity of Kingstown from the look of individual characters to the overall feel of the world.In this update, Carl shares a glimpse into how the team is building scenes that feel unique and immersive, the challenges of animating expressive characters, and how even the smallest visual details can tell a story.What did you work on last week, and what’s next? Last week, I worked on a mix of screens, including the main menu, the "end of a life" scene, and some early ideas for the character builder background and UI. I also added a few new NPCs - each one bringing something different to Kingstown and helping the world feel more alive and diverse. What’s a new feature, mechanic, or piece of content you're excited about? One of the thin…

  • Devlog #2: Building the Backbone of 100 Lives - 10 September 2025

    Welcome back to the second installment of our devlog series! This time, we spoke with Jose, one of the developers working behind the scenes on 100 Lives. He’s responsible for the GameBook engine, the system that powers the branching stories, evolving choices, and unpredictable outcomes at the heart of the game.Jose’s work focuses on building the tools that support our narrative design, from localization systems to the engine that makes Kingstown’s many storylines come to life. In this devlog, he shares what he’s been working on, what challenges the team has faced, and what players might discover if they look a little closer. What did you work on last week, and what's next?Last week, I focused on updating the game engine that powers GameBook, specifically optimizing the narrative creation processes and enhancing our localization tools for multi-language support. This involved streamlinin…

  • Devlog #1: Breathing Life Into 100 Lives (Literally) - 29 July 2025

    Welcome to our very first devlog!We’re starting things off with a behind-the-scenes look at one of the coolest and most foundational features of 100 Lives: the character customization system. To walk us through it, we sat down with Kimberly, our resident Live2D magician and the person making sure your characters don’t just look good, but move like they mean it.From complex rigging setups to secret Easter eggs, here’s what Kimberly’s been up to:Q: What did you work on last week, and what’s next?Kimberly:Last week I focused on setting up and rigging our character builder in our very own character tool. This will let players fully customize their own characters later in the game. I also updated and rigged Emily, one of our characters, so we have a lively face for our social media. I’ll also keep refining the character builder and start working on some unique NPCs!Q: What’s a new feature, m…

  • Hello future Kingstown residents! - 18 July 2025

    Hey there, future Kingstown Residents! Does the idea of jumping into a world where you could quite literally be anything or anyone you want sound awesome to you? How about a world where starting a new life means taking all the best (potentially magical or wacky) parts of your old one to add to what’s new? Okay, how about committing tax evasion in one life to ending up rock-battling Satan in another? (With still plenty of tax evasion on the side…gotta’ pay for those rad guitars somehow).In 100 Lives, you can do all of this and more (Trust us, a -LOT- more). Every hour is a brand-new lifetime, and every choice you make can come back to haunt you. Start each life with a fresh look or carry traits from lives you’ve lived before. Choose your style, shape your personality, and discover who you want to be this time. With rich customization tools, you can reinvent yourself as often (or as weird…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3864430
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperGamebook Entertainment
PublisherTycoon Publishing
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

100 Lives is a fast-paced life simulation roguelike where every hour is a brand-new lifetime. Shape your identity, chase your dreams, and face the unexpected; all before the clock runs out. In each life, your choices define who you become, and your past decisions ripple forward in surprising ways.

About this game

A Rogue Life Sim: Live. Die. Inherit. Repeat. Live 100 connected lives - where every life you complete permanently shapes the next. That's the promise of 100 Lives, and it starts with a Golden Ticket: you've been chosen to restore the dying Tree of Life on Mokopuni Island, one lifetime at a time. Inside each life, the world is yours. Build any career you can dream of, fall in love, raise a family, make friends and enemies, become famous or become a fugitive. And when a life ends, nothing is wasted: your heirlooms, relationships, and achievements carry forward, opening doors your last self couldn't even see. A life sim built like a roguelike - the freedom to become anyone, and a journey that grows across every life you live. Become Anyone. Really, Anyone. Deep character creation sets your look, personality and starting traits - then Kingstown opens up. Politician, superstar, gardener, detective, chef, crime lord: build any career, or several, or abandon them all for love. Nail your first concert, defend yourself in court, raise a family, join the mafia - hundreds of scenarios react to who you are and what you've done. Go cozy - farmer, shop owner, artist. Go dark - mob boss, outlaw, corrupt mayor. Or combine paths in ways the game dares you to. Every life is a fresh answer to the same question: who do you want to be this time? A City Full of People Who Know You One hundred NPCs live in Kingstown across six life stages - growing up, growing old, and growing with you. Fall in love, build friendships, collect rivals and mentors. They remember what you've been through together: the promises, the betrayals, the wedding, the incident nobody talks about. Some relationships live inside a single lifetime. Others echo across all of them. Build Mode: Leave Your Mark on the Map Kingstown isn't just where you live - it's what you build. Claim empty lots and decide what rises there: a bakery, a chocolate factory, a slightly suspicious yogurt empire. Upgrade your locations to unlock new careers, relationships and places to explore, and specialise whole districts around Body, Mind or Soul to support the lifestyles you want your future selves to live. Neighbourhoods flouri…

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Portuguese - Portugal * , Simplified Chinese * , Spanish - Latin America * , Traditional Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Atos criminosos Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

100 Lives's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

100 Lives's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records 100 Lives at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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