- Goblin Company is Steam Deck Verified! - 24 September 2026
We’re very happy to announce that Goblin Company is now Steam Deck Verified!We’ve further optimized the game, finalized support for the Steam Deck controller, and added UI scaling options so you can read the text more comfortably.Full changelog:Added UI scaling to the Accessibility settingsAdded an input hint for detaching the cartFixed missing and incorrect input hints when using a controllerFixed several UI navigation and focus issues when using a controllerFixed the cursor remaining visible when using a controllerOther minor changesSee you on the Deck, Gooblinsss!
- Updates Notes for v1.1.2 - 1 September 2026
Fixed toxic zone not visible with low settings due to a wrong cull distance value (thanks to @nultra)
- Hotfix 1.1.1 - 21 August 2026
Fixed rocket recovery quest stucked (thanks Sellt)
- NEW CONTENT UPDATE OUT NOW!!! - 30 July 2026
Hello goblins,We're thrilled to share our very first major update with you! A fresh handcrafted map to explore, public lobbies so you can jump into a run with other players, and a pile of new tools, potions, and surprises waiting on the tracks. We've also spent a lot of time under the hood making everything run smoother and squashing the bugs you've been running into. The game now takes less CPU/GPU resources and run even on integrated GPU! Here's the complete list of changes:New this patchA brand-new handcrafted map!Public lobbies!! Hop into a run with other players, no invite required. You're in charge of your lobby: kick players who are being a pain, or close it and reopen it whenever you like, even mid-game.You can now buy Scratch & Whaang from vending machines in the main base and in the main stations! (play responsibly!)Cart stopper: a tool you place at the end of a rail to stop i…
- New content update is coming - 1 July 2026
Hello Goblins, We have been a bit quieter lately, but we are actively working on the first major content update.This update will significantly expand the game. Even if you've already completed it, there will be plenty of reasons to jump back in.Here's what you can expect:A brand-new handcrafted map.Public lobbies!!!.New items, such as the Cart Stopper, which prevents carts from derailing at the end of the tracks.New upgrades, including the Zappy-Zapp Range Extender, the Spelunker Range Extender, and more.A complete rewrite of the wooden platform placement system, making platforms much easier and more intuitive to place.And much more... ETA?We don't have a release date yet, but we're aiming for about 3-4 weeks.Thank you all for your support, activity, and feedback. You are truly pushing the game forward.
- v1.0.7 patch - 22 June 2026
Removed friend-fire from Zappy-ZZap when works in automode. Fixed "first day of work" achievement not working. Fixed "character flying when in the cart". Fixed lag spikes due to navigation mesh generation. Fixed master audio volume not restored correctly. Other optimizations.
- v1.0.6c patch - 18 June 2026
Fixed a memory leak. Fixed Zappy-Zzap lost crystals and optimized the implementation. Fixed an attachment issue with rails. Fixed UI navigation issues with the controller. Optimized empty terrain chunks. Other optimizations. Increased the Zappy-Zzap range Fixed torch duration bug Set the yellow color to the gun when the Terraforger is equipped. Active waypoints are animated in the world map. Set lava more visible/emissive.
- v1.0.5 Hotfix patch - 16 June 2026
Is now possible to load a game while offline on Steam Increased railway snap distance Fixed a bug that could have lead to the player respawning in lava after reload Added a message box to notify player when there is a network failure due version mismatching Fixed gamesave not shown in game (you haven't lost your save!!!) Added a notification on screen when the game saves Removed damage to cart by Zappy-Zzap when it's working automode. If you die in the portal the player tomb is spawned inside the headquarter so you can retrieve your loot Items containers are highlighted by the spelunker only when not empty. Added sign for kicking carts in the lobby Fixed navigation issues on the savegame UI Item auto-respawn take out the item even if the player has already an item in the hand. Healing and charging torches are not affected by LVL3 torch upgrade and don't became infinites. Torch duration…
- v1.0.4 - Hotfix patch - 15 June 2026
Added the "UNSTUCK CARTS" button in the pause menu to recover stucked carts. When clicked carts stucked in the tunnel and carts lost in the cave are placed into the headquarter container/box (NOTE: carts on the rails are untouched!). World map is now syncronized/replicated when a player late join the game. Fixed crystals losing when you get out a cart from the inventory (crystals on your backpack are gone) \ Improved rails placement (this should prevent weird/wrong attachments, stretched rails etc!) \ The torch is equiped automatically, if available in the inventory, after used the one in hand \ Reduced a lot when the rolling animation is triggered (now you have to fall from very high) \ Increase the aim dot size in the center of the screen;
- v1.0.3 - Hotfix patch - 14 June 2026
Fixed an issue that could cause the game to freeze during autosave.
- v1.0.2 - Hotfix patch - 13 June 2026
Fixed a bug with purple quests that caused a softlock for some players. (thanks to Matze Knödel and ⋕Anrede" !) Fixed derailed carts on lobby
- v1.0.1 - Hotfix patch - 12 June 2026
Changelog:fixed a crash in the menu/settingsfixed a crash in gamefixed the auto save that now save every 5 minutes.
- GOBLIN COMPANY IS OUT NOW - 12 June 2026
The mines are officially open, and your contract with WHAAG MINING INC is now in effect. Grab it on Steam with a 20% launch discount (first week only): https://store.steampowered.com/app/3864450/ Want to support the crew a little extra? The Supporter Edition bundles the game with the official OST by Sound Broz, at an extra discount: https://store.steampowered.com/bundle/77055/ We want to thank you all for the more than 100.000 wishlist and the 75000 goblins who download the demo! This is already an incredible milestone for us, we are just 4 friends we are not a big studio so this was really appreciated and unexpected. Has been an incredible journey till now and we confident this is just the beginnig, we can't wait to get your feedbacks. The full game is everything you played in the demo, but bigger and deeper: laser drills, rail networks, fully destructible caves, the darkness eating aw…
- Watch the Premiere Livestream & Win Free Game Keys! - 2 June 2026
Hey Goblins! The chaos is almost here. Before the game officially drops on June 12th, we are hosting an exclusive PREMIERE stream this Thursday! When: Thursday, June 4th @ 5:00 PM CEST Where: Want free stuff? We’re giving away 4 game keys during the stream!!! If you win, you can activate the key immediately and have your copy ready for launch day on June 12th. See you there. Bring your best shiny things.
- GOBLIN COMPANY will launch on the 12th of June - 12 May 2026
Hello Gooblinsss, We are excited to announce that the game will be released on 12 June, 2026! We've worked hard to get here, and we are proud of the final result, but Goblin Company wouldn't be what it is without the community, so thank you all! ❤️What changed from the demoWe followed a lot of your feedback and implemented many requested features. If you played the demo, you'll notice a huge improvement. Just to name a few: the map is completely new and features 3 full biomesancient buildings and secrets to discovermany new hazardsthe cart driving system was completely rewrittenan in-game map to track your progress and avoid getting lost in the cavestons of bugfix and QoL stuff and optimizations140+ cosmetics...and much, much more! PriceThe game will cost $ 9,99 USD We've manually adjusted regional pricing. Here are some: Euros €9.75 Japanese Yen ¥ 1,200 Russian Rubles 385 руб GB Pounds…
- STEAM NEXT FEST - 23 February 2026
🚀 WE’RE LIVE AT STEAM NEXT FEST!The time has finally come! We are thrilled to announce that we’re officially part of Steam Next Fest, starting... well, right now!To make this demo the best it can be, we need every single Goblin! Go grab the demo, break things, and let us know what you think. Seriously, don't hold back. Whether you love it or think something sucks, your honest feedback is exactly what helps us polish the gears and make the final game awesome.See you in the mines! ⛏️— Bitborne Studio🦆 A Quick Note from the Goblin HQ:Our friends at Turbolento just dropped in the NextFest with a new amazing project: Slowly Sliding Ducks.We’ve had a chance to play it and, honestly? It’s great. Since everyone knows Goblins and rubber ducks are basically best friends (don't ask why, it's a long story lol), you should definitely go check out their demo too. Give 'em some love!
- PLAY THE DEMO - 17 February 2026
Hey everyone, we’ve got a big update to share about Goblin Company!First up, the demo is live and ready for business!Grab your fellow goblins, jump into the mines, build some rails, push the cart, and try not to die.We’ve recently rolled out several updates improving stability, fixing crashes, and polishing the overall mining experience. The cart behaves better, Hardcore mode actually works, and a lot of small tweaks that just make everything feel smoother.If you tried an earlier build, things should feel better now. If this is your first time playing, welcome to the Company. We hope you survive your shift.If you enjoy the demo, please consider adding Goblin Company to your wishlist and joining our Discord. It really helps us shape the road to full release.We can’t wait to bring the full Goblin Company experience to all of you.Thanks for your support! and get back to work!Zurg
- Demo is out Now! - 6 February 2026
The demo for Goblin Company is live on Steam.Play the first stretch of the game: dig into the tunnels, build rail networks and see how deep you can go before the darkness gets you.Grab a few friends and play together! The game supports co-op, and things go wrong faster (and better) with a team.This demo version has limited content, most notably:One single biomeOnly some technologies unlockableJust a glimpse of the underground threatsNo automation and no end goalTry it, break it, tell us what sucks or rocks. Feedback at this stage will shape the full release.If you enjoy it, wishlist the full game to help us get it out there.Join our Discord !
- Join the Playtest !!! - 21 January 2026
We’re opening a playtest for Goblin Company starting 23 January.The goal is to get feedback and catch bugs before the demo release. Help us to make a better game!What’s includedthe tutorial (to get familiar with The Company)a dedicated mapHow to join (from 23 January)Go to the Goblin Company Steam pageClick Request Access under the Playtest sectionAccess is granted automaticallyPlaytest periodStart: 23 JanuaryEnd: 25 January Please join our Discord and give us your feedback.thanks, BitBorne Studio
- The Company wants you! - 19 January 2026
Already 50000 goblins has joined The Company. What are you waiting for? To celebrate this major milestone, the public playtest will start this week! Join our Discord.