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Cashtronauts

Cashtronauts Steam news

Simon Prefontaine | Aug 31, 2016 | game

Released

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  • Latest observed playersNot available
  • SteamPulse tracked peak628
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Cashtronauts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak628
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews69
  • Release dateAug 31, 2016
  • DeveloperSimon Prefontaine
  • PublisherSimon Prefontaine

Genres: Action, Indie

Company pages: Developer: Simon PrefontainePublisher: Simon Prefontaine

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Cashtronauts Steam news

Cashtronauts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Out of Early Access on September 1st! - 24 August 2016

    Hi everyone! Cashtronauts has been in Early Access long enough, it's time to hit full release! Thank you to everyone who tried the game in Early Access and provided valuable feedback, suggestions and opinions. The game evolved a lot in the past 12 months because of you. -Simon P PS - Not sure if it's economically wise for me to say this, but if you haven't already purchased the game, you might want to wait another week... cough cough launch sale cough

  • Out of Early Access on September 1st! - 24 August 2016

    Hi everyone! Cashtronauts has been in Early Access long enough, it's time to hit full release! Thank you to everyone who tried the game in Early Access and provided valuable feedback, suggestions and opinions. The game evolved a lot in the past 12 months because of you. -Simon P PS - Not sure if it's economically wise for me to say this, but if you haven't already purchased the game, you might want to wait another week... cough cough launch sale cough

  • Minor Update - 6 August 2016

    Hi everyone! Minor patch today, mostly behind-the-scenes stuff like a engine update (Unity). There's also a band-aid fix for that "infinite money" bug; proper fix and more balance changes to come soon. Early Access ends soon. In the next few weeks I hope to do a lot of balancing and polish, then go for full release. If you have anything that you really want changed before 1.0 hits, let me know!

  • Minor Update - 6 August 2016

    Hi everyone! Minor patch today, mostly behind-the-scenes stuff like a engine update (Unity). There's also a band-aid fix for that "infinite money" bug; proper fix and more balance changes to come soon. Early Access ends soon. In the next few weeks I hope to do a lot of balancing and polish, then go for full release. If you have anything that you really want changed before 1.0 hits, let me know!

  • The Big April Update has been Updated & 40% OFF! - 25 April 2016

    Two quick tweaks have been made following player feedback: Collision damage has been removed. Refueling and reloading is much faster. And one big tweak: a 40% weeklong discount! That means more game for less money, huzzah! -Simon P

  • The Big April Update has been Updated & 40% OFF! - 25 April 2016

    Two quick tweaks have been made following player feedback: Collision damage has been removed. Refueling and reloading is much faster. And one big tweak: a 40% weeklong discount! That means more game for less money, huzzah! -Simon P

  • The Big April Update! - 25 April 2016

    It's the game's biggest single update yet, featuring: * Complete overhaul of all the Risks, introducing plenty of new mechanics * New achievements! * New NPC: the T-Rex mercenary * More graphical polish and effects * Additional bug fixes and balancing More achievements, sound polish and other fixes are coming but the game is finally nearing the end of Early Access. Thank you all for your continued support!

  • The Big April Update! - 25 April 2016

    It's the game's biggest single update yet, featuring: * Complete overhaul of all the Risks, introducing plenty of new mechanics * New achievements! * New NPC: the T-Rex mercenary * More graphical polish and effects * Additional bug fixes and balancing More achievements, sound polish and other fixes are coming but the game is finally nearing the end of Early Access. Thank you all for your continued support!

  • March 7th Update - 7 March 2016

    OMG health bars! We've got health bars! Please please, put down that Game Of The Year Award, it's only March. But thank you, I feel honoured. This update also adds a few other things: * Better ship balancing * Varied inventory sizes for each ship! * Player mining ships are now legally allowed to mine Reddium. Cops will only attack you if you carry Reddium in a non-mining ship now. Enjoy! More to come!

  • March 7th Update - 7 March 2016

    OMG health bars! We've got health bars! Please please, put down that Game Of The Year Award, it's only March. But thank you, I feel honoured. This update also adds a few other things: * Better ship balancing * Varied inventory sizes for each ship! * Player mining ships are now legally allowed to mine Reddium. Cops will only attack you if you carry Reddium in a non-mining ship now. Enjoy! More to come!

  • Minor Update: Clever Girl - 2 March 2016

    Raptor pirates will now use their brains and aim more accurately, so it'll take more than circle-strafing to take them down. Good luck!

  • Minor Update: Clever Girl - 2 March 2016

    Raptor pirates will now use their brains and aim more accurately, so it'll take more than circle-strafing to take them down. Good luck!

  • February Update - Become Vermin! - 1 March 2016

    I promised some folks a February update, and thanks to Leap Day I juuuust made it! This update adds a new playable ship: the missile-flinging Vermin machine. To unlock this ship, destroy a single Vermin ship (or have the TriceraCops or Raptors do it for you). In case you don't know how to unlock the other ships, here's a recap: the TriceraCop cruiser is unlocked by selling 6 teeth in a single game, and the Stego mining vessel is unlocked by selling yellow ore. To choose your ship, simply right-click (or press Y on your gamepad) in the player select screen. There are a few other minor tweaks too, cleaning up some menus and some shader work. More updates to come soon, so enjoy!

  • February Update - Become Vermin! - 1 March 2016

    I promised some folks a February update, and thanks to Leap Day I juuuust made it! This update adds a new playable ship: the missile-flinging Vermin machine. To unlock this ship, destroy a single Vermin ship (or have the TriceraCops or Raptors do it for you). In case you don't know how to unlock the other ships, here's a recap: the TriceraCop cruiser is unlocked by selling 6 teeth in a single game, and the Stego mining vessel is unlocked by selling yellow ore. To choose your ship, simply right-click (or press Y on your gamepad) in the player select screen. There are a few other minor tweaks too, cleaning up some menus and some shader work. More updates to come soon, so enjoy!

  • November Update: Playable Police Ship & Trading Cards - 25 November 2015

    With this update you'll be able to pilot a TriceraCop cruiser! It's more heavily armoured than the starting player ship, but has a much shorter flight range, so you'll have to stick close to the centre of the map. ːtriceracopː This isn't shown in-game yet, but the Miner and TriceraCop ships are now locked by default. To unlock the Miner ship you need to sell your first piece of gold mineral. To unlock the Cop ship, you need to sell your first pirate tooth. In the ship select screen, press Right Mouse Button (PC) or the Y Button (Xbox Gamepad) to toggle between your unlocked ships. We've also added trading cards! Huzzah! They like jpegs, but you can trade them or turn them into other kinds of jpegs! ːverminː Enjoy, and thank you for playing! More updates to come :) Next on our to-do is playable Pirate ships, a new enemy type and new Risks.

  • November Update: Playable Police Ship & Trading Cards - 25 November 2015

    With this update you'll be able to pilot a TriceraCop cruiser! It's more heavily armoured than the starting player ship, but has a much shorter flight range, so you'll have to stick close to the centre of the map. :triceracop: This isn't shown in-game yet, but the Miner and TriceraCop ships are now locked by default. To unlock the Miner ship you need to sell your first piece of gold mineral. To unlock the Cop ship, you need to sell your first pirate tooth. In the ship select screen, press Right Mouse Button (PC) or the Y Button (Xbox Gamepad) to toggle between your unlocked ships. We've also added trading cards! Huzzah! They like jpegs, but you can trade them or turn them into other kinds of jpegs! :vermin: Enjoy, and thank you for playing! More updates to come :) Next on our to-do is playable Pirate ships, a new enemy type and new Risks.

  • Bug Fixes & New Playable Ship - 27 October 2015

    Greetings everyone! Development on the game continues and today's patch fixes several small bugs and introduces one new feature. Minor Fixes Minerals will no longer lose their colour and appear white Comets will no longer destroy buildings Added a bit of polish and animation to the player select screen New Feature - Mining Ship This feature is still a work in progress, but I thought I'd make this ship playable ASAP to get your input. When this feature is done these ships will be unlocked by performing certain feats in-game, but for now the Mining Ship is unlocked from the start. To switch to the Mining Ship, press the Right Mouse Button (or Y Button if you're playing on Gamepad) when you see your ship in the Player Select screen. The mining ship is bigger and slower, but has much more health than the regular ship. Its weapon, the grinder, uses no ammo so weapon upgrades serve no purpose…

  • Bug Fixes & New Playable Ship - 27 October 2015

    Greetings everyone! Development on the game continues and today's patch fixes several small bugs and introduces one new feature. Minor Fixes Minerals will no longer lose their colour and appear white Comets will no longer destroy buildings Added a bit of polish and animation to the player select screen New Feature - Mining Ship This feature is still a work in progress, but I thought I'd make this ship playable ASAP to get your input. When this feature is done these ships will be unlocked by performing certain feats in-game, but for now the Mining Ship is unlocked from the start. To switch to the Mining Ship, press the Right Mouse Button (or Y Button if you're playing on Gamepad) when you see your ship in the Player Select screen. The mining ship is bigger and slower, but has much more health than the regular ship. Its weapon, the grinder, uses no ammo so weapon upgrades serve no purpose…

  • Patch - New Art, Rebalancing & Full Controller Support - 23 August 2015

    http://i.imgur.com/3iVT45v.png Today's update includes a mix of gameplay balance changes and art improvements. New skybox New models for mineral pickups Full controller support is added The "Contraband" Risk now also gives you free fuel when you sell Blutonium If you've got any feedback on these changes, let us know in the Community Hub. You can also just play the old version, too! Right-click on the game in your Steam library and click "Properties". In the "beta" tab select "previous" and your game will un-update to yesterday's version of the game. Thank you all for your support! Stay tuned, we'll have news on the next BIG update soon...

  • Patch - New Art, Rebalancing & Full Controller Support - 23 August 2015

    http://i.imgur.com/3iVT45v.png Today's update includes a mix of gameplay balance changes and art improvements. New skybox New models for mineral pickups Full controller support is added The "Contraband" Risk now also gives you free fuel when you sell Blutonium If you've got any feedback on these changes, let us know in the Community Hub. You can also just play the old version, too! Right-click on the game in your Steam library and click "Properties". In the "beta" tab select "previous" and your game will un-update to yesterday's version of the game. Thank you all for your support! Stay tuned, we'll have news on the next BIG update soon...

Patch notes and updates

S.noRelease datePatch nameGID number
16 August 2016Minor Update4249665521683140988
225 April 2016The Big April Update has been Updated & 40% OFF!4249665521683141090
37 March 2016March 7th Update4249665521683141314
42 March 2016Minor Update: Clever Girl4249665521683141428
51 March 2016February Update - Become Vermin!4249665521683141552
625 November 2015November Update: Playable Police Ship & Trading Cards4249665521683141664
727 October 2015Bug Fixes & New Playable Ship4249665521683141766
823 August 2015Patch - New Art, Rebalancing & Full Controller Support4249665521683141873
916 August 2015Leaderboard Improvements and Misc Fixes4249665521683141994
103 August 2015August 3rd Patch - New Stuff In-Game!4249665521683142211
1131 July 2015Private Beta Update: New dialog and co-op improvements4249665521683142318

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