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Low Magic They Said

Low Magic They Said Steam news

tripleslai | Apr 18, 2026 | game

Released

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CasualIndieRPGStrategyEarly AccessSteam Store

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Low Magic They Said news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
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  • Release dateApr 18, 2026
  • Developertripleslai
  • Publishertripleslai

Genres: Casual, Indie, RPG, Strategy, Early Access

Company pages: Developer: tripleslaiPublisher: tripleslai

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Low Magic They Said Steam news

Low Magic They Said news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • # LMTS — EA Patch 5 - 5 July 2026

    # LMTS — EA Patch 5 Patch 4 fixed the foundation. Patch 5 is where the world starts to speak. Three new bosses take their places across the three areas, and the whole game found its voice. Enemies roar, react, and breathe now. The moments that commit you land with weight. If the game felt a little quiet before, this is the patch that fills it in. ## Sound & Feel — the headline - **The three area bosses have full voices.** Entrance roars, reactions when you land a hit, and low idle sounds while they wait out your turn. They feel present in the room now, not just on the screen.- **Enemy special moves finally make sound.** Every enemy's skill and special-move animation used to play silent — a bug that had been there a long time. Now they land with the audio they always should have had. (Lostfallen's laugh when she winds up a skill is a favorite.)- **Enemy grunts now vary.** Entrances, gett…

  • Low Magic They Said - Early Access Patch 4 - 31 May 2026

    # LMTS Patch Notes## EA Patch 4 (2026-05-31)Early Access launch wasn't where I wanted it. Patch 4 is the bar I'll hold from here.A pile of long-standing bugs squashed, the victory picker reworked, dungeon map fixed in all three dungeons, smoother audio and transitions across the board, and the start of an in-game bug report flow so you can tell us when something's off without leaving the game.Patch 4 highlights: - The game should no longer crash during rare map interactions. - We have unified competing systems so for the first time each card and relic and upgrade interaction should do what it says. - If you find something that we missed, please inform on discord or via the new bug/suggestion button in settings. - A lot of music has been curated, events optimised and ambient stylized. Much less fog and colorless places unless where it earns its place.- Berserker's animations have been re…

  • Stopping by for Deckbuilders Fest? Read this first. - 4 May 2026

    Welcome to anyone finding LMTS through Steam Deckbuilders Fest.Low Magic, They Said is in Early Access. It's a roguelike deckbuilder, but it's trying to be more than that. A world with gods that watches. You meet them across runs. Hidden mechanics that reward patience. A town between runs that grows with you. Memory Runs into the lore of the world. Solo dev work, building it carefully.The Berserker is the first character. The Illusionist and Ninja come next. Each with their own deck and their own piece of the story.A world you can explore, with optional dungeons off the beaten track. If you venture here you will likely die. But this is also where good runs become god runs.Early Access here means actual Early Access. Patches coming. Content building. Bugs being fixed. If you find one, please report it. EA bugs caught now are bugs that don't ship at 1.0.Thanks for stopping by.If you want…

  • EA Patch 3 - 21 April 2026

    A double patch, lets go! Disclaimer, patch 3 was tested more than patch 2 hotfix 4 for obvious reasons. But not nearly enough to make me sleep well. Please share any bugs you find on our discord. Huge shout out to FoolWhip for reporting a game breaker. Big thanks!. EA Patch 3 Combo Arts Let's talk about Combo Arts — a relic type already live in Low Magic, They Said! that doesn't give up its secrets easily. I am about to do some changes to it so it's a good time to explain their intended mechanics and what's to come. I hope it's appreciated. What they are Combo Arts are relics built around a hidden sequence. Each one holds a short chain of mana costs (0–2) that you have to play in the right order, in the same turn, to trigger its reward. Break the chain, and the relic resets. You only get one successful trigger per combat. The catch? The first time you find one, you don't see the sequenc…

  • EA Patch 2 Hotfix 1 - 19 April 2026

    EA Patch 2 Hotfix 1Quick hotfix going live now with a few things I wanted to get out before the next larger patch.Display HandlingThe game now detects your monitor settings and targets 1920x1080 fullscreen. If your display can't match that resolution, the game will add black borders rather than stretching, cropping, or distorting any of the UI or gameplay elements. Everything stays where it's supposed to be.Fog and Mist CleanupFog and mist had leaked into many areas of the game where they didn't belong. A few fixes went in before Early Access, a few more are landing with this patch, and I'll keep this work going moving forward.Honest truth: I went blind in my own house. The creep happened slowly through incremental engine changes and I stopped noticing. Big thanks to the testers who flagged this — you were right, and once I checked the game on other monitors and on my TV it became obvio…

  • A Letter About the Vision - 19 April 2026

    A Letter About the VisionHey everyone,I want to talk about what Low Magic, They Said! is today, and what it is going to be. This is less of a patch note and more of a conversation, so settle in.Where This Game Comes FromI have been a gamer my whole life. Across consoles, PCs, card games, board games, in every country I ever lived in, games are where I kept finding the feeling I wanted more of. And a lot of the time, when a game really hooked me, I walked away wishing it had gone further. More depth. More secrets. More reasons to come back.LMTS is me trying to give that back. I want there to be at least one game where the player never has to feel that. Where the moment you think you have seen what it is, it shows you something else underneath.That has been the goal from day one. Everything I have built is in service of it.What You Are Playing Right NowThe game that is live today is rough…

  • EARLY ACCESS - 18 April 2026

    Early Access Patch 2 — The VeilThank you for the reports and feedback since launch. This patch fixes several blockers and adds the first piece of campaign content.Bug FixesFixed dungeon boss room appearing behind the top bar, making it unclickableFixed getting stuck on the Ancient Tower screen after defeating the dungeon boss (no Continue button)Fixed Battle Tactician heritage not granting +1 mana on first boss fightFixed audio stutter when clicking into battlesFixed dungeon map not showing the entrance when entering from certain scroll positionsFixed the Face Trees event not actually taking cards on failed dice rolls (the trees were all bark and no bite)Campaign: The Veil (Berserker)Added the first campaign quest chain for Early AccessMeet the Mercenary Archer early in your run. Find her secret. Take her offer.Use what she gives you against the Guardian at the Ancient TowerExplore the…

  • New Early Access release date: 17th of April - 14 April 2026

    We are happy to let you know that we have decided on a new release date for: Early Access - 17th of April These extra days will be used to test the recent platform changes and also enable us to do a few extra balance patches.In regards to the campaign - we want and will try all we can to have this activated by the launch but it will be decided by the amount of bugs that we need to fix until the 17th. More info on this on our Discord as we draw closer. My honest guess is that it will be enabled but only the first parts. Then we will add to it over the course of Early Access.For anyone new to this game - the game runs perfectly right now as a traditional roguelike deckbuilder. The campaign is added on top of this for a more immersive way to play for those that want. You can absolutely skip all story and such when you play if you desire.Br, Eric

  • Early Access - April! + Pre-Release Patch #2 Now Live! - 9 April 2026

    EDIT: 13th of April - We are going to have to push the start of Early Access forward by a few days due to a few platform related bugs that are solved but not fully tested. Stat tuned for more updates. Br, EricHello everyone,The countdown is officially on! Low Magic They Said launches into Early Access in just 4 days—on April 13th.Yes, yes, I know… the timing isn’t exactly optimal, but that’s the life of a solo dev! 😅To get us ready, Pre-Release Patch #2 has just hit. Jump in and kick the tires on the brand-new cards, the town-management system, and a truck-load of other goodies.New Content & FeaturesTown BuildingEnter via the “Little Palace.” The town gives you meaningful choices rather than straight power.Character CampaignsEvery character now has a standalone, yet interconnected, campaign. The story is optional but rewarding—hand-held only for the first few minutes, then you’re free…

  • Early Access Patch 1 - 7 April 2026

    Early Access Patch 1 So much to cover that I don't have the patch notes ready until soon. Hold tight, a lot of new stuff to go over. I will keep patching until Early Access hits on the 13th, you are welcome to report any bugs you find on the Low Magic They Said, -own discord server! Join the fun here: https://discord.gg/gJup8kH2z8 Br, Onehouse

  • Demo Patch 5 - 25 February 2026

    DEMO PATCH 5Fixed severe slowdown on first battle of each new actFixed Dragon Cross buttons becoming unclickable after God summonFixed inconsistent attack button visibility on God encountersFixed Palace Training block sound bypassing volume systemFixed journal pages being deliverable at Little Palace after dying with themGrave marker now appears on the map showing where your lost pages areElite buffs (Armored, Enrage, Fortify, Haste, Regeneration, Thorns, Undying, Vampiric, Retaliate) can now be dispelledElite Double Life and Shield Wall correctly display "Cannot be dispelled"Debug mode removed from buildSeparated demo and main game into dedicated export folders to prevent config conflicts

  • DEMO PATCH 4! - 17 February 2026

    DEMO FOR "STEAM NEXT FEST" RC 4 Nothing new, just a whole lot of polish and burning candles

  • Update - Demo Mode Active - 9 February 2026

    Update - Demo Mode ActiveThe game is now running in Demo mode. Your run will end after the 2nd Dungeon, which covers roughly half of a full run.The full game — including all late-game biomes, dungeons, enemies, and bosses — will be fully restored when Early Access launches later this year.Thank you for playing, and we hope you enjoy the adventure so far!

  • Low Magic, They Said! - Major Update - February 2026 - 7 February 2026

    # Low Magic, They Said! - Major Pre-Demo Update## February 2026This is a big one. Months of work leading up to our Steam Next Fest demo later this month. New bosses, overhauled systems, and polish across every corner of the game.---## New Content### 5 New Boss EncountersThe world just got a lot more dangerous. Five new bosses join the Orc Boss and Moltenface, bringing the total to **7 unique boss fights** -- each with their own mechanics, animations, and sound design.- **Trollkyria** -- A Troll-Valkyrie hybrid guarding the ruins. Triggers rage mechanic at low health.- **Beholder Cube** -- A massive gelatinous horror with a dark core and acid dissolve attacks.- **Fireshader** -- A volcanic fire demon with an ignite/extinguish cycle that punishes careless play.- **Widowmaker Mjau** -- Don't let the name fool you.- **Low Res Dragon** -- The name is a lie. The dragon is very much high resol…

  • STEAM PATCH NOTES - Alpha Patch 8.4 - 27 December 2025

    TEMPLES & MAGIC SYSTEMMajor Temple OverhaulMagic Levels now persist across runs as intended - pay once, unlock foreverLevel 1 (Awakening): 1 Boss Soul - unlocks base blessing poolLevel 2 (Embrace the Rage): 5 Boss Souls - adds powerful mid-tier blessingsLevel 3 (Blood Demands Blood): 10 Boss Souls - unlocks devastating high-risk blessingsFixed blessing accumulation bug where blessings would stack across runs instead of resettingTemple now properly limits to one blessing selection per visitBlessings now correctly reset at the start of each new run while Magic Level persistsBlessing System FixesFixed Rage Scaling blessing - now properly reads Might stacks instead of calling non-existent functionFixed Undying Rage blessing - now triggers on ANY fatal damage, not just blood price self-damageUndying Rage is now once per run (high risk, high reward) instead of once per battleFixed blessing sy…

  • STEAM PATCH NOTES - Alpha Patch 8.2 Hotfix - 22 December 2025

    STEAM PATCH NOTES - Alpha Patch 8.2 HotfixLow Magic, They Said!VISUAL IMPROVEMENTSAtmospheric Fog SystemAdded 3-layer dynamic fog system creating true depth in battle scenesBackground fog renders behind charactersMiddle fog renders between background and playerForeground fog renders over UI for immersive atmosphereEach layer moves independently for organic effectBALANCETemple & ProgressionMagic level upgrades no longer cost Boss Souls after the initial unlock (1 Soul to awaken temples)Blessings are now FREE at temples (1 per visit, reset each run)Magic levels are permanent unlocks with tiered costs (Level 2: 5 Souls, Level 3: 10 Souls)Note: Difficulty scaling after Prestige 2 may feel steep. The temple changes should help offset this by making blessings more accessible. We're monitoring feedback.CRITICAL FIXESTemple SystemFixed temple allowing multiple blessing selections per visit (now…

  • Hotfix 8-1 - 20 December 2025

    A card still had its test configuration on - Thanks a ton Nikolaj

  • Low Magic, They Said! - Alpha Patch 8 - 20 December 2025

    ═══════════════════════════════════════ NEW CONTENT ═══════════════════════════════════════ New Relic • Scroll of Flight: Allows travel to any room on the next floor, ignoring path restrictions New Enemies • Sinistermage: A dangerous caster with triple fireball attacks and the ability to teleport away when critically wounded • Stonespawn: A tanky frontline enemy that forces you to attack it with a new Taunt mechanic New Enemy Abilities • Taunt: Forces single-target attacks to hit the taunting enemy • Stun: Prevents actions for a duration ═══════════════════════════════════════ TEMPLE & WEAPON ENCHANTMENT SYSTEM ═══════════════════════════════════════ Major updates to the Temple system and Levels of Magic: Weapon Leveling • Your weapon (Longsword for Berserker) can now be enchanted with Magic • Each Magic level unlocks additional enchantment options • Level costs scale: 1 soul for first…

  • Low Magic, They Said! - Alpha Patch 7 - 20 November 2025

    🎨 NEW: Complete Visual Effects EngineStatus Effect Shaders: Implemented 20+ visual overlays for all game statuses including:Poison, Burn, Block, Exposed, Open WoundShield Spikes, Deflective Aura, Bloodthirst, Battle ScarsRaging Fury, Battle Frenzy, Avatar of War, Ancestral MightRust Aura, Mana Drain, Fakeout, Blood Oath, Palace TrainingProtection, Sacrifice, Wind Wall, Boneclad, Prestige Power, Scent of BloodImpact Swoosh System: Added dynamic curved wind effects on hits that scale with damageAuto-Removal: All visual effects now automatically clean up when statuses expire or entities dieShader Cycling: Multiple status effects now elegantly cycle every 2 secondsNote: Effects are being actively refined - expect visual polish in upcoming patches🏛️ Little Palace EnhancementsEnhanced graphics and visual qualityImproved animations and transitionsBetter atmospheric effects and polish👾 NEW:…

  • Hotfix Patch .6-3 - 31 October 2025

    I hope this is the last Hotfix patch we need for now! Please report in the forum if you find any more bugs.

Patch notes and updates

S.noRelease datePatch nameGID number
121 April 2026EA Patch 31830797770229456
219 April 2026EA Patch 2 Hotfix 11830163047264279
37 April 2026Early Access Patch 11828894815568180
425 February 2026Demo Patch 51825727806703837
517 February 2026DEMO PATCH 4!1824644522846750
69 February 2026Update - Demo Mode Active1823825466506720
727 December 2025STEAM PATCH NOTES - Alpha Patch 8.41819386365110723
822 December 2025STEAM PATCH NOTES - Alpha Patch 8.2 Hotfix1819386365101786
920 December 2025Hotfix 8-11819386365098742
1031 October 2025Hotfix Patch .6-31815034432913549
1129 October 2025Alpha Patch 6 - Patch Notes and New GAMEPLAY TRAILER!1815034432852383
1225 October 2025Alpha Patch 0.5 - October 25, 20251814309641494528
1322 October 2025Low Magic, They Said! - Alpha Patch 41814309641397299
1416 October 2025STEAM PATCH NOTES - Version 0.4.2.0.1337.69.21813674388944241
1514 October 2025New Build Live – More Testers Welcome!1813041031379449

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