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Dragonflight

Dragonflight Steam news

Blackthorn Media Inc | Jul 27, 2017 | game

Released

0players observed · 26 September 2026 - 01:43:53 UTC

ActionIndieSimulationDragonsVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive

Dragonflight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews132
  • Release dateJul 27, 2017
  • DeveloperBlackthorn Media Inc
  • PublisherBlackthorn Media Inc

Genres: Action, Indie, Simulation

Company pages: Developer: Blackthorn Media IncPublisher: Blackthorn Media Inc

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Dragonflight Steam news

Dragonflight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dragonflight VR Launch - 13 July 2017

    Dear Early Access Dragonflight Supporters, First and foremost, THANK YOU. It’s the support from folks like you that enable developers like us, to create the characters, worlds and stories we all love. There is no way projects like Dragonflight could come to life without your input, comments and encouragement. Secondly, I would like to officially introduce myself to the Steam community. I joined Blackthorn Media a few months ago as CEO to help build the business around the incredibly talented storytellers and CGI masters that started the company over 2 years ago. My background is from the tv side of entertainment and I focused on content creation, branding and building successful businesses. Coming to Blackthorn has opened my eyes to the amazing possibilities that are on the horizon. Over the past year the world of VR has exploded with the launch of Vive, Oculus and PSVR. Simultaneously,…

  • Dragonflight VR Launch - 13 July 2017

    Dear Early Access Dragonflight Supporters, First and foremost, THANK YOU. It’s the support from folks like you that enable developers like us, to create the characters, worlds and stories we all love. There is no way projects like Dragonflight could come to life without your input, comments and encouragement. Secondly, I would like to officially introduce myself to the Steam community. I joined Blackthorn Media a few months ago as CEO to help build the business around the incredibly talented storytellers and CGI masters that started the company over 2 years ago. My background is from the tv side of entertainment and I focused on content creation, branding and building successful businesses. Coming to Blackthorn has opened my eyes to the amazing possibilities that are on the horizon. Over the past year the world of VR has exploded with the launch of Vive, Oculus and PSVR. Simultaneously,…

  • 1.3 is OUT - 6 September 2016

    Hi Folks We're bumping 1.3 up to the main branch to get VR working by default with the default application. This build includes several new zones as well as support for Oculus and Vive headsets (and hand controllers where appropriate.) VR USERS: You'll need to select "VR mode" from the title screen after the game launches. All chapters have a corresponding VR mode. VR CONTROL SCHEMES: We're experimenting with different modes of VR. - Chapters 1 & 2 require either a joystick/gamepad or mouse/keyboard control. (Note for Chapter 1: Shortly after starting, you'll be prompted to set your preference for steering sensitivity. You should be able to do this with a joystick, or mouse/keyboard.) - Chapter 2 Arcade: Requires Vive or Oculus Touch controller. This is a flight on rails, where you use the left controller to aim the dragon's head. The left trigger launches a long-range fireball, and the…

  • 1.3 is OUT - 6 September 2016

    Hi Folks We're bumping 1.3 up to the main branch to get VR working by default with the default application. This build includes several new zones as well as support for Oculus and Vive headsets (and hand controllers where appropriate.) VR USERS: You'll need to select "VR mode" from the title screen after the game launches. All chapters have a corresponding VR mode. VR CONTROL SCHEMES: We're experimenting with different modes of VR. - Chapters 1 & 2 require either a joystick/gamepad or mouse/keyboard control. (Note for Chapter 1: Shortly after starting, you'll be prompted to set your preference for steering sensitivity. You should be able to do this with a joystick, or mouse/keyboard.) - Chapter 2 Arcade: Requires Vive or Oculus Touch controller. This is a flight on rails, where you use the left controller to aim the dragon's head. The left trigger launches a long-range fireball, and the…

  • Dragonflight "pre-alpha" build is out! - 17 August 2016

    Hi folks So we've posted our first "pre-alpha" build (Betas tab >> preAlpha - Alpha releases) to show you all some work in progress. A few notes: This is a *rough* build. Game dynamics are currently in flux. Level design is changing. This is a peek behind the curtain for the curious. It doesn't represent finished, polished gameplay or design, but it *does* give you a look at where we're going with things. We'll continue to use the pre-alpha channel as a window into the workshop - - odds are if you spot something weird in pre-alpha, we already know it's janky, but please feel free to mention it anyway. We always appreciate the feedback! As we migrate things from the pre-alpha down into the beta realm, expect them to stabilize and feel more like a polished product. Just want to set expectations right. VR Users: We've exposed menus for some of the VR options we've been working on - BUT: so…

  • Dragonflight "pre-alpha" build is out! - 17 August 2016

    Hi folks So we've posted our first "pre-alpha" build (Betas tab >> preAlpha - Alpha releases) to show you all some work in progress. A few notes: This is a *rough* build. Game dynamics are currently in flux. Level design is changing. This is a peek behind the curtain for the curious. It doesn't represent finished, polished gameplay or design, but it *does* give you a look at where we're going with things. We'll continue to use the pre-alpha channel as a window into the workshop - - odds are if you spot something weird in pre-alpha, we already know it's janky, but please feel free to mention it anyway. We always appreciate the feedback! As we migrate things from the pre-alpha down into the beta realm, expect them to stabilize and feel more like a polished product. Just want to set expectations right. VR Users: We've exposed menus for some of the VR options we've been working on - BUT: so…

  • 1.1.0EA is out! - 11 May 2016

    I'm happy to say that we've released 1.1.0EA as the default. This is the "Free Flight" version which has been in beta for the past 2 months. Enjoy!

  • 1.1.0EA is out! - 11 May 2016

    I'm happy to say that we've released 1.1.0EA as the default. This is the "Free Flight" version which has been in beta for the past 2 months. Enjoy!

  • New Beta Available! - 4 March 2016

    Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This will be version 1.1.0EA. This version adds a "Free Flight" level. This is the same layout as "Breaking the Covenant" but nothing harms you and the level doesn't end if you destroy the big castle. (Since the level doesn't end by itself, you'll have to explicitly exit the level or game via the settings screen.) Also, there are significant improvements to how information text is displayed. And of course: "Bug fixes and stability enhancements" ;) As always, send all bug reports to a forum or PM a dev. Thanks for all your help!

  • New Beta Available! - 4 March 2016

    Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This will be version 1.1.0EA. This version adds a "Free Flight" level. This is the same layout as "Breaking the Covenant" but nothing harms you and the level doesn't end if you destroy the big castle. (Since the level doesn't end by itself, you'll have to explicitly exit the level or game via the settings screen.) Also, there are significant improvements to how information text is displayed. And of course: "Bug fixes and stability enhancements" ;) As always, send all bug reports to a forum or PM a dev. Thanks for all your help!

  • Welcome new Dragon fliers! - 16 February 2016

    Hey, a big thanks to Valve for their fantastic Chinese New Year sale! We saw a tremenous amount of support and attention during that week, and would like to welcome all our new players. Dragonflight is an Early Access game and as such we are always looking for your feedback. So please, let us know what you would like to see in future updates. Feel free to join the Discussion Forums. We'd also like to proudly announce that a version of Dragonflight will be featured at the TriBeCa fim festival in New York. We're very excited! We have some Dragonflight updates coming soon, so stay tuned! Thanks everyone!

  • Welcome new Dragon fliers! - 16 February 2016

    Hey, a big thanks to Valve for their fantastic Chinese New Year sale! We saw a tremenous amount of support and attention during that week, and would like to welcome all our new players. Dragonflight is an Early Access game and as such we are always looking for your feedback. So please, let us know what you would like to see in future updates. Feel free to join the Discussion Forums. We'd also like to proudly announce that a version of Dragonflight will be featured at the TriBeCa fim festival in New York. We're very excited! We have some Dragonflight updates coming soon, so stay tuned! Thanks everyone!

  • Version 1.0.4EA is released! - 21 September 2015

    We're thrilled to release v1.0.4EA today. Lots of bug fixes and stability improvements. Also, there are now Leaderboards! Thanks to all the beta testers this weekend. Enjoy.

  • Version 1.0.4EA is released! - 21 September 2015

    We're thrilled to release v1.0.4EA today. Lots of bug fixes and stability improvements. Also, there are now Leaderboards! Thanks to all the beta testers this weekend. Enjoy.

  • New Beta Available! - 19 September 2015

    Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This is a minor release, 1.0.4. The biggest change is a fix so weapons better respect energy level. This fix makes the game more difficult! There are also some improvements in the look of weapons hitting castles and bug fixes like overlapping text. The first chapter has some more detailed instructions. This, when released, will also support stats, leaderboards and achievements, so it would be nice to test these a bit before release. As always, send all bug reports to a forum or PM a dev. Thanks for all your help!

  • New Beta Available! - 19 September 2015

    Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This is a minor release, 1.0.4. The biggest change is a fix so weapons better respect energy level. This fix makes the game more difficult! There are also some improvements in the look of weapons hitting castles and bug fixes like overlapping text. The first chapter has some more detailed instructions. This, when released, will also support stats, leaderboards and achievements, so it would be nice to test these a bit before release. As always, send all bug reports to a forum or PM a dev. Thanks for all your help!

  • 1.0.3EA is out! - 10 September 2015

    I'm happy to say that we've released 1.0.3EA as the default. This release has some bug fixes, most notably the "tiny window" bug. As always, thanks to all the dedicated beta testers.

  • 1.0.3EA is out! - 10 September 2015

    I'm happy to say that we've released 1.0.3EA as the default. This release has some bug fixes, most notably the "tiny window" bug. As always, thanks to all the dedicated beta testers.

  • New Beta is out! - 8 September 2015

    Hey everyone, Since we have released, our beta distributions will now be on Steam branches. If you play the game and would like to help out with beta testing, you can, just right+click on the game in your library, choose "Properties". From there choose the "Betas" tab and select the "beta" branch from the drop-down. As long as you have this set, you will continue to automatically be a beta tester. You can opt-out any time via the same drop-down menu. In general, if no problems are found, beta releases will migrate to the default branch after a few days. Send any feedback to the forums or PM a dev. Thanks everyone!

  • New Beta is out! - 8 September 2015

    Hey everyone, Since we have released, our beta distributions will now be on Steam branches. If you play the game and would like to help out with beta testing, you can, just right+click on the game in your library, choose "Properties". From there choose the "Betas" tab and select the "beta" branch from the drop-down. As long as you have this set, you will continue to automatically be a beta tester. You can opt-out any time via the same drop-down menu. In general, if no problems are found, beta releases will migrate to the default branch after a few days. Send any feedback to the forums or PM a dev. Thanks everyone!

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