SPSTEAMPULSELIVE ANALYTICS
Colony 37

Colony 37 Steam metadata

Valen | Sep 23, 2025 | game

Released

5players observed · 3 October 2026 - 22:58:22 UTC

AdventureIndieEarly AccessSteam Store

  • Latest observed players5 · 3 October 2026 - 22:58:22 UTC
  • SteamPulse tracked peak29
  • Units sold (VGI)5,599
  • Revenue (VGI)$13,110
  • Review score97% positive

Colony 37 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players5 · 3 October 2026 - 22:58:22 UTC
  • SteamPulse tracked peak29
  • Units sold (VGI)5,599
  • Revenue (VGI)$13,110
  • Review score97% positive
  • Total reviews206
  • Release dateSep 23, 2025
  • DeveloperValen
  • PublisherValen

Genres: Adventure, Indie, Early Access

Company pages: Developer: ValenPublisher: Valen

Top Steam chartsTop 100 gamesGame directorySteam Store page

Colony 37 Steam metadata

Colony 37 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3869630/metadata
Steam Storehttps://store.steampowered.com/app/3869630/
Steam Communityhttps://steamcommunity.com/app/3869630
PCGamingWiki search
IGDB searchSearch IGDB for Colony 37

Reviews, pricing, and metadata

Review summary

Very Positive

97% positive, 199 positive, 7 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 23 September 2025

Latest Steam announcements

  • Colony 37 - v0.662 Hotfix - 18 August 2026

    - Fixed "Improved Portable Extractor" cost from 20 to 3500. - Fixed "Improved Portable Extractor" being available at the shop (it can be acquired by dismantling certain robots). - Fixed "Improved Portable Extractor" description. - Fixed "Experience Farmer" being available at the shop (It can be acquired by dismantling certain robots). - Fixed their corresponding dismantle drops (You will no longer get a simple portable extractor).

  • Colony 37 - v0.65 - 17 August 2026

    Hi everyone!This is a relatively small update, although it contains A LOT of important bug fixes and improvements. Apart from that, it contains some neat additions, such as a new laboratory, reworked character models, and a couple of new quests and locations. Without further ado, let's talk about a couple of important changes.Just as a quick request. Please don't forget to leave a review if you haven't done it already. The game just reached 200 reviews (thank you guys for that), and my personal goal is to hit 500 reviews in the next month or so. I'm reading every single one of them, so yeah, it'll be a huge deal even if you'll leave just a single "good"/"bad" word.Characters ReworkThanks to Ink Ribbon's character models that I carefully reworked and retextured, all of the interactable characters now have a new look.While it is mostly just a cosmetic change, it was really necessary in or…

  • Colony 37 - v0.601 hotfix - 8 July 2026

    - Fixed the "Reset Perk Points" feature not working properly with multiple perks (if your character got corrupted before the hot fix, just remove saves from the "Saves" folder near your .exe file, and it'll automatically load in save files prior to the latest patch). - Fixed jetpacks not working outside of laboratories (should now work as intended). - Fixed missing texture for the "Rusty Shovel". - Fixed "Tutorial Guy" missing dialogues. - Fixed Leaderboard's "Fastest Miners" table. Now it properly displays hours/minutes/seconds.

  • Colony 37 - v0.6 - 8 July 2026

    Hi everyone!First of all, huge apologies for the wait. I've spread myself pretty thin and made a big mistake of trying to do everything (and then figuring out how to put it all together), so I had to disable a couple of major things that are already done (just to have a bit more time to make them complete), but even with all of the stuff disabled, it is still a pretty big update from a technical and gameplay point of view. It is still a bit rough as usual (feels like I'm 100% fitting the "eurojank" genre of games), but, without further ado, let's talk about major changes that this first half of the update brings to the table.Creatures UpdateOne of the biggest changes compared to the previous version is the addition of creatures into the game. Each biome now has a specific creature pool (1-3 creatures per biome) that you can encounter during the game (up to 26 new creatures total). Each…

  • Colony 37 - v0.54 - 17 May 2026

    - Added Invert Mouse X - Added Invert Mouse Y - Added hotkey rebinding. - Added an option to hide a helmet in the settings. - Minor tweak for widescreen. It still requires a lot of work, but at least now everything is on the screen. - Added "Use legacy input" option. It will use the old movement system (prior to this patch). Should be helpful for everything that uses a stick with dead zones (Steam Deck/Controller). By no means does this game have controller support, but that should make it somewhat usable. - The top side of blocks now have different textures (I'm really upset that I had to release it right now because I wanted to save this feature for a "Fauna & Creatures" update, but hey, locations should feel a bit more detailed and not just one texture stamped all over the place). - Fixed a duplication bug with Rusty Pickaxe (and other items that provide size increase to resources).…

  • Colony 37 - Sneak Peek May - 15 May 2026

    Hi everyone!Wanted to post this sneak peek slightly later to gather up more juicy content to show, but due to the influx of new players (Seriously, guys, huge thank you, and thanks to Splattercatgaming for playing the Colony 37), have to write a couple of words right now. Sorry for not posting sooner—I had to make a couple of video lessons for my main work as a teacher (thank god they are done now :D).Currently I'm working on a full addition of creatures for each biome and implementing an NPC Spawn system. It is a bit of a tricky thing to do because adding things with claws and teeth to a cave exploration game... well... apparently can transform this game into a pure horror experience quite easily. I know, who would've thought? :D. But I'd rather keep exploration and character upgrading as a main focus of the game rather than go completely full into "horror game territory."But, that bei…

  • Colony 37 v.0531 - small hotfix - 24 March 2026

    - Added peaceful mode in the settings menu (disables hostile creatures). - Conversations are instant if "Conversation speed" is set to 100%. - Updated block's description. Now displays "Single use" if the instrument is destroyed after placing a block. - Spoken dialogue lines are now greyed out. - Slightly updated elevator preview model to make it a bit more clear on how to use it.

  • Colony 37 v0.53 - 23 March 2026

    Hi everyone!This is yet another small update, yet it contains some improvements that should help new players as well as bring some outdated features slightly up to date (just slightly). Just as usual, QOL improvements and bug fixes.Quest Tracking improvements- Reworked "Track Quest" behavior. The top-left panel is completely removed, and instead the player can see on-screen information with a point.- Main quests are automatically being tracked upon receiving them (you can still untrack them by pressing the button).- Added a button to switch between the "Stats panel" and "Quests panel" right in the player's inventory. Claiming quests still requires the user to get to a quest giver or a personal computer.It was a needed change, considering how easy it was to skip that "track quest" button. Besides that, the top-left panel looked extremely out of place. Hopefully this should give new playe…

  • Colony 37 v0.52 - 11 March 2026

    Hi everyone!This is a small update in terms of content, but it is still necessary to have its own post. Mainly, this update brings quite a lot of bug fixes and balance changes, although it is also introducing some additions to push the project forward. I'm trying to take a closer look at your suggestions and add them in small amounts with each patch (the next one will have more additions of this kind). I'm releasing new features in small batches because I'm a bit afraid that new stuff will create more problems than it will solve. ChangelogSteamworks - Implemented Steamworks.NET.- Added a global leaderboard that displays the most profitable miners.It was a complete pain in one place for a person who actually never did this, so it is an extremely work-in-progress addition. BUT! Now the game properly connects to Steam every time it launches, which means that such things as achievements and…

  • Colony 37 v0.502 - small hotfix - 27 February 2026

    - Fixed an issue that caused helmets to be unequipable. - Fixed an issue that caused the player save file not to load properly if the maximum value of vitals was lower than 0.

  • Colony 37 v0.501 - small hotfix - 26 February 2026

    - Experience required per level changed from 30 to 65. - "Attack Speed" perk maximum number of levels changed from 10 to 12 (total bonus remains the same). - Fixed an issue that caused player levels not to load properly. - Fixed an issue that caused levels not to properly update if a player received more experience the level required.

  • Colony 37 v0.5 - 25 February 2026

    Hi everyone!I couldn't wait any longer, considering the fact that this update overhauls and reworks way too many things, and adding more would simply stop the whole process in its tracks. Some of the elements are missing from this update (also there is a lot of balancing to do), and I'll add them in the next couple of days. So, let's talk about the update. Version 0.5 brings quite a lot to the table: a perk system, a balance rework, simplification of a couple of elements, and a whole lot more. Additionally, I completely reworked the way laboratories are handled, as well as simplified creature AI to make it much easier to use for development purposes. So this update is even more important for development purposes rather than just for playing. Let's talk about each addition/rework one by one.Perk SystemColony 37 now has a perk system that allows you to gain experience by destroying blocks…

  • Colony 37 - Sneak Peek Part 2 - 7 February 2026

    Hi everyone! In the previous sneak peek I said that the next patch will be released in a couple of weeks, and... it was a bit of a miscalculation on my part. While working on the project, I realized that the upcoming update should include pretty big changes and drastically push the development of Colony 37 forward, so... I kind of went into this rabbit hole and started to do quite a lot of changes (that is pretty much the reason why the patch is delayed). BUT, in all honesty, it will be a really big patch, so I've decided to write another sneak peek just to inform you that I'm doing my best to make it happen.Main ThemeFirst and foremost, Colony 37 now has a main theme (huge thanks to Anton Orsher for creating this beautiful soundtrack). Currently it's the only song in the game, although more will come in future updates. You can listen to it (as well as check out the main menu rework) in…

  • Colony 37 - Sneak Peak & Upcoming Plans - 20 December 2025

    Hi everyone!First of all huge sorry for not writing anything for a month. I tried to develop this project at my own pace, and I really have to work more on "Sneak Peaks" and "Progress Report" type of things. But there is something I would like to show. I'm working hard on the 0.5 version of the game and decided to share some sort of preview of the upcoming features and changes.Tasks PanelPretty much all of the quests heavily relied on the current dialogue system. User had to read through tons and tons of text in order to figure out what to do and where to go, because of that, the majority of new players had a huge problem with finding underground structures (Or just didn't bother at all). So, I've decided to rewrite the whole "Quests" system and implement the "Tasks Panel".With this new "Tasks Panel" user can immediately check what quests are currently available and which rewards you ca…

  • Colony 37 v0.4 - 28 October 2025

    Hi everyone!This update brings a rework to player consumables and the way players use them. Based on the feedback and after watching a couple of gameplay videos, I've noticed that while consumables give players a chance to bypass complicated in-game moments, they were very cumbersome to use. Players had to constantly rebuy consumables, and the majority of people (myself included) kind of forgot to do that or just didn't bother at all. So I've reworked the way consumables are handled. Right now, instead of buying charges for a consumable, you're unlocking it and all of the charges are restored automatically over time. This hopefully will make the game slightly easier in places, while keeping it somewhat (I'm afraid to use this word) balanced.Changelog:- Reworked consumables.Pretty much all of the previous consumables were removed (disabled), and 24 new consumables were added. The majorit…

  • Colony 37 v0.35 - 11 October 2025

    Hi everyone!Sorry for the delay between updates, but I had to finish and double check everything, since this update, while not really big in terms of visual additions, contains a full rework of the damage system that is currently in the game. Previously the only thing that was able to take damage was the blocks themselves. That was not ideal, considering the fact that there are a couple more "creatures" that... well... were completely unkillable and created a bit of stale gameplay. Apart from that, I focused my time on fixing a couple of really annoying and hard-to-find bugs, so this version should be a bit more stable than a previous one.Changelog:- Hub is completely rebuilt from the ground up.Previous hub was compact and usable, but had way too many flaws with the item size, terrible texture seams and it was really hard to build on top of it because of described issues (which is one o…

  • Colony 37 v0.32 Quick Fix - 30 September 2025

    - Completely removed "Unlock on depth" mechanic. Everything is available from the start (If you have the money that is) until I find a decent replacement mechanic. - Fixed the sound of the elevator. - Added floor light. Can be placed to provide decent source of light in an area. - Small additional fixes.

  • Colony 37 v.0.3 - 29 September 2025

    Hi everyone! Valen here!So I think I wrapped up most of the things I wanted to add to the 0.3 version. Everything is still "work in progress" and... I bet with a lot of bugs, but at least now things should look slightly more "like they are supposed to". Main focus of this update was to bring the cave generation up to standart of "I would like to run around in these caves" (Yeah, amazing standart I know). Previous version had a pretty bland cave generation system: for people who would like to just dig down and mine resources it was alright, but for people who expected a bit more finesse - in my personal opinion, previous generation is slightly under delivered. So, at this version - expect caves to be a lot more common with a lot more clutter inside of them. This is still a raw version of what I am planning to do, but now it should add a bit more "exploration" to the mundane mining experi…

  • Colony 37 - Sneak Peak & Upcoming Plans - 26 September 2025

    Hi everyone!Next patch will be slightly delayed (by a day or two), working on something interesting to implement in to the daily miner's routine. It's a bit of a sneak peak.Clutter and FoliageCurrently game has somewhat of an acceptable code to generate underground ores and it was used literally for every object that is not well... basic dirt. While it serves a good purpose as a "controllable way to generate ores" it quickly started to be not acceptable once you'll try to generate something that is not supposed to be in the wall (seriously, who placed land mines right inside of a rock formation). Besides that - whole cave systems, albeit simplistic in their nature, became slightly bland because of it. So I'm currently working on fixing that. By the time writing this, I've already implemented the clutter system, now I just need to beautify it for each biome.In the screenshots below you c…

  • Colony 37 0.27 - Small fixes and additions - 25 September 2025

    This is a small change log aimed to fix couple of issues and add small quality of life improvements. - Reworked shop and loadout filter. More filter options are available.This should hopefully cleanup the UI and make it easier to find the desired item.- Added 4 extra inventory slots for a Light Source, Radiation Counter, Energy Counter, Helmet.My first idea was to make "A classic simplified RPG inventory system" where player has 6 slots and he can choose any item he wants, but this idea quickly stopped working when player got hit with a realization that amount of slots is extremely strict to have an enjoyable build creation (one slot is always occupied with light source, Geiger counter and energy counter are just a waste of a slot, since it's more useful to have something that actually boosts your stats). Hopefully these 4 specialized slots will slightly ease up the inventory management…

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2026Colony 37 - v0.662 Hotfix1841579228661131
28 July 2026Colony 37 - v0.601 hotfix1836506165581337
317 May 2026Colony 37 - v0.541832700592796728
424 March 2026Colony 37 v.0531 - small hotfix1827626365765259
527 February 2026Colony 37 v0.502 - small hotfix1825727806710053
626 February 2026Colony 37 v0.501 - small hotfix1825727806706779
730 September 2025Colony 37 v0.32 Quick Fix1811772772392534
825 September 2025Colony 37 0.27 - Small fixes and additions1811772772236205
923 September 2025Quick hotfix 0.261811772772191664
1023 September 2025Small fixes & balance changes1811138915561826

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3869630
Live current players5
SteamPulse tracked peak29
Live count (today's peak floor)5
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateSep 23, 2025
DeveloperValen
PublisherValen
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent97%
Positive reviews199
Negative reviews7
Total reviews206
Steam recommendations230
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3869630/

Short description

Dig deep down the abandoned planet to find its secrets and earn cash by collecting resources. Spend your money on buying various trinkets and instruments that will help you along the way to earn even more profit.

About this game

move Colony 37 is a mining game with a heavy emphasis on exploration, loot hoarding, and simplified survival mechanics . Explore the hidden depths of a long-forgotten colony, find out the reason why it was abandoned, and earn plenty of credits, items, instruments, and a lot more. Procedurally generated block-based world with a depth of 600+ meters. 10 underground biomes with their own threats and goods you can find. Story-driven gameplay. Dialogue system with small quests and rewards. Hidden underground structures that moves the story forward. Radiation, darkness, and lack of oxygen are your constant enemies. Perk system. Each biome has its own set of resources for you to gather. Each biome contains its own set of items that you can find in underground chests. The lower you go, the more valuable resources become. Sell all of your found resources back at the base. Even if you didn't manage to bring back your resources, each destroyed block provides you with experience that you can spend on upgrading your character. Players can equip 3 instruments and 10 miscellaneous items. What kind of character build you want to make is completely up to you. 40+ instruments starting from pickaxes and shovels and ending with flamethrowers, dynamite, drills, and advanced firepower. 200+ trinkets that you can buy or find. Some of them boost your character's stats (damage, health, movement speed, etc.), while some of them allow you to create explosions with each hit, teleport, or even fly. 20+ consumables that are acting as emergency boosts of health/oxygen/energy in a tricky situation.

Supported languages

English * , Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Colony 37's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Colony 37's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Colony 37 at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$2.99$2.99No discountSteam Store

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TBH: Task Bar Hero61,4374 October 2026 - 02:12:06 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 260,0334 October 2026 - 02:53:22 UTC574,638199,438Mega Crit
Project Zomboid56,4384 October 2026 - 02:54:16 UTC122,811467,999The Indie Stone
Stardew Valley53,1864 October 2026 - 03:17:33 UTC236,6141,016,067ConcernedApe
Palworld49,3314 October 2026 - 01:56:47 UTC2,101,535451,088Pocketpair
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming
Geometry Dash38,8244 October 2026 - 03:16:12 UTC108,707590,977RobTop Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS184,6094 October 2026 - 01:02:25 UTC399,748Not availableBULKHEAD
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Slay the Spire 260,0334 October 2026 - 02:53:22 UTC574,638199,438Mega Crit
Project Zomboid56,4384 October 2026 - 02:54:16 UTC122,811467,999The Indie Stone
VRChat51,3704 October 2026 - 00:46:07 UTC74,217261,953VRChat Inc.
Palworld49,3314 October 2026 - 01:56:47 UTC2,101,535451,088Pocketpair
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 221,9534 October 2026 - 03:24:57 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,6964 October 2026 - 02:10:43 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.19,5924 October 2026 - 03:17:50 UTC266,908420,693semiwork
The Isle17,2634 October 2026 - 01:43:47 UTC27,916121,501Afterthought LLC

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