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Hand-me-downs

Hand-me-downs Steam news

Buggy Deduck | May 8, 2026 | game

Released

0players observed · 6 October 2026 - 02:08:55 UTC

CasualIndieStrategyEarly AccessSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Hand-me-downs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateMay 8, 2026
  • DeveloperBuggy Deduck
  • PublisherBuggy Deduck

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: Buggy DeduckPublisher: Buggy Deduck

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Hand-me-downs Steam news

Hand-me-downs news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • State of The Game and Incoming Price Rise - 14 July 2026

    State of the gameHey downers! We released Hand-me-downs in early access in May, and we've continued working on it ever since! After 9 updates, some smaller, some bigger, we feel the game has matured enough to warrant this announcement. So for those of you who haven't been keeping up with the updates, here are the highlights of the changes since release:CORRUPTION AND LEVELS OVERHAULCorrupted face cards and aces now have custom effects to reflect their expected power level.Corrupted cards no longer have a random trigger, now all of them invoke their effect on discard.Numbered corrupted cards don't scale their effect with card upgrades, but face cards and aces do.Instead of levels, cards can now either be upgraded, downgraded, or normal.Upgrades and downgrades are now temporary by default.FEATURESYour runs now get automatically saved as you play.Cloud saves - this includes unlocked decks…

  • Patch Notes - v0.9.0 - 14 July 2026

    Hey Downers! We've been busy with other life stuff so this update took a bit longer than usual and is a bit smaller.FEATURESHovering your draw pile now shows you a preview of card values in your hand and on the field.BALANCEBuffed Butter Knife:From: At start of face-off, evenly distributes all values of your cards among them. (rounds up)To: At start of face-off, doubles value of your leftmost card. Evenly distributes the total value of your cards among them.Pillow reworked to make more sense with the recent corruption overhaul:From: Corrupting a card with a ticket of sloth upgrades it.To: Corrupting a card with a ticket of sloth permanently upgrades it.VISUALSRound, encounter, discard, and opponent info labels pulse when updated.Dominance suit icons pulse when shuffled.Gold amount now pulses green/red when the amount changes.Player and opponent score now pulse when score is added. Pulsi…

  • Patch Notes - v0.8.0 - 26 June 2026

    Hey Downers! We lied. We said we might sprinkle in some balance changes. Instead, we completely reworked corrupted cards.GENERAL CORRUPTION CHANGESCorrupted cards no longer have a random trigger, now all of them invoke their effect on discard.This should bring some consistency and eliminate the possibility of practically useless corrupted cards. The general dilemma behind all corrupted cards from now on should be: "Do I keep this card in my hand and use it for points, or discard it for it's effect?"Corrupted face cards and aces now have custom effects to reflect their expected power level.Anyone who played at least a couple of runs probably experienced the disappointment of corrupting a strong card and getting some garbage in return. No more!Numbered corrupted cards don't scale their effect with card upgrades, but face cards and aces do.that said...CARD LEVEL REWORKInstead of levels, ca…

  • Patch Notes - hotfix - 23 June 2026

    Hey Downers! We dropped the ball with our last update. Due to a major oversight on our part new players were not able to start a run on the tutorial deck, effectively locking them out of the game completely. THIS IS NOW FIXED. We will make sure to be way more diligent in our testing going forward. Thank you for understanding. ~Toni & Margo

  • Patch Notes - v0.7.0 - 21 June 2026

    Hey Downers!This update brings some menu work, a few balance changes, and a new feature!USER INTERFACEThe main menu layout has been reworked.FEATURESAdded stats overviewThis is a very early prototype of what should one day become a more comprehensive overview including more than just basic player stats.In the meantime, you can see how many runs you've played, your highest score, and a few other stats.WARNING: we'll do what we can to preserve player stats as we expand this system, but there are no guarantees.VISUALSMost of the placeholder visuals from the settings menu have been replaced.MUSICOld music has been replaced with a new looping track.The reason for this are some licensing issues that would come up when gameplay footage was uploaded on YouTube.This is a temporary fix while we work on creating our very own custom music!(More observant among you will notice this was already chang…

  • Patch Notes - v0.6.0 - 17 June 2026

    Hey Downers!Run saves and cloud saves are here!USER INTERFACEMain menu and deck selection have been redesigned slightly.FEATURESYour runs now get automatically saved as you play.Cloud saves - this includes unlocked decks and tables as well as any ongoing runs.WHAT'S NEXT?We might start sprinkling in some new content and balance changes while finishing up the following:VFX and SFX polish.A sort of compendium for tracking player progress.Player profiles.When we address those areas, we will start expanding the content more aggressively.~Toni & Margo

  • Patch Notes - v0.5.0 - 8 June 2026

    Hey Downers!No gameplay changes today, just some audio-visual goodies and bug fixes.VISUALS & SOUNDSPack redesign.Pack opening animation and sound effects.Changed card draw sound.Packs and cards play a sound when hovered.Tickets, trinkets, and packs now shake when hovered.Added custom mouse cursor.New animation for The Collector when removing/creating cards.Added a visual effect for cup card effects.Added a text popup when switching cards with opponent.BUG FIXESFixed packs restocking in the wrong position.Guitar Pick and Four Leaf Clover no longer work on opponent cards.Can no longer continue a finished run from the settings menu.Card Shadows now mach the card shape in case of corrupted cards.WHAT'S NEXT?As mentioned in the previous update, we are currently focusing on:VFX and SFX polish.A sort of compendium for tracking player progress.Player profiles, mid-run saving, cloud saves etc.W…

  • Hotfix - 4 June 2026

    Hotfix: Can no longer skip ticket pack while drawing cards.

  • Patch Notes - v0.4.0 - 4 June 2026

    Hey Downers!Another small update today, but with a big impact on game balance.TUTORIALThe tutorial has received an additional layer of polish.USER INTERFACE & EXPERIENCECard packs, ticket packs, and trinket packs now use different pack art.Packs are now positioned in the shop from left to right as follows: card packs, ticket packs, trinket packs.Added a background panel to pack contents for better visibility.BALANCEThe leftmost card on the field now has its value doubled.All decks now start with face cards and aces.Card packs contain only face cards and aces.Developer's note: The dominance mechanic is a core part of the game, but it often didn't feel like it mattered. With the introduction of face cards and aces from the very start of all runs, and the simple point doubling mechanic, dominance becomes something that always makes a difference, and more often than before makes a BIG diffe…

  • Patch Notes - v0.3.0 - 28 May 2026

    Hey Downers!Here's a small and quick update!FEATURESThe corners of the field now dynamically change color depending on whether the player wins with the current hand. (green if the player will win, red if the player will lose)We understand that it can be bothersome to calculate by hand if any given hand is enough to win.We are hesitant to add a complete preview of the score so as not to entirely remove the suspense of the scoring sequence.We hope this proves to be a fine middle ground.TUTORIALThe old tutorial was prone to bugs and could easily have some crucial parts missed by the player.We have completely reworked the tutorial to hopefully provide a better learning experience for new players.USER INTERFACE & EXPERIENCECopies created by lust cards now position themselves in the hand in a more natural way.Navigation buttons redesigned.Some basic encounter info text now shows up at the sta…

  • Patch Notes - v0.2.0 - 25 May 2026

    Hey Downers!We're excited to release the first somewhat big content update for Hand-me-downs!CONTENTWhen starting a run, a random opponent will be assigned to each encounter (1, 2, 3 and 4) Each encounter has its own pool of opponents to choose from.New opponentsThe BouncerEffect: You can't put 2s or 3s on the field.Encounter 2 pool.The TaxmanEffect: Putting a card on the field costs 3 gold. (refundable)Encounter 3 pool.The MagnateEffect: You must have more cards on the field than The Magnate to be able to play.Encounter 4 pool.Added Yellow deck: Start with no coin cards, and an exclusive trinket: golden glove.Added Purple deck: The very first hand you draw gets randomly corrupted.24 new trinkets!BALANCEThe Shopkeeper prices no longer scale with the round number.Nerfed pride and greed cards: Before: gained value equal to 10x base value. Now: gains value equal to base valueThe Collector…

  • Patch Notes - v0.1.0 - 16 May 2026

    Hey Downers! (that's how you will be addressed in these posts, not sorry).It's been a week since launch, and in the meantime I've been hard at work improving the game.This first update is focused on addressing some of the biggest UX pains I've spotted since launch, including bug fixes, changes, and some new additions.My goal is to make the communication between the game and the player as clear as possible. While there is still work to do, this should be a big step in the right direction.WORDING:Updated many card/trinket descriptions to make them more clear.Introduced the "gilded" keyword to describe cards that score gold instead of points.USER INTERFACE & EXPERIENCE:The deck selection screen now shows the cards included in the deck laid out on the table and able to be inspected, along with any starting trinkets.On run end an extra menu and restart button will appear.Added golden effect…

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2026Patch Notes - v0.9.01837955055365531
226 June 2026Patch Notes - v0.8.01836506165555533
323 June 2026Patch Notes - hotfix1835871199314928
421 June 2026Patch Notes - v0.7.01835871199310693
517 June 2026Patch Notes - v0.6.01835871199299917
68 June 2026Patch Notes - v0.5.01834602721200032
74 June 2026Hotfix1834602721188797
84 June 2026Patch Notes - v0.4.01834602721188104
928 May 2026Patch Notes - v0.3.01833968530889627
1025 May 2026Patch Notes - v0.2.01833334318576984
1116 May 2026Patch Notes - v0.1.01832700592794055

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