- Demo Playtest - 20 September 2026
I've added a Playtest option to replace the demo. The Playtest doesn't have the main game's progression: it's an arcade version of the game. GLHF and stay away of battlefields until you can survive an asura hunter, don't die a pointless death.
- Game Overhaul - 1st Steps - 3 September 2026
Hi everybody, this is just to make you aware of the changes coming with the game's overhaul. The name of the game now more accurately represents the narrative, I realized about my mistake later on when thinking about it. The installation folder for the game has also been updated, so you might have 2 folders if you try to update or install the game. - the new folder uses the updated name.---- the executable name has not been changed yet to prevent breaking the "play" button on Steam, but will be updated with a new name once the overhaul update is public. The demo's name is not updated. To see what's coming in the overhaul you can follow me on X. Thanks and sorry for the trouble.
- Last update for a while - 1 April 2026
Last update to fix a few nitpicks I had. If nothing else pops up then this might as well be the last update I do to the game; I want to move on to the next entry to continue the story. Thanks for supporting the game :) If you find any bugs/crashes please let me know on steam's discussions or on X.
- Fixing a crash - 31 March 2026
I was able to track down a crash; it happened when ending impact cameras due to calling the function several times in a frame from multiple other functions as a failsafe. It should be fixed now. Also changed the "area center" notification from just text to an in game asset so it's not distracting or confusing during tutorials. Did some camera work too: now when near the edges of the areas the camera will do a cooler angle (but only if there's no enemies near and only for auto-adjust camera; keyboard/mouse don't use it) Also fixed a problem with blessings not showing the Ui image and name when granted after a duel, battlefield, and when spending blood drops to get blessings. /// To report bugs you can use the steam discussion tab, or tag me on twitter/x no problem. Thanks yall for playing the game :)
- A few bug fixes - 29 March 2026
Had a crash related to impact cameras and criticals, but it should be alright now. Also fixed minor details as usual. /// To everyone playing, I know constant updates is annoying but I literally sit down to play and notice stuff could be better, I can't just do nothing about it. Thanks for hanging out to the game, really appreciate it :)
- Another Cosmetic Update - 28 March 2026
Fixed some animation and impact camera problems that could rarely happen under unbelievable circumstances. /// Thanks everyone playing the game, means a lot. Remember you can report bugs on the discussions' thread.
- Quick Cosmetic Update - 26 March 2026
I noticed a few texts weren't aligned. That's all :D /// To report bugs, please use the steam's discussions' tab in the group.
- Nekurogahara: Psycho Ronins - Version 2.0.0 (Major Update) - 24 March 2026
Hi everyone, it's been a bit more than 2 months since the last update - so much has changed/improved, enough to write a tldr... So just check it out. https://youtu.be/iYS5tDSJ9KI /// To report bugs, please use the discussions' tab in the group on Steam. Thanks for playing my game, I hope this update motivates you to keep playing it :)
- Nekurogahara: Psycho Ronins - Major Update - 01/12/2026 - 13 January 2026
This is a major update that changes the game's visuals drastically (for the better :D) - level design logic was updated so areas always feel fresh and chaotic - foliage was updated to look more natural; it's fully destructible - added volumetric fog (this was a long time coming) - lighting was updated to help the day/night cycle be more noticeable; you will now find lamps during night time There's settings to adjust the quality of the volumetric fog in case it's too demanding on older hardware / - main menu's optimizations tab's structure was updated to accomodate the added options. Now all environment related settings will be under the "Environment" tab - Enraged is now guaranteed after attacking with the slowest version of an attack, regardless of hitting a target (adding this cuz it helps the final attack in a chain feel even more powerful) - fixed a bug that could cause problems whe…
- Nekurogahara: Psycho Ronins - Quick Update (12/28/2025) - 28 December 2025
Quick update to fix a bug I noticed a few hours ago related to tutorials Also added optimization option to choose between high quality and lower quality vfx (steamdeck settings disable high quality vfx)
- Nekurogahara: Psycho Ronins - Update (12/27/2025) - 27 December 2025
This update adds tutorials, new mechanics, balancing and small Ui changes /// - added 2 advanced tutorials "Weapon Clash" and "Deflects" I'm still working on more tutorials (about 11 more so far) /// - Enraged mechanic added: ---- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits ---- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too ---- drawing a weapon from unarmed enrages the weapon; the effect buffs damage by 4x for 1 second or for 1 attack (this is to promote a quick draw playstyle) ------------ all effects end if you unequip your weapons /// - added a color behind…
- Nekurogahara: Psycho Ronins - Small Update (12/21/2025) - 21 December 2025
Small update to remove some bugs I noticed the past week: - fixed a bug that caused the save slots to not work as expected under certain conditions - fixed bugs related to sound effects - fixed bugs related to the fog of war - fixed a bug that could cause the Weapon Clash to become available/unavailable under certain conditions - fixed a bug that could cause the combat music to not update when out of aggro range /// As a bonus, attacks that change the stance (Opposite Side visual types) can cancel recovery phase faster guaranteed (this means they're safer to use without guaranteeing infinite combos; added this because I still feel combat is kinda slow) ---- there's already an update scheduled to add Ui info about which actions in the current moveset update the stance /// I'm still working on more step-by-step advanced tutorials, and a codex with information about all the combat related…
- Nekurogahara: Psycho Ronins - Small Update (12/13/2025) - 13 December 2025
Quick update to fix a bug that could softlock the player during tutorials under incredibly specific conditions Leaving or being pushed out of the tutorial area without completing the tutorial will now result in failed tutorial ---- - made the current option selected in the menu have a white color so it's easier to tell which option is currently selected - tutorials' tab structure was changed to accommodate the incoming new tutorials - fixed a bug that caused the Recovery Speed stat to not load correctly - added custom text to quickly explain why no damage was done on landing an attack (helmets/hats null high attacks; Asura Skin special nulls all attack types; chip damage is nulled if victim is near death) ---- the durability/duration of the effect is also displayed - fixed a bug that caused the samurai class to be able to weapon clash when performing a defense move - the weapon special…
- Nekurogahara: Psycho Ronins - Update (12/10/2025) - 10 December 2025
This update fixes a problem I've been meaning to get rid off for a few months now, and it was just a variable not updating: in Nekurogahara there's always been 8 movesets per weapon generated semi-random from a database of moves, but the bug prevented registering the character stance being left or right based on which foot is forward, so... This update introduces the concept of Stances (left or right) - there's a moveset for each arm (2), for each stance (2), for dual handed (2) and single handed (2) - some attacks will update your stance which will give you access to a new moveset with its custom properties (combo starters, finishers and defense type) (your combat actions Ui will update in realtime, so make sure to check it out) - not all attacks update your stance; there's 4 ways to visually describe an attack: stationary, quickstep, turn-around, and opposite-side ---- opposite-side w…
- Nekurogahara: Psycho Ronins - Update (12/08/2025) - 8 December 2025
- changed the wording for some menus to help communication be more straightforward - adjusted materials for some assets (some where missing the blood splashing) - fixed a bug that caused the console menu's "back" input to not update the image when changing the input device - fixed a bug that caused the Asuras to display the wrong pose under certain conditions - added a widget to help find the center of the area when too close to the area limits (for small areas only) ---- cinematic black bars near the limits cover the Ui, trying to go away from the limits is difficult without a center point of reference - fixed a bug that could softlock the player into boss fights if the boss was defeated under certain conditions - changed the way memories are unlocked in the Subconscious so it's straightforward ---- now we grant any random blessing or weapon until max amount is reached (the original sy…
- Nekurogahara: Psycho Ronins - Update (12/04/2025) - 4 December 2025
Mostly bug fixes and balancing: - Asura Blade's damage vs asura enemies buffed from 3x to 10x - Asura enemies no longer heal rolling on blood - Playing as an Asura Class now loads fixed stats correctly - Fixed a bug that caused the wrong background assets to be hidden/displayed in certain levels - Fixed a bug that could prevent triggering Asura Boss fights - Fixed a bug that would prevent the player from returning to the Subconscious after unlocking it if dying while playing as an Asura Class - Added support to use Back input to close the console menu if currently on the Main Tab (mostly so controllers can close the menus using Circle/B button while on the main tab) /// Thanks for playing the game, and don't hesitate to report bugs on the discussions' post about bugs.
- Nekurogahara: Psycho Ronins - Small Update (12/02/2025) - 2 December 2025
Small update to address some issues with tutorials and Ui/UX - updated mouse wheel scroll up/down images to help understand the icon better; added subtitles' warning during inventory tutorial on drop weapon section to help understand "dropping" is done by scrolling the mouse wheel, not pressing it. - re-added the asuras on the sky during gameplay >with custom images