SPSTEAMPULSELIVE ANALYTICS
Guinea Isles

Guinea Isles Steam metadata

Guinea Games | To be announced | game

Coming Soon

GameSteam Store content

CasualIndieRPG

  • Steam app typegame
  • Steam App ID3872060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGuinea Games

Guinea Isles metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3872060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGuinea Games
  • PublisherGuinea Games
  • Parent gameNot available

Genres: Casual, Indie, RPG

Company pages: Developer: Guinea GamesPublisher: Guinea Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Guinea Isles Steam metadata

Guinea Isles metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3872060/metadata
Steam Communityhttps://steamcommunity.com/app/3872060
PCGamingWiki search
IGDB searchSearch IGDB for Guinea Isles

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Prototype 1.3.1 - 4 April 2026

    Fixed- Fixed an issue where outdated saves would be moved to the top of the saves list (i.e. the most recent save) when updating to a new version. - Fixed the xp progress bar not showing for the Magic skill.- Fixed a typo showing flickering guinergy as dim in the magic unlocks list. - Skill xp progress bars now tween more smoothly. - The "Mithril" item is now correctly named "Mithril Ore".- Topaz bracelets are now correctly the same value as other topaz jewelry.

  • Prototype 1.3 - 4 April 2026

    Added in some extra menus and systems I wanted to include in 1.2, as well as some bug fixes. I also added Artifact Spots as a tiny content update, just to show how the mechanic will work in the future :)With this, I think it's time I consider the demo finished ^^ I implemented several of the ideas y'all provided recently, so if you have any more, do let me know in case I can squeeze them in. I'll also still patch any bugs or issues you find.From here on out, I'll be focusing on adding content. It'll likely mean a lot fewer updates/posts from me, but I'll try to do a dev log at least every month! The first thing I'll be doing is creating the full skill perk trees, for which I should have information to share later this month. Added- Added a Shrines page to the stats menu, which allows you to view progress on shrines and your current boons. - Added a Boosts page to the stats menu, which s…

  • Prototype 1.2 - 29 March 2026

    Hey everyone! After almost two months of work, I am excited to release the final major content update for the Demo! This update has 3 new skills, dozens of new items, new graphics, some new progression systems and upgrades, and a plethora of fixes and changes.With so many changes, there's bound to be a few bugs. Please let me know if you find any, as I'll be patching them over the next week or two.I have a few more final touches and systems I want to put in place for the demo, but after that I'll be switching focus to working on content for the next release, either Early Access or a full release (depending on how development goes). As you know, solo game dev takes time, so that may be months or even years away. Still, I'll be routinely posting dev-logs in the Discord whenever I can, and you can reach out to me at any time there too. ^^ Thank you so much for your support, and I hope you…

  • Prototype 1.1.0 - 28 January 2026

    Added- Added 3 crafter townies who smelt ingots, craft planks, and cook fish. --- Upgrading a crafter townie allows them to craft higher-level items, which you can enable/disable at any time through the Crafter Townie menu. --- You can enable/disable a crafter townie through their menu at any time, or enable/disable specific recipes through the crafting townies menu.--- You can manage all crafter townies quickly through a new tab in the Town Hall menu. - Added more character customization options, such as accessories and different shirt styles.- Crafting recipe trackers now show required skill levels for crafting them, if not attained. - Added an "Unlocks History" to the stats menu, which shows your most recent 200 unlocks. - Added a progress bar beneath townies that shows how far along they are with gathering/crafting when you mouse over them. - You can now track materials for construc…

  • Prototype 1.0.15 - 16 January 2026

    Hopefully got all of the bug spawning issues this time, but let me know if they keep being finicky! Changed- Construction trackers now include banked items when counting total materials you have. - Perks such as Forged Momentum and Consistent Cuisine (Every 5th recipe is made instantly) now reward a single, total xp drop when proccing, instead of two in really quick succession, which makes it more obvious when the effect is occurring. Fixed- Fixed a second bug spawning issue, where bug spawns would eventually get corrupted and no longer spawn bugs. - Fixed the "time to level up" estimate in the skill tracker not appearing if you were boosted to level 100 or beyond. - Fixed the lock symbol in the crafting menu being distorted.

  • Prototype 1.0.14 - 14 January 2026

    I'm releasing this one earlier than expected since the bug spawning glitch was quite serious. Please let me know if there are any introduced issues, I'll be smoothing things out over the course of the next few days. Added- Added an "items gathered per hour" display to the townsfolk upgrade menu. Changed- Townsfolk now have visual inventories to the townsfolk upgrade menu (in preparation for the upcoming crafting townies). - The current camera zoom is now preserved when changing locations.- Changed iron ore to give 50xp per mine, up from 40xp.Fixed- Fixed an issue where bugs were not spawning. - Fixed an issue where quickly cycling between a maxed and non-maxed skill in the skills menu would not always update the progress bar to correct values. - Fixed extremely large gold amounts clipping some gold display boxes. - Fixed being able to path onto one of the small stones next to the steppi…

  • Prototype 1.0.13 - 12 January 2026

    Added- Added "tending" to crop and tree plots. When a crop/tree is growing, you can tend to it to increase the speed at which it grows, and automatically harvest/replant seeds/saplings so long as you have the appropriate items in your inventory.--- Tending to a plot increases its growth speed by 2x.--- By default, you have to click on a plot to start tending. There's a toggle in the options menu to automatically start tending after planting a seed. --- A tutorial pop-up has been added for this functionality when you first plant a crop.- Added an equipment panel to the bank interface so you can directly equip/unequip items to/from the bank.--- The equipment panel can be opened/closed, which affects the default click behaviour of the bank for equippable items. If the equipment menu is open and you click on an equippable item in the bank, you'll equip it from the bank. Otherwise, you'll wi…

  • Prototype 1.0.12 - 9 January 2026

    Added- Added farmer townies. They use their own dedicated farm plot on the farm, and their shovels can be upgraded to increase their speed, similar to other gatherers. - Added a tracking system which lets you track required materials for recipes, buildings, ranking requirements, and townsfolk recruitment/upgrade costs. --- These trackers can be added through various menus. Look for buttons with a thumbtack icon.--- Trackers can be added, removed, expanded/shrunk, and rearranged in the menu in the top right.--- Trackers share a menu with Squeaky's tutorial popups and will be invisible if a tutorial popup is present. --- Trackers can be clicked through so as not to interfere with gameplay. You can change the background opacity of the trackers in the options menu. --- The functionality and visuals will be expanded upon in the future, feedback is appreciated! - Added building and townsfolk…

  • Prototype 1.0.11 - 3 January 2026

    Added- Added a "refund to bank" button to the construction menu, which will move any submitted materials for that building to your bank.- Added descriptions to status effects to potions' hover tooltips.Changed- Rebalanced several building construction costs. In general, they cost less gold, more bricks, and some require lower-tier resources (Eg. Plainwood planks instead of oak). Smaller buildings such as the stylists now cost far less materials in total. - The renown of some buildings has been adjusted to reflect their new costs.- Lowered the profit margin of crops by ~50% to accommodate the increased yield from upgraded shovels. - When a save is loaded, if you have any materials submitted to construction sites that are now extra or not needed, they'll be refunded to your bank. This is to accommodate the construction cost rebalance, but it will also work if you change the "Building Cost…

  • Prototype 1.0.10 - 1 January 2026

    This is a big patch in preparation for some future content additions. Some perk changes, a new shovel tool, and some menu additions. The next update will be focusing on Farming, likely adding a few new townsfolk to the skill.Happy New Years everyone! Added- Added shovels as an upgradable tool. Higher-tier shovels increase the yield of harvested crops.- Added improved shovel animations for harvesting/planting.- Added an "exact output" option toggle to the crafting menu. If enabled, conserved crafts still count towards your total, so you'll craft exactly the amount you specified. - Stat totals in the Stats Summary menu now turn golden and show a star if fully completed- Added a sound to some notifications (eg. when your inventory is full, you don't have enough gold, you can't reach that, etc.). This can be disabled in the options menu under "Notification sounds".- Added in-world "Input Ic…

  • Prototype 1.0.9 - 30 December 2025

    Lots of changes in this one, please let me know about any new issues that pop up!Added- Added game multiplier sliders to the in-game options menu. Note that these may not exist in future releases, as they're designed to help with prototype/demo testing.- Added a "Limit FPS" slider to the Options menu.- Added more unique cursor icons representing different types of interactions, such as dialogue, catching bugs, harvesting/planting, etc. - Added a brief flash and a hovering arrow over items you are moving towards, to make interacting feel more responsive.Changed- Made the shift-click popup appear slightly earlier (when 20 items are on the ground as opposed to 30).- Shops now show how much gold the item costs in the cursor tooltip.- Added a label to the townsfolk management window to make it more obvious that you can interact with the buttons.- Adjusted opacity of tutorial popups- Dialogue…

  • Discord Link - 29 December 2025

    Hey everybody!I spent yesterday putting together a discord server for the game. I imagine it'll be quite low-key to start out, but I'll be using it to post updates, dev-logs, patch notes, and answer questions when I can.Feel free to check it out!https://discord.gg/8rWAdVPJ8T

  • Prototype Demo 1.0.8 - 27 December 2025

    AddedAdded stat trackers for opened bird nests.Added a World UI Scale slider to the options menu. This affects UIs that are tied to the world, such as building materials, item pickups, floating xp, damage hitsplats, etc.ChangedYou can now zoom in much further.Added buttons to sliders in the options menu.The UI scale slider now updates the options menu in real time, with the buttons allowing for finer control.Changed the icon slightly for recipe output value in the crafting menu.FixedFixed bird nest stats not tracking properly.Fixed stat displays in the stat menu not updating on launch when Auto-Continue Last Save is enabled.Fixed a bug causing erroneous tooltips to sometimes appear in the crafting menu.Fixed an issue where the shop menu’s scroll bar would cover items on the right.

  • Prototype 1.0.7 - 25 December 2025

    FixedFixed golden fish being 10x rarer than intended. Sorry about that, anglers! The new base rates are 1/500 for minnows, scaling up to ~1/357 for salmon.

  • Prototype 1.0.6 and Thank You! - 24 December 2025

    Thank you, everybody, for your support on the prototype demo! The game has already reached 100+ wishlists in just a few days, which is far beyond what I expected. I have also received a large amount of invaluable feedback.Since it was very well-received, I’ll dedicate more of my time to developing the project further! If you’d like to show support, any wishlists or positive reviews of the demo go a long way. I’ll look into creating a Discord server in the next few weeks as well.Though I won’t be adding to it indefinitely, I do plan on adding the following to the Prototype Demo thanks to your suggestions:“Reset options to default” button.Max frame rate setting.In-game sliders for the save multipliers (gold gained, xp gained, etc.).A variety of micro UI improvements.More bug fixesI also heard a variety of suggestions for content and the long-term. Though they won’t make it into the protot…

  • Prototype Demo 1.0.5 - 22 December 2025

    Apologies for not including these for the previous builds, I did not realize I could post them this way.Prototype Demo 1.0.5Added a toggle for screen flashes in the options menu.Changed the intensity of screen flashes to be lower. Changed the new game menu to have world-options open by default, to make the screen flashes toggle visible from the start. Changed the cost of recruiting townsfolk to be dramatically lower. Gold costs now range between 500-4,000G (from 1,250-10,000G), and materials costs now range from 200-300 (from 500-600).Fixed the ranking star clipping during the rank-up cutsceneFixed an issue where the game could crash if you sped through / cancelled dialogues at certain points.

Patch notes and updates

S.noRelease datePatch nameGID number
14 April 2026Prototype 1.3.11828894815562357
216 January 2026Prototype 1.0.151821922921814655
314 January 2026Prototype 1.0.141821922921811471
412 January 2026Prototype 1.0.131821288646586737
59 January 2026Prototype 1.0.121821288646581338
63 January 2026Prototype 1.0.111819386365120567
71 January 2026Prototype 1.0.101819386365117684
830 December 2025Prototype 1.0.91819386365114439
927 December 2025Prototype Demo 1.0.81819386365109918
1025 December 2025Prototype 1.0.71819386365107369
1122 December 2025Prototype Demo 1.0.51819386365102948

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3872060
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperGuinea Games
PublisherGuinea Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Train skills, gather resources, fight monsters, hire townsfolk, and rebuild magical islands from the ground up in unique idle-lite adventure.

About this game

Guinea Isles is in development. You can play the "prototype demo" to get a sense of what the game is about and what to expect from the future. Train skills, gather resources, fight monsters, hire townsfolk, and rebuild magical islands from the ground up in a cozy idle-lite adventure. Help Squeaky the guinea sprite save his home! You've been reborn as a Buddy- a magical being that serves as a bridge between humans and guinea sprites. Using your new powers of Guinergy, it's up to you to rebuild and bring life back to the Guinea Isles. With nothing but wooden tools in your arsenal, gather resources, train your skills, fight monsters, rebuild structures, unlock powerful upgrades, and forge your own path as a Buddy. Guinea Isles is a unique new "idle-lite" - a blend of idle and active gameplay! Maybe you like to theory-craft the most efficient routes through the intertwining skills and bonuses to speed run an island completion. Or maybe you prefer to relax and chop trees in the background on a second monitor. There's something to enjoy for everyone! With a variety of goals to achieve, you'll always be making progress: Train a variety of skills! Advance your talents from beginner to expert in a variety of skills, each with its own unique perk trees, masteries, synergies, and unlocks. Rebuild and rank up islands! Gather resources, complete task lists, and construct buildings to unlock new gameplay mechanics and increase each island's renown. Hire and upgrade townsfolk to gather resources automatically! Each island has a slew of unlockable NPCs who will gather resources over time, even when the game is inactive! Collect and gather rare drops and items! Donate rare bugs, fish, crops, and more to the Newbrook museum.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Guinea Isles's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Guinea Isles's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Guinea Isles at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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