SPSTEAMPULSELIVE ANALYTICS
Scraptory

Scraptory Steam news

David Shaw | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieRPGStrategyEarly Access

  • Steam app typegame
  • Steam App ID3877880
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDavid Shaw

Scraptory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3877880
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDavid Shaw
  • PublisherInductance, LLC.
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Strategy, Early Access

Company pages: Developer: David ShawPublisher: Inductance, LLC.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Scraptory Steam news

Scraptory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.3.1 - 1 July 2026

    New ContentAdded a small animation to spawning ranged enemies.Increased the speed and damage of anti-air turrets.More details added to existing enemy art.New sound effect for construction.New sounds for the lasers.Improved tree crushing sounds.Added attack sounds to all the enemies.Slightly changed death sounds for enemies.Updated control indicator images in the tutorial to hopefully make instructions more clear.Made some more improvements to the tutorial.Made several small changes to the UIAdded resource icon art.Adding more to the rewards system. Scrapfalls now reward sky steel, a special resource that will be used for special things.Added mini castle icons to UI that match their type.Resource pipes now play always sound when deconstructing.Added a new widget to the castle's UI to show the number of available resource pipe connections.Added a new flashing popup notification and alarm…

  • 0.3.0 is here! - 23 May 2026

    HighlightsMajor walking castle renovations. Better, more detailed art that is also significantly more optimized. The walking castle also now has "cup holders" that hold mini castles.Mini castles have real art now, and there are now three types: mine, refine, combat. Each type has unique abilities and provides buffs to nearby building of the same type.Professionally done branding and capsule art. Also a total redesign of the Steam page.A branching dialog system that will be used all over the game.TREES! Also the walking castles and large enemies can crush the trees! Buildings and scrapfalls also knock down trees. And the trees are super efficient because they are instanced, pooled, have LODs, and optimized textures!Resource pipes!More advanced method of placement lets them wind around buildings and other obstacles.Animated construction and destruction with sound effects.Turrets now requi…

  • 0.2.2 Mostly Fixes and Usability - 19 February 2026

    Additions and ChangesEnemies now spawn a simple explosion particle effect when they are killed.Notifications for rewards and items now last for 30 seconds instead of 10.Made some indicators a little larger.Slightly increased the player's starting resources.Turrets now show their firing range during building preview mode.You can now see the castle's control range while already deployed by hovering the packup / deploy button.Fixed a typo in the tutorial text and made a few small additions to hopefully make some things clearer.Mini castle's now show a text description of their current status / task and of what resource they are extracting if they are extracting a resource.Mini castle's now show a name and profile picture placeholder for the vassal driving them.Made the smoke and steam particles darker and larger, which let me half their spawn rate while also improving their appearance.You…

  • 0.2.1 Play Test Update - Settlements Shoot Back - 15 February 2026

    Major AdditionsNPC settlements are now armed and their buildings can be damaged and destroyed. If you shoot or sit on them it will anger the settlement. Ignore their warnings and they may shut you out or attack you. Leave them alone long enough and they might forgive you.Items / relics can now be obtained from scrapfalls. In the future, these will be traded, sold, and used to get unlocks and upgrades.Smaller AdditionsNew textures for the wall building.Some buildings now spin during construction.You can no longer build your buildings inside of or near NPC towns and other locations.Interactive locations all now have unique notifications and text.Added a bunch of small crater decals to the island.The castle now has an ambient looping noise you can hear when close to it.Add to the castle laser's sound effects. Need to be replaced with something cooler.UIResources and items obtained from scr…

  • Scraptory 0.2.0 Major Playtest Update - 9 February 2026

    Game Changing AdditionsMini-walking-castles / vassals that have passive and active abilities. (still using placeholder art)NPC settlements you can interact with: four house types, town gate, towers, castle dock, factory, town walls, etc."Scrapfall" encounters. Scrapfalls are fallen space debris that can be mined for resources, technology, and treasure, but are often hiding something sinister inside. (more types of encounters to come)Draggable "resource pipes" to add depth to base building. Most buildings and the vassals now require a connection back to the player's main castle to activate or to function.Player-controlled gun on the castle.Regular Additions and ChangesUpdated and improved demo / tutorial level.Improved enemy spawning and budgeting system.Added building production buffs.Trade ships no longer refuse to come if you are in combat and won't automatically leave when combat beg…

  • Update to the Closed Playtest 2 - 21 October 2025

    Fixed timers and close buttons not appearing on some notification windows.Fixed a typo in the tutorial text.Numerous fine adjustments to castle movement and physics settings.Added initial art for the trade ship.Added tail / trade port to the castle for connecting to the trade ship.Minor changes to the art of some of the player buildings.Worked on upgrade system and added an upgrade for the steel factory with a new modelFixed some incorrect calculations in the trade screen.Fixed an issue with camera panning while clicking the mouse when it wasn't meant to pan.Added an animated waypoint indicator showing where the castle is moving to when you click.Fixed a bug causing some sounds to not mute.Added basic art and materials to the enemies. (not final, but replaces the cubes)Color and lighting adjustmentsAdded a tool-tip to the castle's health bar.Misc optimizations

  • Update to the Playtest - 20 September 2025

    Panning the camera now automatically unlocks your camera from the castle if it is locked.Lots of small UI and menu fixes and improvements.Resources spent to upgrade buildings are now included in the calculation for how much gets refunded when demolishing a building.Fixed the castle not walking around on the main menu screen. An asset loading order issue had stopped it from working but only outside of the editor.Still playing with custom AA settings.All turrets now have unique textures instead of the black metal placeholder.Reduced the poly counts for some turrets and minor 3D model improvements.When fully upgraded, turret bases no longer hover slightly above the ground.Upgrading now updates all building and turret stats shown in the UI.Upgrade cost is now shown in the UI.Damaged buildings can now be repaired.Added an in-game bug report button that lets you send a message and screenshot…

Patch notes and updates

S.noRelease datePatch nameGID number
119 February 20260.2.2 Mostly Fixes and Usability1825093633184100

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.