Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3878630 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | TangoScarMike Games |
| Publisher | TangoScarMike Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A psychological mystery where every clue reshapes reality. Unravel the link between a vanished woman and your missing sister, only to discover four entirely different truths, each revealing a new world, a new enemy, and the price of remembering.
About this game
A young woman goes missing in a coastal town. You take the case because you were never going to be able to refuse it — twelve years ago your sister disappeared here, and nobody has said her name out loud since. Four routes, four answers Different details open different lines of investigation. These aren't variations on one ending. They're separate accounts of what happened to both women. One of them stays inside the world you recognize. The others don't. Each route is a complete story, but its outcome isn't fixed. How it ends depends on what you did along the way — who you trusted, what you were willing to do, and who you got out alive. You find your truth. You leave with the case you built, and it costs you something to get there. Every version of it does. Clues What you find determines what becomes findable. Miss a detail early and a line of inquiry closes behind you without announcing itself. Some evidence only surfaces if your earlier choices put you on the right track, so there are scenes here you won't reach on a first playthrough, or a second. The people you work with An information broker who decides how much you're worth. An archivist who reads what nobody else finishes. A journalist who'll print anything she can prove. A childhood friend who knew your sister. Some of them will lie to you. Some will be right when you'd rather they weren't. Whether they're still standing at the end depends on your choices. Romance You can let someone close. In some routes that's the reason you make it out. In others it's why you miss what's in front of you. Your sister Twelve years of not knowing has made you a particular kind of detective. The game keeps asking what you've become, and your answers change what you're able to notice. You can face it or you can bury it. Either way it's in the room. Replay 15 to 20 hours across all four routes. Scenes you've already played read differently once another route has told you something. There's no single good ending waiting to be unlocked. You go back because the last one is still bothering you. Seven languages English, French, Russian, Latin American Spanish, Brazilian Portuguese, Traditional Chinese, and Turkish.
Supported languages
English, French, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Turkish
