- Clown House: Lunacy update: New trailer & Demo date revealed - 3 June 2026
Hello everyone,We have some news about the development of Clown House: Lunacy and a new trailer.Firstly, we decided to discard the co-op multiplayer feature to focus on an immersive single-player experience. My teammates and I are storytellers at heart, we should have focused all our attention on that from that start.This decision did not only ease the development It also gave us the freedom to make game narrative design choices that would be awkward or inconvenient in a multiplayer game.We are crafting a story about a commune of mysterious clowns, a derelict mansion with a history stained by sin, and two upright people dedicated to unravel the mystery. Stay tuned to see more!Secondly, we have a date for a demo: October 2026. It's going to be the first chapter of our story, played by the point-of-view of a reporter with her camcorder.I will be also at METUCON 2026 (a geek convention in…
- Clown House: Lunacy has a Steam page! - 13 February 2026
We have an exciting announcement. We launched the Steam page of Clown House: Lunacy, which was formerly titled as Clown House 2!Unravel the mystery of an abandoned mansion and a commune of lunatic clowns.Clown House: Lunacy is a horror game with focus on the uncanniness and unpredictability of clowns. Observe the clowns, solve puzzles and survive.Never forget: Every clown you kill brings you closer to becoming one.This is an ambitious project that utilizes the core ideas from the original Clown House released in 2015, rather than a direct sequel. We are working on hours of content taking place in an extensive mansion, 6+ clowns with personalities and 4 different playable characters.Early-access in 2027, full release in 2028 is the plan.Don't forget to wishlist and follow!
- News for Clown House: Lunacy - 1 December 2025
We have exciting news from our upcoming horror game, formerly titled as “Clown House 2”.First, we have a new name: Clown House: Lunacy. Rather than a direct sequel, we are executing the ideas from our past experimental game. While our focus is single-player, co-op multiplay is also supported for 2 players.Steam store page will be live in January 2026. We plan the Steam early-access release in 2027. Windows and macOS are natively supported.We will be sharing more content and details in our new social media accounts and new Discord server.Come join the Clown House!
- Security update - 4 October 2025
Our latest update addresses a Unity related security vulnerability. It was recently discovered that all Windows, MacOS, Linux and Android games made with Unity 2017 and later might have this security vulnerability. Unity released new editor versions that fixes it, but all affected games still need to be rebuilt with the recent editor. So I re-built Clown House 1 with recent Unity versions that fixes the vulnerability. I will be updating other Aslan Game Studio games in Steam, too.
- Halloween 2024 Update - 30 October 2024
Halloween 2024 update for Clown House is released! The purpose of this quality-of-life update is to improve some aspects and keep the game up-to-date for modern technology, while preserving its spirit. - Gamepad support - UI and clown animation systems are remade - Notarized builds for macOS (Intel + Silicon) Also we have a blooper video. The whole animation system was developed from the start and this development didn't happen without glitches. Some of them were interesting, turning the game into an existential horror and comedy. Now you may ask, "What are you guys working on right now?". Just stay tuned!
- New game release: Pawn of the Dead - 20 February 2021
Hello, I have got some news. We (Aslan Game Studio) had been working on a chess based game since the end of 2013. It was our main project, while Clown House was a side, experimental one. Now I'm proud to announce that Pawn of the Dead is finally released on Steam. This means that we will have time to work on horror games. Pawn of the Dead is a 3D game based on chess, in the style of Battle Chess. What makes it a unique game is its mechanic: When a Black (undead) piece captures a White piece, that White piece turns into a Black one! But don’t worry, all the levels are designed so that you can always win the match. We have a campaign mode with 64 levels (supported with cinematics), random level generator mode and classical chess mode. You can find more information about Pawn of the Dead: https://store.steampowered.com/app/890130/Pawn_of_the_Dead/
- Clown House 2 teaser and news - 2 March 2018
https://www.youtube.com/watch?v=jRio9N2rlmw TURKISH: Palyaço Evi 2'nin ne durumda olduğuyla ilgili kısa bir bilgilendirme yapmak istiyorum. Bu yıl Pawn of the Dead bittikten sonra Palyaço Evi 2'ye geri döneceğiz. Bu esnada devlet desteğine de başvurumuzu yaptık, eğer kabul edilirse harika olacak. İlk oyunun en önemli sorunu çok kısa sürmesiydi. 2'de rastgele bölüm yaratma algoritması üzerinde çalışacağız. Ayrıca VR desteği de olacak. ENGLISH: I want to make some announcements about Clown House 2's current state. We will continue on Clown House 2 this year when Pawn of the Dead is completed. We also appealed to governmental incentive, it will be great for us if we get accepted. The greatest problem of the first game was the extremely short game time. We will work on random level generation algorithms in the sequel. Also, there will be VR support.
- Clown House 2 teaser and news - 2 March 2018
https://www.youtube.com/watch?v=jRio9N2rlmw TURKISH: Palyaço Evi 2'nin ne durumda olduğuyla ilgili kısa bir bilgilendirme yapmak istiyorum. Bu yıl Pawn of the Dead bittikten sonra Palyaço Evi 2'ye geri döneceğiz. Bu esnada devlet desteğine de başvurumuzu yaptık, eğer kabul edilirse harika olacak. İlk oyunun en önemli sorunu çok kısa sürmesiydi. 2'de rastgele bölüm yaratma algoritması üzerinde çalışacağız. Ayrıca VR desteği de olacak. ENGLISH: I want to make some announcements about Clown House 2's current state. We will continue on Clown House 2 this year when Pawn of the Dead is completed. We also appealed to governmental incentive, it will be great for us if we get accepted. The greatest problem of the first game was the extremely short game time. We will work on random level generation algorithms in the sequel. Also, there will be VR support.
- AMA with the developer - 13 October 2017
Developer of Clown House, Ahmet Kamil Keleş, is the guest of an AMA (Ask Me Anything) in Reddit. Feel free to ask anything! https://www.reddit.com/r/HorrorGaming/comments/75v2qx/oct_dev_showcase_4_clown_house_and_other_games_by/
- AMA with the developer - 13 October 2017
Developer of Clown House, Ahmet Kamil Keleş, is the guest of an AMA (Ask Me Anything) in Reddit. Feel free to ask anything! https://www.reddit.com/r/HorrorGaming/comments/75v2qx/oct_dev_showcase_4_clown_house_and_other_games_by/
- How is Clown House 2 going? - 25 October 2016
Hello everyone! It has been a year since I announced Clown House 2. People keep asking me if the project is still alive and when it will be released. The project will definitely continue. The answer I can give about the release date is, Fall 2017 (hopefully before Halloween) for Steam. I had given a long break from Clown House 2, in order to code Graveyard Shift. The next one-two months will be spent on adding Oculus Rift support (and maybe porting the game to PS4). Why will it take so much time? Because I want it to be a long game with large environments. The first game was a failure, because the house was too small and the game could be completed in minute. This is unacceptable for a commercial title. That's why Clown House 2 will take a long time to finish. I hope the sequel manages to make you forget the first game. ~Ahmet
- How is Clown House 2 going? - 25 October 2016
Hello everyone! It has been a year since I announced Clown House 2. People keep asking me if the project is still alive and when it will be released. The project will definitely continue. The answer I can give about the release date is, Fall 2017 (hopefully before Halloween) for Steam. I had given a long break from Clown House 2, in order to code Graveyard Shift. The next one-two months will be spent on adding Oculus Rift support (and maybe porting the game to PS4). Why will it take so much time? Because I want it to be a long game with large environments. The first game was a failure, because the house was too small and the game could be completed in minute. This is unacceptable for a commercial title. That's why Clown House 2 will take a long time to finish. I hope the sequel manages to make you forget the first game. ~Ahmet
- Clown House 2 announced with screenshots - 28 October 2015
Turkish: Palyaço Evi 2'nin geleceğini önceden haber vermiştik, ama hiç ekran görüntüsü yayınlamamıştık. Cumhuriyet Bayramımızı da kutlamak amacıyla, bugün oyun içi ekran görüntülerini yayınlıyor ve oyunun resmî duyurusunu yapıyoruz. Ekran görüntüleri: https://www.facebook.com/aslangamestudio/posts/988628841184027 İlk oyunun en çok eleştirilen kısmı kısa oyun süresi ve palyaçoların azlığıydı. Bu sefer oyun koca bir malikanede ve birkaç farklı bölümde geçecek. 6 çeşit (eğer talep gelirse daha da fazla) sayıda palyaçomuz olacak. Oyunu daha da lezzetli hale getirecek oyun mekanikleri üzerinde de çalışıyoruz, fikirlerimiz olgunlaştıkça paylaşacağız. 2016'nın ilk yarısında Steam (PC, Mac, Linux)için çıkmayı hedefliyoruz. Oculus Rift ve PlayStation 4'e de çıkış yapmayı düşünüyoruz. Bu arada oyunun ekran görüntülerinin yüksek çözünürlüklü hallerini https://www.dropbox.com/s/b1sj4…/ClownHouse2_S…
- Clown House 2 announced with screenshots - 28 October 2015
Turkish: Palyaço Evi 2'nin geleceğini önceden haber vermiştik, ama hiç ekran görüntüsü yayınlamamıştık. Cumhuriyet Bayramımızı da kutlamak amacıyla, bugün oyun içi ekran görüntülerini yayınlıyor ve oyunun resmî duyurusunu yapıyoruz. Ekran görüntüleri: https://www.facebook.com/aslangamestudio/posts/988628841184027 İlk oyunun en çok eleştirilen kısmı kısa oyun süresi ve palyaçoların azlığıydı. Bu sefer oyun koca bir malikanede ve birkaç farklı bölümde geçecek. 6 çeşit (eğer talep gelirse daha da fazla) sayıda palyaçomuz olacak. Oyunu daha da lezzetli hale getirecek oyun mekanikleri üzerinde de çalışıyoruz, fikirlerimiz olgunlaştıkça paylaşacağız. 2016'nın ilk yarısında Steam (PC, Mac, Linux)için çıkmayı hedefliyoruz. Oculus Rift ve PlayStation 4'e de çıkış yapmayı düşünüyoruz. Bu arada oyunun ekran görüntülerinin yüksek çözünürlüklü hallerini https://www.dropbox.com/s/b1sj4…/ClownHouse2_S…