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Super Hipster Lumberjack

Super Hipster Lumberjack Steam news

Noah Lewin | Jul 20, 2015 | game

Released

0players observed · 23 September 2026 - 21:55:25 UTC

IndiePlatformerDifficultSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Super Hipster Lumberjack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews444
  • Release dateJul 20, 2015
  • DeveloperNoah Lewin
  • PublisherDay Dreamer Games

Genres: Indie

Company pages: Developer: Noah LewinPublisher: Day Dreamer Games

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Super Hipster Lumberjack Steam news

Super Hipster Lumberjack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 2025 Remaster Launch! - 16 July 2025

    What's new?Hello everyone! I remade Super Hipster Lumberjack in the Godot engine. So what does this mean? Expanded levels, new mechanics, improved physics/performance, a new cutscene, and more! To play the new version just hit play from Steam. You will be given a 2nd launch option. The original 2015 version of Super Hipster Lumberjack will still be available to play. Along with this new 2025 remastered version as the other launch option. This update is free for all owners of the game! I made this update to celebrate being released on Steam for 10 years. Your support over those years through this game has helped me grow into a better developer and person. I've released 7 other games on Steam, since your support a decade ago. Having the privilege to have made these games is such an honor. I hope you enjoy this update and it inspires you to look at my other projects.Additions : Axe (Swing…

  • [NEW GAME] $0.99 Otter Space Rescue - LAUNCHED! - 27 August 2019

    https://store.steampowered.com/app/1124860/Otter_Space_Rescue/ https://youtu.be/hAf-ZOS5ffE Hello everyone! Otter Space Rescue is my first steam release in 4+ years. I made Super Hipster Lumberjack in high school, and since then have been studying at Digipen Institute of Technology for my BAGD. We make multiple games throughout a semester, and it is very difficult to work on our own projects at the same time. This game for me is an accumulation of all the hard work I've been putting in to make myself a better developer. I really hope you enjoy, and I look forward to the feedback. I would like to do future updates for the game. Possibly adding more modes, or adding more variations to the procedural building of the ships. I read pretty much any and all feedback, so feel free to use the forums on steam. Before launch I went ahead and added a Scavenge game mode. Lots of tester wanted more w…

  • Super Hipster Lumberjack V2 update!!!!! - 6 August 2015

    The release of Super Hipster Lumberjack has been awesome for me. Thank you so much to everyone who has played the game on Youtube and wrote reviews. I have been spending some time collecting feedback. I have made updates to the game based off of what people where saying. 1: Added an automatic save feature. Each time you start a new level the game will remember that level. However, if you hit new game it will overwrite your save automatically. It is a primitive save system and may be changed later. 2: Colors. I got some complaints about the colors so I toned it down a bit. I also tried my best to differentiate colors the best I could. 3: Volume slider. Honestly should have been in the game from the start. Also primitive and may be changed later. 4: Music looping. I modified the audio tracks. Now the game has one audio track with all the music in the track. It will be a long time before y…

  • Super Hipster Lumberjack V2 update!!!!! - 6 August 2015

    The release of Super Hipster Lumberjack has been awesome for me. Thank you so much to everyone who has played the game on Youtube and wrote reviews. I have been spending some time collecting feedback. I have made updates to the game based off of what people where saying. 1: Added an automatic save feature. Each time you start a new level the game will remember that level. However, if you hit new game it will overwrite your save automatically. It is a primitive save system and may be changed later. 2: Colors. I got some complaints about the colors so I toned it down a bit. I also tried my best to differentiate colors the best I could. 3: Volume slider. Honestly should have been in the game from the start. Also primitive and may be changed later. 4: Music looping. I modified the audio tracks. Now the game has one audio track with all the music in the track. It will be a long time before y…

  • Super Hipster Lumberjack has been released!!!! - 20 July 2015

    Hey thanks for supporting Super Hipster Lumberjack. This has been an insane and humbling process for me. It was my stretch goal to get a game released on Steam by the time I finished high school. It means that much more with a year to go. I couldn't have done it without the help of the likes of Desura, Groupees, Itch, and Youtubers. They hosted my game on their platforms. Which got it exposure but most importantly good criticism. Those experiences matured my game making skills and helped me create a game I could be happy with. There has been a large amount of time between the Steam release of the game and when I actually finished the game. Super Hipster Lumberjack helped matured me and my newest projects are playing even better. This has been an awesome experience and I don't think it stops here. This is why I love making video games. I get to evolve the person I am. Thanks for joining…

  • Super Hipster Lumberjack has been released!!!! - 20 July 2015

    Hey thanks for supporting Super Hipster Lumberjack. This has been an insane and humbling process for me. It was my stretch goal to get a game released on Steam by the time I finished high school. It means that much more with a year to go. I couldn't have done it without the help of the likes of Desura, Groupees, Itch, and Youtubers. They hosted my game on their platforms. Which got it exposure but most importantly good criticism. Those experiences matured my game making skills and helped me create a game I could be happy with. There has been a large amount of time between the Steam release of the game and when I actually finished the game. Super Hipster Lumberjack helped matured me and my newest projects are playing even better. This has been an awesome experience and I don't think it stops here. This is why I love making video games. I get to evolve the person I am. Thanks for joining…

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