SPSTEAMPULSELIVE ANALYTICS
Acceptable Losses

Acceptable Losses Steam metadata

Zann Archive | Q3 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategySteam Store

  • Steam app typegame
  • Steam App ID3884200
  • Price$7.99
  • Release dateQ3 2026
  • DeveloperZann Archive

Acceptable Losses metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3884200
  • Price$7.99
  • Release dateQ3 2026
  • DeveloperZann Archive
  • PublisherZann Archive
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Zann ArchivePublisher: Zann Archive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Acceptable Losses Steam metadata

Acceptable Losses metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3884200/metadata
Steam Storehttps://store.steampowered.com/app/3884200/
Steam Communityhttps://steamcommunity.com/app/3884200
PCGamingWiki search
IGDB searchSearch IGDB for Acceptable Losses

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$7.99

Platforms

Windows, Mac

Categories

Single-player, Camera Comfort, Color Alternatives, Custom Volume Controls, Mouse Only Option, Playable without Timed Input

Achievements

12

Platform releases

No data available

Latest Steam announcements

  • Thank You All for a Successful Launch!! - 15 September 2026

    One week ago, Acceptable Losses hit the shelves. It has been a fantastic launch week! I am humbled by the kind words, positive reviews, and constructive feedback. It is my first game on Steam and I couldn't have asked for a better outcome. I also did not expect this outcome. And wishlists continue to surge!So thank you all for giving Acceptable Losses a chance! I hope in the coming months, I can meet or exceed your expectations for this WWI squad management game.Launch Week UpdatesDuring this first week, Acceptable Losses received four patches. These were quick-release updates to cover bugs and other immediate issues raised in the discussions, reviews, and Discord. I can't image that I will be releasing patches at this rate from now on, but I wanted a relatively bug-free experience for the first week. A mission direct from HQ.In the latest patch, a few things were added/changed for clar…

  • HOT FIX v1.0.09141523 - 14 September 2026

    This is a mixed-bag update. A few additions, changes, bugs, and first optimization. Additions: Mission REASSIGN button now flashes to make it more clear that it needs to be clicked REASSIGN button on Clear the Crater appears with tooltip saying 2 tokens needed when one is added Added "Note on Mandatory Missions" on Missions page in tutorial for clarity on having more Mandatory Missions than Active Squads Changes: Toned down the raspberry jam filter, this isn't the absolute fix but for now it is better than before Renamed Return Home buttons to Return to HQ Bugs: Mixing of Mandatory Missions and 2-slot Missions not allowed from envelope Optimization: Dragging Squad Folder no longer drops FPS

  • HOT FIX 1.0.09081824 - 8 September 2026

    Been a long day but still making fixes as they arise. Three bugs fixed in this one. When reloading Over the Top after failing, it wasn't possible to succeed When reloading Over the Top, the mini event consequences compounded Speech bubble lead to crash if there were only one soldier in the squad

  • HOT FIX v1.0.09081029 - 8 September 2026

    One bug is fixed in this update Crash to desktop when trying to replace a mission on Day 1

  • HOT FIX v1.0.09080912 - 8 September 2026

    First hotfix up fixing two bugs. Over the Top Success lead to Game Over Mission Outcome text overtaking the screen if too long Thanks to those that found the issues!

  • Acceptable Losses Releases September 8 & Demo Update - 13 August 2026

    Just over 15 months ago, I set out to make a game. It was very different to what it has become.Now Acceptable Losses is set to launch on September 8, 2026!You can now experience the first 10 days of Version 1.0 in the Demo.DemoThe Demo now represents the core experience of the full game. Improvements have been made, the war on balance is ever ongoing, new features have been added, and a few have been cut.Some new features to look out for are the Game Manual, Tutorial, and HQ Influence system.With the help of playtesters, I have also been working to make the game’s mechanics and rules clearer. I hope you find that the game does a much better job of telling you what is happening, why it is happening, and hints to what you can do about it.Full ReleaseThe full game releases on September 8, 2026, but there is still a little more paperwork to do before launch.The focus has shifted from buildi…

  • Coffee and Ammo - 28 May 2026

    For centuries, the better supplied side held the advantage on the field of battle. In Acceptable Losses, it is no different.Supplies affect your platoon every day. Low supply levels make offensive missions more difficult and can negatively impact your men during the Night Phase.Assigning Squads to Supply Patrols is the primary means of gaining supplies. Supplies may also be found on other missions.Every day consumes supplies. Your men must eat, and missions consume ammunition.If your platoon runs completely out of supplies, HQ will authorize emergency reserve stores to prevent total collapse.Bottom Line Supplies feed your men. Supplies keep them fighting. If supply levels fall too low, every part of the campaign becomes harder.

  • Holding the Line - 14 May 2026

    In Acceptable Losses, two things stand between your men and open ground: Defenses Trench ConditionLet either slip, and enemy pressure builds and recovery becomes harder.Defenses Defenses come in many forms, but the most critical is barbed wire. The enemy will probe your perimeter and cut it wherever they can. Gaps widen quickly, and once they do, enemy assaults become more effective.Defenses do not maintain themselves. Squads must be assigned to the appropriate missions to keep the wire intact and ensure your defenses hold.Trenches A good trench keeps your men alive. A bad trench leaves them exposed and wears them down before they even reach the enemy.The environment damages trenches just as much as the enemy. Rain, wear, and time all degrade trench condition. Poor conditions also reduce your soldiers’ ability to recover.Bottom Line Defenses slow the enemy. Trenches protect your men. If…

  • Your Soldiers' Health - 22 April 2026

    The trench keeps your men out of sight from the enemy. It also confines them in wet, cold, and cramped conditions.Two dangers require your vigilance: Disease Trench FootDiseaseDisease can increase due to missions and nightly events. Even a man in sound health may be laid low without warning. Rats, lice, and poor hygiene all contribute. Personal cleanliness and trench hygiene are therefore of the utmost importance.If left unchecked, disease will spread and weaken your platoon. It may well do the enemy’s work for them.Trench FootTrenches collect water, and constant movement through mud keeps soldiers’ feet wet. Over time, this leads to Trench Foot.Rain makes it worse. Keeping duckboards intact and the trench in good repair helps reduce exposure when the ground is saturated. If wet conditions persist, however, prevention becomes difficult.Ignore it too long and the damage is done. A gangre…

  • Behind Enemy Lines - 15 April 2026

    Enemy Systems in Acceptable Losses are reflected in two variables that affect missions and appear in the nightly Intel Reports:Enemy Defenses Enemy ActivityThere is also one hidden variable that simulates the fog of war:Local Manpower PoolEnemy DefensesOnly successful mission outcomes can reduce Enemy Defences, so hit them hard when you can. The enemy doesn't rebuild their fortifications during missions, they wait until dark.During the Night Phase, Enemy Defenses may recover, with the chance of recovery modified by Weather and Enemy Activity.Bad weather makes trench maintenance more difficult, just as it does for the player.Low Enemy Activity reduces the chance of repairs, as the enemy is occupied elsewhere.Enemy ActivityEnemy Activity is more dynamic.It can decrease through mission outcomes and mission events. This represents enemy casualties and disruption.It can increase through miss…

  • Much Needed Balance - 8 April 2026

    This update brings more balance to Acceptable Losses, which was sorely needed. Before the update, missions felt a little too close to flipping a coin no matter the difficulty, as many have pointed out. Part of that was that the difficulty bins or bands were too small. These bins (seen as Shields on the Mission Cards) are now a bit wider bringing the easy missions down a bit. The "Easy" missions will be easier to pass but still not impossible to fail. And a Catastrophic Failure for these simple tasks, like Trenchfoot Prevention, will be very rare.Outside of the balancing act, minor, but wanted, feature coming in with this update is the ability to hold SHIFT while opening Squad Folders keeping them open. Releasing SHIFT will shut all open folders, except for the one hovered.MissionsMission difficulty adjusted for nearly all missionsMission difficulty bins adjusted, i.e. stars on shields f…

  • Are They Here Yet? - 26 March 2026

    Reinforcements in Acceptable Losses are not guaranteed, nor do they arrive on a fixed schedule. Support depends on your current strength, recent arrivals, and the weather.When Are Reinforcements Considered?Reinforcements are only on the table if your total number of soldiers falls below a certain level. Near capacity? HQ figures you can manage.The system also checks the last few days. Fresh arrivals recently? Don't hold your breath for another batch right away.How the Chance ChangesIf reinforcements fail to arrive, the chance increases slightly the next day. Long dry spells become less likely over time, but bad weather can lower your odds regardless.When reinforcements do arrive, expect waves of four to six. CohesionNew soldiers arrive with low Cohesion. They don't know your men. Throwing them straight into difficult missions before they settle in is a gamble. Bottom LineReinforcements…

  • Cold Fronts on the Western Front - 18 March 2026

    Weather in Acceptable Losses operates as a daily system that pressures multiple parts of the campaign at once.There are five states, from worst to best:Storm > Rain > Fog > Overcast > ClearYour first day always begins under Clear skies. After that, conditions shift day to day. They may worsen, improve, or remain the same. Bad weather can last for several days, though long stretches are uncommon. Three to four consecutive days of rain or storms are possible, but become less likely beyond that.System EffectsMission Difficulty Bad weather generally increases mission difficulty. Fog can work both ways. Some missions are easier under reduced visibility. Trench Condition Rain and storms reduce trench condition each night. Flooding can occur during storms or after consecutive days of rain. Keep your trench in good shape, because when the weather turns, repairs won’t come easy.Reinforcements Ba…

  • A Little HQ Clarity - 11 March 2026

    This minor update includes feedback from those within Discord. There has been a push for more clarity on HQ's intentions. It isn't a major update bringing lots of new features, but it should add to the story a little more while Acceptable Losses is still in demo and being developed. These features will of course be in the full game and more polish is to come! ClarityHQ Mission Banner - Shows what missions would reduce HQ Opinion if skippedHQ Mission Outcome - A mission card and outcome report receivedBugsResting Inactive Squads - An announcement appears showing when an inactive squad rested and also letting you know if HQ found out about this choice

  • The War Pushes Back - 3 February 2026

    This update deepens the simulation and sharpens the feedback. Enemy forces now recover and react over time, missions and events are more varied and can overlap, and outcomes clearly show their consequences. Weather, audio, visuals, and desk details are more cohesive, while clarity improvements make it easier to understand why things go wrong. The war pushes harder but intuitively.Also, a link to the a new Discord server can be found in game! Join the community to follow and discuss all things Zann Archive and Acceptable Losses: https://discord.gg/TdHAVY3eqhUnder the HoodEnemy Defenses and Activity can increase overnight, influenced by weather and current ActivityNew Enemy Manpower system limits how often Activity can spikeMore missions now reduce Enemy Activity on successMissions & Events9 new triggered missions added5 new triggered events addedNew mission sending a squad to HQTrench co…

  • Update 0.7.4 Bringing Features, Balance, and Overhauls - 13 November 2025

    Acceptable Losses is getting a major update included in the Demo! This update carries with it some major features like custom names for soldiers, glossary and tooltips and messages for clarity, and ways to make you feel the impact of losing control of Morale, Fatigue, and Cohesion as well as ways to help mitigate that spiral.The update focuses on bringing added Features:Tooltips are now everywhere bringing clarity to all abstract labels/ratingsAbility to enter custom names for SoldiersResolve/End Phase button now shows why it is disabledResolve/End Phase button hotkey is Enter/ReturnSending Soldiers with low Cohesion risks reducing morale of others in SquadSending Soldiers with high Fatigue increases their chances of getting wounded or KIASending Soldiers with low Morale risks desertionAbility to send Soldiers to Confinement to increase their CohesionSoldiers In Confinement when punishe…

  • Visual Update Now Live! - 15 October 2025

    The latest update for Acceptable Losses is now live! This patch focuses on improving the game’s atmosphere and presentation:Overhauled table visualsAdded 2 random props (more to come) that appear at nightMap (not interactable, yet)Removed date from screen and printed it onto the missions envelopeAdded featuresAbility to rest inactive soldiers by sending them to the medical tentCamera slightly follows cursor with ability to turn it offBugs and FixesFixed timing of mission event cards and consequences of missions without event cardsBUG: inactive soldiers sometimes shown as activeBUG: events that wounded or killed soldiers when no medical report is in the inbox would reset the event cardBUG: some settings not savedThe goal was to make the world of Acceptable Losses feel more lived-in. Small details that capture fatigue, routine, and the weight of the campaign.The new medical tent feature l…

Patch notes and updates

S.noRelease datePatch nameGID number
114 September 2026HOT FIX v1.0.091415231843481262702723
28 September 2026HOT FIX 1.0.090818241842846814456824
38 September 2026HOT FIX v1.0.090810291842846814455679
48 September 2026HOT FIX v1.0.090809121842846814455475

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3884200
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateQ3 2026
DeveloperZann Archive
PublisherZann Archive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations140
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3884200/

Short description

Acceptable Losses is a phase based WWI command and management game. Lead squads through a brutal 20 day campaign, balancing morale, fatigue, cohesion, and the paperwork of war. Perform well enough and you may be ordered Over the Top, where success leads to a second act holding captured ground.

About this game

You are not the hero. You are in charge. In Acceptable Losses , you are the officer behind the line. You make the calls. You assign the missions. You sign the forms while your men bleed for inches of mud. Each day brings new orders. Send squads on patrols, trench repairs, wiring parties, or assaults. At night, face the paperwork. Read incident reports. Review medical updates. Scan intelligence briefings. Hope reinforcements arrive on time. Balance your duty to HQ with the lives of the men under your command. Survive twenty days. That is all they ask. Perform well and gain influence to tilt conditions to your favor. Perform poorly and they take them back. Deliver acceptable results and you may be ordered Over the Top. Survive the assault and you will be tasked with holding the captured trenches until replacements arrive. Fail, and you will be held responsible. Features Over 60 missions ranging from routine trench duty to full assaults Every Mission has at least 6 Outcomes Over 120 mid mission events that shift outcomes in real time Over 30 night events affecting squads, supplies, and trench conditions Over 15 modifiers including morale, fatigue, weather, and enemy readiness Randomly generated soldiers with unique names and birthplaces Permanent death within your squads Join missions personally for a leadership boost, but risk injury HQ evaluations that determine your standing and whether you earn the chance to go Over the Top

Supported languages

English

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Acceptable Losses's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Acceptable Losses's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Acceptable Losses at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$7.99$7.99No discountSteam Store

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