- Patch 3.1.2 (Hotfix #7) - 24 July 2026
Version 3.1.2 of Blood: Refreshed Supply is now live, bringing several adjustments to levels, gameplay, multiplayer, and bug fixes. General Multiplayer Adjustments/Bug Fixes: Fixed incorrect killer name showing in killfeed under some circumstances.Fixed changing team causing visual desync.Added “/jointeam red” and “/jointeam blue” chat commands.(PC) Added cvar “g_boldTeamColors” for using more saturated palettes in “Team” mode.(PC) Added cvar “sv_flagsEnabled” for changing if flags spawn in “Team” mode. Level-Specific Adjustments/Bug Fixes:Across multiple maps: Negligible wind values (speed=1) added to sectors where players are meant to move in step with sprites or fall when sprite platforms are removed. DWE1M1: Dead of WinterAdjusted background trees/sectors so sprites aren’t cut off by walls. DWE2M1: ArmadaLiquid hazard sectors have added sprites to match DWE1M2. DWE2M2: Out to Launch…
- Patch 3.1.1 (Hotfix #6) - 4 June 2026
Version 3.1.1 of Blood: Refreshed Supply is now live, bringing several adjustments to levels, gameplay, multiplayer, and bug fixes. General Gameplay Adjustments/Bug Fixes:Adjusted the minimal HUD to clamp to a 16:9 aspect ratio, to improve readability in splitscreen and at ultrawide resolutions.Fixed being able to jump while crouched, to mirror original DOS behavior.Restored behavior allowing multiple weapons to be bound to the same button.On controllers, the in-game menu can now be closed by pressing the menu button again.(Switch 1+2) Fixed a bug where video subtitles would desync.(Switch 1+2) Fixed anti-aliasing options not being saved. General Multiplayer Adjustments/Bug Fixes: Fixed flag voice lines not playing in “Team” mode for clients in multiplayer.Fixed inventory item buttons not working for clients in multiplayer.Fixed crosshair not rendering for some clients in splitscreen.(P…
- Blood: Refreshed Supply - Patch 3.1 (Hotfix #5) - 12 May 2026
Version 3.1 of Blood: Refreshed Supply is now live bringing several adjustments to levels, gameplay, multiplayer, and bug fixes.General Gameplay Adjustments/Bug Fixes:Fixed aim drifting during small view movements.Added a "Speedometer" setting in display options for showing current player speed.Added a “Hitscan Only” setting for auto aiming in gameplay settings.(PC) Added cvar "g_showSpeed" for enabling the speedometer and selecting display units.(PC) Added cvar "g_weaponTransparent" to make weapon view sprites translucent.(PC) Added cvar "g_weaponLower" to make weapon view sprites appear lower on the screen. General Multiplayer Adjustments/Bug Fixes: Added Lag Compensation in multiplayer, with "All", "Hitscan Only", or "Off" options.Completely reworked netcode to allow for more stable connections and lower latency.Reworked client prediction to resolve many cases of desync with weapons…
- Blood: Refreshed Supply - Patch 3.0.1 (Hotfix #4) - 10 April 2026
Cross-play issues between all versions of the game in online multiplayer have been resolved. Fixed the weapon auto-switching hierarchy. Fixed an issue with the “Carried to the Grave” achievement failing to unlock after finding all the secret levels in the Death Wish addon.Fixed an issue where the alarm sound continues on for the client after the barrels have exploded in the trap room in DWE1M5.Fixed an issue with 1-sided blocking walls in DWE3M8.Fixed issues with wall pinches across multiple Death Wish maps.Fixed issues with sprite placement across multiple Death Wish maps.Fixed an issue where sprites below floor height disappear under certain conditions.Fixed an issue where Weapon Bindings failed to show the proper weapon name in the Options menu. Several audio/sound issues have been addressed. Several subtitle issues have been addressed. Several translation/localization issues have be…
- Blood: Refreshed Supply - Patch 3.0 (Death Wish) - 19 March 2026
Version 3.0 of Blood: Refreshed Supply is now live. This now includes the new Death Wish campaign available free for all players and a number of fixes and adjustments. Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible.The Death Wish scenario is now available. Players can access this campaign through New Game > Manage Addons in the menu.Never before seen prototype versions of the game are available to explore in the MS-DOS collection. General Gameplay Adjustments/Bug Fixes: Music has been added to the credits sequence.Fixed an issue where the title is missing main menu music when setting music format to SC-55.Fixed multiple audio issues on the Nintendo Switch version. Fixed various issues where the audio would reset under certain conditions.Fixed an issue where the audio for locked doors was not con…
- Blood: Refreshed Supply - Patch 2.3 (Hotfix #3) - 13 February 2026
The third hotfix for Blood: Refreshed Supply is now live. Please note that this does not include content for Death Wish or Alpha / Beta DOS content. This will be available in a future major update. Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.3 (Hotfix #3) Addressed miscellaneous music issues. Fixed issues with internal caching.Corrected cultists sight sound.(Nintendo Switch/PlayStation 4+5) Fixed an issue where certain sounds were not playing correctly. Adding a fixed amount of time allowed between quicksaves and quickloads.- Team Nightdive
- Blood: Refreshed Supply - Patch 2.2 (Hotfix #2) - 23 January 2026
The second of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements! Please note that this does not include content for Death Wish or Alpha / Beta DOS content. This will be available in a future major update.Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.2 (Hotfix #2) Fixed “Chosen-in-Regress” achievement not triggering.Fixed exploit by rapid firing akimbo napalm and tesla weapons.Fixed “Fatality”/Dying state not being triggered in BloodBath.Fixed first-person burning animation becoming de-synced in multiplayer.Fixed walls and sectors not being interpolated in multiplayer.Fixed various causes of rubber banding in multiplayer.Fixed elevators causing significant visual jitter in multiplay…
- Blood: Refreshed Supply - Beta Update Notes (1/15/2026) - 16 January 2026
Blood: Refreshed Supply - Beta Update Notes (1/15/2026) Fix for flares being able to hit things behind wallsBe sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as wellCorrected sector fx / phase behaviorFixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotationExposed "fatality" logic to scripts.Restored self-reviving during "fatality" state in multiplayer.Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.Various weapon wheel tweaks for a more intuitive experience. Please note that these fixes may be adjusted before the time of official release for all platforms. Changes and feedback from this beta release may be reflected in future updates. Thank you for your support and feedback…
- Blood: Refreshed Supply - Public Beta Announcement #3 - 8 January 2026
A public beta preview of some of the fixes planned for Hotfix #2 is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties. In the Betas tab, choose "Beta" from the Dropdown list in the top left.Features in the latest public beta preview for Blood: Refreshed Supply will include:Beta Update Notes (1/8/2026) Fixed locked door interaction playing improperly in multiplayer.Fixed level messages not displaying for clients in multiplayer.Fixed moving sloped geometry desyncing in multiplayer.Fixed combination locks desyncing in multiplayer.Fixed player pitch angle not being networked.Various sound fixes for multiplayer, including stopping explosions from "popping" and going silent.Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.Only check if the palette value is non-zero during SEQ playback. Fixes Tche…
- Blood: Refreshed Supply - Public Beta Announcement #2 - 19 December 2025
A public beta preview of some of the fixes planned for Hotfix #2 is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties. In the Betas tab, choose "Beta" from the Dropdown list in the top left. Features in the latest public beta preview for Blood: Refreshed Supply will include: Beta Update Notes (12/18/2025) Fixed “Chosen-in-Regress” achievement not triggering.Fixed exploit by rapid firing akimbo napalm and tesla weapons.Fixed “Fatality”/Dying state not being triggered in BloodBath.Fixed first-person burning animation becoming de-synced in multiplayer.Fixed walls and sectors not being interpolated in multiplayer.Fixed various causes of rubber banding in multiplayer.Fixed elevators causing significant visual jitter in multiplayer.Fixed laggy clients causing general latency in multiplayer.Fixed visual glitches caused by op…
- Blood: Refreshed Supply - Patch 2.1 (Hotfix #1) - 17 December 2025
The first of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements! Additional hotfixes for Blood: Refreshed Supply are planned for 2026. Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.1 (Hotfix #1) Re-added classic cinematics as a toggleable optionAdded option for emulating classic 2D audio panningAdded skydome shader for full 3D look mode (for better viewing of the sky)Fixed SC-55 music track not playing on SwitchFixed FOV on wide displaysFixed FOV in splitscreenFixed skies to render correctly in splitscreenFixed ambient sounds, now 20% quieterFixed player view not looking at the fragger/killer when killedFixed issue where projectiles would target the player in errorFixed dynamite cli…
- Patch 2.1 (Hotfix #1) - Public Beta Announcement - 13 December 2025
A public beta preview of Patch 2.1 (Hotfix #1) for Blood: Refreshed Supply is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties. In the Betas tab, choose "Beta" from the Dropdown list in the top left. Features in the public beta preview of Patch 2.1 will be similar to what was included in our previous overview of Patch 2.1, along with some additional items and fixes that will be outlined further once the patch is live on all platforms. Please note that multiplayer is private session only in the Beta branch; players will need room codes in order to join. We’re working to have Patch 2.1 released on all platforms before the end of December. Thank you! - Team Nightdive
- Blood: Refreshed Supply - Hotfix Update - 9 December 2025
We are hard at work on multiple hotfixes for Blood: Refreshed Supply, with the first expected to release before the end of the year. We appreciate everyone for reporting bugs to us, and will continue to work to address these issues as quickly as possible.Here are some of the issues that will be addressed in Hotfix 1 (Patch 2.1) Re-added classic cinematics as a toggleable optionAdded option for emulating classic 2D audio panningAdded skydome shader for full 3D look mode (for better viewing of the sky)Fixed SC-55 music track not playing on SwitchFixed FOV on wide displaysFixed FOV in splitscreenFixed skies to render correctly in splitscreenFixed ambient sounds, now 20% quieterFixed player view not looking at the fragger/killer when killedFixed issue where projectiles would target the player in errorFixed dynamite clipping through spritesFixed “Saving” screen, will no longer flash when qui…
- Blood: Refreshed Supply - Frequently Asked Questions - 4 December 2025
Hey everyone, We’ve been reading everyone’s feedback as they dive into Blood: Refreshed Supply today, and understand there have been some frequently asked questions about the game. We’d like to answer as many of these questions as we can, and more in future updates. Blood: Refreshed Supply vs. Blood: Fresh Supply: Blood: Refreshed Supply has been rebuilt from the game’s original source code.Blood: Fresh Supply relied heavily on reverse engineering during development. Blood: Refreshed Supply has been upgraded to the latest version of KEX, with further updates planned.Blood: Fresh Supply has received some improvements to its graphics, with no further work planned. Blood: Refreshed Supply features newly remastered cutscenes and a Vault packed with playable cut-content levels, concept art, and other behind-the-scenes goodies. Blood: Fresh Supply does not include either of these features. Bl…
- Blood: Refreshed Supply™ - Launch Stream! - 4 December 2025
In celebration of the launch for Blood: Refreshed Supply on December 4, we’re hosting a special launch day stream featuring our official streamer, Miss_Slaughter! Join us at 12pm PST / 2pm CST / 3pm EST with the stream broadcasting to Twitch, YouTube, and the Steam store page for Blood: Refreshed Supply.
- Nightdive Studios present a Blood: Refreshed Supply deep dive in a new video - 27 November 2025
Want to know more about the upcoming Blood: Refreshed Supply? You're in luck as we have a fresh developer video from Nightdive Studios. Read the full article here: https://www.gamingonlinux.com/2025/11/nightdive-studios-present-a-blood-refreshed-supply-deep-dive-in-a-new-video/
- Blood: Refreshed Supply announced from Nightdive Studios - 29 September 2025
Arriving in December, Blood: Refreshed Supply has been revealed by Nightdive Studios as the true definitive remaster of the 1997 cult classic PC game. Read the full article here: https://www.gamingonlinux.com/2025/09/blood-refreshed-supply-announced-from-nightdive-studios/