- CoaguCo End Of 2024 Update - 8 December 2024
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it! One Way To Die Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game. The story chunks have been condensed and re-written but are still as ridiculous as be…
- CoaguCo 2024 Update - 3 February 2024
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer. The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on…
- CoaguCo Summer Update 2023 - 16 August 2023
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games. The Dope Game The beloved Dope Game will be getting a…
- Halloween Event - 24 October 2022
Hey death-seekers! It is the time of year again to unlock some more poorly written deaths for Halloween! As well as give you the opportunity to get the Halloween achievement. Speaking of achievements, for all you achievement hunters, we have some other news. But before we get to that, be aware the holiday event runs from October 15th to November 3rd... unless you change your computer clock. We mentioned this in some other posts for the Halloween events but we are currently pausing all content updates to get our new game, Haulin' Oats, ready for release in early 2023. After that we will resume content updates for our previous games. That being said, the ones for One Way To Die may still be out by X-mas if we're lucky. Achievement hunters who have been waiting for the "turn off multiplayer to pop achievements" will finally get that option sooner than later. I am going to try to push it li…
- CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More - 3 October 2022
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. The Dope Game So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes. The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the compl…
- CoaguCo XMas Events Are Live - 22 December 2021
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd. Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update. Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achie…
- CoaguCo XMas Events Are Live - 22 December 2021
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd. Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update. Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achie…
- CoaguCo Halloween Events Now Live - 17 October 2021
Hey there! Just a friendly reminder that the Halloween events for The Dope Game, Into Oblivion, and One Way To Die are now active until November 2nd. All games have special holiday-themed achievements available to unlock. The Dope Game features costumed NPC's and holiday changes to the environments, as well as drugs being renamed as candies. Into Oblivion unlocks a new bot, with their arena, and adds in six special holiday drinks that can be used whenever after being unlocked. One Way To Die just includes a few extra holiday deaths but no graphical changes. That's it for this holiday season! Stay safe and warm out there.
- CoaguCo Fall Update - Haulin' Oats, The Dope Game, And More - 2 October 2021
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. Into Oblivion So the Brewmaster expansion won't be around until, probably, Q3 2022; however, the game will be getting a large update very soon for the upcoming Steam Tabletop Fest. Yeah, this month... in about two weeks. That soon. What's in it? The game's version of Godot will be updated to 3.3.4; maybe 3.4 if that comes out before the update. Tons of code has been updated under the hood in preparation for Brewmaster, including the networking which has all be ported over to Steam instead of Godot's internal networking. This will make all the multiplayer stuff much more smooth. In addition to these, there are a few graphical upgrades and animation changes. Menu layouts have bee…
- Haulin' Oats, The Dope Game Remaster, One Way To Die - Summer Status Update - 16 May 2021
Hey long-haul trucks, dope fiends, and death seekers! There has been some silence as things are being worked on so here is a post to address all three games and their update statuses for the summer; including vague release windows. As it is the year of delays in games, films, and what-not, these three are no different. We will start at the top of the list and work our way down. Haulin' Oats If you've visited the Haulin' Oats Steam store page lately you'd notice the release date has been changed to "Ready When Ready" from the tentative June 2021 date. That being said, in the last update I believe it was mentioned the game as going to be released sometime in the summer and that June was a just a holding date. Since real-life takes importance over development-life and there is a lot more polish I'd like to put on the game before releasing it, summer might still be a valid target but the ga…
- X-Mas Events In (Most) CoaguCo Games Now Live - 18 December 2020
Hey there! It's that time of year, again, so here's your annual reminder that the seasonal X-Mas events have become active in The Dope Game, Into Oblivion, and One Way To Die. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6871935%2F488be61b9cdbca3450553f732e1f58b08b9a5e2c.jpg The events will run from today (December 15th) until January 3rd; granted you can always change your computer's clock to extend it. Each game has it's own variety of holiday additions. For those of you new to any of the games, or just don't remember, here is what you can expect. The Dope Game All the outside environments get a fresh coating of snow and the NPC's don their holiday apparel. A short mini-game of smash the snowmen is active; this will also net you a special achievement when completed. All the drugs get festive nicknames and can be gifted to NPC's, depending on their personal tastes.…
- One Way To Die - Halloween Event - 15 October 2020
Hey, death-seekers! In what is usually one of the more lackluster Halloween events of the year, One Way To Die has started it's holiday-themed event. With this there are some new deaths available with the opportunity to unlock a special holiday achievement. You know, without having to reset your computer's clock and all that. The event runs from today until November 3rd at midnight. Also, there will be another small QoL update coming sometime after the event is over. More news then!
- One Way To Die - Version 5.3.1 Update - 4 February 2020
Hey, death-seekers! Today is a super tiny QoL update that will / should have no discernible effect for most of you. Just upgrading the engine and fixing missing executable icons on Windows. Here’s the change log which basically states the exact same thing: Changed: game engine upgraded to Godot 3.2 Fixed: correct executable icon on Windows Cheers!
- One Way To Die - Version 5.3 Update - 28 December 2019
Hey, death-seekers! We have just issued an update to address a problem that has plagued us for some time... statistics. The game will now rely on your local save file instead of pulling statistics from Steam unless you elect to sync them in the Options section. This should prevent stats from "disappearing" because Steam failed to send the data correctly. There are also some minor QoL updates as well. In case your the curious type, here is the change log: Added: tooltip hints to Options menu Added: individual death numbers to save files Added: missing Steam stats for mode plays Added: "Now Choosing For" in title so player knows what page is next Changed: graphics drivers back to GLES 3.0 with fallback to GLES 2.0 if needed Changed: complete overhaul to stat saving and loading system Changed: how the game calculates unique deaths Changed: how the game checks achievements and saves stats C…
- One Way To Die - Version 5.2.1 Update - 27 December 2019
Hey, death-seekers! Today we are pushing a very tiny update to fix some issues with Choose Mode for the holiday event. There will be another larger patch later on to address the confusion around Choose Mode and what page you are on. Here is the change log for the knowing: Fixed: issue with choices on page 4 of Choose Mode Fixed: numbers not visually resetting to 0 on Choose Mode More to come!
- One Way To Die - X-Mas Event Is Now Live! - 16 December 2019
Hey, death-seekers! The X-Mas holiday event for the game is now live again. It is that time of year to stay warm and soaked in your own blood by experiencing 10 holiday-themed deaths as well as unlocking two holiday-themed achievements! The event will be live until January 2nd; unless you switch your computer clock back. Happy holidays!
- One Way To Die - Version 5.2 Update - 14 November 2019
Hey death-seekers! Today we are updating the game to version 5.2 which mostly focuses on multiplayer improvements as well as some other fixes. Some points of interest are things like you can now see the saboteur's trap kills and broken traps in the HUD. The timer graphics have been moved around. An item description now shows up when you hover over any HUD item or icon. For the curious, here are the change log notes: Added: item description on click Added: hud icons to show saboteur's kills Changed: flashlight reactivates if player dies Changed: set default sound / music level to half normal; doesn't affect pre-update levels Changed: temporarily disable flashlight on death screen to prevent selection Changed: host clearing death / immunity message clears it for saboteur too Changed: location of lock timer Fixed: flashlight drop check even if player has flashlight Fixed: accepting invite…
- One Way To Die - Version 5.1 Update - 5 November 2019
Hey death-seekers! Today we are pushing the version 5.1 update which fixes some achievement issues for folks and adjusts them for the new sabotage mode. There is even a little bonus for deluxe edition owners in the form of three new wallpapers. Here is the change log for those curious: Added: missing stats to Stats section Added: three new wallpapers to the deluxe edition Changed: location of death category in Stats section Changed: requirements for most Saboteur achievements Fixed: some death stats being in the wrong spots on Stats section Fixed: purging Steam data message was incorrect Fixed: achievement 'The Returned' not firing when main menu starts Fixed: how the game factors mode plays Fixed: some Steam statistics not updating correctly More to come, most likely!
- One Way To Die - GLES Update And More - 21 October 2019
Hey, death-seekers! We are making a super small update to the game today that will swap it from GLES 3.0 to GLES 2.0. This shouldn't affect anyone except for people with Intel GPU's or older graphics cards that aren't capable of OpenGL 3+. We are also taking notes on what to change in the next patch; mostly achievements. Since the sabotage system has been revamped in version 5.0, a lot of the sabotage-related achievements are nigh-impossible to obtain. We will be making some modifications to the requirements for each as well as throwing in some fail-safes if multiplayer games cannot be found or if you play the game with multiplayer turned off. The next patch should be out sometime in November!
- One Way To Die - Version 5.0 Update - Redux - 20 October 2019
Hey there, death-seekers! The day has finally come and we are releasing the brand-new version of One Way To Die; version 5.0! There are a lot of changes that were made to the game, some requested and most not. Also, today marks the first day of the Halloween Event! So get out there and start hunting up those holiday-themed deaths. All-New Stuff We made a bunch of graphical changes; everything from the splash screens to new HUD to, well, the overall art style. You now get to see what old Jenkins actually looks like, in case you were curious and we know you weren't. We also changed how sabotaging other players works. There is now a new menu option called Sabotage. Selecting it will open a server menu which will allow you to select any available games to jump into and sets traps for. You should also be able to invite your friends and enemies through Steam itself. Our previous post has more…