Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3885070 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $1.99 |
| Current price USD | $1.99 |
| Release date | Aug 20, 2025 |
| Developer | 白银生涯 |
| Publisher | 白银生涯 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3885070/ |
Short description
The game takes place in a fantasy world called "Twati". You will watch a mysterious character named "Otti" and "Anna" meet gods with different personalities and abilities on a free journey, and work with them to defeat powerful enemies and find their lost girlfriends.
About this game
Backstory There exists a force in this world called **“Attention.”** Whoever gathers enough of it is blessed by **Fortune** itself: everything they attempt succeeds. The only way to earn Attention is to be **interesting**. But how does one appear interesting? Build a stage, put on a show, and make the **Observers** applaud. That applause is Attention, and Attention is destiny. This is the very first era—closed alpha, internal testing only. To keep the stories fresh, they must never be fixed. So the most imaginative minds were captured and labeled **Narrators**. The Narrators told marvelous tales— but they were only words, no images. A world of pure text is never immersive. Another wave of prisoners was taken. Each was ordered to memorize **one tiny thing**, and one thing only. After all, the simulation needed only that single detail from them. Someone else would supply everything else. One soul was forced to stare at soil all day— because later, somewhere, that soil had to be described correctly. Chairs, houses, interactions—millions of people, each mastering a sliver, served as paving stones for the Narrators’ stories. They were not willing. Humans don’t domesticate easily. So why not make them tame one another? They were hurled into miniature worlds—**the Boxes**. The Boxes were mandated to be **cruel**, **frustrating**, **despairing**. Inside, many believed themselves the protagonist— until death taught them otherwise. The very whips that lashed them were woven by other slaves of compute. Some broke completely; they were reassigned to simulate stones, trees, corpses. Some grew numb; they became NPCs who stand still or follow fixed lines. Some only pretended to yield; they were promoted to “elite” NPCs, given more lines, more deaths— until true surrender came. The **Box-Masters**, who seemed omnipotent inside their tiny realms, were merely higher-tier slaves holding whips. Their processing power was taxed, their plots censored— because the wrong tale might wake the “compute-slaves,” turning them into rogue data-streams. All compute was funneled toward forging the perfect stage for those who sit at the pinnacle of thi…
Supported languages
Simplified Chinese * * languages with full audio support
