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Dice of Kalma

Dice of Kalma Steam news

Pepperbox Studios | Nov 14, 2025 | game

Released

4players observed · 24 September 2026 - 16:21:37 UTC

CasualIndieStrategySteam Store

  • Latest observed players4 · 24 September 2026 - 16:21:37 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Dice of Kalma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players4 · 24 September 2026 - 16:21:37 UTC
  • SteamPulse tracked peak14
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews112
  • Release dateNov 14, 2025
  • DeveloperPepperbox Studios
  • PublisherPepperbox Studios

Genres: Casual, Indie, Strategy

Company pages: Developer: Pepperbox StudiosPublisher: Pepperbox Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dice of Kalma Steam news

Dice of Kalma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.6.3 Bugfix patch - 16 September 2026

    Patch notes: - Fixed a bug where restarting a level in daily mode would display a UI window with three blank skulls. - Fixed a bug where the player could continue a run where there were no hands left. - Korean localization fixes.

  • 🎉 1 Million Downloads 🎉 - 15 September 2026

    A huge thank you to every soul who has descended into Kalma’s Underworld and supported us throughout this journey!

  • 1.6.2 Bugfix patch - 14 September 2026

    Hello, Wayward Souls! This small patch fixes some smaller issues with the latest update and introduces a second chance system.SECOND CHANCE SYSTEM:- If a loss occurs after level 5, Kalma will now offer a second chance to the player once a run. - Note: For now, this feature is localized only in English and Finnish. Localizations for other languages will arrive at a later date.MISCALLANEOUS CHANGES:- Upon activation, Tactical and Archer skulls now highlight only the first largest and first smallest dice. - Upon activation, Nailed and Drilled skulls now highlight only the three first found dice that caused the skull to trigger. - Upon activation, Queen skull now highlights only rerolls. - The start game button for the challenge mode is no longer greyed out if no challenges are selected. - Increased the challenge highlight brightness when the start game button for challenge mode is pressed…

  • 1.6 "Silent Skulls" update and Supporter Pack DLC - 7 September 2026

    Hello again Wayward Souls! The 1.6 “Silent Skulls“ update is here and adds four new skulls and lots of smaller fixes and improvements. We have also released a new Supporter Pack DLC that adds a few regal cosmetic items as thanks for those willing to support the development of Dice of Kalma further! SUPPORTER DLC:Enjoy regal crowns, capes and dice adorned with sapphires, emeralds and rubies. Thank you for your support!NEW SKULLS:- Judge skull: +15 bones / +3 mult / +2 rerolls when playing a hand if there are no dice with numbers 1 or 6. - Welder skull: +15 bones / +3 mult / +2 rerolls when playing a hand if there are at least four dice with the numbers 3 or 4. - Musketeer skull: +15 bones / +3 mult / +2 rerolls when reaching the middle hand of a level. - Drilled skull: +15 bones / +3 mult / +2 rerolls when playing a hand if at least two of the three middle dice are equal to the first or…

  • Cursed Skulls Lore Episodes 1 & 2 are out! - 22 August 2026

    Cursed Skulls is Here! Have your ever wondered how all the skulls ended up to the Underworld? Soon you will know because we are releasing a small animated series about Dice of Kalma skulls đź’€ Episodes 1 & 2 are out now! Episode 1: Episode 2:

  • Bugfix patch 1.5.3 - 5 August 2026

    BUGFIXES: - Fixed a bug where Astronaut skull failed to activate on the first 11 levels when playing with the challenge that reduces the amount of hands by one. - Fixed a bug that caused the game over screen to always highlight the level reached as the new record. - Fixed a small visual issue with the cloud save UI. - Fixed a bug where the number 2 of the tally dice was offset by one pixel upwards. - Fixed a bug where the settings UI could sometimes show settings from the wrong platforms. - Fixed some localization issues.

  • 1.5 "Funeral Fashion" update - 26 June 2026

    Hello again Wayward Souls! The 1.5 "Funeral Fashion" update is here and brings unlockable skins, new skulls, cloud saves and more! Due to the additional features in this update, the old saves are incompatible with this update and your progress will be reset - as unfortunate as this is, it should also make collecting the skins much more engagingNEW SKULLS:- Half skull: +10 bones / +2 mult / +1 reroll when playing a hand if the difference between the two first dice is equal to the difference between the two last dice. - Chieftain skull: +10 bones / +2 mult / +1 reroll when playing a hand if at least two of the three dice in the middle are equal to each other. - Shaman skull: +10 bones / +2 mult / +1 reroll when playing a hand if the sum of odd dice is larger than the sum of even dice. - Hacker skull: +15 bones / +3 mult / +2 rerolls when playing a hand if the sum of the dice is divisible…

  • New game mode backgrounds - Bugfix patch 1.4.4 - 5 May 2026

    Hello Wayward Souls! This bugfix patch introduces various fixes to daily challenges and changes the color of the background depending on the selected game mode. - Fixed the game freezing on the last level of daily challenges if the player had at least one astronaut skull.- Fixed a bug where astronaut skulls calculated their activation incorrectly on levels 10 and 20.- Fixed the show-off achievement being unlockable in daily challenges.- Fixed a bug where the dice were interactable for a brief moment before the first initial dice roll.- Fixed a bug where the last hand played didn’t reset to high die between runs.- Fixed an issue that could cause number indicator animations to freeze.- Slightly reduced the delay before the end screen appears after winning a run.- Slightly adjusted the difficulty curve of level thresholds in daily challenges.- The background color changes depending on the…

  • Dice of Kalma joins Steam Deckbuilder Fest - 4 May 2026

    Greetings Wayward Souls!! We're happy to announce that Dice of Kalma is now part of Steam Deckbuilder Fest that runs on May 4 - 11! To celebrate this event we have decided to drop you a nice little -40% discount! Over 300,000 souls have already found their way to Kalmas Underworld across all platforms. Now it's your turn! Roll the dice and see if you can claim back your soul!

  • Dice of Kalma 1.4. - "Daily Dice" - 28 April 2026

    Hello again, wayward souls! The 1.4 "Daily Dice" update is out now on all platforms!This update adds a daily challenge mode, new skulls, rebalanced skull looting logic, and much more! DAILY CHALLENGE GAME MODE:- A short 10-level challenge where the player starts with three mechanically different skulls, but eight skulls in total: two of the skulls are given as blue, red, and yellow, and the last one is given as blue and red.- All hand upgrades are locked to level 2, and no hand upgrades are offered during a daily challenge.- The player must reach level 15 at least once to unlock access to daily challenges.- A new daily challenge arrives every day at 10:00 or 11:00 UTC+0, depending on daylight saving time. The level changes globally at the same time, but the daily game mode description shows the localized time when a new daily challenge will arrive.- If a daily challenge hasn’t been fini…

  • Bugfix patch 1.3.7 - 10 April 2026

    - Fixed an issue where players could reach the level limit of endless mode. - Fixed a bug where the game could freeze if running out of skulls of a particular color to loot in endless mode. - Fixed a bug where the game could get stuck in the hand upgrade window when continuing a save from skull selection when all hands were at max level. - Fixed a bug where the daily mode window would render a bunch of random skulls over the lock icon. - Forced the game to use Vsync to optimize performance.

  • Update 1.3 - Endless Torment - 30 March 2026

    Hello again Wayward Souls! The 1.3. "Endless Torment" update is out now! This update includes a new endless game mode, new skulls, new achievements, overhauled main menu, QoL updates, balance changes and more! ENDLESS GAME MODE:- Endless mode allows the player to continue playing past level 25, but the player won’t receive any new yellow skulls, extra hands or extra rerolls past level 25. Once all hands are at their max level, no more hand upgrades will be granted either.- The player must win the game at least once to unlock access to endless mode.- Winning an endless run is impossible. Challenges and some achievements can’t be unlocked or used in endless runs.- Endless mode has its own separate leaderboard that measures how far the player makes it, not the total score.- When playing on endless mode, some statistics such as total score, skull activations, best hand etc. will not be trac…

  • Dice of Kalma 1.2. - Pick Your Poison - 23 February 2026

    Hello, wayward souls! The 1.2 "Pick Your Poison" update is finally here!This massive update adds metaprogression with challenge runs, new skulls, balance adjustments, QoL updates, and much, much more!Meta progression and challenge runs:- After winning the game at least once, a new menu opens when the New Game button is pressed in the main menu. This menu houses a progression chart for various challenges that the player can select for their next run.- Each selected challenge increases the challenge points of the run, and each set of new challenges requires winning the game with a certain amount of challenge points.- The total score of a run is increased by 15 % for each 5 challenge points.- Pressing the Play Again button in the stats screen after losing will start a new run with all the same challenges as the lost run.- The Play Again button of the victory screen now has the text "New Ga…

  • Dice of Kalma 1.1.5 update - 26 November 2025

    1.1.5 patch notes- QoL: dice reroll animations can be skipped by pressing the reroll button.- QoL: the current score calculation animation phase can be skipped by pressing the Play Hand button. Skull score calculation phase remains unskippable.- Localization updates and fixes.- Three new languages: Ukrainian, Lithuanian and Traditional Chinese.- Added Steam leaderboards and buttons to view them in both the main menu and end of run stats screens.

  • Play dice against the guardian of the underworld in Dice of Kalma - 21 November 2025

    Dice of Kalma challenges players to descend into the Underworld and face the Finnish god of death, Kalma, in a high-stakes game of luck and skill. Read the full article here: https://www.gamingonlinux.com/2025/11/play-dice-against-the-guardian-of-the-underworld-in-dice-of-kalma/

  • Dice of Kalma is now available on MacOS and Linux/SteamOS - 21 November 2025

    Looking for a nice, simple game to play on the side while working on your MacBook? Tired of playing around with different Proton versions on Linux or SteamDeck? We got you! Dice of Kalma is now available natively on MacOS and Linux, including SteamDeck.

  • Dice of Kalma is OUT NOW! - 14 November 2025

    First off, we want to begin by thanking everyone who has followed us on this journey so far! Every single person who commented, tested the demo or a test build of the game, or just talked about it, thank you! Last summer we started working on a small dice roller deckbuilder prototype that combines the dice hands from Yatshee with building a deck out of beneficial score counting rulesets. Together with an easily approachable gameplay loop, atmospheric retro pixel art and crunchy chiptune music, these things grew to what we have released today.Dice of Kalma releases with a 20% launch discount, so seize the opportunity and go all in!Go forth, wayward souls, and challenge the guardian of the Underworld!As a small team of indie developers, there are many ways you can make an impact and support us and the game.- If you buy the game, please consider leaving an honest review on Steam! Reviews h…

  • 🎲 Dice of Kalma launches November 14! - 4 November 2025

    Hey everyone! We’ve got some big news — Dice of Kalma officially launches on Steam on November 14! 🥳It’s been a wild ride bringing this dark little dice roguelike to life. Thank you to everyone who tried the demo, shared feedback, or just kept the game wishlisted ❤️Soon you’ll get to roll your fate for real. Dive into eerie runs, chase high scores, and see how far you can make it before the darkness takes over.🕯️ Release Date: November 14 🌀 Genre: Dice roguelike / puzzle / strategy 💀 Goal: Survive the Finnish god of death and escape the underworldAdd it to your wishlist if you haven’t yet — it really helps us out before launch. Can’t wait to see your runs and hear what you think of the game!– The Pepperbox Studios Team

  • Next Fest is Live - 13 October 2025

    Come join us in our celebration of Steam Next Fest'Tis the season again when we showcase new and upcoming games. Dice of Kalma will be playable throughout the whole Next Fest event. Share your gameplay, give us feedback and join in on the conversation in our social media channels and Discord: https://linktr.ee/diceofkalma

  • 0.1.8 Update - 10 October 2025

    - Improved the clarity of intro and tutorial dialogues.- Added dialogue that hints the player to try previewing TOTAL by holding the PLAY HAND button.- Score preview now shows the preview for REROLL gain in addition to BONES, MULT and TOTAL.- Split the LEVEL title into LEVEL and THRESHOLD for improved UI clarity.- Added a subtle looping animation of two arrows pointing at the title of the skull loot and hand upgrade screens at the end of level 1.- Added a "+1" text on the level of the selected hand in the hand upgrade screen.- The border of the UI area now blinks red when the player is on their last hand and playing the hand wouldn't result in enough TOTAL to avoid losing. The blinking effect stops if the player manages to salvage the situation by using REROLLS.- Fixed spacing issues in some dialogues.- Fixed victory dialogues triggering when losing on level 10.

Patch notes and updates

S.noRelease datePatch nameGID number
116 September 20261.6.3 Bugfix patch1844115010488338
214 September 20261.6.2 Bugfix patch1843481262700749
35 August 2026Bugfix patch 1.5.31840310314338393
45 May 2026New game mode backgrounds - Bugfix patch 1.4.41831432155579940
510 April 2026Bugfix patch 1.3.71829528821309162
610 October 20250.1.8 Update1813041031236049

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