Drill and Delve news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 15:40:21 UTC
- SteamPulse tracked peak46
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews109
- Release dateMar 13, 2026
- DevelopernoOne
- PublishernoOne
Company pages: Developer: noOnePublisher: noOne
Drill and Delve Steam news
Drill and Delve news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 20% off! - 14 April 2026
Join the thousands of miners who have already escaped the mine! Enjoy 20% off your trip into the depths of the mine!
- Secret ending cutscene! v01.07.00 - 27 March 2026
We've added a cutscene to the secret ending to make it feel more rewarding, and to make it clear to players that the game is truly finished this time.If you have already triggered the secret ending, you can re-trigger it by interacting with the final element to play the cutscene.Bug fixes:The distant ambient sound would not pause when the game was paused, and would play all at once when the game was resumed.Carbonite recharge would recharge the drill too much, but not the radar or the boots.The sound of building collisions has been lowered.
- Better crates! v01.06.00 - 18 March 2026
The crates have been redesigned. You can now store beacons, mKeys and bananas in them. The UI has been slightly improved as well.The destroyed base stations A6 and F2 were difficult to find. They should be easier to find now. This terrain modification will only be available in new games.The localisation for the radar info text was missing.
- The new map is finally here! v01.05.00 - 17 March 2026
Map:The map has been completly reworked. You now have the path clearly displayed, with different colours for each.You can hide paths to make the map look less dense, allowing you to focus on the important parts.You can rotate, move and zoom in or out on the map.You can ping a point of interest that appears on your map to make it visible from anywhere on your radar (like beacons behave).Radar (S.Link):We have changed the colours to make it clearer whether a base station is broken, even after it has been activated. We now have:Red for unactivated gravity emitters.Blue for activated gravity emitters.Orange for unactivated no gravity emitters.Pink for activated no gravity emittersThose infos are also visible on the radar UI.Refill station now have unique names. (Usefull for people making guides!)Bug fix:I6 and I5 were swapped on the giant screen.The cursor now disappears from the UI when a…
- Hot fix v01.04.01 - 14 March 2026
The instant recharge would provide ten times more than intended.
- Patch note 01.04.00 - 14 March 2026
The instant recharge rate was too low, especially for the higher-level upgrades. Exploring and looting them ended up costing more battery than just moving towards the exit, making exploration expensive. Our aim is to encourage players to explore, but this was having the opposite effect.The text panel in A8 was not localised.The respawn label did not clearly indicate what part of your progression would be lost by respawning.When loading the game, the player is projected onto the nearest terrain (so if you dig under a base station, you won't respawn in mid-air). In rare cases, the player could be projected really far if the raycast origin was under the terrain surface.The building door would break if an object was in its way.
- Patch Note v01.03.00 - 14 March 2026
We made some changes to the galleries at the beginning of the game to speed up the pace.We added a digital sign in the tunnel between F6 and J7 to indicate to the player that they shouldn't go without the boots.When resuming the game, the bomb timer beeping audio would trigger all at once.
- Patch Note v01.02.00 - 13 March 2026
Some localised text has been corrected.The radio centre and tower hub lock pad were missing from the roofs.The button in the radio centre has been made more visible.
- Patch Note v01.01.00 - 13 March 2026
Occasionally, when the Steam overlay was shown and then hidden while the pause menu was open, the game controllers would stop working. This has now been fixed. However, showing and hiding the Steam overlay can sometimes cause the game to lose focus for some users. Simply refocus on the game and everything will be fine.The autosave process would sometimes simply stop running after an error occurred. The entire saving system has been reworked, so this shouldn't happen anymore.
- Official Release - 13 March 2026
Here we are! The game has been officialy released! Once again, thank you for all your support, it means a lot to us, and truly made a difference for the game. If you enjoy the game and want to support us even further, the best way to do so is by leaving a review on Steam! Have fun and let us know how you managed to escape the mine (or didn't)!
- The demo is coming to an end - 6 March 2026
Thank you, everyone, for playing the demo and helping us improve the game. We couldn't have done it without your valuable feedback!More than 4,500 of you played it, which was unexpected. As you may know, this is our first game. By that, I don't mean that we worked in the gaming industry before quitting our jobs to make this game. We had no real experience in gaming before making it, so we learned a lot while developing it. We made some mistakes and learned from them so that we could release the best possible version of the game.The demo ends today, March 6, at 7:00 p.m. CEST.We'll see you again on March 13 for the official release!
- Patch Note v026.46 - 21 February 2026
The path from F006 to J007 and beyond would never lead the player to the boots. This part of the map will be reworked for the full game, but for now, in the demo, J007 is now too far from F006, meaning you can't follow this path at the start. Instead, you need to go back via the other available path in order to have a chance of finding the boots.
- Patch Note v026.45 - 13 February 2026
We have added a smooth transition to the elevator, so that the acceleration and deceleration no longer feel too stiff.We have added the final set of textures for the assets visible in the demo.
- Hot Fix v026.44 - 12 February 2026
The volumetric cone of mine's light was deleted in an update. It is now back in the game.We have added options to turn vSync on or off and to manually set the FPS limit when vSync is off, so players can adjust their settings for the best possible gaming experience.
- Definitive Demo Build - v026.43 - 11 February 2026
Here we are! Thank you all for your great feedback, which has helped us to improve the demo quite a lot. This is the last update we'll make to the demo for the Steam Next Fest, and we'll now focus on the final game for its 13 March release.Here are the final updates coming in that build: A new set of textures has been added to the game. The two tunnels at the beginning have been reworked.When remapping the controllers, the UI would not update unless the game was reloaded. Also, remapping would not remap the UI controllers, only the player's controllers.
- Patch Note v026.42 - 10 February 2026
A new set of textures has been added to the game. (There is still a few more to come.)We have enhanced the footsteps system and added the sound of footsteps on plastic surfaces, soft surfaces and glass surfaces.
- Patch Note v26.041 - 9 February 2026
We made the system to enable us to pose the NPCs. Having NPCs in Tpose looked weird most of the time, especially for those in 0G.When dropping an object from the inventory or placing a beacon, if the player was too close to a wall, the object would drop behind it. We now have a system that prevents this from happening.A new set of textures has been added to the game. (There is still a lot more to come.)A panel now appears in the main menu when you select the "Continue" button, showing you which game is the last one.We have added a failsafe to the main menu. In very rare cases, some users would experience errors during game initialisation that would disable the menu's buttons.
- Patch Note v026.40 - 8 February 2026
We've lower a bit the volume of the low gravity warning sound design.Some french subtitles wouldn't trigger correctly.The tutorial texts explaining how to use the radar, the AGB and the beacon are now clearer.The localisation system has been redesigned so that new languages can be added more easily, and the digital signs have also be localised.In UIs, the text field would become deselected when the mouse exited its area, preventing the user from writing in it unless it was reselected and the cursor was still into the text field area.
- Patch note v26.039 - 6 February 2026
The view camera's focal length used to be 18. It is now set to 14 by default for a wider field of view. It can be adjusted between 13 and 20 in the options menu.We added a tunnel between F006 and J007 because we felt that this part was a bit fastidious if it was the first path the player chose.A new set of textures has been added to the game. (There is still a lot more to come.)
- Patch Note v026.38 - 6 February 2026
When right clicking, the drill would go back in resting pose, even though the player is still digging.A new set of textures has been added to the game. (There is still a lot more to come.)It is now possible to invert the vertical look axis when using the mouse.We modified the Steam achievement that required you to dig a given amount of soil because the final target of one million was ridiculously difficult to achieve.The issue of the total dug amount value stopping from increasing when it was too high has been fixed.We have completely remade the elevator system to enable us to implement additional checks and prevent players from using it to clip through terrain. You can also now call the elevator from any floor.The Look function had a "dead zone" that applied to both mouse and gamepad controllers. This is now only applied to gamepads.The UI pixel effect shader is now working properly in…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 March 2026 | Hot fix v01.04.01 | 1826992588598366 |
| 2 | 14 March 2026 | Patch note 01.04.00 | 1826992588598095 |
| 3 | 14 March 2026 | Patch Note v01.03.00 | 1826992588597163 |
| 4 | 13 March 2026 | Patch Note v01.02.00 | 1826992588596701 |
| 5 | 13 March 2026 | Patch Note v01.01.00 | 1826992588595763 |
| 6 | 21 February 2026 | Patch Note v026.46 | 1825093633190827 |
| 7 | 13 February 2026 | Patch Note v026.45 | 1824644522838958 |
| 8 | 12 February 2026 | Hot Fix v026.44 | 1824459501608314 |
| 9 | 10 February 2026 | Patch Note v026.42 | 1823825466509322 |
| 10 | 9 February 2026 | Patch Note v26.041 | 1823825466506800 |
| 11 | 8 February 2026 | Patch Note v026.40 | 1823825466504178 |
| 12 | 6 February 2026 | Patch note v26.039 | 1823825466500734 |
| 13 | 6 February 2026 | Patch Note v026.38 | 1823825466498222 |
| 14 | 1 February 2026 | v026.35 | 1823191198609852 |
| 15 | 30 January 2026 | v026.33 | 1823191198606425 |
| 16 | 30 January 2026 | v26.032 | 1823191198606223 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
