- v1.2.1 update now available! - 13 July 2026
Fixes & TweaksAdded a new "End Line" button to the games tutorial menus to allow for fast snapping to the end of tutorial messaging.Updated a number of menus to make navigation more consistent and clear.Updated various visuals across menus.Fixed an issue where some SFX would not adhere to the SFX Volume sliderFixed an issue where a single Guide Book card was labeled wrong.Fixed the Duke's ambiguous wordingAdded a clarifying note in the Cardbook detailing enemy researching.Added visible slots to the Promotes Zone of visible clarity that only 3 Royals can be Promoted.Thank you for your continued support and feedback!
- Correction to AI Usage Disclosure - 12 March 2026
Recently, I discovered that I had a checkbox marked as "using AI". I want to be very clear: NO AI IS PRESENT IN LUXURIANT. I have corrected this but wanted to ensure that we're all on the same page.
- v1.2 update now available! - 26 February 2026
Linux SupportLuxuriant now runs on Linux! Have fun!Tested on Fedora 43 and Ubuntu 25.Fixes & TweaksUpdated a number of menus to make navigation more consistent and clear.Updated various visuals across menus.Foundational changes (under the hood) should enable gamepads in the next update.
- v1.1.3 Hotfix - 13 February 2026
UpdateFixed an issue where the Supporter Pack card would not show up in some rare instances.
- v1.1.2 Hotfix - 12 February 2026
UpdateFixed an issue where the player could get stuck in a shop tutorial if they did not have the Coins to perform Ruby's requests. These tutorials no longer have expectations of the player and simply explain the purpose of the shop.Fixed an issue where the loading screen before the Draft could disorient some players with a grid illusion. This screen now displays a tip.Fixed an issue where Location cards names could be visible while the card was flipped face down.Fixed an issue where the music would stop if the player clicked View Tutorial from the pause menu.Fixed a few spellings in the Quests MenuAdded a Stockpile tutorial.Added a line about how Armor works to the Battle TutorialAdded a pause menu to the Stockpile scene.Increased the amount of Coins earned for Banishing an Enemy from 5 to 15. This ensures an Enchantment and Purification from a single Banishment.Tweaked the checking fo…
- v1.1.1 Hotfix - 11 February 2026
UpdateFix an issue that made Ruby not have a voice.Support for the Supporter Pack.This DLC:Unlocks 1 Royal - The Goblin RuntSupports indie developersDirectly supports Goblin Runt Games
- v1.1 PRERELEASE update now available! - 9 February 2026
Tutorial EnhancementsAdded an option to enable the battle tutorial from the Draft scene, allowing player stop easily replay this tutorial.Added Back navigation to the tutorial so players can revisit recent instructions.Tutorials now wait for specific actions to occur before progressing forward.Ruby now informs the player that they are correctly performing these actions.Added additional tutorial points on the following:Bank symbols Attacking ends your turnBanish and Boon rulesRageAdded a Boss TutorialQuality of LifeUpdated all loading screens Continue Buttons to increase visual contrast.Added an indicator to the View Deck Manu that lets you know which Royal will be revived if a Boon were used.Corrected the art utilized on the Pawn and the Knight bosses.Updated the art for Boons to make them visually distinct from other resources.
- v1.0 is now available! - 4 February 2026
Royal ArmorWhen a Royal I healed above their Max Health stat. We now display an Armor value. This value is reduced before Health is reduced. This also corrects a bug whereby overhealed Royals health would clamp back down to Max Health after Attacking.VisualsUpdated the look of the lock icon utilized when stats become locked. The addition contrast should make it significantly more obvious.Flipped the two sides of the Progress menu. Feels better now.Added contract to the back of the Stockpile chests.TweaksBumped the version to 1.0 🎉Rebalanced all level goals and boss health to generally increase the base difficulty of the game.Spacebar now advances loading screens and tutorials.Cards in Battle can now be right clicked as well as left clicked for convenience. This performs the same functionality.Updated the game to work with Godot 4.6. This should correct some issues streamers have report…
- v0.9.2 Hotfix - 13 January 2026
Fixes & TweaksRemoved Arachnophobia mode as there are no Spiders in the game any longer. (It was fun while it lasted boys.)Slight updates to Copper, Silver, Gold, and Boon art.Fixed an issue where Oldtimers passive, when triggered, would leave the Discarded card at 0 Health.Fixed an issue where if the player were to increase a Royals stats, then use a Boon to bring them back, the increased stats were no longer applied.Booster PacksReduced refund amount from Booster Pack duplicates in order to not "trap the player" opening packs all day.Removed Boon Enchantment from Booster Packs.Removed Keys from Booster Packs until the Key Ring is unlocked.
- v0.9.1 Hotfix - 8 January 2026
Fixes & TweaksAdded a Full Game button to the main menu when in demo modeFixed a crash that could occur when entering the Chapel.Fixed an issue where some Royals passive abilities would trigger even if they were not Promoted.Fixed an issue the Electrify Enchantment would apply 4 times giving your Royal 48x the amount of health it was supposed to give.Fixed an issue where quitting from a Boss would not properly reset Run State and cards would remain Prime-able in non-boss Battles.Fixed an issue where the player could accidentally apply two enchantments without waiting for one to finish being applied.Fixed an issue where Freemans passive would not properly block Enemy Rage gain.Fixed an issue where Royals could not be overhealed when being healed.Fixed an issue where the scoreboard's potential point gain would render in an incorrect color.
- v0.9 PRERELEASE update now available! - 7 January 2026
ArtRemoved AI art from all Citizen cards.Removed AI art from all Weapon cards.Removed AI art from all Enemy cards.Removed AI art from all Boss cards.Removed AI art from all Shops.New Citizen ArtNew Weapon ArtNew Enemy ArtBossesYou can now Reserve a single card during boss battles. This is called being Primed.Primed cards are NOT discarded at turn end and can Attack while Primed.They act as both Reserved AND Promoted.Fixes & TweaksFixed an issue where the enraged effect could be displayed on the Card Book.Fixed an issue where partially used keys would reset their usages value upon leaving the Stockpile.Renamed the Effect Book to the Enchant Book.Added a new licensing menu accessible from the credits menu.Added a View Deck button when drafting cards to add to your deck.Added a close button to the main menu for those playing in Exclusive FullscreenPassivesFixed an issue where Freeman's pas…
- v0.8 PRERELEASE update now available! - 19 December 2025
TutorialAll tutorials have been given a complete overhaul. Tutorials are now much more interactive and teach concepts more clearly.EnemiesA significant amount of feedback was received that the Drain and Drain Rate system added complexity that was unnecessary. Drain has been removedDrain Rate has been removedEnemies now have 2 new stats:Damage: How much damage an Enemy deals when being Attacked.Rage: Causes Enemy damage to increase as it increases. Increases each turn that the Enemy is in the Bunker.At Rage 10, the Enemy's Damage is doubled.Reduced the number of enemies per district In an effort to increase the quality.Updated all enemy art. This is placeholder AI art and NOT final.Updated Boss names and TransformationsEnemy with Rage Building UpEnraged EnemyBalanceAs the new Rage System alters a number of core systems, this brought a new opportunity to make an overall balance pass.All l…
- v0.7 PRERELEASE update now available! - 18 November 2025
New Location: CrawlboxSpin the crawl box to win opportunities to modify your deck including:Keys, Coins, and JewelsDuplicating, Removing, Adding, Awakening, and Enchanting Cards! 5 JACKPOTS!New Shop: MuseumSpend your Artifacts!Artifacts are a new type of currency that replaces dropped keys (see the Tweaks section for more info).You can spend your Artifacts here to purchase Keys for future runs or Jewels to open more card packs in the Market. You can even buy the Card of the Day!New Feature: QuestsThe Progress Menu has gotten a facelift to make it more clear as to how to unlock rewards. Quest completion and achievements are now processed on landing at the Main Menu.New Enchantments: Stealth & SketchedStealthSketchedAttacking with this Royal does not end your turn immediately.Attacking with this Royal increases its points by 25.Adjustments & Bug FixesAmbush AdjustmentsThe clearest, most c…
- v0.6 PRERELEASE update now available! - 30 October 2025
Warning: While your save file SHOULD work with this version, If you're seeing any issues launching the app try deleting your save from the Options menu OR from your filesystem. On launch, the game will auto-generate a fresh save file for you. See notes at the bottom for paths.MarketOverhauled the Market so that you are not simply purchasing the next available card.You can now choose from 3 booster packsGold Pack: Includes a random 5 Cards made up of Keys, Royals, Weapons, and Enchantments.Cosmic Pack: Contains a random 5 Cards but is guaranteed a locked Citizen.Prismatic Pack: Contains 10 random cards of any type, guaranteed 1 new Enchantment.Collecting duplicates of your Royals or Weapons will increase their base stats!SatchelWhen Banishing Enemies, they can now drop resources including: Keys, Jewels, and Scrolls.When one of these resources is dropped, it is added to your Satchel. This…
- v0.5.1 Hotfix - 16 October 2025
FixesFixed an issue where your Royals and Citizens could be removed from your deck depending on the reward chosen.Fixed an issue where the Banishing Effect was not applied to keys being utilized in the Stockpile.Fixed an issue where Keys could show as -1 in the View Deck Scene
- v0.5 PRERELEASE update now available! - 15 October 2025
Warning: While your save file SHOULD work with this version, If you're seeing any issues launching the app try deleting your save from the Options menu OR from your filesystem. On launch, the game will auto-generate a fresh save file for you. See notes at the bottom for paths.ProgressionIntroduced a new progression menu to display your overall game progress.This menu will update as you defeat District Bosses.This Menu also contains your Stats.Deck BuildingRewardsPlayers no longer start with ALL Citizens in their deck at the start of each run. Instead, after each Victory, the player can choose from a pool of cards to build their strategies as they progress.New ResourcesNew Resource Type - KeysEach run starts with 3 keys and you can add more to your deck during your run.Keys are used to open chests in the Stockpile Location.NavigationLocation SystemAfter each Victory, you can now select w…