- A Cabin in the Forest - 30 August 2026
Deep in the forest, a cabin still has a light burning inside.But who left it here?
- Archery demonstration - 18 June 2026
Bowshot test. An arrow flies through a round hole in a monolith and hits a target.Important: In this video, the arrow's flight is deliberately slowed down to demonstrate trajectory and ballistics. In-game, it will fly significantly faster
- Bunker Location - 22 March 2026
Explore dark bunkers, gather resources, and be prepared for unexpected encounters. Your dog senses danger before you do and stays by your side during the most tense moments. There's no time to relax here. Dare to go deeper?
- Walking with a Companion Dog – New Gameplay Fragment - 30 November 2025
Today I want to show you a short gameplay snippet dedicated to your main companion, your dog.In this short video, you'll see:• The dog naturally follows the player and doesn't interfere with movement• The sniffing system• The moment a valuable resource is discovered and the bark signal is sent• The companion's HUD (early version)I'm continuing to improve the dog mechanics and am preparing new commands, danger responses, and expanded companion utility.Thank you for following the development and adding the game to your wishlist!Video belowCompanion • Dog AI • Survival • Devlog • Gameplay • Update • Indie Game • Exploration
- Devlog #4: How I Envision the Open World in Alone on the Lost Isle - 2 November 2025
When I started working on Alone on the Lost Isle, I didn't want to just make "another open world."It's important to me that the island isn't an empty backdrop, but has a life of its own—quietly, without constant events or clues.The player can go anywhere without seeing a task list on the screen.I wanted the sense of direction to emerge naturally—from the environment, sounds, and light.Sometimes smoke on the horizon will show the way, sometimes a dog suddenly running off.The world doesn't overwhelm you; it simply waits for you to notice it.I'm not aiming for a huge map.It's more important that every part of the island has character—a place where you want to stop, look around, and reminisce.Let it be compact but atmospheric, where every meter feels lived in.There are no teleports or instant transitions in Alone on the Lost Isle.Walking through a forest or cliffs takes time—and that's what…
- When nothing interferes with nature - 13 October 2025
Hello everyone!Today I want to share a short moment from the game "Alone on a Lost Island"—a scene where deer and rabbits wander peacefully through the forest to the sounds of the wind and nature.Sometimes you just want to stop and watch the world go by.No danger, no fighting—just the island, the animals, and the silence.Thank you to everyone following the development!Every comment and wishlist helps me move forward.
- Dev Log #3 — What Makes Alone on the Lost Isle Unique - 5 October 2025
When I started creating Alone on the Lost Isle, I didn’t want to make just another survival game.I wanted players to feel loneliness, tension, and the presence of the past — as if the island had lived its own life long before you arrived. A Seamless Open WorldThe entire map is one continuous open world — with no loading screens.You can go anywhere: through jungles, mountains, coasts, or the ruins of old structures.Every place has meaning: some hide the remains of research stations, others the traces of people who once tried to survive. Echoes of the PastScattered across the island are abandoned laboratories, shelters, and stations.Once, people lived here and conducted experiments whose consequences still shape the island.These are not just background props — they help uncover what happened and why everything began. The Dog CompanionYour loyal companion, a dog, stays by your side from th…
- Accelerated Day/Night Cycle - 21 September 2025
Hello everyone!I'd like to share a system I've been working on lately—the day/night cycle on the island.This short video shows the accelerated day/night cycle: from one night through sunrise, day, and sunset—to the next.In the game itself, time will flow slowly and naturally:Morning—soft light and a sense of calm.Day—bright sun and the opportunity to explore the island.Sunset—beautiful warm tones and preparation for the night.Night—complete silence and dangers lurking in the darkness.It was important to me that every moment of the day created its own atmosphere and influenced the feeling of survival.What do you prefer in survival games: calm exploration during the day or the tense atmosphere of the night?
- Devlog #2 — Why an island? - 16 September 2025
When you think about survival, there are many options: forest, desert, abandoned city. But for me, the island is a special place.There is no way out. The horizon only reminds you that somewhere far away there is a world, but for you it no longer exists. An island is both a prison and freedom. You have nowhere to run, but you have an entire world to tame.I chose the island because it instantly makes you feel loneliness, anxiety, and hope. It is beautiful and hostile. Almost alive. And that is the feeling I want to give the player: you are alone against nature, but you haven’t lost yet. Question for you: Which setting makes you feel the survival atmosphere more strongly — an island, a wild forest, or a post-apocalyptic city?
- Devlog #1 — Why I chose the survival genre - 5 September 2025
Hello everyone!I want to tell you why the survival genre became the basis of my game Alone on the Lost Isle.I have always been fascinated by stories about how a person is left alone with nature. Without technology, without the usual conveniences - only you, your hands and the world that will either accept you or break you. This feeling of loneliness, but also freedom, seems incredibly attractive to me.The survival genre gives a unique opportunity to live through such moments: build a shelter, get food, learn to appreciate every sip of water or every match you find. These are not just "game mechanics", these are small stories that players live themselves.When I started working on Alone on the Lost Isle, I wanted the player to feel exactly this - an atmosphere of isolation, but with hope. Even if the island seems hostile, there is always an opportunity to find a way, take a step forward a…
- Weather System Showcase - 31 August 2025
In this short video, you’ll see how a clear day gradually turns into heavy rain with lightning and strong winds, and then returns to calm weather. This is an accelerated demonstration, but in the actual game the weather will change naturally and smoothly.What do you think of this atmosphere? Share your thoughts in the comments!
- Alone on the Lost Isle - 24 July 2025
🟢 The "Alone on the Lost Isle" Steam page is now open! Hello everyone! I am happy to announce that the "Alone on the Lost Isle" project is now officially available on Steam! This is a single-player survival game on the Unreal Engine, in which you find yourself on a mysterious island after a shipwreck. Survival, crafting, construction, exploration of ancient ruins and... a companion dog 🐾 - all this awaits you. What is already available: 📽️ Short teaser 📸 First screenshots 📄 Description of the game and key mechanics If you like survival, a dark atmosphere and islands full of mysteries - add the game to your wishlist, it will help in development! 💬 I will also be glad to any feedback - even one word. This is my first project, and every opinion is important 🙌