SPSTEAMPULSELIVE ANALYTICS
Sentinels

Sentinels Steam metadata

MindWalker Games | Feb 17, 2017 | game

Released

0players observed · 22 September 2026 - 08:55:23 UTC

ActionIndieStrategyEarly AccessTower DefenseSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)655
  • Revenue (VGI)$6,210
  • Review score93% positive

Sentinels metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)655
  • Revenue (VGI)$6,210
  • Review score93% positive
  • Total reviews30
  • Release dateFeb 17, 2017
  • DeveloperMindWalker Games
  • PublisherMindWalker Games

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: MindWalker GamesPublisher: MindWalker Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sentinels Steam metadata

Sentinels metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/388910/metadata
Steam Storehttps://store.steampowered.com/app/388910/
Steam Communityhttps://steamcommunity.com/app/388910
PCGamingWiki search
IGDB searchSearch IGDB for Sentinels

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 28 positive, 2 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Steam Leaderboards, Family Sharing

Achievements

17

Platform releases
  • Steam 18 February 2017

Latest Steam announcements

  • Sentinels: Returning in January - 13 September 2021

    This isn't a post I wanted to make, but here we are. Not abandoned, not by a long shot, just accepting the inevitable that we need a longer break after the great lockdown of 2020 broke... literally everything. We'll be back at the end of the year after a proper recharge and upgrade. If you want more details - we kept promising updates, and I know they never came through -put simply, I bit off more than I can chew. If you hadn't seen the general discussion posts, I foolishly thought that I could juggle full time gamedev work along with a new move, new job, and essentially new life, along with a whole host of other issues. I kept optimistically thinking things would get better, sugarcoated the posts here, and then promptly was dragged back under with a million things that demanded my attention. I've had far, far too many sleepless nights trying to put all the pieces together, and all it's…

  • New universal slot, more mods, and buffs are on the way - 3 October 2020

    Long time no see! Unfortunately our last post (back in APRIL, good god) was a bit premature. California lockdown laughed at my happy cheery post, I think... lockdowns suck, but we're back! And in good news, the forced hiatus gave us new perspective into the game, and how to address some of its problems. Turns out having your nose buried in a project nonstop can cloud your judgement a little :) We're working on a lot of QoL changes, as well as how to make some of the more complicated elements more accessible. First off, there's the addition of a Universal slot. This will allow for Sam, Kat, or Frank to have a slot that holds an ability that all commanders can accces. The effort here is to make the game a little less complicated by default, as the universal slot would be replacing one of the 5 existing slots, and allow you to make some more interesting tradeoffs for what you take into bat…

  • We're still alive! - 23 April 2020

    Remember that last post? "We'll be right back after things get a little more settled after moving." Ha ha ha. Ha.... ha. Yeah. So moved, tried to get settled, got computer and new office set up. Had 3 (? ish) days of getting things back up and running, then BAM. Lockdown. Unsurprisingly, that darn beer bug threw a wrench into... well, everything. Still can't believe how fast everything happened; we both live in California, and things are more than a little chaotic over here. We're also pretty damn sure we both caught it. (0/10 would not recommend. WORST. COUGH. EVER.) But we didn't die! Yay! And we're really really hoping things are going well for all of you, it's scary times out there. There may be no end in sight to the lockdown, but we still have our computers. Just wanted to post and say yes, we're both alive, we have an adorable new office dog, and we're back to work on Sentinels!…

  • Happy belated anniversary! - 3 March 2020

    Hello everyone! We just passed our 3 year anniversary releasing into Early Access, and we wanted to take a moment and thank everyone for all the support over the years. (I can't believe it's been 3 years already!!!) We're planning on a big anniversary event, complete with a sale and new content, but as is often the case, real life happenings threw a bit of a wrench into things. Both of us have to move (and I don't quite have a place lined up yet for myself, ha :)) and it is taking quite a bit of time. We've tried to juggle moving and game dev'ing, but it went exactly as you would expect- not so well. So, instead of rushing things, we decided to delay a bit and wait until things are settled to get things going. We'll keep you updated, and I can promise that good things are in the near future! As always, we value your feedback and hope you're enjoying Sentinels! See you all soon :)

  • Winter is here! - 17 December 2019

    Grab your coats! The creeps are feeling chilly and will explode into snowflakes this holiday season. Some creeps are also feeling a bit bah humbug, and didn't want to leave halloween behind... don't be surprised to see a few bats flying around here and there. (Real talk - a bug in the critical hit points are causing bats instead of snowflakes in some areas. Will patch out in the next couple days, but... honestly I kinda like it. :)) Patch notes: Added christmas hats to runners and lights Snowflake explosions added (accessible through founders only section) Fix for creeponium being too dark in mission 2 Major improvements to missiles Added red beam to enemy attacks Reduced sniper recoil Lots of tuning changes Reduced enemy power on last wave of Iron Sky Repair pack now only recovers half of hit wound points Added animation for frenzy being active Fix for doors opening on spawners Fix for…

  • New beta - 9 December 2019

    Happy holidays everyone! Here's a beta before the big Christmas update. (For instructions on how to join the beta, click here.) Fix for creeponium being too dark in mission 2 Major improvements to missiles Added red beam to enemy attacks Reduced sniper recoil Lots of tuning changes Reduced enemy power on last wave of Iron Sky Repair pack now only recovers half of hit wound points Added animation for frenzy being active Fix for doors opening on spawners Fix for names of mods And tons of little tweaks and adjustments per usual. If you do jump in to test the beta, thanks! Be sure to let us know what you think - your feedback is invaluable. :)

  • Happy Halloween - 30 October 2019

    Happy Halloween everyone! Fixed a few bugs this patch, (also an embarrassing bug that we should have caught previously) and pushing it straight to live because BATS. And bugs. Patch notes: Bat explosions Pumpkin heads (I know they were in the last patch shhhhhh) Did I mention there were bats? Added turret animations so they actually look alive Updated lighting Added muzzle flashes and improvements for artillery launcher Recoil! FPS weapons finally have it Improved Justice attack Disabled energy bar if no energy abilities are available Locked skies to spooky moons only And plenty of little fixes/tuning changes per usual. We wanted to get in candy explosions as well, but couldn't quite make the deadline. Ah well, plans for next year :) Anyone want exploding turkeys for Thanksgiving?

  • New build, so much stuff! - 15 October 2019

    There's a lot here. We fell into a development pit and emerged with pumpkin heads, among other things. A lot of other things. To avoid being the next Crime and Punishment, I'll just put the juiciest updates here. When it goes live I'll be more specific, but you're just gonna have to jump in and play yourself to see all the fun stuff. We've gone ape on updating help things and even added new videos (!! click on the little red icons on the main menu) to help you find your way. After surfacing from the mountain of changelists... Added pumpkin heads to runners (activated under 'founders only' in options) Added help videos to main menu screen Added new achievements to first 4 levels Updated runner model and animations New cinematics in Pit and Creeponium mine (please watch with the pumpkins enabled) Changed end of level stars to rank badges, so you can master each difficulty level Multiple F…

  • Flash sale! Last chance for 50% off! - 25 September 2019

    We’ve got a new feature in the works, called Frenzy mode, and it really feels like the missing piece in our tower defense/fps chimera. For 10 glorious seconds, you get to be a true commander, floating above your faithful turrets as you tell them what to shoot and when. Those little robo towers have so much faith in you they'll just go nuts. They'll rapid fire at your chosen target with reckless abandon, and you’ll have a grand old time just blowing everything up. You won’t be able to shoot while in this mode, but nothing can shoot at you either. So besides to just feeling cool as hell, it can also double as an ‘oh #&*@!!’ button when you’ve got too many fighters on your butt. In addition to that, we’ve added some new cinematics featuring some earnest bad guys with questionable intelligence. Enjoy a preview here.--> It’s been a long journey (boy have I said that before) but I mean it whe…

  • New beta - cinematics - 24 August 2019

    We’re testing out a new beta! There’s not a big long list here, as we want to test out one thing mainly – a new cinematic structure! This one is just a start. If you’re so inclined, go ahead and jump into Into the Pit and see if anything looks different. We’re still working on the voicework, but we’re going to try to use a more cinematic approach to introduce game mechanics. We’re also pulling back on the mechanics introduced in the first four levels. We want to try a new structure with our betas, too. Instead of laboring for several weeks and then unleashing a boatload of new features on you, we’re going to try smaller, more frequent betas, where we can hopefully get feedback from you guys and make iterations before we push things live. As always, we’d love to get your feedback. What would you like to see explained better in game? Any suggestions or changes that you’d like to see? Let…

  • New build - Big bug fix - 12 August 2019

    Hello everyone! We discovered a bug related to enemy scaling, making the higher difficulty levels much harder than intended. This has now been fixed, and we wanted to get this live as soon as possible. There's also a few other updates today: Added ability to speed boost manual structures. Shoot the base of the structure with sniper weapon to activate. Split the main game into Story Mode and Normal Mode. If you want lore and VO, play through Story, else just shoot 'em up in Normal. Updated enemy ability icon displays Improved collision damage sfx Fighter fixes Updated health bars for repair packs, to better illustrate how much health they actually have Removed health boost for Brick's die hard units. Reduced collision damage multiplier Added assault pics to story mode display Made exiting gun more reliable, now it just ejects you as soon as you are in range.

  • New build! name your turrets, new UI, custom loadouts and more - 24 July 2019

    Beta is now live! LOTS of improvements. - Complete UI overhaul - Changed difficulty level names - Overhaul of modification system - Added naming support for turrets - Added custom loadout option (purchasable from store) - Capped structure stun time to 12 seconds - Reduced enemy attack player range by 25% - improved landing pad to make it more visible - Increased COF when player moves sniper weapon - Fixed Legendary difficulty - Improved item upgrade options - sockets are now drag and drop - Fix for obsolete properties - money is rewarded for any outdated items no longer in game - Added scavenger and surgeon stat - More orbital laser from kill streaks - Lowered reward from recycler - Slowed down fast fire player attack weapon - Enemy attacks happen faster when directly attacked. And about a zillion tuning changes and improvements.

  • Dev is taking a mini vacation - new beta coming soon! - 16 July 2019

    Hello all! San Diego Comic Con is right around the corner, and I was lucky enough to grab tickets! Instead of trying to juggle the game and the con, I'm going to take a bit of a break from game development duties and enjoy the con to the fullest. Don't worry, our other dev will still be here and working, and a new beta should be up in the next couple days. But for any forum posts/questions/bugs, might take me a little longer than usual to respond. As my birthday's right after the con, I'm going to be on break until August 1st. Then I'll be back and ready as always to answer all questions and keep developing a great game! :)

  • New build, more QoL and optimizations - 21 June 2019

    Finally completed our upgrade to Unity 2019, and have a new beta to celebrate! Build is now live! Have fun! Augments/socket and upgrading improvements is up next. Fixed crashing issue in Skyguard Potential fix for assault screen freeze Text and font updates New trees and other graphical improvements Fix for trailer renderer showing up when creep spawns Fixed Strike Force paths Fix for path displays and New Wave popup Added 1000 credit bonus when unlocking shop Tons of little optimizations and improvements

  • New build is live! This is the one! - 5 June 2019

    Thanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer! Tutorial improvements Added more videos to tooltips Flask and surgical strike no longer bypass armor Fix for loot crates and credit drops Added knockback when hit by enemy fire Adjusted time slow Medics now have healing beam, rather than bullets that somehow healed things Normal fire now destroys bullet shells, while critical hits shatter them for knockback damage. Fixes for reloading Adjusted fire rates on enemies that can fire UI and audio improvements And a bunch of small improvements and optimizations per usual. Have fun!

  • Build is live! Bubbles are live too! - 29 April 2019

    Thanks to more feedback from you lovely lovely people, we added more stuff! Mostly QoL changes, and there are LOTS. Hope you enjoy, keep that feedback coming and we'll make even more improvements! Have fun! Added first-time events and voice lines to shield activation and rebound fire New levels now immediately begin with 'continue' button, instead of being returned to menu Nerfed boop damage and increased cooldown Entering/exiting gun now has a cooldown switching to the next gun. Once you leave your gun, you're locked out of that commander turret until fully reloaded. (You can still enter other commander guns!) Fixed magnoball text Increased Master Key drop Added bubble explosions (under Founders only in options. You're a founder if you bought us in EA, congratulations!) Improved UI Fixed videos playing in loadout screen (more videos coming soon) Fixed bug where meteor storm would hit p…

  • New beta! More fixes! - 26 April 2019

    Hello all! Got some wonderful feedback over the past week, made a slew of little changes and improvements. Thank you for letting us know your suggestions on twitter and twitch, keep 'em coming! Also added bubble explosions. Remember when Thanos only turned things into bubbles, instead of little piles of ash? Enjoy the lightheartedness before we all stumble home crying after Endgame. For instructions on how to join the beta, go here. Added first-time events and voice lines to shield activation and rebound fire New levels now immediately begin with 'continue' button, instead of being returned to menu Nerfed boop damage and increased cooldown Entering/exiting gun now has a cooldown switching to the next gun. Once you leave your gun, you're locked out of that commander turret until fully reloaded. (You can still enter other commander guns!) Fixed magnoball text Increased Master Key drop Add…

  • Skyguard is live! And about a million other fixes - 15 April 2019

    Skyguard mode is now live! Jump into a tower defense game all fleshed out with soul-eating demons and flame circles, and a couple gravity bombs thrown in for fun. You’ll unlock Skyguard mode after you reach level 5 in Sentinels (i.e. finished the tutorial) and Onslaught unlocks on level 6. Sentinels now has three complete game modes – Sentinels, for your tower defense/FPS hybrid fix – Onslaught, for point and shooty, and Skyguard for sitting back and thinking while watching all the pretty lights. Lots of QoL changes in this one - improved the UI, docking ability on launching station, not to mention all the new commander abilities. Rebalanced the store and added credits back into the field – now your score is more than just bragging rights! The higher the score, the more credits you get at the end of the match. Honestly, lost track of all the changes in this one. After starting skyguard,…

  • New beta - Skyguard - 19 March 2019

    For instructions on how to join the beta, click here! A new beta is here, with a brand new mode – Skyguard! Pure tower defense, filled with new abilities and soul-munching wraiths. Allow me to give you a quick tour of all the new stuff (and some bugs, because who doesn’t love bugs) To start off with, here’s a recap of what we’ve added in the past few months. Want some damage over time? Wanna explode some creeps? Your wish our command! Lasers and flamethrowers will overheat enemies – and if they die from that heat, then they’ll detonate in a big ol’ explosion and take their buddies down with them. Cold snap also does cryoshock damage now – cool down a group of superheated enemies and watch them shatter. The old plasma beam got a BIG upgrade, and we also added in a fun little sniper’s nest tower that can shoot from any direction. Skyguard is pure tower defense – no guns! To compensate for…

  • Happy new year! New build! - 26 December 2018

    Merry Christmas and Happy new year!! We bring a wonderful gift for you - a new build, one long long overdue! We’re in the middle of revamping the entire tutorial, because unlike all the other little changes we’ve made in the past year, this one is big. Huge. Amazing. You know what it is? NEW TOWERS You heard it right. We have FLAMETHROWERS NOW. Four new towers have been added to the game, along with a plethora of changes to enemy firing, FPS mode in general, commander specials, shielding… just about everything is getting an upgrade, and my god I cannot wait to show you. We have Pyro, this psycho little tower that will likes to say ‘#*&# this area in particular.’ Fire not your style? That’s cool. We got lasers too. And sniper’s nests. “We want something new” I hear you say. Well, my dear imagined audience, have I got the tower for you! Meet the Magno Bombs. They chuck out magnetized ball…

Patch notes and updates

S.noRelease datePatch nameGID number
19 December 2019New beta2587811707178377846
215 October 2019New build, so much stuff!3051677487692196774
324 August 2019New beta - cinematics2416665403777238530
412 August 2019New build - Big bug fix2412160539869577972
524 July 2019New build! name your turrets, new UI, custom loadouts and more2413285168839309857
621 June 2019New build, more QoL and optimizations2415533798136908357
75 June 2019New build is live! This is the one!2411028931135004343
829 April 2019Build is live! Bubbles are live too!2432417221748650925
926 April 2019New beta! More fixes!2432417221738204181
1015 April 2019Skyguard is live! And about a million other fixes3763229740655045771
1119 March 2019New beta - Skyguard3140604542258315058
1226 December 2018Happy new year! New build!2417769111303803371
131 December 2018New towers are coming!2415515408477272359
141 April 2018New beta - Strike Force!4249665521683162592
1517 March 2018Build is live - so much stuff!4249665521683162701
1615 March 2018New beta - more adjustments and new effects4249665521683162811
1720 February 2018New beta build - Adrenaline waves added!4249665521683162928
181 February 2018New build - more hotkeys!4249665521683163175
1924 January 2018New build is live: More balancing, new boss!4249665521683163288
2015 January 2018New build: So much balancing4249665521683163408

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID388910
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateFeb 17, 2017
DeveloperMindWalker Games
PublisherMindWalker Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent93%
Positive reviews28
Negative reviews2
Total reviews30
Steam recommendationsNot available
Achievements17
Average playtime forever1,289 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/388910/

Short description

Sentinels is a tower defense game lovingly spliced with a first person shooter. Prepare your defenses, then jump into the fray yourself!

About this game

Sentinels: Tower Defense with an Upgrade! So you love Tower Defense, you love First Person Shooters, and you want both at the same time? Well, we got you covered, Sentinels combines the two into an action packed game like no other. While your automated towers dutifully destroy enemies, you can use manual structures and special abilities to dismantle them from above, or jump into the fray and shoot them down yourself! Key Features: More than 20 Structures, Weapons, and Specials - Diverse set of tools that’s growing all the time! Includes Flame Throwers, Lasers, Magnetic Bombs, Heat Waves, and the oh so cute Rift Wraith. 3 Game Modes - In Skyguard mode you’ll put down your gun to become a tactical master, Onslaught mode delivers relentless action with structures built for you, and Sentinels will demand you to bring all your reflexes and tactics to the table in the ultimate tower defense and FPS hybrid. Persistent Upgrades and Mods - Unlock a dizzying array of loadout options with mods for all item types. Boost critical damage, targeting range, and blast radius to name a few, so you can build the perfect kill zone. Over 30 creep types - Stealth enemies, healers, shield generators, there's no shortage of angry robots for you to turn to scrap! Beware... They can shoot at you too, but we packed in plenty of ways for you to deal with that :). 5 enemy commanders - Face off against enemy commanders with unique abilities and unit modifications, adding a whole new level of replayability. Multiple Map Encounters - Complete multiple encounters per map. Map layouts and enemy properties change, giving you ample opportunity to test your wits and climb the leaderboards. Endless Mode - Survive as long as you can against relentless waves of enemies.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Sentinels's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sentinels's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sentinels at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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6Dota 2495,05822 September 2026 - 09:58:34 UTC1,291,328
7古魂222 September 2026 - 09:59:22 UTC60
8Brotato7,36022 September 2026 - 08:31:27 UTC23,754
9Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2641,70522 September 2026 - 10:00:10 UTC1,818,3689,826,471Valve
Dota 2495,05822 September 2026 - 09:58:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS304,46922 September 2026 - 09:58:36 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2495,05822 September 2026 - 09:58:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,20422 September 2026 - 09:44:27 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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