- Latest Update - 20 March 2017
The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
- Latest Update - 20 March 2017
The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
- Post-release fixes and tweaks - 31 January 2017
We’ve made a few tweaks and fixes since the last update based on the community’s feedback: New ability sounds for Snow White, Robin Hood and Dr. Jekyll: we’ve been through and improved pretty much every ability sound in the game Reduced memory usage in the marsh to avoid a crash happening on some Macs Fixed a bug with the Madness perpertual motion rune Hope you enjoy … as ever if there are any issues please email [email protected]
- Post-release fixes and tweaks - 31 January 2017
We’ve made a few tweaks and fixes since the last update based on the community’s feedback: New ability sounds for Snow White, Robin Hood and Dr. Jekyll: we’ve been through and improved pretty much every ability sound in the game Reduced memory usage in the marsh to avoid a crash happening on some Macs Fixed a bug with the Madness perpertual motion rune Hope you enjoy … as ever if there are any issues please email [email protected]
- Update 18th January (2 updates) - 18 January 2017
We've made a quick update to fix the bug in the tutorial where text was obscuring the game. Bug fix: the game now leaves the game paused in certain tutorial boxes even if you pause and unpause manually, so that you can progress the tutorial - this should fix the issue reported with the switching characters tutorial. Turns out that problem was more complex than we thought - especially in German! So there's a second fix live now. Fixed problem with German character swap tutorial box not disappearing Volume curve for effects and music is now more "natural" (half on the slider sounds more like half the volume) Narration is now changed by the sound effect volume and not the music volume
- Update 18th January (2 updates) - 18 January 2017
We've made a quick update to fix the bug in the tutorial where text was obscuring the game. Bug fix: the game now leaves the game paused in certain tutorial boxes even if you pause and unpause manually, so that you can progress the tutorial - this should fix the issue reported with the switching characters tutorial. Turns out that problem was more complex than we thought - especially in German! So there's a second fix live now. Fixed problem with German character swap tutorial box not disappearing Volume curve for effects and music is now more "natural" (half on the slider sounds more like half the volume) Narration is now changed by the sound effect volume and not the music volume
- Update 06/01 - 6 January 2017
Hello and Happy new year to everyone! The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are: Lots of visual improvements rolled out to the rest of the forest Jekyll now appears in the level by the camp during the tutorial Changed how shadows look on various settings to (hopefully) better balance performance and visual quality Engraved another set of names onto gravestones in the forest As always please let us know any feedback via the Steam forum.
- Update 06/01 - 6 January 2017
Hello and Happy new year to everyone! The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are: Lots of visual improvements rolled out to the rest of the forest Jekyll now appears in the level by the camp during the tutorial Changed how shadows look on various settings to (hopefully) better balance performance and visual quality Engraved another set of names onto gravestones in the forest As always please let us know any feedback via the Steam forum.
- Update 11/11 - 11 November 2016
A modest update this time with our latest fixes: Fix for push back (e.g. from Robin's auto attack) sometimes forcing things off walkable areas of map - e.g. the Romeo skeleton in the Marsh Bookbinder fight Fix for Bookbinder texturing (he was appearing all white) Some small visual improvements to the forest, mostly at the start of the tutorial and improvements to the lighting on the floor Minor typo fixes More headstones engraved in the forest Keep the feedback coming!
- Update 11/11 - 11 November 2016
A modest update this time with our latest fixes: Fix for push back (e.g. from Robin's auto attack) sometimes forcing things off walkable areas of map - e.g. the Romeo skeleton in the Marsh Bookbinder fight Fix for Bookbinder texturing (he was appearing all white) Some small visual improvements to the forest, mostly at the start of the tutorial and improvements to the lighting on the floor Minor typo fixes More headstones engraved in the forest Keep the feedback coming!
- RELEASE DATE - 9 November 2016
Hello everyone, Following some fantastic feedback from the community, we have decided to put back release of Torn Tales on Steam to January 2017. There are still improvements to make and features to test. We really don’t want to rush those or release the game in the notoriously difficult Holiday period. We’ll continue to release updates to the game through that period for our Beta testers and we want to take this opportunity to thank you for the invaluable feedback so far. Keep it coming as we read everything. A special thanks to our YouTube and Twitch streamers. They’ve been great supporters of the game and have also been instrumental in improving it.
- RELEASE DATE - 9 November 2016
Hello everyone, Following some fantastic feedback from the community, we have decided to put back release of Torn Tales on Steam to January 2017. There are still improvements to make and features to test. We really don’t want to rush those or release the game in the notoriously difficult Holiday period. We’ll continue to release updates to the game through that period for our Beta testers and we want to take this opportunity to thank you for the invaluable feedback so far. Keep it coming as we read everything. A special thanks to our YouTube and Twitch streamers. They’ve been great supporters of the game and have also been instrumental in improving it.
- Update 28/10 - 28 October 2016
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing Added small power buff to the Swamp creature. Buffed spiders power slightly. Buffed Chemical drip range. Nerfed Huntsman health a bit. Added some sound effects. Nerfed Juggernaut rune effects by 60%. Nerfed the intimidate loot effect. Improvements Changed xp orb sfx volume proportional to xp size. Reduced footsteps volume. Added missing cooldown values to loot window descriptions. Changed mighty blow achievement to not include status effect damage. Put cutscene dialogue on the music channel. Implemented Esc key to go back in the main menu pages. Added option to change characters using portraits or hotkeys while they are dead and the book is open. Increased the probability of rare loot. Because its more fun. Added camera rotation to the middle mouse button. Made the description text about skil…
- Update 28/10 - 28 October 2016
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing Added small power buff to the Swamp creature. Buffed spiders power slightly. Buffed Chemical drip range. Nerfed Huntsman health a bit. Added some sound effects. Nerfed Juggernaut rune effects by 60%. Nerfed the intimidate loot effect. Improvements Changed xp orb sfx volume proportional to xp size. Reduced footsteps volume. Added missing cooldown values to loot window descriptions. Changed mighty blow achievement to not include status effect damage. Put cutscene dialogue on the music channel. Implemented Esc key to go back in the main menu pages. Added option to change characters using portraits or hotkeys while they are dead and the book is open. Increased the probability of rare loot. Because its more fun. Added camera rotation to the middle mouse button. Made the description text about skil…
- New update - 18 October 2016
Hello everyone (with a key) and co, Here's a list of the latest fixes in the game. Please keep the feedback coming. Balancing GENERAL enemy unit balancing and difficulty curve tweaking Reduced the trees sapling spawn rate More balancing for hardcore mode Reduced Robins crit from 10x to 5x and increased his flow generation rate Characters now respawn after killing guardians now in arena mode Reduced the elites count in arena mode packs Improvements Improvements to wolf and tree sounds + Robins auto + general impact sounds Added Elite prefix to elite enemy names Toned down xp orb sounds Moved the exit button on the options page, made more clear, added are you sure dialogue Added UI flash to skills and items when equipped into slots Added camera rotation controls Changed characters brightness balance and enemies visual shiny-ness Added character floor movement target indicators Added a "sk…
- New update - 18 October 2016
Hello everyone (with a key) and co, Here's a list of the latest fixes in the game. Please keep the feedback coming. Balancing GENERAL enemy unit balancing and difficulty curve tweaking Reduced the trees sapling spawn rate More balancing for hardcore mode Reduced Robins crit from 10x to 5x and increased his flow generation rate Characters now respawn after killing guardians now in arena mode Reduced the elites count in arena mode packs Improvements Improvements to wolf and tree sounds + Robins auto + general impact sounds Added Elite prefix to elite enemy names Toned down xp orb sounds Moved the exit button on the options page, made more clear, added are you sure dialogue Added UI flash to skills and items when equipped into slots Added camera rotation controls Changed characters brightness balance and enemies visual shiny-ness Added character floor movement target indicators Added a "sk…