- First Localization Push is now Live!! - 27 May 2026
This batch included Chinese and Portuguese! A small test to gauge demand. To all out Portuguese and Chinese players: enjoy! :)
- Gridfall v1.0.2b - 7 January 2026
GRIDFALL V1.0.2bMinor Changes- Minor style changes in several events;- Localization process has started so let me know if you see broken text anywhere!Bug Fixes- Fixed issue that was causing Mages II and III to be loaded as I;- Fixed Joker-Base Units' interactions with Training Regimes;- Fixed interaction between Equality and Training Regimes;- Frozen Condition: ...battle field -> ...battlefield;- Strengthen +10: Enrage -> Strengthen;- Pure Evil: Rotten Flesh -> Pure Evil;
- Gridfall v1.0.2 - 5 January 2026
Gridfall V1.0.2Hello everyone !First update of the year! And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community. Their economy is weak, their early game is disgustingly hard, and bleed/poison take so long to do anything you might as well go watch paint dry. So a bunch of it has been reworked! Poison/Bleed are no longer the main focus of the Army --- just a bit more complimentary compared to other armies. A lot more mults and positioning pack tactics, instead of all the Bleed and anti-synergies.I think it's a lot more fun now, but let me know what you think! Join the Discord and let's talk about it :)Here are the change logs. See you all next time!Change LogsMinor ChangesPaddle Shark: +3 Mult -> +2 Gold;Paddle Shark II: +6 Mult -> +3 Gold;Paddle Shark III: x2 Mult -> +5 Gold and x1.2 Mult;Gnoll: Units triggered after this one get +10 Damage -> +5 Dam…
- Gridfall v1.0.1c - 3 January 2026
GRIDFALL V1.0.1cMinor Changes- Gnome II: +3 Dmg -> +2 Dmg;- Gnome III: +5 Dmg -> +3 Dmg;- Thief II: +3 Gold -> +2 Gold;- Thief III: Chance to steal BT -> +3 Gold and deals +Mult equal to Gold earned this turn;Bug Fixes- Enemy Health values no longer are sometimes negative (again);- Spiders now have their lvl. 3 promotion;- Unit Spots no longer reset to 5 on Run Restart for higher difficulties;- "Thieves' Guild" BT now works with higher levels thieves;- Charge no longer breaks the game on use;- "Bribe" and "Negotiation" BTs now reset Shackled Units properly;- "Bribe" and "Negotiation" BTs now reset Discards properly;- "Economic Boom" BT now works (it simply did not trigger before);- Fixed bug that was causing some values to not be capped;
- Gridfall v1.0.1b - 30 December 2025
GRIDFALL V1.0.1bMinor Changes- INF.ERROR leaderboard scores will now look at the Kingdom value to decide sorting;Bug Fixes- Fixed "Negotiation" and "Bribe" interactions with 1-Turn only boss;- Fixed bug that was causing INF.ERROR scores from disappearing from the leaderboard;
- Gridfall v1.0.1a - 29 December 2025
Hello everyone!One final update before the year ends with some extra things to keep you all entertained :)There are a few new tactics, reworks and bug fixes but here is the big one...The "???" Army is here!By winning a game with "Animal Kingdom", you will gain access to the "???" Army. An army that combines all of your Units, Battle Tactics, Fortunes and Regimes into one! Peasants, Bears and Necromancers can now fight side by side to conquer the kingdoms!Thank you all so much for the support on Gridfall over the last couple of months. It truly means a lot +6.66 Mult;- "Bloodtrail" Tactic Rework: Each Unit gets +1 Bleed for each Unit above it;- Bleed: -1 Bleed/turn -> -Quarter Bleed/turn;- Poison: -1 Poison/turn -> -Quarter Poison/turn;Bug Fixes- Charge now triggers with Knights II and III;- Added Mage II/III to the collection;- Tutorials now work for all armies;- Selling Tactics no long…
- Gridfall Update v1.0.0hf - 17 December 2025
Change LogsMinor Changes- Text values now use scientific notation past 100M;Bug Fixes- Increased cap on a lot of values;- Player can no longer unlock tiles when grid is already fully unlocked;- Tile Reward choices now become buyable/unbuyable on Gold Change, like the other options;- Fixed bug that was causing Rock Showers Ability to choose tiles in a sequential order;- Buff's name text now wraps nicely if the name is too long;- Fixed bug that was causing bleed/poison descriptions to stay on screen when they shouldn't;- Fixed bug that was causing Pause Button to break the game in the camp;- Army button no longer shows up on top of Main Menu;
- Gridfall is Now Available! - 16 December 2025
Hello everyone!It's finally here!December 16th has arrived and, with it, comes Gridfall 1.0 --- the Full Version! :DYou can now purchase the game and get access to all the Non-Demo content. For reference, the Demo has about 50% of content, at the moment, but as the Full Game will get content updates, the Demo will stay as it is now.Gridfall will have a 25% discount for the first few release days, and then there will be another sale period over Christmas, for those that want to try it out during the holidays :)What a journey it has been! I will now take a few days to rest, fix bugs and implement feedback, and then we're back on content updates (and new projects!)Thank you all for following along this far, hope you stick around for the remainder! Promote a Unit to Lvl.3;- x2 Tile Upgrade: 5 gold -> 10 gold;- x3 Tile Upgrade: 6 gold -> 12 gold;- Lancer: +1 Mult -> +1 Bleed;- Thief II: Now…
- Update V0.9.0 - Achievements, Endless Mode and QoL Features - 8 December 2025
Hi everyone!As release approaches (December 16th!!), some of the Major Updates here are "release-version only", eh, sorry!Worry not though! There are still plenty of QoL updates that were requested and have now been implemented!I am STRESSED but EXCITED for 1.0 release eheh, let's see how this last push goes :DSee you all on the 16th for 1.0 release!!Change LogsMajor Changes- Implemented Achievements (Not in Demo);- Implemented Endless Mode (Not in Demo);Minor Changes- Units now have UI that shows their Damage/Mult/Level without hovering;- Implemented Cross-Platform saving for all my Linux/Steam Deck users out there;- Implemented optional basic tutorial;- Added "Credits" Menu;- Discard Units are now restricted to a max. of 5 at a time;- Added "Apply" Button to Options Menu;- Improved Saving/Loading performance;- Difficulties now need to be unlocked;- Added "Click-Based Movement" Option;…
- Update V0.8.0 - Controller Support and Run Information - 1 December 2025
Hello everyone!Run sharing has now been made easier with the Run Info window being added! It gives you all sorts of information like difficulty, seed, total tactics used, total gold spent, total units killed, fortunes and trainings used, etç etç etç.Good news for some of you: Controllers are now supported!Some bugs have also been crushed along the way! There are 2 weeks left on the clock... Gridfall releases December 16th (hopefully)! This next week will be spent crushing even more bugs and implementing some basic improvements and QoL updates. There are still some more out-there mechanics and tweaks left to implement, but nothing much is going to change from here on out.With that said... any and all feedback at this point is really appreciated!Thank you for reading. See you all next update!Change LogsMajor Changes- Added basic controller support (not full, according to Steam's criterias…
- Update V0.7.0 - Difficulties, Seeds and Unit Promotion - 25 November 2025
Hello everyone!It's time to experiment with some numbers and game balance!Difficulties and Seeds are officially in the game. Not only does this provide some extra extra replay value, but it's also good to experiment with more balance options eheh.And a new mechanic has been added: Unit Promotion!Units fell behind quite heavily in the late game, I feel. After a certain point, it's all about your BTs and the xMults on your grid. To counter-act this, Units can now be promoted up to level 3, with each level providing a new bonus!Let me know what you think of these changes. The change logs are not massive, but I feel like this adds a lot to do in the game :slight_smile:And if anybody manages to beat the last difficulty... I salute you.See you all next update!Change LogsMajor Changes- Implemented Unit Promotion (King's Court Units only, for now);- Implemented Run Seeds;- Implemented Run Diffi…
- Update V0.6.0 - Camp Overhaul - 17 November 2025
Hello everyone!For this update, I wanted to make the camp location more unique, and so it is now re-worked to make you feel like you're in an actual camp/city/town that you found on your way!I am, however, a bit scared that this will unbalance the game....... So, I would appreciate any and all feedback regarding difficulty after this update!Thank you all, see you guys on the next one!Change LogsMajor Changes:- Overhauled Camp location;Minor Changes:- Hammerfall: +25% Base Damage -> +100% Damage;- Tweaked non-boss battle music;- Harvest: Double your gold -> 50% chance to double your gold;- Change pause menu wording to "Back to Main Menu" instead of "Quit";- Re-worded Peasant Strength description;- BT's Sell Button now appears on hover;- Updated Charge BT's Icon for clarity;- Added "Screen Mode" and "Resolution" options;- "Game Lost" menu now appears faster;Bug Fixes- "Ruler in Disguise"…
- Update V0.5.1 - Hotfix - 9 November 2025
Gridfall V0.5.1 - HotfixBug FixingFixed bug where Peasant bonus would not trigger;
- Update V0.5.1 - 8 November 2025
Change LogsMinor Changes- End of Turn Abilities now also trigger on a winBug Fixing- Fixed bug where negative values wouldn't display properly
- Gridfall V0.5.0 - Foul Company is Here! - 7 November 2025
Gridfall V0.5.0 - Foul Company is Here!Hello Everyone!"Foul Company", the second Army of the game, is now out and available for you to try in the Demo :)To unlock it, you'll need to beat the game using "King's Court" at least once!This new Army is all about killing off your own Units and gaining more power from that. Necromancers that can make you a legion of Skeletons (for a price!) and Battle Tactics that incentivise Death and Chaos are sure to drive you to the path of Evil!Let me know what you think :)Here are the change logs:Major Updates+ Foul Company is now unlockable and with it come brand new Units, Tactics and Upgrades! + UNIT: Skeleton + UNIT: Gnome + UNIT: Lancer + UNIT: Necromancer + UNIT: Spider + BATTLE TACTIC: Grave Pact (Foul Company Only) + BATTLE TACTIC: Master of Bones (Foul Company Only) + BATTLE TACTIC: Endless Legion (Foul Company Only) + BATTLE TACTIC: Unstable Du…
- Update V0.4.5f - 20 October 2025
Small update! Added a few things, changed some other. Lots of bugs squashed!Major Changes- Added "Ruler in Disguise" Event;Minor Changes and Additions- Renamed "Debuffed" to "Shackled";- Renamed "Hardened" to "Bolstered";- Improved Unit Visuals (removed compression);- Minor Icon Tweaks;- Army View now shows which Units have left/were killed;- Updated Enemy Health Bar graphic;- Icon is now of the enemy, not the building;- Cleric now cures all conditions ("Shackled" included);- Improved Conditions (Frozen, Shackled, etc) visuals;- Replaced descriptions' Font to a (hopefully) more readable one;- Abilities are now separate from Attack (i.e. Cleric's healing)- King's Court no longer starts with some Bolstered Units;- Random events are now more readable;- Improved readability across all Packs;- Some conditions now show their icons in their descriptions;- "Show Grid" button no longer shows the…
- Update V0.4.5e - 16 October 2025
Hello everyone!Thank you for trying out Gridfall during Next Fest! :)Here are some tweaks, additions and bug fixes based on the feedback and reports of late!Minor Additions and TweaksLowered Default Sound values;Removed some "Locked in Demo" texts, for the sake of reducing confusion;Adjusted Text margins in some Main Menu areas;Added Unit type to Army View menu;Changed ambiguous wording in Archers and Charge BT;Implemented "See Grid" button;Re-worded "Dismiss" -> "Discard;Game now runs in the background;Cards that said "Front Tile" now say "Top Tile";Implemented Tile Effect preview when a tile is targeted by the enemy;Clarified wording on Time Warp and Hard Work BTs;Tactics now pop out when they're used;Bug FixesFixed "Resource Allocation" bug that would cause UI to update but to have no real effect;Fixed bug where a Unit's preview would appear below another Unit's Hardened visuals;
- Update V0.4.5b - 13 October 2025
Hello everyone!Here's a minor update that (despite the name) brings a lot to the game!You'll notice a big difference in feel and visuals all throughout the game.I hope you enjoy! :)Here are the log changes:Major ChangesPlayer can now Unlock and Upgrade Tiles in Camp at will (for a price).Army Feed: General Upgrade -> Training RegimeMinor ChangesEnemies now make sound when attacking;Hard Work: Uncommon -> Rare;One Trick Pony: Rare -> Uncommon;Locked Tiles are now hinted at with Environmental graphics such as trees, rocks and bushes;When unlocking a tile, it is now represented with an explosion in the environment;Mouse Cursor is now represented by an animated hand graphic;Environment can now be clicked as a fun addition :)Enemies are now pokable;Added more information to the "Continue Run" panel;Added simple camera shake to scoring;Added feedback when hovering a tile when Unlocking/Upgrad…
- Update V0.4.5 - 8 October 2025
Hey everyone!Thank you for your patience! It's been an amazing few days full of amazing people that were kind enough to give feedback on Gridfall. Thank you to you all!I went ahead and finally got "Random Events" in the game! There's only 5 so far, but it's a nice proof of concept, I feel! The next priority is to overhaul the store, which I really want to do before Next Fest, but no promises, ha.Here are the changelogs for this update:New Gameplay-Changing Content5 New Random Events;Adjustments, Minor Additions and TweaksYou can now see a preview of your Units in the Army List;Camps are now guaranteed at certain points;Implemented Help buttons in the Map and Battles;When unlocking/modifying tiles, a title appears to make the process more clear;Adjusted "Continue Game" Army icon size;Reduced time for a Map Location to trigger after clicking;Several UI Colour Adjustments;Battles are now m…
- V0.4.3 Update - 2 October 2025
Hey everyone!Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah!This is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read in general. Here's a list of the changes made to fix this:UI Changes:Damage Sum and Mult now have colours associated to them;Game text is now more spaced out;Tweaked text colours in general to make things easier to read and recognize;Fixed some edge cases where text would wrap and make it hard to read;Cleared up some ambiguous wording throughout the game;Changed "Resources" and "Reserves" into "Turns" and "Discards", respectively; Eventually, it would be nice to bring back "Resources" and "Reserves" for immersion purposes, but for now I want to make it more obvious;Balancing:Peasant: +40 damage per adjacent Peasan…