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Project Genom

Project Genom Steam news

NeuronHaze | Oct 11, 2016 | game

Released

0players observed · 22 September 2026 - 01:30:00 UTC

ActionIndieMassively MultiplayerRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score42% positive

Project Genom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score42% positive
  • Total reviews753
  • Release dateOct 11, 2016
  • DeveloperNeuronHaze
  • PublisherNeuronHaze

Genres: Action, Indie, Massively Multiplayer, RPG, Early Access

Company pages: Developer: NeuronHazePublisher: NeuronHaze

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project Genom Steam news

Project Genom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • News - 12 November 2018

    Hi everyone! It is time for some news about the exact state of the project. As you know, in recent months the project has not received any major updates, and there are serious reasons for this: after restarting the game in May, many users faced some technical issues (again) that we didn’t manage to solve quickly. We searched for many ways to solve them and found one that seemed to fully meet our needs — a technology from Improbable (https://improbable.io/) called SpatialOS. Recently, poor sales of Project Genom fell to almost zero (and it’s obvious why): from August 1 to November 1, we sold 182 copies of the game, about 20% of which was returned under the Steam return program. The current income is less than $500 per month, taking into account the fact that we need to support at least 2 database servers (for two regions) and 3 servers with the game world, each of which costs about $ 100…

  • Dev news - 15 October 2018

    Hi everybody. We got a lot of questions about development status, we want to answer most popular questions: We’re alive; Project still in alpha stage; We got some tech issues and we are solving them; We can’t say any update dates now. Thanks to everybody, we’ll publish additional news after issues will be solved.

  • UPDATE 0.7.0.6 - 24 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Fbc0d3a65096ca808f9522041b5ba5f0773a842e6.jpg Update 0.7.0.6 Hello, friends! Today we uploaded an update in which we: Added new quests: Insecticide 2, A Serious Talk, A Hole In The Fence, The Arms Technician, Dioxide Emission, The Warehouse Man’s Failure, A Hound Wedding Improved the network stabilisation Fixed the exploration points Changed the balance of weapons, armor and mobs Improved the database operating speed Continue the work on the network synchronization speed process

  • UPDATE 0.7.0.5 - 30 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Fd2be5c58ac8549aec9ecd5e7224f402ecf91ee58.jpg Update 0.7.0.5 Hello, friends! Today we uploaded an update in which we: Expanded the English localization Added 20 new Quests Improved the network Added new mechanics for quest objects Improved the chat stability server Fixed the manager cluster crashes Improved the speed of the database query processing Fixed 4 quests introduced in ver. 0.7.0.4 Fixed the balance of Brawlers and Sliders Started the work on changing the data synchronization process.

  • UPDATE 0.7.0.4 - 14 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Feddda012ad5aeda6ab275cd13586c33f896db6bf.jpg Update 0.7.0.4 Hello, friends! Today we uploaded an update in which we: Added 12 new quests Network improvement Minor UI fixes Changed the balance of objects and mobs Changed cluster structure Added new items

  • UPDATE 0.7.0.3 - 27 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Fae59ec753529dae1405bed44c3fbd8145c7f3fe6.jpg Update 0.7.0.3 Hello, friends! Today we uploaded an update in which we: Improved the authorization service. Fixed the garbage collector’s work after players leave a location. Fixed the server manager crash. Decreased the number of reliable events. Fixed an error of reading data from the database. Added control settings. Added ammo boxes to the world and instances. Fixed the damage dealt by machine gunners in the raiders' vans. Started working on new quests. Changed the balance of objects and mobs. Improved the chat's server. Expanded the French localization.

  • UPDATE 0.7.0.1, 0.7.0.2 - 14 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Ff741af74440bfe1b69f87521f54b4d0f7d9b7a97.jpg Introduction Hello, friends! Today’s weekly newsletter will be the last in this established format. Project Genom has been updated on the main servers, and from this moment everyone are able to see all the innovations in the game personally. In this regard, we move on to the more familiar news format, in which we will report on updates, tests and important project events, without reference to any specific day of the week. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F62bf216f089db9c8bc07ad4c45334de2af36c549.jpg The Results of Reboot First of all, we’d like to briefly report on results of the first mass testings of the updated project. The update of the game aroused great interest, and this week a large number of people from around the wor…

  • UPDATE! 0.7.0.0 Weekly Newsletter - 6 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F84ec24d9104bde826aeb6c4a1d9fa3ef226dbbcc.jpg Introduction Greetings, friends! Today, as planned, one of the main events of the year has happened — Project Genom has been updated on Steam! It has become possible thanks to all of you, the players, who overcame the difficulties of development together with our team, tested, offered ideas, and helped financially. We are endlessly grateful to everyone who believes in us and continues to lead the project into a bright future together with our team. You supported us at the stage of ideas, you jumped from the rocks and bought tons of ammunition on Torque, you twisted your fingers playing on our own engine, moved with us to Unreal 4 and survived several reincarnations of the game on it. You supported us on Greenlight, which already does not even exist, you became the fou…

  • Weekly Newsletter - 30 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F8d4b1dbef84c058c68388d9ead04c10b61a8f61e.jpg Introduction Hello friends! The development of Project Genom continues. The transferring of the game from PTS to test servers was successful! Everyone who wanted to see the updated game with new features can still do it. Now we’re preparing to transfer Project Genom to the mains servers, which is planned on the next monday, on May 7, 2018. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F77aa62e5b853cf059fb5f565a17e09d59e11e3b9.jpg Once again, we want to remind you that the game is in its Alpha stage. Although this alpha version will be moved to main servers on May 7, 2018, it will not be considered as Beta stage or Full Release. The game will not have the planned mechanics, it may have bugs, optimization problems and wipes. By purchasing th…

  • Update! + Weekly Newsletter - 23 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Fca0c028d581aad5cc25d7848a1f5fe72f8c03ce0.jpg Introduction Hello, friends! This week, as it was planned, the additional test branch of the game that’s been on PTS servers has migrated to the main servers. As the access to it opens today, we decided not to post a separate news, but to share this information in today’s Newsletter! If you didn’t participate in closed tests, then you can read a short guide on how to get access to the Test Branch below. Due to the migration of PTS to new test servers, access to PTS will be close to everyone. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2Fb337524b00a8254810b61e0ebb813a7edfa3f961.jpg Another important news this week it was decided on which date PTS will be transferred from test to main servers. The first update of main servers, which we all…

  • Weekly Newsletter - 16 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F04870408600dcc2941378b26bdeb2e858da0d57d.jpg Introduction Hello, friends! Our work on the Project Genom continues. Today we have good news for all the players. During the upcoming week, we plan to transfer the PTS version of the game to a separate branch of the main servers. We do this to ensure that the project’s PTS version will be smoothly moved to the main servers and the main branch. Everything will be set up exactly as the test servers before: all players with access to Project Genom will be able to enter a parallel branch in Steam using the following password: privatetestserver. No website registrations, additional marks to check, authorizations, phone calls and messages. Anyone who wants to see the PTS version in its current form will be able to give it a try in the coming days. We will certainly notify…

  • Weekly Newsletter - 9 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F11322d176bb13be77382342833be4754527236cb.jpg Introduction Hello, friends! Game development continues and starting this week we begin the last stage of preparations before we transfer the PTS version to the main servers. We still need to add some quests, refine balance aspects based on the new version's features, as well as conduct a number of important tests. We hope there will be no complications at the testing stage and all players will finally be able to update the game in the nearest future. Software Last week we finished the stage of active network testing after fixing the critical error we had mentioned in our previous report. The database module has been rewritten, and to date, there have been no server or database crashes after many hours of continuous play and thousands of transfers between servers, so…

  • Weekly Newsletter - 9 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F11322d176bb13be77382342833be4754527236cb.jpg Introduction Hello, friends! Game development continues and starting this week we begin the last stage of preparations before we transfer the PTS version to the main servers. We still need to add some quests, refine balance aspects based on the new version's features, as well as conduct a number of important tests. We hope there will be no complications at the testing stage and all players will finally be able to update the game in the nearest future. Software Last week we finished the stage of active network testing after fixing the critical error we had mentioned in our previous report. The database module has been rewritten, and to date, there have been no server or database crashes after many hours of continuous play and thousands of transfers between servers, so…

  • Weekly Newsletter - 2 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F596a0edf8605e081d3745d90390746614cf22cce.jpg Introduction Hi friends! As we move towards our goals and are deeply engaged in developing Project Genom, here’s another traditional weekly report on the work done over the last week. Software This week, testers found a critical bug that caused the servers to fall. It was found by accident, and it seemed there was no pattern at first. We released constant daily updates tormenting even our most stubborn testers, and we’re extremely grateful for their commitment. We even had to create and use simple bots to detect the problem without uploading the build every 10 minutes. Our team has identified the cause of this bug and majorly refined how the client's communication system connects to the database to eliminate it. We still need some time for testing, but let's hope that…

  • Weekly Newsletter - 2 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F24566794%2F596a0edf8605e081d3745d90390746614cf22cce.jpg Introduction Hi friends! As we move towards our goals and are deeply engaged in developing Project Genom, here’s another traditional weekly report on the work done over the last week. Software This week, testers found a critical bug that caused the servers to fall. It was found by accident, and it seemed there was no pattern at first. We released constant daily updates tormenting even our most stubborn testers, and we’re extremely grateful for their commitment. We even had to create and use simple bots to detect the problem without uploading the build every 10 minutes. Our team has identified the cause of this bug and majorly refined how the client's communication system connects to the database to eliminate it. We still need some time for testing, but let's hope that…

  • Weekly Newsletter - 26 March 2018

    Introduction Greetings, friends! The Project Genom development goes on and here’s another traditional weekly report on the work done over the last week. Software Our team had added the assault rifles and last week we spent some time fixing the flaws appeared in this regard. In addition to bugs with the assault rifle system, we fixed some errors with the pistols that were directly related to the major weapon system. We also found some flaws in the character system, ammo boxes, sounds and network because they were somehow connected to the assault rifles. Most of the errors, including minor visual defects, are already eliminated (about 30 bugs from minor to major). This week, we’ve fixed a major bug with the level loading at transition points when the character was simply hanging in empty space. We’ve fixed how physical materials function when they are hit by weapons. In addition to some c…

  • Weekly Newsletter - 26 March 2018

    Introduction Greetings, friends! The Project Genom development goes on and here’s another traditional weekly report on the work done over the last week. Software Our team had added the assault rifles and last week we spent some time fixing the flaws appeared in this regard. In addition to bugs with the assault rifle system, we fixed some errors with the pistols that were directly related to the major weapon system. We also found some flaws in the character system, ammo boxes, sounds and network because they were somehow connected to the assault rifles. Most of the errors, including minor visual defects, are already eliminated (about 30 bugs from minor to major). This week, we’ve fixed a major bug with the level loading at transition points when the character was simply hanging in empty space. We’ve fixed how physical materials function when they are hit by weapons. In addition to some c…

  • Weekly Newsletter - 19 March 2018

    Introduction Hello friends! Our team is busy developing and improving Project Genom together with our testers. The past week of testing has shown great results. The servers, the network, and the database are stable. All critical bugs have been fixed and there are fewer substantial flaws. We continue to expand the gaming experience correcting bugs that occur and gradually prepare the game for the main servers’ update. And we continue sharing the information about the work we’ve done over the week. We’d also like to inform all players that PTS servers will be disabled in the next few days in order to upload Preview 7, the newest PTS update. Software This week we added the English localization which is important news for all our English-speaking players. The localization features all texts and a part of the voiceover. All players who wanted to test the updated PTS version but couldn’t do s…

  • Weekly Newsletter - 19 March 2018

    Introduction Hello friends! Our team is busy developing and improving Project Genom together with our testers. The past week of testing has shown great results. The servers, the network, and the database are stable. All critical bugs have been fixed and there are fewer substantial flaws. We continue to expand the gaming experience correcting bugs that occur and gradually prepare the game for the main servers’ update. And we continue sharing the information about the work we’ve done over the week. We’d also like to inform all players that PTS servers will be disabled in the next few days in order to upload Preview 7, the newest PTS update. Software This week we added the English localization which is important news for all our English-speaking players. The localization features all texts and a part of the voiceover. All players who wanted to test the updated PTS version but couldn’t do s…

  • Weekly Newsletter - 12 March 2018

    Introduction Hi, friends! Last week, the major update with all the game features changed and improved was uploaded to the PTS servers. Before we report on the work we’ve done over the week, we’d like to give you a brief summary of the first tests’ result. Some of the most critical bugs were found on the very first testing day. These bugs were causing a few server crashes and led to information not being saved in the database on several occasions. All errors and issues were quickly fixed and dealt with, and at the moment we can say that the servers and the database are stable. This news is jolly good but the server load indication makes it even better as it has been reduced several times compared to the previous figures. In addition to looking for critical bugs, our testers began bending and breaking the project in all possible directions and identified a number of less critical flaws th…

Patch notes and updates

S.noRelease datePatch nameGID number
115 October 2016Update 0.6.16.34249665521683171967
212 October 2016Update 0.6.16.3 changelog4249665521683172632
312 October 2016Update 0.6.16.3 changelog241332296591955218
49 October 2016Update 0.6.16.2 changelog - wipe done!4249665521683173089
59 October 2016Update 0.6.16.2 changelog - wipe done!243583460809830933
69 October 2016Update 0.6.16.0 changelog4249665521683173307
79 October 2016Update 0.6.16.0 changelog243583460808924070
83 October 2016Update 0.6.15.2 changelog4249665521683173652
93 October 2016Update 0.6.15.2 changelog243582826900281886
102 October 2016Update 0.6.15.0 changelog4249665521683173794
112 October 2016Update 0.6.15.0 changelog243582826896036234
1228 September 2016Update 0.6.14.0 changelog4249665521683173927
1328 September 2016Update 0.6.14.0 changelog243582826881351899
1419 September 2016Update 0.6.13.3 changelog4249665521683174064
1519 September 2016Update 0.6.13.3 changelog243581744561149602
1615 September 2016Update 0.6.13 changelog4249665521683174189
1715 September 2016Update 0.6.13 changelog243581623178835044

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