SPSTEAMPULSELIVE ANALYTICS
Death Afterparty

Death Afterparty Steam metadata

Tranquil Beast | To be announced | game

Coming Soon

GameSteam Store content

AdventureCasualIndieRPG

  • Steam app typegame
  • Steam App ID3891930
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTranquil Beast

Death Afterparty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3891930
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperTranquil Beast
  • PublisherTranquil Beast
  • Parent gameNot available

Genres: Adventure, Casual, Indie, RPG

Company pages: Developer: Tranquil BeastPublisher: Tranquil Beast

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Death Afterparty Steam metadata

Death Afterparty metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3891930/metadata
Steam Communityhttps://steamcommunity.com/app/3891930
PCGamingWiki search
IGDB searchSearch IGDB for Death Afterparty

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, DualSense Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DevLog #9: So, this was a month of furniture - 28 August 2026

    Not much to say - whole month I've been adding a content to the game. Exactly - a furniture for the player to build in their house.It's a lot of tedious work tbh - draw sprites, configure tiles, objects, collisions, write localizations et.c.This month I added a lot though. Here's all the objects player can add in their house by now, and more are coming next week.Also, two new crafting stations were added:tailoring - processing fiber into fabric, used in some furniture craftingcooking - processing ingredients into dishesI'll have to add recipes for cooking next weeks - items, sprites, new buffs et.c.I think next month will be mostly spent on buildings for the town - I need to let player customize their town too, which will take even more time than furniture, I think.Thank you for saying by! I still hope to finish the demo by the end of the year and finally let everyone play it : )

  • DevLog #8: All crops content is done for the demo! - 1 August 2026

    Despite this month being short for me (because of holiday I had in first two weeks), I still managed to do a lot!And a lot is - all crops content is done for the demo. Past 2.5 weeks I've added 8 new crops, drew a new Category sprite for the Greenhouse and done everything for it, and lots of other small improvements and fixes.What do we have now:11 crops in the game - crops in Death Afterparty are not just "buy seeds - plant - water every day", but a small puzzle you have to solve. Most crops have different requirements - planting shape, free adjucent tiles or same crops in adjucent tiles, light source nearby or opposite - no light source nearby, and exact water amount during every phase. To help the player find out how to grow the crop properly, there are 11 botanic diary pages in the game, scattered across locations. Explore, find tips, find crops and gather seeds from them, grow. Tha…

  • DevLog #7: The cave - 25 June 2026

    Well, this one will be pretty short. Whole month was spent mostly for one thing - the cave.It was a huge technical challenge for me, honestly.First of all - the cave itself is bigger than whole main location. It also has it's own regions, just as main location, so I had to draw lots of new sprites - several walls sprites for each region, several resources nodes sprites and many other stuff.Second of all - each tile in the cave is a diggable object with resources, so there're THOUSANDS of them. The game architecture was a bit not ready for this, so I had to upgrade the loading process to initialize every tile of the cave before the game starts to avoid freezes and stutters.Third of all - the loot behavior was not ready for such closed environment. It was often colliding through walls and objects, and also it wasn't reacting to a water or world edges. So, the loot behavior was drastically…

  • Devlog #6 - content for the demo is about 80% done! - 29 May 2026

    This month was all about drawing and configuring content. And a couple more months will be the same...So, this time I have lots to show, yet lots of things are still has to be done.But - the horizon is closer than ever. Main location is almost done - just need to add few more small stuff to make exploring more fun. And I really want to add a second pet : )This month I drew 3 new location parts - these are chunks of biomes that won't be in the demo, but I still had to draw around 60% of their content for these chunks. Lots of objects, resources, decorations and tiles were done.Also, a lot of small fixes and improvements, as usual - improved animations for dialogues options, improved idle state for loot, fixed tons of bugs and so on.Can't wait to show all this to anyone willing to play my game : )And there are some gifs with the locations too. See ya next month!

  • DevLog #5 - Content for the demo is on the way - 27 April 2026

    Hi everyone!This one will be short. Whole month I've been working on the content for the demo of the game. There're lots of things I have to draw and configure, and part of these things were done during the month.Edges of the world were mostly done. Yes, world in Death Afterparty has an actual end : )Half of the month was spent on drawing the most complicated asset in the game - ruins of the cathedral. It's important location for the lore and story. I spent literally 2 weeks drawing it - 126 layers, over 200k hand drawn pixels and 10 hours of configurating it all in Unity. You can see the result in the video below.And that's pretty much it. A lot of other technical and small improvements were done, but currently I aim to finish the content for the demo version. It must be released this year, finalizing 3 years spent on solo development of it. And it's closer than ever!See you next month!

  • DevLog #4 - Full character customization added! - 28 March 2026

    For whom do I write all this you ask? I don't know, just for history. Someday someone will play my game and gonna be interested enough to read old news in community hub, right?This month was lots of technical and behind-the-scene works. But something showable are there too!1) All dialogues in game are configured. Many are improved tho.2) Lots of intro flow changes to improve FTUE.3) Notes system added - so the player can read some notes. There're just one by now and it is needed for the sake of tutorial and third character introduction.4) Fully reworked NPC navigation. Now it's super flexible and NPCs randomize their daily schedule depending on what player have built in the town and how far they are in NPCs' storyline. NPCs can wake up early or regular and have personal wake time and bed time, they can flexibly choose what to do for the day and overall their behavior is pretty random -…

  • DevLog #3 - UI works are finished! - 3 March 2026

    With a little delay, but there's next monthly update on development progress!This month was dedicated to small things in UI and some other important stuff.1) Virtual keyboard.There are 2 places in game where player have to enter text - creating new character and naming new pet. Since I'm implementing full gamepad support, I had to add a virtual keyboard for this too screens and it's done.2) NotificationsAll windows now have necessary notifications sprites which appear contextually for each window in cases like new quest, new recipe unlocks et.c. You don't miss anything!3) TutorialsStart of the game now has all necessary tutorials to help player with interactions during first in-game day.4) PopupsThe game now reacts to some of actions with a pop-ups - you won't miss events like starting new quests, completing quest or unlocking new recipes.5) Character portraits for dialogue windowDialog…

  • DevLog #2 - Third year of the games' development officially started - 29 January 2026

    Yeah, it's hard to believe, but I've been working on the game for 2 whole years by now. Making games alone is a long process : )Past month was mostly a holiday (and I believe I deserved it), so there's not much to say. But I was working last two weeks and by now UI works are about 85% done.I still want to improve the visuals later, but all main windows were finished in terms of logic and layout.Past two weeks I've managed to:1) Rework pet invitation windowIt's a small window yet it requred some big logic works. Here you can name your new pet, choose pethouse it will live in and check what food you must bring to befriend it and invite to your town.2) Rework Greenhouse screenIt's a mechanic of collecting crops. I had to do a lot of drawing for this one, and even more logic was programmed here. I've tried to make it as pretty as I can with my humble art skills : )3) Tons of improvements an…

  • DevLog #1! UI works are about 75% complete - 21 December 2025

    Hey everyone! It's Tranquil Beast and my very first official DevLog on Steam : ) Yeah, if you didn't know, I post weekly on Reddit and Discord, but I've decided Steam page of the game needs some content for history, so, here it is - first monthly devlog for Death Afterparty. Though, I'll mention more than a month of work just because, well, it's the first one.Last 3 or so months are fully dedicated to UI rework. Very few people had played a bit of playtest version I uploaded months ago and it has 0 UI. Like, really none. It's all was a mess of basic Unity assets and absolutely no layout. Reworking it all to a proper playable state is one of big milestones I have before launching mass playtests and demo. And that is what I was doing last months!I'm making all UI gamepad friendly, so it's twice the work to be done. But I've managed, I hope : )First of all - Main Menu.It's nothing special,…

  • DevLogs are coming! - 28 November 2025

    Hey everyone!Just wanted to let you know I'm going to drop monthly devlogs here to show you how the development process is going. For anyone having the game on wishlist and not being in my discord/reddit. Aaand just to get used to Steams' community tools : ) Don't forget the game is being developed by a single person (which is me), and, well, I have a full-time job besides it. So, the development takes looong time.So, first Steam devlog is coming somewhere around Christmas!Stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
129 January 2026DevLog #2 - Third year of the games' development officially started1823191198603581

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3891930
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperTranquil Beast
PublisherTranquil Beast
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

So, it seems you died… but no worries! Explore a cozy afterlife, befriend peculiar undead from skeletons to gargoyles, and build up a town to brighten their afterlife. Uncover their heartwarming and heartbreaking stories, and discover your own. Everyone carry their final regret. What's yours?

About this game

Note - The game is currently in early stage of development after 3 years of solo development. Consider checking Discord and Reddit links for development process info. Embark on a cozy journey through a peculiar and eclectic world of the afterlife. Turns out the world of death isn’t so dead - just a little… abandoned. There’s a whole town waiting for you to rebuild, a host of strange undead to meet and befriend, and one big mystery to solve: how did you end up here? In Death Afterparty , you shape the town yourself: clean up, build new stuff, and invite new dwellers to call it home. Meet a cast of unusual undead characters, befriend them, and uncover their personal stories through a branching dialogue system as you turn a forgotten place into something warm, strange, and full of life. In afterlife everyone carry their unfulfilled hopes and last regrets. Help them to let it go and maybe find out - what's yours? Features: Rebuild a forgotten town - pave roads, build homes, and shape the community to be as cozy, beautiful, and comfortable as you wish. Live their stories – uncover the heartwarming and heartbreaking tales of 10 unique characters, each with their own hopes and regrets. Shape their lives – your town’s layout determines NPC schedules. No park? No strolls in the park. Pet them all – find dozens of undead pets, earn their trust, take care of them, and discover their unexpected skills. Farm like never before – grow everything from pungent mushrooms to floating plants and shimmering crystals. Gardening with a twist – each plant has unique needs. Discover their secrets through lost pages of a botanic diary. Trade in essence – forget money. Harvest the world’s strange essence to craft, trade, and… maybe uncover where it came from. Side activities - Fishing? Cooking? Mini-games? Yes! Some of the features are in development. Are you ready to live no matter what? It's never too late.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
57DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Death Afterparty's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Death Afterparty's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Death Afterparty at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.