Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3892500 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Wintergrim Entertainment |
| Publisher | Wintergrim Entertainment |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A sci-fi RTS game with base building and resource gathering.
About this game
Colloblast - Kingdoms of Cosmos, is a real time strategy game (RTS) After the war, surviving nations had to search the stars for uncontaminated water. Civilian colonies were created on planets and asteroids, but the settlers would soon realize that humans aren´t the only species that treasure this valuable resource. Explore new worlds, be wary of what lurks out there, and deal with the past in search of a brighter future. Classic mechanics Gather resources, build structures and wage war with multiple factions. Multiple fronts Control underground, ground, flying and orbital units. Detection There are three layers of visibility: hidden units, detected units, and visible units. Many units will first know that there is something there, before knowing exactly what it is. Some units with "radar" capabilities will have a much greater detection area, but detections can also be faked, or triggered by wild life. Unit behaviour Besides resources to build, your units/vehicles require supply, power and morale to function on the battlefield. When this runs low, your units may get a worse aim, some can get afraid and flee, some can freeze and not move, and more. Your units can remember who they were in battle with, which can give a morale boost, but it can have the opposite effect if the worst happens. Fear and trauma can have strong effects. Leaders, supply units and more, will help your units overcome this when they are far from the base.
Supported languages
English * * languages with full audio support
