Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3897040 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Laura Person |
| Publisher | Lymecraft |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
WilderLands is a prototype for a planet-scale sandbox showing the custom isocahedral/tetrahedral terrain engine.
About this game
WilderLands is a prototype for a planet-scale sandbox showing the custom icosahedral/tetrahedral terrain engine. What’s currently available Engine views of the planet mesh (untextured & shaderless visuals) High-performance optimized rendering tests (C++ and Vulkan) What we are building toward (planned features; subject to small changes) Survival sandbox across a seamless, round world Start anywhere on a round planet. Gather resources, craft tools, and survive against natural hazards with no loading screens, or crafting menus. Deep simulation: weather, water, heat, and geology Dynamic climate and local weather affect survival: storms, rainfall, temperature , tides, and wind. Water flows and erodes the terrain. Heat and cold create more realistic environment and survival. Geology makes resource placement and long-term world changes. Living terrain: erosion and geological change Terrain isn’t static. Erosion changes valleys and rivers, while tectonics create mountains and coastlines over very long timescales, weather changes the environment and conditions making each world feel unique and alive. Build & automate: bases, logistics, and power Progress from small shelters to large settlements. set up roads, supply chains, generate and distribute power, and eventually build continent-scale infrastructure projects. AI societies: autonomous villagers and cultures Populations of AI-controlled villagers live, work, trade, and expand. Their behavior will be guided by neural network systems, learning routines, and patterns, allowing unique societies to grow over time. Development list in order (subject to change) Visual upgrade (materials/lighting) World generation Basic survival loop Weather & water systems Physics system Tectonic plates More advanced building and crafting Logistics/power Settlements/AI World events & polish Development is done by a solo first-time coder. Therefore progress will take time. Thanks for your patience and interest.
Supported languages
English, French, German, Russian
