Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3897290 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Fahad Alhawas, Salim Hamdan, jawad abduljawad, Mohammed Nour |
| Publisher | Fahad |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
a turn-based RPG where four children try to protect their neighborhood’s last tree from being cut down. instead of just protesting in the real world, they dive into a surreal fantasy where city developers become monsters, bureaucracy turns into magic, and childhood memories become the battlefield.
About this game
Hello, hero. Good. You made it. Before you do anything heroic, let’s align on expectations: this village is not looking for perfection…it’s looking for someone who doesn’t quit. Also, small note if you’re expecting a clean tutorial with bright arrows and polite instructions… yeah, no. You’ll learn the rules the classic way: try then fail... pretend it was “testing the mechanics.” You’ll have what every hero needs: something to swing with, something to hide behind, and something that feels a little… different. And sometimes when you sleep, when you pause, when you stare at a door a bit too long you’ll notice the world talks back. and sometimes i well be there to help you Not loudly. Just enough to make you look twice. Anyway.. You’re the hero now. That’s the brand. Let’s not waste the moment. The village does not survive on bravery alone. It survives on people who keep walking even when the road stops making sense. It survives on patience, on silence, on choosing the hard option when no one is watching. There are three Keys. Not trophies. Not rewards. Keys meant to open what should not be forced open. And when you carry them, you won’t feel strong. You’ll feel responsible. That is how it begins. So walk with care… and listen more than you speak. Because the forest will offer comfort at the worst possible time. …and you, Amjad, you’ll call it “ helping .” That’s fine. Let it be called that, for now. so, hero. Quick question, no pressure. Are we starting the journey now? Or are you going to close this page and pretend you didn’t read it? Either way… don’t worry. The dream is very patient.
Supported languages
English
