- Devlog - V0.0801 The Tile Info Display - 16 November 2025
Ever wonder what's actually going on with that specific tile? Why your production seems off? What bonuses you're getting from that temple? Wonder no more. Tile Inspector showing a paused Farm (See indicator on map as well) The Tile InspectorThe big addition this update is the tile inspector—click any tile and you'll see everything about it. What improvements are built there, its terrain type, whether it's irrigated, what bonuses are active. All the hidden stats and modifiers that were previously just... happening in the background without you knowing.But it's not just information—you can now pause individual buildings directly from the inspector. Not every building (pausing your settlement would be weird), but production buildings and other structures where it actually makes sense. This gives you much finer control over your economy without having to demolish and rebuild when you want t…
- V0.0795 - Building an Empire, One Island at a Time - 8 November 2025
The campaign map is finally starting to feel like a proper strategic layer for empire building. This update focuses on making your multi-island empire actually feel connected and meaningful, with a major new progression system and tons of quality-of-life improvements.Island Tiers: Your Settlement's Growth MattersThe biggest addition is the island tier system. Your settlement level now determines what you can build on each island. Want to construct those high-tier buildings? You'll need to develop your settlement first. This creates a natural progression curve across the campaign—early islands become foundations for your empire while later islands demand you've mastered the fundamentals.This ties directly into the upcoming inter-island trade system. Soon, you'll be able to connect your islands, upgrade them further, and create resource flows between territories (once you've cleared the c…
- V0.0785 - Campaign Minimap & Visual Depth - 5 November 2025
A focused update this time, tackling two key areas: campaign UI and world visuals.Campaign Minimap (WIP): I've started implementing the minimap for the main campaign map. The core logic is now "basically functional," which is a big first step. Aesthetically it's still about 50% placeholder, but getting the foundation in place was the priority.Pseudo-3D Islands: To make the islands feel more grounded and less flat, I've implemented a pseudo-3D effect. This allows the mountain geometry to create slight shadow variations and cast realistic shade, adding a nice touch of depth to the world.As Always, I'd love to hear your feedback, thoughts and ideas. Check out the new discord, links in the sidebar. Cheers,
- Dev Update V0.0781 - Campaign Integration Progress - 3 November 2025
The empire-building foundation is coming together.What's Working Now:Full island persistence - Travel to an island, leave, return weeks later. Your colony remains exactly as you left it. Resources stockpiled, mana reserves intact, buildings standing. Only what you physically load onto your ship travels with you.Ship cargo system - Different vessels, different capacities. Strategic choices about what goods matter most for your next destination.Seamless transitions - The technical challenge of loading/unloading entire island states is solved. What's Next: Two major additions: Port buildings and empire-wide foci access.Ports will connect your islands through trade routes, allowing surplus resources to flow where they're needed most. But here's the game-changer for divine powers: each island has three foci—mystical locations that unlock spells. Soon you'll choose one primary focus per islan…
- V0.750 - The Empire Update - 29 October 2025
Your settlements are no longer isolated experiments—they're the foundations of something greater. Travel between procedurally generated islands, establish colonies, gather resources and pilgrims, and expand your divine influence across an endless archipelago.What's New:Island Travel System - Embark and disembark at will. No island chains you down.Campaign Mode Foundation - The framework for your empire-building journeyEndless Procedural Islands - Each with unique challenges and opportunitiesNew Divine Powers - Lightning spell unlocked, plus additional foci to discoverWorld Map Generation - Navigate your growing domain (graphics WIP) Coming Next: The real game-changer: persistent islands. Soon you'll return to your colonies, and see them influence a living world economy. Your empire won't just exist—it'll breathe. Time to build an empire. (Note: World map graphics are placeholder. Map de…
- Version 0.0681 - Quality of Life & Polish Update - 23 October 2025
Quick update rolling out to the demo and playtest build today with several improvements based on your feedback:Bug Fixes:Fixed an issue where pressing ESC during the loading intro could cause unintended behaviorRemoved inspector debug functionality from demo builds (dev tools were accessible, a few of you found them)Improvements:Added direct Discord link to the in-game feedback system - your input shapes Eurekas' development. If you like to participate or like to join the playtest, come chat with us here: https://discord.gg/5TBVUDAndCPolish pass on the Smite spell visual effects and feedbackThanks to everyone who's been testing and sharing feedback, especially during the October Next Fest. As always, every miracle costs lives. How many will you sacrifice?
- Devlog V0.678 - 20 October 2025
Hi everyone,We've been working through a bunch of balance changes and bug fixes this week, and I wanted to walk you through what's changed. Big thanks again to Kozonak and all of you who left a review. This really helped a lot in moving the game forwardChanges: Cleanse actually works now. Its not been removing the visual creep and buildings.We've also made some adjustments to how corruption behaves. It now reaches out to multiple focus points at once with tendrils, and then captures them strategically. This makes corruption feel less random and more like an actual threat with intent. We're also adding consequences when corruption takes your foci—that part's coming soon. The 24-hour delay before corruption starts appearing is intentional, giving you time to settle and build before things get dangerous. That said, I'm genuinely not sure if that pace is right yet. Does it feel too slow? Do…
- V0.0665 - Growth & Clean - 18 October 2025
This update brings significant improvements to the creep growth system and streamlines the UI based on your feedback. The way corruption spreads across your island is now more strategic and visually intuitive.Major Feature UpdateRevised Creep Growth System 🌑 Complete overhaul of how monster corruption spreads across the map. The creep now grows in tendrils toward your three foci, with the Queen leading the advance. This creates more strategic, directional threats rather than random expansion.Coming Soon: Creeps will gain the ability to capture and corrupt your foci, adding a new layer of strategic defense planning.UI Improvements & ClarityTutorial System Added dedicated tutorial model to support improved onboarding (tutorial content still in active development).HUD Cleanup Removed the antispirit indicator—this resource operates in the background, and the visible counter was creating co…
- V0.0660 - Hotfix Sounds - 16 October 2025
Reworking the sound system broke some things that needed fixing. After way too much debugging, It looks like it's all working now. Also added new atmospheric sounds for rain and thunderstorms.Thanks all for playing and playtesting. Cheers, Johannes
- V0.0655 - Hotfix Update - 15 October 2025
Quick stability and bug fix update based on player reports during the next fest (Thanks especially to Kozonak). Thanks for continuing to help improve Eurekas! Bug FixesPathfinding & TerrainFixed monsters passing through mountains (resolved underlying navmesh issue that wasn't properly updating with terrain modifications)AudioFixed Queen sounds playing incorrectlySound sliders now function properly across all audio channelsGameplay & UIMap size now properly limited to 15x minimum on both X and Y axesEscape key functionality fixed in both Demo and Game End story sequences (so you can't escape out of the game over message)
- V0.0650 Update - Embarkment Screen and Sound Editor - 14 October 2025
Thank you to everyone who is playing during Steam Next Fest! Its been awesome getting great feedback and getting to improve the game. Special recognition to u/ostroia from reddit! 🎮 Demo UpdatesExtended Demo Duration - Added +1 day based on popular demandDifficulty Rebalancing - Smoother progression curve for new players⚡ New FeaturesEmbark Screen Choose your starting resources and foci before each island expedition. Demo players receive bonus starting resources!Settler Management Assign individual focus priorities to settlers for precise workforce control.Display Improvements Full widescreen and ultrawide monitor support implemented.🔊 Audio System RedesignCentralized sound architectureSpatial audio tracking (on-screen vs off-screen)Fully functional volume controls🎨 Visual PolishDesert Biome Overhaul Complete graphical redesign with dramatically improved aesthetics and terrain integr…
- Next Fest Stream - 12 October 2025
Live Stream For Next Fest
- Version V0.0600 - Ready for Next Fest - 10 October 2025
Hey everyone!Version 0.0600 is now live, and with it, the demo is officially ready for October Steam Next Fest. This update is almost entirely based on your feedback from playtesting, so huge thanks to everyone who took the time to test and share their thoughts.What's New in 0.0600:Demo ExtendedIncreased demo length from 4 to 6 game days (50% more gameplay!)Based on tester feedback that 4 days wasn't enough time to really explore the systemsHowever, difficulty stays ramped up so you will likely be crushedQuality of Life Improvements Added resource context aids and intake statistics so you can better understand what's happening with your economyAdditional resolution options for better compatibilityNew tile variants for more visual varietyBug FixesFixed building placement issuesFixed tutorial messages that couldn't be clicked away (sorry about that one!)Various focus and UI bugs squashedT…
- Version 0.0550: Weather System - 5 October 2025
Hey settlers!The skies above your settlements are no longer static.⛈️ Weather System ImplementedVersion 0.0550 introduces dynamic weather—lightning storms crack across the horizon, clouds roll in, and rain falls over your voxel world. It's an early implementation that needs refinement, but the visual impact is already substantial.What's working:Lightning storms illuminate corruption in dramatic flashesCloudy days add atmospheric variationRain creates visual depth and moodWhat's coming:Tighter VFX polish on lightning strikesWeather-responsive gameplay elements (spells affecting weather, and weather affecting settlers and monsters)More weather variety and transitionsThis system does more than look pretty—it reinforces the dark fantasy atmosphere. Watching lightning strike as corruption spreads toward your settlement, rain falling on the lives you're about to sacrifice... it all makes the…
- Steam Devlog - Version 0.0520: Blood Mine - 3 October 2025
Hey settlers!10 days until Next Fest, and we're adding more ways to sacrifice your people.💣 New Spell: Blood MineYour divine arsenal just got explosive. The Blood Mine spell lets you plant deadly traps that detonate when enemies approach—perfect for dealing with hordes of Devils and Grabbers swarming your borders.Fair warning: The explosion effect is currently... underwhelming. That's getting the VFX treatment it deserves in the next update. For now, imagine a much cooler boom.Tactical advantages:Set defensive perimeters without having to build guard posts and using manaLast 24h game timeCounter corruption pushes before they reach your settlementDevastating against clustered enemiesLike all your divine powers, it costs lives. But sometimes a few sacrifices now prevent greater losses later.🔧 Under the HoodSpell system refactor for cleaner code and easier future additionsFixed spell cos…
- Version 0.0510: Polish Before Next Fest - 2 October 2025
Hey settlers!With Steam Next Fest just around the corner, we're putting the finishing touches on the demo. Version 0.0510 brings crucial polish and several quality-of-life improvements that make Eurekas feel more alive—and more dangerous.🐛 Corruption Gets SmarterThe Queen now shows true persistence—she won't give up until she's established a corruption connection to your settlement. No more half-hearted attempts. She's coming for you.Meanwhile, Devils and Grabbers have learned to fight back properly. These creatures now actively attack your settlers and defenses, making the creep a genuine threat rather than just expanding terrain.⚡ Performance & Visual UpgradesLight performance optimizations ensure smoother gameplay as your settlement growsCloud shadows on terrain—a small detail that makes the world feel significantly more atmospheric (chef's kiss indeed)All divine spell icons now cor…
- V0.0500 - The Demo is Live! - 1 October 2025
Greetings, divine architects!The moment has arrived - the Eureka demo is now available to play!After months of development and your invaluable feedback, I'm incredibly excited to finally put this early build in your hands. This is your chance to experience the core of what makes Eureka unique: the brutal choice of sacrificing your own people to wield divine power.What's in the DemoThis demo showcases the core gameplay on a single procedurally generated island. You'll have 4 in-game days to build your settlement, manage your population, and fight back the encroaching corruption.Demo specifics:Accelerated gameplay with bonus starting resourcesRamped-up difficulty to showcase the full challengeCore divine magic system with life-powered spellsSettlement building and resource managementCorruption and monster defense mechanicsNote: The full campaign (traveling between procedurally generated i…
- V0.0490 - The Queen Awakens - 24 September 2025
Greetings, divine strategists!This update introduces our most significant antagonist yet and expands the strategic depth of settlement management. The island grows more dangerous, but your tools for survival have expanded as well.The Queen Monster EmergesMeet your true nemesis - The Queen Monster now stalks your island as the primary antagonistDynamic corruption system - She actively terraforms land into truly corrupted lands with her darkrainIntelligent pathfinding - The Queen ensures her monsters always have routes to reach your settlers, no more hiding behind natural barriers, or putting up mountainsExpanded narrative - New story elements reveal the Queen's role in the island's dark mysteries Building System OverhaulCompletely revamped internal building system - Now data-driven for rapid development of new structuresFaster content updates ahead - This foundation allows us to add new…
- Version 0.0450: World Generation Preview & The Foci Endgame - 19 September 2025
🏝️ World Generation OverhaulPick Your Island: Select from multiple island types, each with different strategic challenges. Preview worlds directly in the main menu (this was surprisingly complex to get working with deterministic generation).Three New World Types:Balanced: Even resource distribution, good for learningArchipelago: Multiple landmasses, territory control crucialDesert Island: Resource-scarce challenge for experienced players 🎭 Cinematic Camera SystemAdded cinematic camera effects and movement for dialogue scenes and tutorial moments. The camera now focuses and moves to guide your attention during important story beats and learning moments.⚡ The Foci EndgameNew win condition: Find and conquer three magical artifacts scattered across your island. The corruption wants them too and gets more aggressive with each one you claim.Race the spreading darkness while managing your dw…
- V0.0410 - Tutorial System, Edge of The world and Magic - 14 September 2025
Your feedback has been invaluable in shaping Eureka, and this update addresses many of your most requested features. We're continuing to polish the experience as we approach our October Steam Next Fest demo launch.New Interactive Tutorial SystemCommunity-requested feature! Based on your feedback, we've added a comprehensive interactive tutorialLearn the fundamentals of settlement building, resource management, and divine powersStep-by-step guidance for new players while allowing veterans to skip aheadCovers the unique life-powered magic system that makes Eureka specialNow with branching dialogue optionsEnhanced Magic & TerraformingImproved magic system with better visual feedback and clearer costsNew terraforming spells to reshape your world (at the cost of settler lives, of course) More strategic depth in choosing when and how to wield divine powerBetter balance between settlement grow…