- v1.0.5 [patch 5] MASSIVE UPDATE Nᵒ3 - 25 June 2026
🚀 MASSIVE UPDATE – The Michi shop is expanding and much more!📅 Available now – Discover what’s new in EVERDAWN! Hey everyone! Today, I’m launching a third massive update. 🆕 MAIN NEW FEATURES ✨ New finds in the Michi’s shop & new Content ✔️ The Michi’s shop is expanding with solar finds! You can find various items such as new tiles, tile variants, and much more, all available in exchange for the score you’ve accumulated. Your previously earned score is fully taken into account!More finds will arrive later in a future patch.📷 IMAGE PREVIEW! The Michi’s shop is expanding again New tiles Filters, grounds and cursors 💡 Your feedback is essential! Let me know what you think of this update in the Steam comments. Your input helps me make the game even better. 💖 Thank you for your support, and see you soon on EVERDAWN! – SOLIDS Studio ☑️ MASSIVE UPDATE – Full Patch Notes ADDITIONS - 2 new…
- v1.0.4 [patch 4] - 19 May 2026
CHANGE - The effect in the splash screen between the transition from the Unity logo to SOLIDS Studio has been improved once again; the result is now as expected. BUG FIXES - The diversity window could appear in creative mode. - Available tiles could appear for no valid reason after unlocking one or more wonders on the board. - The board displaying the UNFAIR easter egg on the "Wonder - House" tile was not shown in the UI preview when the wonder was in stock during the current game session. - The "Wonder - Sky" and "Wonder - Earth" tiles did not grant the +10 placement bonus if they touched a wonder. - There could be an issue when a Michi appears if a "Wonder - Sky" and or "Wonder - Earth" is placed.
- v1.0.3 [patch 3] MASSIVE UPDATE Nᵒ2 - 11 May 2026
🚀 MASSIVE UPDATE Nᵒ2 – The Michi shop is expanding and much more!📅 Available now – Discover what’s new in EVERDAWN! Hey everyone! Today, I’m launching a second massive update based on your feedback. New content, visual improvements, balance changes, and quality-of-life updates all come together to enhance the experience. This update marks a new milestone for EVERDAWN! 🆕 MAIN NEW FEATURES ✨ New finds in the Michi’s shop & new Content ✔️ The Michi’s shop is expanding with solar finds! You can find various items such as new tiles, tile variants, and much more, all available in exchange for the score you’ve accumulated.More finds will arrive later in a future patch.✔️ Bronze, silver, and gold medals have been added to the Fast, Classic, and Hard modes, giving these game modes a clearer objective. ✔️ Events, a new system for scoring that makes matches even more dynamic. 👀 Visual & feedba…
- v1.0.2 [patch 2] MASSIVE UPDATE Nᵒ1 - 12 April 2026
🚀 MASSIVE UPDATE Nᵒ1 – The Michi shop is here and much more! 📅 Available now – Discover what’s wew in EVERDAWN! Hey everyone! Today, I’m launching a massive update based on your feedback. New content, visual improvements, balance changes, and quality-of-life updates all come together to enhance the experience. This update marks a new milestone for EVERDAWN!🆕 MAIN NEW FEATURES ✨ The Michi's shop & new content ✔️ The Michi’s shop opens its doors with stellar finds! You can find various items such as new tiles, tile variants, and much more, all available in exchange for the score you’ve accumulated. Your previously earned score is fully taken into account!Only page 1 of the shop is currently available. A future patch will introduce page 2, the solar finds, with even more content!✔️ In addition to shop content, a new tile has been added: the "Rocky - Other" tile from the savanna biome, u…
- v1.0.1 [patch 1] - 2 April 2026
ADDITION - When night falls, the ambient sound changes and the birds hide; when daytime returns, the ambient music changes and the birds come back. CHANGES - The highlighted water area shown during placement preview has been removed for the "Water – straight", "Water – curved" (and variants) and "Port – other" tiles to improve visibility. - A wall touching a house now gives 1 point. - A wall facing another wall now gives 2 points instead of 1. - The effect in the splash screen between the transition from the Unity logo to SOLIDS Studio has been improved. BUG FIXES - There was no paved ground transition when placing a road junction next to one of the three sides of the port without water, it only worked after reloading. - The white link in the tile information window was showing the correct placement instead of the correct orientation to earn tiles with the "wall – straight", "wall – cur…
- EVERDAWN is now available on Steam! 🎉 - 2 April 2026
EVERDAWN is now available on Steam! Build the world of your dreams. ✨Embark on an adventure in different game modes, whether for relaxation, challenge, or a mix of both!Enjoy the adventure! 💜
- Demo [patch 5] - 31 March 2026
This major new patch marks a major evolution of the game and heralds the arrival of EVERDAWN in just 2 days, this Thursday, April 2, 2026! 🎉It introduces numerous improvements, new features, better balancing, as well as many bug fixes and localization updates.Following your feedback, several quality-of-life options have been added (including FOV adjustment), 3 new languages have been integrated, and the game has been enriched with new elements such as a brand-new tile and more intuitive interfaces.Thanks again everyone for the support, and see you soon on EVERDAWN! ❤️ADDITIONS - Added an option to enable or disable shadows in the Visual options menu. - The "Wall – Curved" tile now has two variants representing a gate, with and without cobblestones. - The "Wall – Straight" tile now has a second variant representing a gate without cobblestones. - A new "Waypost - Other" tile has been add…
- Demo [patch 4] - 11 March 2026
ADDITIONS - Texts have been added to the tutorial to improve the link between explanations and the interface. - Images have been added to the tutorial to strengthen understanding and the link between explanations and the interface. - The wonders icon now displays the letter "W" across all interfaces to improve its design and visibility. - Wonders information has been added to the info menu. - The laying icon is now also displayed next to the tile score in the tile information window. - Houses and streetlights now light up at night. - A visual link is now indicated between the high score and the leaderboard in the end menu and in the game mode menus with leaderboards. - Added the text "Game score" above the score in the end-of-game window. - A "+" now appears in front of each score in the tile information window. - You can now press the "Shift" key on your keyboard to display additional…
- Thank you for playing the demo during Steam Next Fest! - 2 March 2026
As Steam Next Fest comes to an end, I’d like to say a huge thank you to everyone who took the time to play the EVERDAWN demo. Seeing players explore the world, place tiles, and discover the game’s mechanics has been incredibly rewarding. Your feedback, wishlists, and support truly mean a lot and directly help shape the development of the game. If you enjoyed the demo, make sure to wishlist the game so you don’t miss its launch. EVERDAWN launches on April 2 on Steam! Development continues with improvements and polish based on player feedback. Thank you again for your support and see you soon in EVERDAWN!
- Demo [patch 3] - 27 February 2026
ADDITIONS - Added an "I" information button to the main menu and pause menu, allowing access to details about the game’s different mechanics. - Once all Michis are unlocked, a message appears indicating that a Michi has been found without displaying the reward window. This is the intended behavior, but the visual of the found Michi was not visible. It is now displayed. - Added the text "Synergies created" in the Quick, Classic, and Hard game menus. - A second mountain variant has been added, offering new layouts and visual combinations with other tiles. - When switching to destruction mode, an expanding and contracting outline is now active to visually indicate the current state. CHANGES - The buttons in the main menu and pause menu have been slightly tightened to make room for the "I" information button. - The cluster trigger FX is now orange like the cluster icon to match the color. -…
- The game is live streaming on Steam now! - 24 February 2026
Discover the video game EVERDAWN live on stream!
- Demo [patch 2] - 22 February 2026
ADDITION - A search SFX now activates when searching for a Michi on a tile. CHANGE - The camera can now zoom in even further. BUG FIXES - At the beginning of the game, when the camera finished positioning itself, there was a slight jolt. - Rewards were not updated in the pause menu log if you did not return to the main menu first or restart the game.
- Demo [patch 1] - 21 February 2026
ADDITIONS - Forest-type tiles now have a combination with water. - Michis, small collectible creatures that inhabit the world of EVERDAWN and grant various bonuses, are now available in the game. It’s up to you to find them all! CHANGES - Tiles and other elements projected onto the UI had aliasing, this has now been improved. - Cavern and shardland tiles of the other type have been improved in design. - The tile information window has been redesigned to soon accommodate a new system, tile synergies. - The window that appears when a cluster is successfully completed has also been redesigned to soon accommodate this new system, tile synergies. - The cluster icon is no longer white but now orange, and the in-game feedback is also orange. - The camera can now zoom in further. BUG FIXES - Wall-type tiles were supposed to display towers at their ends if they were not connected to each other.…
- EVERDAWN demo - 11 February 2026
Hello everyone! 😀 The EVERDAWN demo is now available! You’ll be able to launch both Tutorial mode and Quick mode:The tutorial will teach you the basics of the game.Quick mode lets you play sessions of around 20 minutes, with a 120-tile limit and no way to preview upcoming tiles, making it perfect for short play sessions.You’ll be able to unlock some registry elements, such as new tiles and backgrounds. Michis will not be available yet. Feel free to share your feedback on the community page or on the game’s Discord, and most importantly, have fun! 🌟
- Discover the official trailer for EVERDAWN - 4 January 2026
The first official trailer for EVERDAWN is now live on Steam. Discover the gameplay, the atmosphere, and what awaits you in this new adventure. 👉 Add the game to your wishlist to stay up to date with upcoming announcements, including the playable demo.
- Devlog #2 — EVERDAWN Keeps Getting Better! - 14 December 2025
Hello everyone! 😀 Welcome to our second devlog, where we’d like to share all the latest updates. EVERDAWN is now much closer to its finalized vision than it was at the beginning! Here’s a quick overview of what’s new! ➜ New TileA brand-new tile is now available, the water mill, featuring its own animation, adding even more life and dynamism to the game board.➜ Game ModesAdventure Mode gains more depth: unlocking new biomes will now require more strategy and planning.A danger zone now appears around certain biomes:poor placements or orientations will result in penalties,these zones can be removed by achieving proper placements and orientations. ➜ A More Lively WorldHot air balloons are now part of the landscape.Boats can now navigate through small rivers, not only full water tiles.Lighthouses now feature a 360° rotating light, enhancing the atmosphere and making the world feel more aliv…
- Devlog #1 - EVERDAWN is Growing Fast with New Updates! - 27 November 2025
Hello everyone! 😀 Welcome to our very first devlog, where we’d like to share the latest progress on EVERDAWN. The game has evolved a lot recently, and we’re excited to show you what’s new! ➜ Tiles & World BuildingNew tile variants: You can now switch between multiple variations of existing tiles at any moment, making your world feel more colorful, diverse, and alive.Improved Wonder tiles: Wonders are now much more memorable and distinctive, standing out clearly from regular tiles.Better transitions: Water and road tiles now blend more organically with their surrounding tiles, creating a smoother and more natural-looking world. ➜ Game ModesTutorial completed: A clear and smooth introduction to help you start your first game.Adventure Mode nearly finished: Only a few mechanics need polishing, but climatic disasters already bring a whole new layer of challenge and excitement.Challenges fi…