FEED MY MECH news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score68% positive
- Total reviews37
- Release dateNov 28, 2025
- DeveloperTheManiacMartian
- PublisherTheManiacMartian
Genres: Action, Adventure, Indie
Company pages: Developer: TheManiacMartianPublisher: TheManiacMartian
FEED MY MECH Steam news
FEED MY MECH news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Controller Support - 16 April 2026
Hello! It's been awhile, hope everyone has been well!Was just messing around and found a controller binding for Steam Input that works pretty well! So if you are interested to use it:Enable Steam Input in game.Swap the bindings from the default to the one labelled "\"I know I haven't been as active here as I have been busy with life things, but also my next game! Hopefully some of you will check that out when the time comes :] I will make sure to post here once I am able to show it off.
- Update 1.1.4 | Patch Notes - 26 December 2025
Hello! I wanted to add a new way to read item descriptions without sacrificing in game time (and leaving yourself open to crawlers)NEW FEATURE: The ITEMS screen is now available inside the main menu and allows the player to read Item descriptions and LOGS in a safe area. It will always follow your current save so you must reach a checkpoint (or ending) with the item for it to show up.NEW OPTION: Motion Blur is now available. This allows you to toggle motion blur inside the cockpit.MISC: The game has been updated to the latest version of Unity 6, this should improve performance in some areas and maybe even fix some really weird edge cases I haven't tracked down yet.As always if you run into any bugs please let me know below!
- Update 1.1.3 | Patch Notes - 10 December 2025
Hello! I've seen some suggestions for some settings and thought I'd add them.NEW OPTION: V Sync is now available. This activates V Sync that matches your monitors refresh rate.NEW OPTION: Reduced Screen Shake is now available. This reduces the intensity of all screen shakes in the game by about 25% of what they were, letting it be easier on the eyes for some people (and hopefully not cause motion sickness).BUG FIX: Moved one of the save spots in the Power Core to stop a potential soft lock.
- Update 1.1.2 | Patch Notes - 4 December 2025
Embarrassingly the last hotfix I released broke the infected mechs AND made the game impossible to complete due to a signal being clipped out of the map (oops). I have fixed both these issues, really sorry about that! Hopefully this one doesn't completely break the game!
- Update 1.1.1 | Patch Notes - 3 December 2025
IntroKinda crazy to see how many people are actually starting to play! Here are some further adjustments as the last area is still a bit too hard.BalanceSlightly increased the turn speed of the player mech.Greatly increased the amount of time it takes for The Spider to stop being afraid and move again.FixesFixed an issue where The Spider's unfreeze timer would continue to decrease even while the player was looking at it.Fixed some map ambience not looping.
- Update 1.1.0 | Patch Notes - 1 December 2025
IntroHello everyone! I have been super happy to see the response to the game so far, I am glad everyone is enjoying it! Thank you for giving feedback in the community hub and reviews, it really helps me make the game a lot better (and fix bugs I tend to miss). Here's what this update changes:New StuffAdded a map for the final area of the game and adjusted the environment to have a section of higher ground. This should help with fending off against the Spider.Added a prompt to one of the endings giving the player a clearer guide on what to do.BalanceThe Spider has been made slightly slower to allow for easier traversal around it.Reduced concurrent Infected Mech count in the last area from 2 -> 1 and increased time between enemy spawns on every map.FixesChanged dialogue and report paper surrounding a certain late game enemy to follow more with the enemies behaviour. Giving a much clearer…
- THE GAME IS OUT!! - 28 November 2025
FEED MY MECH is finally out on steam! I am super proud of how it turned out and I hope you guys enjoy it as much as I did making it! With the release I have also deactivated the demo as it's gameplay is sort of outdated and would be too much effort to edit to be worth it at this point. I also released a new trailer on YouTube and the page! GET THE GAME HERE!!!It's on sale for 12% at launch!
- Demo 1.4.5 | Patch Notes - 31 October 2025
Fixed every* crash scenario. You should now be able to complete the demo entirely crash free! I just want to thank everyone being so patient about this and I hope the lack of crashes make the game a lot better... *The crash scenarios I am talking about are the one that happens when the power goes out after enemies have spawned in, as well as the crash that happens when entering the last cut-scene of the demo. Both of these were due to the code that de-spawns enemy AI, and deleting all the blood pools that the enemy had left behind. Was literally like a 2-line fix it was just tracking it down that took forever I can finally go back to finishing the full release... hoping for a late November target! Reminder that this is a really small project and while the full game will have more mechanics, enemy types, and areas, I imagine the full game should only be around 2-3 hours in total. I hope…
- Demo 1.4.0 | Patch Notes - 30 September 2025
ImportantHello! I've been working for awhile on this last update and finally got it out just in time for Next Fest soon! This update aims to solve a lot of the issues that people have had with the demo from it's initial release, and hopefully make the game a lot more approachable.This update includes a full revamp of the tutorial, with visuals to help communicate some mechanics better, as well as some balance adjustments that make the enemies a lot less aggressive and give some breathing room to the player after the tutorial.New FeaturesNew Intro SequenceA new intro sequence before the tutorial, that introduces why the player is heading down into the depths of the underground world.Expanded Tutorial AreaThe tutorial area has been expanded to introduce more and give the player a safer area to get used to the gameplay loop.AI AdjustmentsA bunch of small AI adjustments to make the AI less…
- Demo 1.3.2 | Patch Notes - 10 September 2025
ImportantHello everyone! Extremely happy to see many people playing the demo and enjoying it! I have done some quick fixes to address some bugs/issues with the demo as it was, but before that I want to address the issue of the tutorial. I have come to understand that the tutorial is not as understandable as I had hoped, so I will be taking some time over the new few days to create a much better tutorial that is hopefully does a better job at outlining the gameplay.New FeaturesNew Collision NotifierAdded an audio and visual notification onto the Field Display to make it more clear the side the chassis is colliding with the environment on.This replaces the alarm from before, meaning the alarm now only pertains to enemy attacks.Collision sounds are also much louder.AI AdjustmentsMade Corrupted Mech much less aggressive on patrolling around the player.Made Corrupted Mech spawn much later af…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 December 2025 | Update 1.1.4 | Patch Notes | 1819386365109780 |
| 2 | 10 December 2025 | Update 1.1.3 | Patch Notes | 1818752592121447 |
| 3 | 4 December 2025 | Update 1.1.2 | Patch Notes | 1818118366174163 |
| 4 | 3 December 2025 | Update 1.1.1 | Patch Notes | 1818118366171563 |
| 5 | 1 December 2025 | Update 1.1.0 | Patch Notes | 1817483467046049 |
| 6 | 31 October 2025 | Demo 1.4.5 | Patch Notes | 1815034432917172 |
| 7 | 30 September 2025 | Demo 1.4.0 | Patch Notes | 1811772772416166 |
| 8 | 10 September 2025 | Demo 1.3.2 | Patch Notes | 1810503566394997 |
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