PNG RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateAugust 2026
- DeveloperSonja Studio
- PublisherSonja Studio
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: Sonja StudioPublisher: Sonja Studio
PNG RPG Steam news
PNG RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Crafting Update, Character Dialogue Trees New Moon, Some Bug fixes - 20 August 2026
So one month after the entire project got corrupted and I lost one full month of work. Lets see whats new. Crafting UI Overhaul. The player will now need to make different workstations to make items. Weapons at the blacksmith, alchemist table for the new potions, etc.The night scale felt pretty bland without a moon, so I added two!I decided just to bite the bullet on it and by a premade Dialogue system after my last one completely bricked the entire project and almost made me give up entirely. This one took some work to get to work properly with some of my code, but It seems to be running fine now. Along with the new Dialogue tree comes a few more conversations the player can have in the tutorial world.Night time Raids. The player will be attack by progressively larger amounts of enemies every night. Enemies will B line it to the player if they spawned at night.Backpacks and Crystal slo…
- And that's why we have backups | Next Update got corrupted, have to start over - 18 July 2026
Bad new, the update I've been working on since 1.0.5 Got corrupted and I lost a month's worth of progress. I've been spending most my free time getting back to where I was. The next update will take some time, probably won't be out till August. Here's a quick update on what's to come. 1. Very Basic 3rd Person camera2. Roads/Paths for AI to follow. 3. Attack indicators for enemies4. Orientation for building.5. Building Conditions(Damaged, Old, Overgrown, abandoned) 6. New Enemy Lant 7. Reworking Enemy AI8. Reworking Citizen AI9. New Dialogue system(Didn't want to rebuild it so bought a plugin and been working on modifying it to better fit the games theme)10. Quest system.11. Changed Crafting System.12. New UI/Update old13. Enemy Sight lines can now be seen Bug fixes/Optimizations1. The Ocean is no longer one Giant plane, Each chunk spawns its own water source.2. Crafting Being free for e…
- Bandit Keep Update (WORK IN PROGRESS/SHOWCASE) - 31 May 2026
Here's a breakdown of what I've been working on performance wise.-Swapping actors to instances at distance to reduce actor count.(Tremendous performance boost but still inconstant with swapping back and fourth with actors.)-Revamped Terrain generation style. Terrain should be much larger, mountains taller, and oceans bigger. Overall everything was stretched out to make it not so bumpy. -New monster enemy: Lants. Tree like spiders.-4 new Human enemies -Bandit, Bandit Archer, Bandit Berserker, Bandit Leader.-Bandit Keep: A large fortress taken over by a group of bandits.So far no animations have been done for the enemy types. So their sprites are static and always facing the same way for now while I figure out their attack patterns/what's fun.-Player customization. I had this working but somehow broke it horrendously and can't get it to work again. Gonna keep messing with it.-A new mini t…
- Release Push Back to August Update And Decoration Update COMING SOON - 28 April 2026
This update is not yet out just wanted to give a break down of whats coming Thanks to the helpful feedback from the MineColonies community, I’ve been able to gather a lot of insight into how the game performs across different PC setups. Unfortunately, it’s clear that performance is still a major issue for many players.Because of this, I’ve decided to delay the release once again. There are still many features I want to implement, but before I can move forward, I need to make sure the current systems are stable and running reliably. Optimization is now a top priority for upcoming updates. I've begun work on optimizing chunk loading and unloading with somewhat success. Chunks will now load and unload but for some reason 1-2 trees get left behind. Not sure why. One of the first areas I’m addressing is the limited variety in build styles. Right now, there are only two options stacked stone…
- Demo Week 1 Update - 28 March 2026
Swimming has been added to the game.Fixed Dialogue locking players in place... again(Hopefully)Fixed Build menu locking escape and inventory... again(Hopefully.. Again....)Fixed Loading screen loading too slow (Will still freeze a little bit but reduced)Changed Left and Right hand hotbar to change the background color to make it more noticeable.New NPC: Anisha, half red elf woman, she's in the debug world for testing character portraits. Next Update?:I think I want to focus on cleaning up/optimizing a lot of the code I have right now. Take a break from adding new features for a little bit.However I might work on character customization as I really want to mess around with that.
- DEMO IS OUT! - 14 March 2026
Demo release and changes -A new skybox: Now you can see massive mountain ranges around the world. And a new night sky. -Enemy attack types: Skeletons will now shoot arrows at the player, and slimes have a chance to leap towards the player.-Guards actually guard now: Guards will seek out monsters and attack them. But be careful they are a little tempermentative and will also attack anyone that attacks them. -Items will now rotate to face the camera always. -Fixed audio slider not working.-Citizens in these jobs will now produce goods. : Wood Cutter, Furnace, Inn, Tavern, Mine. -New build Decorations: Bookcases, Tables, and Boxes.-There are now destructible crates that drop planks of wood and other loot items when broken.-Fixed AI not moving in the Tutorial world dungeon.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 July 2026 | And that's why we have backups | Next Update got corrupted, have to start over | 1838407329261086 |
| 2 | 28 March 2026 | Demo Week 1 Update | 1828441623105864 |
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