- Uebergame 1.1.2.0 released - 14 December 2018
This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode. The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding. To make the long story short, the other people all ran away, without having done anything and I of course did my part and finished the levels. Since the creation of those large scale maps took so long I wanted to release it anyway so they can at least be played without having to wait even longer for the game mode to finish, that is why the game mode i…
- Uebergame 1.1.1.0 released - 24 January 2018
This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by night and in rain. 1.Pazifik_Kitney_Beach: A small tropical island with moderately dense vegetation, it is very symmetrical, to offer better balance on teamplay modes. 2.Pazifik_Gardens: A small tropical island in the form of an atoll with more orderly and thicker vegetation with occasional flowerbeds. 3.Pazifik_Watertown: This level has no land, it is a small town of primitive wooden huts completely build on poles in the shallow ocean, around a big lighthouse, that has fully walkable interiors. Apart from the new levels there have not been many changes except some small adjustments and bugfixes. Other changes in this version are: -Particle effect have been adjusted more to the ambient light, so they are no longer that bright in dark area…
- Uebergame 1.1.1.0 released - 24 January 2018
This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by night and in rain. 1.Pazifik_Kitney_Beach: A small tropical island with moderately dense vegetation, it is very symmetrical, to offer better balance on teamplay modes. 2.Pazifik_Gardens: A small tropical island in the form of an atoll with more orderly and thicker vegetation with occasional flowerbeds. 3.Pazifik_Watertown: This level has no land, it is a small town of primitive wooden huts completely build on poles in the shallow ocean, around a big lighthouse, that has fully walkable interiors. Apart from the new levels there have not been many changes except some small adjustments and bugfixes. Other changes in this version are: -Particle effect have been adjusted more to the ambient light, so they are no longer that bright in dark area…
- Uebergame 1.1.0.0 released - 24 September 2017
New features: -New Pazifik Islands level in dawn/day/night/rain versions -An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions -New system that displays main menu background levels from random viewpoints for more variation -New game type called "Marked for Death" -Some general game scripts cleanup -GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks -8 New Background images that randomly change as well as an option to disable that feature -Added options menu item to switch screenshot image format JPG or PNG -A bunch of new art assets related to the pacific them such as roads, textures, rocks etc -Improved bot navigation -New higher resolution level preview images for most levels -Under water ballistics system, bullets from weapons fired under water slow down extremely, sys…
- Uebergame 1.1.0.0 released - 24 September 2017
New features: -New Pazifik Islands level in dawn/day/night/rain versions -An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions -New system that displays main menu background levels from random viewpoints for more variation -New game type called "Marked for Death" -Some general game scripts cleanup -GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks -8 New Background images that randomly change as well as an option to disable that feature -Added options menu item to switch screenshot image format JPG or PNG -A bunch of new art assets related to the pacific them such as roads, textures, rocks etc -Improved bot navigation -New higher resolution level preview images for most levels -Under water ballistics system, bullets from weapons fired under water slow down extremely, sys…
- Uebergame 1.0.9.0 released - 28 May 2017
Version 1.0.9.0 adds 4 new maps and a new game type called RtF (Retrieve the Flag) The rules for Retrieve the Flag are as follows: Each team starts in his own base or on their own side, its the same spawns as in Team Deathmatch. Then players have to get the flag that is placed somewhere in the map on a flag spawner and bring it to a capture point. Flag spawners are usually placed somewhere in the middle of the map and there can be multiple of those depending on map settings. If there are multiple flag spawners, the flag will randomly appear on one of those if the first flag was captured. Multiple flag spawners allow for a bit more dynamic gameplay so more areas of the map will be used and need to be covered. Once a flag is taken it has to be brought to a capture point, which is usually the same model as a flag spawner, but in the team's color. So if you are in the blue team and got the…
- Uebergame 1.0.9.0 released - 28 May 2017
Version 1.0.9.0 adds 4 new maps and a new game type called RtF (Retrieve the Flag) The rules for Retrieve the Flag are as follows: Each team starts in his own base or on their own side, its the same spawns as in Team Deathmatch. Then players have to get the flag that is placed somewhere in the map on a flag spawner and bring it to a capture point. Flag spawners are usually placed somewhere in the middle of the map and there can be multiple of those depending on map settings. If there are multiple flag spawners, the flag will randomly appear on one of those if the first flag was captured. Multiple flag spawners allow for a bit more dynamic gameplay so more areas of the map will be used and need to be covered. Once a flag is taken it has to be brought to a capture point, which is usually the same model as a flag spawner, but in the team's color. So if you are in the blue team and got the…
- Uebergame 1.0.8.0 released - 5 April 2017
Uebergame goes on with a new fancy version. New features: -Fancy 3D realtime main menu background system -6 Different 3D main menu backgrounds so far -Background music tracks for each main menu and loading screen -TG_DesertRuins and TG_Fields have some new vegatation models -Lots of new vegetation models and terrain textures for the editor -Credits menu that lists names of all content creators -Visual Developer-Tools Gui to launch the developer tools from -Editor template system, to help newbies getting started with level editing -6 Different empty level templates 3x empty levels and 3x with a terrain -Fixed bug where players ended up on the same team in deathmatch mode -Removed some not so nice animations for weapons -New iron sight aiming and scope zooming system that works more flawless and fixes some bugs related to that -Slight balancing changes to weapons -And as always several mi…
- Uebergame 1.0.8.0 released - 5 April 2017
Uebergame goes on with a new fancy version. New features: -Fancy 3D realtime main menu background system -6 Different 3D main menu backgrounds so far -Background music tracks for each main menu and loading screen -TG_DesertRuins and TG_Fields have some new vegatation models -Lots of new vegetation models and terrain textures for the editor -Credits menu that lists names of all content creators -Visual Developer-Tools Gui to launch the developer tools from -Editor template system, to help newbies getting started with level editing -6 Different empty level templates 3x empty levels and 3x with a terrain -Fixed bug where players ended up on the same team in deathmatch mode -Removed some not so nice animations for weapons -New iron sight aiming and scope zooming system that works more flawless and fixes some bugs related to that -Slight balancing changes to weapons -And as always several mi…
- Uebergame 1.0.7.0 released - 24 December 2016
Finally version 1.0.7.0 is out. This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december 2014. It is not on steam since that, the Steam version was released roughly one year later at 26th october 2015. Main new features are: -Bots !!! -Engine and renderer update for better performance -Visual interface overhaul -Potato support So this version took a little longer since there were some major changes. For example the engine update took a little longer, since it also introduced new bugs that had to be solved again and so on. It is not fully done yet, only a part of it, so the performance gain is not very big, if any at all, depending on settings. But the graphic settings were improved and a new quality level was added called "Potato" which can be used to gain additional performance on very very slow computers. It runs smoot…
- Uebergame 1.0.7.0 released - 24 December 2016
Finally version 1.0.7.0 is out. This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december 2014. It is not on steam since that, the Steam version was released roughly one year later at 26th october 2015. Main new features are: -Bots !!! -Engine and renderer update for better performance -Visual interface overhaul -Potato support So this version took a little longer since there were some major changes. For example the engine update took a little longer, since it also introduced new bugs that had to be solved again and so on. It is not fully done yet, only a part of it, so the performance gain is not very big, if any at all, depending on settings. But the graphic settings were improved and a new quality level was added called "Potato" which can be used to gain additional performance on very very slow computers. It runs smoot…
- Uebergame 1.0.6.0 released - 10 July 2016
This update mainly adds new levels and assets. The new level PB_Gummifeld consists of one large area containing multiple paintball fields, 4 teamplay fields and 2 deathmatch arenas. Each paintball field can be played individually in DM and TDM mode or the whole map can be played at once without boundaries. Further this update contains a few small optimizations and a new feature that adds player blood explosions as demonstrated in the video: https://www.youtube.com/watch?v=rziDS9Uo2zs It also adds camera shake and impact sound, if you get hit by bullets to give a better feedback for players.
- Uebergame 1.0.6.0 released - 10 July 2016
This update mainly adds new levels and assets. The new level PB_Gummifeld consists of one large area containing multiple paintball fields, 4 teamplay fields and 2 deathmatch arenas. Each paintball field can be played individually in DM and TDM mode or the whole map can be played at once without boundaries. Further this update contains a few small optimizations and a new feature that adds player blood explosions as demonstrated in the video: https://www.youtube.com/watch?v=rziDS9Uo2zs It also adds camera shake and impact sound, if you get hit by bullets to give a better feedback for players.
- Uebergame 1.0.5.0 released - 30 April 2016
Uebergame 1.0.5.0 brings a complete redesign of the game mechanics and lots of new features. It is the biggest update so far and involves a complete restructuring of the game's code, which is the reason it took so long, especially since a lot of testing was needed to get it halfway stable. There are so many changes, that the list would be too long, so I only list the big major changes. Changelog: -Weapon loadout system, where you can customize your starting equipment -4 main weapons: assault rifle, sniper rifle, shotgun and grenade launcher -4 types of grenades: frag grenade, smoke grenade, shape charge and timebomb -2 special abilities: munitions and medic, munitions can drop ammo and medic can drop medikits -Iron sight mode, lets you aim down sights or looks through sniper scope, it provides zoom and more accurate shooting -New hosting menu, it lets you start matches based on game typ…
- Uebergame 1.0.5.0 released - 30 April 2016
Uebergame 1.0.5.0 brings a complete redesign of the game mechanics and lots of new features. It is the biggest update so far and involves a complete restructuring of the game's code, which is the reason it took so long, especially since a lot of testing was needed to get it halfway stable. There are so many changes, that the list would be too long, so I only list the big major changes. Changelog: -Weapon loadout system, where you can customize your starting equipment -4 main weapons: assault rifle, sniper rifle, shotgun and grenade launcher -4 types of grenades: frag grenade, smoke grenade, shape charge and timebomb -2 special abilities: munitions and medic, munitions can drop ammo and medic can drop medikits -Iron sight mode, lets you aim down sights or looks through sniper scope, it provides zoom and more accurate shooting -New hosting menu, it lets you start matches based on game typ…
- Beta testing started - 15 April 2016
Hello Uebergamers, I just wanted to anounce the new Beta testing feature for Uebergame. So if you want to test the latest development status for the next Version you can do that now through steam. Instructions: To subscribe to beta testing builds, you have to rightclick on Uebergame in your steam library and open the properties, where you will see a new "beta" tab, where you can chose if you want to subscribe to beta testing. When you have done that, in your library next to the game's name you will see a text "beta" which indicates that you are now running the beta build. Remember that you cannot join regular servers, since they have still the latest stable release, so you have to start your own server also look for the version number in the server browser, which indicates what version of the game the server is running. Caution: If you should run the latest beta release, the game may up…
- Beta testing started - 15 April 2016
Hello Uebergamers, I just wanted to anounce the new Beta testing feature for Uebergame. So if you want to test the latest development status for the next Version you can do that now through steam. Instructions: To subscribe to beta testing builds, you have to rightclick on Uebergame in your steam library and open the properties, where you will see a new "beta" tab, where you can chose if you want to subscribe to beta testing. When you have done that, in your library next to the game's name you will see a text "beta" which indicates that you are now running the beta build. Remember that you cannot join regular servers, since they have still the latest stable release, so you have to start your own server also look for the version number in the server browser, which indicates what version of the game the server is running. Caution: If you should run the latest beta release, the game may up…
- Uebergame 1.0.4.0 released - 20 January 2016
After a bit of delay version 1.0.4.0 is finally out. It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it. For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again. There is also a lot of other small changes to the game, here is a rough changelog: -Paintball gamemode, playermodel, weapons -Rifle fires more smooth -Sounds have been improved to have more variation -Particles have been optimized a bit -There are blood decals now based on how…
- Uebergame 1.0.4.0 released - 20 January 2016
After a bit of delay version 1.0.4.0 is finally out. It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it. For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again. There is also a lot of other small changes to the game, here is a rough changelog: -Paintball gamemode, playermodel, weapons -Rifle fires more smooth -Sounds have been improved to have more variation -Particles have been optimized a bit -There are blood decals now based on how…
- Uebergame 1.0.3.5 released - 7 November 2015
Since the initial release turned out to have a bunch of issues here and there I hurried to bring out a hotfix update to fix some of them and also add some new content for more variation. Changelog: -New level variations added: Dawn, night and rain versions for TG_BuildingSite, TG_DirtPit and TG_Fields for a total of 9 new different weather settings. -Some bugfixes that should make servers a bit more stable. -Default settings changed to better values for new players. -Settings in server options now save. -You can sneak now when walking while ducked, it makes no noise or footprints then. -Improved controls when sprinting. -Corpses stay on the ground for a bit. -Fixed instant respawn. -Players should no longer be falsely labeled with . -Fixed getting stuck on ammo boxes, you can now walk smoothly past them. -Changed some of the ammo box locations on TG_BuildingSite, to make the main buildi…