SPSTEAMPULSELIVE ANALYTICS
Bite the Moon

Bite the Moon Steam metadata

flatcat | To be announced | game

Coming Soon

GameSteam Store content

AdventureRPGStrategyEarly Access

  • Steam app typegame
  • Steam App ID3918140
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerflatcat

Bite the Moon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3918140
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • Developerflatcat
  • Publisherflatcat
  • Parent gameNot available

Genres: Adventure, RPG, Strategy, Early Access

Company pages: Developer: flatcatPublisher: flatcat

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Bite the Moon Steam metadata

Bite the Moon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3918140/metadata
Steam Communityhttps://steamcommunity.com/app/3918140
PCGamingWiki search
IGDB searchSearch IGDB for Bite the Moon

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • v0.20.1 - 7 September 2025

    AddsRarityDog 4/4: Random enemy attacks prioritize this unitBeaver 3/2: Ally on the right actBat 0/2: Attack ally on the right. Gains +2 ATKOnion 1/1: Summon an OnionCrimson Echo Spell: Deals 10 DMG to an ally. Deals 10 DMG to enemyPhantom Touch Spell: Vanish an ally. Gives +1/+1 to random ally, repeat 3 timesI've been stepping back from the development to avoid burnout.There is still a lot to do with the game tone.I played many card games, so I thought I could make something that is fun to play.I realized that while I can make the game "works", when it comes to designing cards, I don't feel the joy from making new ones. Maybe just ADHD, I don't know.This is the second time, but thanks to this, I learned a valuable lesson about myself.I have a different game idea that I want to try at the time of writting this.At the same time, I don't want to abandon this project.I guess I will just ma…

  • v0.0.17.1: New allies - 31 August 2025

    This update brings 2 new allies and an adjustment to the background.AddsFalcon: On summoned, attack instantly. Stats: 5/1Mice: On destroyed, gives random ally +1/+1. Stats: 1/1When party slots are full. New allies spawn into the void. They exist for nothing.Cards, when hovered, will shake their bootyChangesShockwave:Old: Remove enemy next actionNew: 50% chance to remove enemy's next actionBackground color is now brighter and more vibrantBackground is randomly selected at the start of the battleButtons now randomly change to a random color on click or revert back to normal. This applies to most buttons.Cards are now taller. Now they can play basketballHP and ATK icons are now easier to distinguishFixesA bug where on destroyed is called on rerollOn level up, the bar will fill, then delay before the next fillingThe dev who had the nerves to post the previous cringe updates (that was me)Tha…

  • Is this it? - 24 August 2025

    I was supposed to fix bugs, but instead I spent 30 minutes staring at a potato chip, thinking it could be one of the enemies. Don't worry, I still fixed the bug (eventually).Here is what you have seen so many times already :0"Why does every enemy in this game have the same face?" you may ask. Bold of you to assume I can draw more than one face.When a card needs something, you give it the thing by expanding its noodle. And yes, you can now whip the noodle on the girl's face. Don't ask why, enjoy it.Rearranged the parts that make the battle tick: same battle, slightly less existential dread.There are sound effects when you buy a card. Supposed to be chaching, you know, the usual, but somehow sounds like a cat just died. Too bad you can only hear it in Early Access.Fun fact you don't need to know todayEach enemy pattern is stored as a tiny Lua table, meaning you could technically swap them…

  • Oh no! - 17 August 2025

    I have realized Maw the Moon doesn't make any sense.So I tried some different combinationsBite the stickLick the mushroomBroom the carpetPet the wifeBut none made sense storywise either. This is where the game is now: we are going to Bite the Moon.(nah I picked it because it's a cool name)You may be wondering. "Why boobs?"Because I just want to see boobs in my game. (and if Steam polices gonna come after my ass)Don't worry, it's still going to be family-friendly game where you can play with neighbor catsTake a look at this visual fidelity. It's like someone is stroking your brain, wow!(The image is supposed to be here, technically I can drag it down, you know, for awesome story that nobody read)You know what they say. Gotta improve, adapt, and pet the pig. Maybe not the last one if you know what I mean.For the last week. I'm proud to say, other than this. There is nothing else to show :…

  • Playtest ended - 12 August 2025

    The current playtest has officially ended.Thank you to everyone who participated and shared feedback; it means a lot.Make sure to wishlist to get notified about the next playtest and upcoming updates.

  • v0.0.11: Visuals and Lock - 11 August 2025

    Final update for the current playtest ends 00:00 UTC, 12 August 2025.Don’t forget to wishlist to get notified about the next playtest.Thanks to everyone who joined and gave feedback!AddsLock. Right-click a card in the shop to lock it. A locked card will always show up after a reroll.ScreenshakeSlash VFX when the unit takes damageStart menuIcons for atk/hpWhite borders to improve contrastChangesLarger font sizeFun fact of the dayThe concept of “locking” or “holding” items to prevent changes dates back to early card games, such as Magic: The Gathering (1993), where players could “tap” or “lock” cards to control their use. This mechanic inspired modern digital shop-lock systems, giving players more control over randomness.

  • Playtest ending soon! - 10 August 2025

    Playtest Ending Soon. Don’t Miss Out!Hey everyone,Our playtest is wrapping up at 00:00 UTC on 12 August. It’s been amazing to see so many players jump in and explore the game!Even if you haven’t tried it yet, there’s still time to wishlist and play before the doors close.Don't miss out on next playtest, wishlist now to be the first to know when it goes live.Thanks for being part of this journey.

  • v0.0.10: New card type - Spell - 9 August 2025

    A cat is saved when you wishlist the gameAddsNew card type - SpellPointer to indicate which ally is selected3 spellsWhat is a Spell?Spell is a card type that instant-casts an effect right when you purchase itSpell has no statsSpell costs the same shop price as an ally unitSpell appears alongside ally units in the shopSpell does not require a target to castSpell may have a different effect when a target is selectedHow to select an ally?By hovering over an ally. As indicated by a pointerNew spellsShockwave: Remove next enemy actionSoul Fire: Deals 3 DMG. Gives an ally the same amount of HPBloody Ticket: Destroy an ally, gains 6 coins. Otherwise, gains 4 coinsFixesIcon pops out from the tooltipChangesAdjust the color palette to make things more cohesiveNotesDue to schoolwork, the next update is in about 2 daysFun fact of the dayThe original “Pac-Man” maze was designed to resemble a pizza w…

  • Daily Update - v0.0.9: Interface Overhaul - 8 August 2025

    This update improves the layout of certain in-game elements to make the interface easier to read and interact with.Adds:Turn counterTooltips for coin and turnWiggleChanges:The tooltip system has been redesigned and now dynamically adjusts to better display informationSwapped the positions of the player party and the choices; this sets up smoother future animationsDarkened background for better contrast and to fit the story toneTo be added:Following yesterday’s update, Spells will become a new type of card. Stay tunedDevnote:There is a tiny bug in this update. You will notice it right away :)Fun fact of the day:The concept of tooltips originated in early desktop software, such as Microsoft Word 95, where hovering over toolbar icons revealed short descriptions.

  • v0.0.8: New enemy actions - 7 August 2025

    This update adds enemy patterns and new enemy actionsAddsEnemy wide attackEnemy self-healingIntroduced patterns in enemy actionsComing soonTools for players to control the battlefieldDev notesEnemy interference might feel too strong and take away from player fun.I’m working on ways to keep this design while making sure your choices have a real impact.

  • v0.0.7.4 - Enemy Telegraph Foundation - 6 August 2025

    Setting up logic and data needed to preview upcoming enemy actionsAddsEnemy actions are set at the start of the turnThe telegraph will show what kind of move it is and the value of the actionTo be addedInteresting enemy moves

  • v0.0.7.3 - 5 August 2025

    Adds:When enemy HP is 0, show result screenMenuQuit buttonRestart buttonPressing Esc can still quit the gameFixes:Game freeze where the game is unable to call destroyed unitsBug where unit can still be moved when the game does not allow. E.g. in result screenTo be added:Ability to see enemy intents

  • Small update: v0.0.7.2 - Result Screen - 4 August 2025

    Adds:Result ScreenWhen unit HP is 0, destroy itNext Battle button (reset current battle for now)Level progress. Saved locallyEnemy loopEnemy attacks randomly for 3 dmgChanges:The feedback form now asks for any errors or freezesFixes:BugsRemoves:Mac support, temporarily, to allow faster iterationTo-do:Fixes more bugsEnemy telegraphs

  • Playtest released - 3 August 2025

    The first version is about testing the core player loop.Units and atk/hp statsUnits auto-play effectsDrag and drop to change unit positionChoicesRight-click to sellDrag upward to sellBuying costs 3 coinsReroll costs 1 coinTo be addedEnemy loopResultsProgressionTelegraphSpellVFX/SFX

Patch notes and updates

S.noRelease datePatch nameGID number
14 August 2025Small update: v0.0.7.2 - Result Screen1806698490802797

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3918140
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
Developerflatcat
Publisherflatcat
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Bite the Moon is a deckless card battle roguelike where every fight is a gamble. Draft cards on the fly, chain wild combos, and stack multipliers as chaos spirals out of control. Feel unstoppable, adapt fast, survive, and see what crazy combos you can pull off.

About this game

Bite the Moon is a deckless card battle roguelike where every fight forces you to draft on the fly . No safety net. No pre-built deck. Your win condition emerges in the heat of battle. Survive through improvisation: Draft, don’t deckbuild. Every pick is risk vs reward. Explosive combos. Stack stats, trigger multipliers, and unleash chaotic chain reactions. High-stakes runs. Risk a draft, watch the chaos unfold, and see if luck is on your side. Endless replayability. No run plays out the same way twice. This game offers: Top-deck tension Reroll thrills Clutch combos Bite the Moon rewards quick thinking, clever improvisation, and daring strategies you can’t predict. Every battle keeps you guessing. Will you survive or get squished?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Bite the Moon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Bite the Moon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Bite the Moon at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.