- Update 2.3 Patch Notes - 29 July 2026
Update 2.3 Patch Notes Some of these changes were introduced earlier through hotfixes. New Free Management Mode The unlimited multi-survivor management system from the 1.x versions has returned as a new game mode. ※ In Free Management Mode, prosthetics are not automatically implanted or replaced after matches. Achievements Restored Several achievements that were removed along with Free Management Mode have been restored. These achievements must be earned again. Strategy Presets You can now save multiple strategy configurations in multiple preset slots. Strategy – Minimum Quality for Crafting Priorities You can now set a minimum quality for items in your crafting priorities. Crafting will be retried until an item of the selected quality or higher is produced. Quality levels that cannot be produced with the survivor’s current Crafting stat cannot be selected. Updates If a helmet or vest i…
- 2.2.1 Hotfix - 19 July 2026
2.2.1 Hotfix This hotfix has been released to quickly address several known bugs and inconveniences. New New Strategy: When an Enemy Disappears from Sight Previously, when an enemy disappeared from sight, the AI would always move to the enemy’s last known position and search the surrounding area. This caused the following behavior to repeat when the survivor was instructed to ignore enemies who were visible but outside their attack range: The survivor ignores the enemy while they are visible. When the enemy disappears from sight, the survivor turns around to pursue them. When the enemy becomes visible again, the survivor tries to ignore them again. A new strategy condition has been added to resolve this behavior and allow players to choose how their survivors respond in this situation. Updates Crafting quality probabilities have been reduced and crafting times have been increased. Both…
- 2.2 Patch Notes - 16 July 2026
2.2 Patch Notes New New Promotion Requirement: Previously, survivors were promoted to the next tier only when they finished 1st in a league. Now, even without taking 1st place, survivors will be promoted once they earn 100 League Points across multiple matches. (League Points = 1st Place: +100, Top 25%: +50, Top 50%: +25, +10 per kill) Championships: Championships now take place over 3 days. The winner is determined by the highest total score across 3 matches. In the Season Championship, the top 5 survivors will advance to the World Championship. (Championship Points = 1st place: 10 points, 2nd place: 9 points, 3rd place: 8 points, ... 10th place: 1 point, +1 point per kill) ※ Tiebreaker: If League Points are tied, the survivor with higher Kill Points wins. If Kill Points are also tied, the survivor with higher League Points in the final match wins. If those are also tied, the survivor…
- 2.1 patch notes - 2 July 2026
2.1 Patch Notes Developer’s Note : Because the game’s rules were changed to limit the number of attempts available—especially since players only get one shot at the World Championship—winning a large-scale competition, particularly a 25-player match, often came down to luck even when the player’s survivor had far better stats than the AI opponents. After all, firearms dealt the same amount of damage regardless of the survivor’s stats. For this update, we have adjusted the game balance so that survivor stats have a greater impact on the outcome of matches. However, requiring players to win the World Championship within such a limited number of attempts is still too demanding. In the next update, we plan to ease the objectives and change the rules so that players are given more opportunities. New Features Strategy Auto-Save: Your most recently used strategy is now saved automatically, so…
- 2.0 Patch Notes - 24 June 2026
2.0 Patch Notes New New Gameplay System: You now train and manage only a single survivor. Survivor choices will always include at least one Characteristic. Training has been redesigned so that you choose from a set of random options each day. The "End Day" button has been removed, and the date will now automatically advance whenever you perform an action such as training, resting, or surgery. Stamina: Training now consumes Stamina. If Stamina becomes too low, there is a chance that training will fail. Stamina can be recovered through the Rest action. New Victory and Defeat Conditions: You now have a limited training period of 3 months (12 weeks) to develop your survivor. The game ends when the World Championship concludes. Winning the World Championship results in victory. Failing to qualify for the World Championship within the allotted opportunities, or having your money fall below ze…
- 1.5.1 Hot fix - 1 June 2026
1.5.1 Hotfix A bug was discovered where item images were not displayed correctly when clicking on a crate. This issue has been fixed in this hotfix.
- 1.5 Patch Notes - 28 May 2026
1.5 Patch Notes New * Crafting has now been promoted to a main stat, meaning it is now displayed on survivor cards and can be increased through training. * Crafting Quality: When crafting items, the stats of certain items may now vary depending on crafting quality. Higher Crafting stats increase the chance of producing higher-quality items. Updates * Item information is now displayed when hovering the mouse over items in the inventory during the Battle Royale scene. * The stat variance of survivors appearing in shops and leagues has been somewhat reduced. * Crafting-related Characteristics have been updated. * Knowledge is no longer affected by conditions such as Characteristics, while Crafting is now affected instead. * Stat bars on survivor information cards now accurately display their true maximum values. (For example, if the maximum Strength is increased to 120 by a Characteristic,…
- 1.4.1 patch notes - 19 May 2026
1.4.1 Patch Notes This version also returned a bit earlier than expected with a small update due to newly discovered bugs. New - Paste Strategy to All Survivors: You can now paste a strategy to all survivors with a single click. - You can now view the status and rankings of all survivors, not just the survivor you bet on, and click them for quick access. Updates - When holding a ranged weapon, if an enemy enters melee range, melee attacks will now take priority over reloading. - Kills are now only credited if the target dies within 10 seconds after bleeding is inflicted. After 10 seconds, the death will be classified as excessive bleeding. - Some characteristics now require unlock conditions to be met before they can appear. (They will still remain available in existing save data if already obtained.) - Characteristics are now displayed with different colors based on rarity. Bug Fixes -…
- 1.4 hot fix - 12 May 2026
1.4 Hotfix Bug Fixes A bug was discovered where Event Leagues would change into Regular Leagues when participating in or reserving an Event League. A hotfix has been released to quickly address this issue. New Characteristic Encyclopedia: You can now view the list of characteristics in the Characteristics tab of the Encyclopedia. Check out the newly added characteristics as well.
- 1.3 patch notes - 5 May 2026
PATCH NOTES Hello, it’s been a while. The project I had been working on was put on hold, which allowed me to resume updates for Battle Royale Manager. Since this is the first update in a while and the Unity version has been upgraded, there may be some compatibility issues with previous versions. Discord channel is now available. Feel free to share your feedback, including bug reports and localization issues. NEW - New Weapon: Bow & Arrows Compared to firearms, bows have slower projectile speed but longer range. While their damage is lower than guns, they are easy to craft, making them useful in the early game. Arrows can also be enchanted with poison. Note: With the addition of new craftable items, item-related data in the Strategy Room of existing save files may have changed. Please check when continuing from a previous version. - Armor Durability and Repair (Helmets and Vests) Armor n…
- 1.2 Patch Notes - 26 September 2025
1.2 Patch Notes NEW Added Random Betting. $1000 is now awarded every Monday. Survivors with a Shooting stat of 100 or higher can now perform prediction shots. UPDATES Bazooka adjustments: Damage 300 → 400, Aim delay 5s → 3s, Reload time 10s → 5s, Projectile speed 10 → 20 Adjusted training facility upgrade costs, ranking rewards, and kill rewards. Updated mannequin images used to display injuries. Added Spanish (Latin America) language support. BUG FIXES Fixed an issue where the aim inaccuracy formula based on Shooting stat caused higher stats to result in greater errors. (Similar to the attack power bug in the last patch.) Fixed a bug where the bazooka rocket did not deal damage to survivors. Fixed a bug where bullets could not penetrate obstacles or energy barriers. Now, bullets may be blocked by obstacles (but not walls) based on probability. Fixed an issue where transplanted body par…
- Version 1.1 Updates - 8 September 2025
Version 1.1 UpdatesNew FeaturesAdded Body Augmentation Surgery.Added Inventory Sorting feature in simulation.UpdatesImproved Training Room UI (training assignment is now easier).Survivors can now join the daily Battle Royale without prior registration.Minor AI improvements.Reduced material requirements for some of advanced crafting items.Organ Rupture has been removed, and surgery costs have been lowered.Restricted Zone timer increased from 5s to 10s.Bug FixesFixed an issue where melee attack damage formula was incorrect, causing lower-than-intended damage.Fixed an issue where Priority 1 weapon did not display correctly in the Strategy Room.Fixed incorrect comparison between Crafting Priority 1 and Crafting Allow.Fixed a bug where medical fees were charged for prosthetics.Fixed an issue where some body parts charged $0 upon injury.Fixed incorrect confirmation message when scheduling sur…