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Golemworks

Golemworks Steam news

evilalbert | Mar 16, 2026 | game

Released

4players observed · 5 October 2026 - 17:37:21 UTC

CasualIndieStrategySteam Store

  • Latest observed players4 · 5 October 2026 - 17:37:21 UTC
  • SteamPulse tracked peak34
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Golemworks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players4 · 5 October 2026 - 17:37:21 UTC
  • SteamPulse tracked peak34
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews57
  • Release dateMar 16, 2026
  • Developerevilalbert
  • Publisherevilalbert

Genres: Casual, Indie, Strategy

Company pages: Developer: evilalbertPublisher: evilalbert

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Golemworks Steam news

Golemworks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • GAMEPLAY UPDATE - 13 August 2026

    Hello all! Welcome to my first major update for Golemworks!After some time away from working on it, I've managed to convince myself to really hunker down and iron out what I deem to be some major flaws with this project. This patch is a big one, and should lead to significant changes (hopefully improvements) in the gameplay. That being the case, I'll do my best to - for the first time since developing games - explain some of my decisions.I tried setting up the notes so that each section addresses roughly one design problem, and concrete changes are listed in bullet points. I'll go ahead and begin.Economy and ScaleFor some time, I thought Golemworks' biggest problem was lag. So I put a lot of time into separate attempts at optimization solutions, but unfortunately, they all failed at bringing the game to an acceptable framerate ( less shop optionsLater areas now include challenges such a…

  • Major bug fix 04-13-2026 - 13 April 2026

    - Fixed a bug with Elemental Converters and input cores that are exactly level 3 - Fixed a huge issue where a certain unit's upgrades weren't showing at all...! ::smile_sweat:: I'm currently working on mid-run saves and some other UI clarity related stuff. Potentially some content changes / additions. It'll take some time, but just letting y'all know I'm still working on some improvements :)

  • Minor bug fixes 04-08-2026 - 9 April 2026

    - Glyph router now properly adds 2 levels - Fixed an issue where rounds would occasionally never end

  • Update Notes 04-02-2026 - 2 April 2026

    Changed the names of the glyphs so that they are easier to identifyMade some optimizations. This should improve fps in the later waves of Endless mode.A couple minor bug fixes

  • Small Bugfix - 23 March 2026

    Fixed an upgrade button not showing when completing the final quest for a unit in extreme mode

Patch notes and updates

S.noRelease datePatch nameGID number
113 April 2026Major bug fix 04-13-20261829528821316439
29 April 2026Minor bug fixes 04-08-20261829528821305455
32 April 2026Update Notes 04-02-20261828894815558753
423 March 2026Small Bugfix1827626365762503

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