SPSTEAMPULSELIVE ANALYTICS
Shrapnel Sentinel

Shrapnel Sentinel Steam news

TRITHESIA | Jul 10, 2026 | game

Released

0players observed · 22 September 2026 - 09:33:49 UTC

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Shrapnel Sentinel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 10, 2026
  • DeveloperTRITHESIA
  • PublisherTRITHESIA

Genres: Action, Indie

Company pages: Developer: TRITHESIAPublisher: TRITHESIA

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Shrapnel Sentinel Steam news

Shrapnel Sentinel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Soundtrack out now on Youtube & Bandcamp - 15 July 2026

    For your listening pleasure outside of the game, the Shrapnel Sentinel Soundtrack has now been released. Note that the bandcamp download also contains some bonus items, if you are interested...https://pritster95.bandcamp.com/album/shrapnel-sentinel-original-soundtrackWe also have released a small patch for the game.1.0.0.2Bug FixesFixed exclusive fullscreen on multi-monitor setups sometimes showing a frozen image on the primary display while mirroring to other monitors. It now recovers automatically instead of needing a restart.Enhancements (other)The main menu now explains why Steam is unavailable when the game can't sign in.Improved diagnostic logging for Steam sign-in failures.If you encounter any more technical issues, let us know either in the discord or the bug report thread, thanks.See you among the shrapnel.

  • Shrapnel Sentinel is OUT NOW - 10 July 2026

    Three years ago, we gathered to form TRITHESIA. Today we launch our debut game Shrapnel Sentinel. Thank you all for your interest and support since we began showing you the game. We are especially grateful to our beta testers.We look forward to continue as TRITHESIA along with you.

  • Shrapnel Sentinel - out July 10th - 19 June 2026

    Shrapnel Sentinel - out July 10th

  • Small Update - Demo 0.8.7.1 - 19 June 2026

    0.8.7.1Enhancements (gameplay)Changed Sequence 2.Changed Zniper behavior.Their general accuracy has been reduced.They now fire three times in a row.Each shot has slightly increased accuracy.Enhancements (visual)Improved game over image rendering.Added lobby dust particles.Added pillar hit particles.Added Zniper lasers.Added textured score rendering.Enhancements (other)Added graphs to replay overlay.Improved UI.Increased the amount of points given by bosses.Training progression now waits for the player to pick up weapons or shield.Conflicting control bindings are now highlighted instead of being cleared automatically.Changing the UI scale now asks you to keep or revert the change, reverting automatically after a few seconds.Implemented new run statistics UI.Performance ImprovementsImproved performance for world collisions.Improved performance for pillar hitbox rebuilds.Added "Record perf…

  • Small Update - Demo 0.8.3.0 - 4 June 2026

    0.8.3.0Performance improvementsRender engine performance improvements.Massive performance improvements when rendering particles.Significant performance improvements when rendering shadows, gibs, and dynamic meshes.Improved physics performance for walls breaking.Enhancements (gameplay)Changed Sequence 2.Horks now only damage the pillar when actively charging at it, instead of on every collision.Enhancements (visual)Added enemy highlight effect when multiplier is about to run out.Enemies now have a decaying death effect.Added effects to score and multiplier HUD.Improved pillar hit effect.Enhancements (audio)Added unique lobby ambient tracks for each sequence.Improved Zniper charge sound.Reduced amount of audio sources for Zipper.Enhancements (other)Improved UI.New settingsReplaced separate Fullscreen / Borderless / Always on top settings with a single Window mode setting (windowed / borde…

  • Small Update - Demo 0.8.0.2 - 23 April 2026

    0.8.0.2Enhancements (gameplay)Changed both sequences.Shield now depletes much faster when equipped.Decreased HP for Hork.Zippers now shoot the pillar when the player is behind the pillar or behind their shields.Enhancements (visual)Improved Zniper charge and shoot particles.Zippers are now more visible.Player death type is now shown during respawn.Improved cloud visuals.Improved Zipper aggro textures.Improved Slicer emission.Enhancements (audio)Completely changed the audio engine. There is still no proper mixing support, but issues with distortion should be fixed.Changed many sounds to improve overall audio clarity.Enhancements (other)Improved UI (still not finalized).Improved graph UI.Training button has been moved to the main menu.Improved credits screen.Game over UI now appears faster.Default main volume is now 40%.Added new settings:Crosshair type (default, none, dot).Borderless win…

  • Small Update - Demo 0.7.5.0 - 15 February 2026

    Leaderboards have been removed from the demo again. They will be available in the full game.Bug FixesFixed NEW HIGH SCORE displaying after having watched a replay.Fixed Dreaded spawn locations not being randomized.Fixed Zipper beam damage launching the player too high.Fixed Exploders sometimes teleporting above the walls.Increased particle buffer for small fire.Fixed pillar heal not activating when HP is exactly 35.Enhancements (gameplay)Changed both sequences.Improved Dreaded movement and increased their speed.Changed Training mode.Increased amount of shrapnel for Venti and Revo.Decreased player knockback for various enemies.Changed Horks.Increased HP, size, and speed.They can now be aggro'ed.They now move further away from the pillar.The pillar attack timer now gets reset after an attack on the player.Enhancements (visual)Improved in-game HUD.Improved Bok texture.Improved pillar death…

  • Small Update - Demo 0.6.4.1 - 11 October 2025

    Leaderboards are now temporarily enabled in the demo. Note that they will be removed from the demo again when the full game launches.Added "switch to last used weapon" control (default key is Q).Hork sounds are now louder and more apparent.Horks now have a light source.Added weapon and pillar codex.Configured Steam cloud saves for player progression.

  • Small Update - Demo 0.6.3.0 - 16 September 2025

    Venti and Venti+ rate of fire have been increased.Venti++ ammo has been increased.Venti now has a tiny bit of spread.Revo shot sounds now have a click sound indicating when you can shoot again.Dreaded scream sound now loops.Added ring around multiplier indicating how many enemies need to be killed to progress.New unlocks are now shown in the game over screen.Added additional walls to Training map.Fixed performance issues during game over screen.Other small performance improvements.

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2026Small Update - Demo 0.8.7.11835871199308205
24 June 2026Small Update - Demo 0.8.3.01834602721188631
323 April 2026Small Update - Demo 0.8.0.21830797770234098
415 February 2026Small Update - Demo 0.7.5.01824644522844007
511 October 2025Small Update - Demo 0.6.4.11813041031283210
616 September 2025Small Update - Demo 0.6.3.01811138915339247

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