Macroboy Y news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score50% positive
- Total reviews4
- Release dateJul 19, 2018
- DeveloperHanged Bunny Studio
- PublisherHanged Bunny Studio
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Hanged Bunny StudioPublisher: Hanged Bunny Studio
Macroboy Y Steam news
Macroboy Y news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Technical update - 1 April 2019
Hello, I'm currently working on a technical update of Macroboy. Mainly: migrating from SDL1 to LibLapin, that will allow me to: * Open several windows so Macroboy can be played on several screens (so we can *really* play 8 players game.) * Awesomely increase performences, so I can: * * Add transparency everywhere * * Add parralax in the background * * Maybe add dynamic lighting Immediatly after, I'll improve the map format so I can get rid of any limitation caused by the original design of the game and bring... variety to tiles. My battle AI is still obviously stupid, so it will not be in the next update... again.
- Critical errors - 25 February 2019
I was informed that there's critical errors, mainly on "The pit", that immediatly shutdown the game. I am gonna see how to fix that and update.
- Current work - 18 August 2018
Hello, Some informations about what is currently being made on the game... I am working on the steam integration: achievements, screenshots, overlay and workshop as first step. If you are curious, everything is getting done inside the bunny library: https://github.com/Damdoshi/LibLapin - - - - - - The blood layer is done. So get ready to have levels dirty again for the next update.
- Planning for v0.22 - 9 August 2018
Some informations about the next update of Macroboy Y. What is already done: - Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters. - Strenght shots in water provoke water stream. - "Waterfly" tile (water going up...) What I am currently working on: - Blood layers, so blood spills does not transform tiles directly, but add graphics over them. (And so, allow any kind of tiles to have with blood on it..) - Learning how to integrate the steam workshop, the steam overlay and screenshots. Also add the steam cloud savegame system and achievements. The idea box, technical stuff: - Detect joysticks when on the menu, and not only at startup - Load and unload maps (Instead of loading all at the beginning) to allow to make them wider and allow more variety. - Completly remove the old map system so the limitation of having maximum 128 different tile…
- Macroboy Y v0.21 - 4 August 2018
Hello, I am sending Macroboy Y v0.21 as soon as possible. Here is what is inside: - macos version - Better and wider version of "Highway" - Very lean tile - Low lean tile, for ceiling and floor - Add single player levels ("The drowned laboratory") - Add race, castle and deathmatch wide arena ("City Hall Towers") - Sand, background sand, and water sand tile - Sand cascade tile - Improve graphics variety - Wide race, castle, eggs and deathmatch wide area "The underwater bunker" - Update the character select screen so it supports a lot of characters - Custom weapon loading system - Custom character loading system - On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map - Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export) - Custom tileset loading system - Various maps improvements - New wide de…
- Improvement of the week - 1 August 2018
Hello, Some news about the work being made over MBY. Here is the list of what was made until now for the next update: - Improve graphics variety https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33213216%2F1fff6eb151bccc26b7eaba0c91dec84b5ab6cca1.png - Wide race, castle, eggs and deathmatch wide area "The underwater bunker" https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33213216%2Fb32004b04c6ba15015a1e5c263a4a6a3e15ca6a1.png - Update the character select screen so it supports a lot of characters - Custom weapon loading system - Custom character loading system - On deathrace, when a laps is done (or every players are dead), restart at the beginning of the map - Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export) - Custom tileset loading system - Various maps improvements - New wide deathmatch arena "The…
- Improvements of the week - 27 July 2018
Hello, Some news about the work being made over MBY. Here is the list of what was made until now for the next update: - Maps are now loaded from external files compatible with *Tiled Level Editor* (Using Flare format export) - Custom tileset loading system - Various maps improvements - New wide deathmatch arena "The Sewer" - New small deathmatch arenas "Fatal Tower", "Death mat" - New deathmatch/race/deathrace map "The Well" - Some maps have now an automatically moving camera (that hurts) - Directional force fields now push players - Race mode for almost every maps that were deathmatch only - Castle war mode for almost every maps that were deathmatch only - Water transmits electricity - Fire does not work with water - Ice freeze water - There is now score - Score powerup - Water spike tile - Foreground decoration tile - Waterfall tile - Water current tile - Conveyor belt tile - Red, gre…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 April 2019 | Technical update | 2465065785311706210 |
| 2 | 25 February 2019 | Critical errors | 2480825216202711562 |
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