- August Slog Report - 1 September 2026
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.For this month I had to step back a bit from the large level assets to give some attention to other aspects of the game, to be listed below:The report:Firstly, the engine has been updated from a 2023 version to the LTS (Long Term Stable) version. After some testing, the transition proved to have little to no impact on the game itself, save for some few minor quirks. With that mentioned, there are a few additions in progress.The resolution:Prior, the game's resolution settings could prove to be a bit janky at specific circumstances. Thanks to some extensive testing and direct contributions with a colleague, the game's resolution scaling is now more consistent on displays with differing aspect ratios from the game's native aspect ratio. On top of that, integer scaling fullscreen…
- July Slog Report - 1 August 2026
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.There's very little new to say for the report, and there are still no updates outside of development.The report:Steady progress on the new area, last playable character and new enemies. It won't be surprising if this keeps up for the next few months. On another note, there will be some adjustments and changes with some of the game's cutscenes. It's still a long road, so I hope you continue being patient with me~
- June Slog Report - 2 July 2026
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.The report:Several different assets are still being worked on, but there is still nothing worth showcasing. Work for this month has mostly been dedicated to the new areas, particularly the desert area and a recently worked-on area, which will be the mountains summit. For this report, I might as well include a summary of what to expect on the 2 new areas.The desert:It's generally going to be larger and more spacious compared to the early, previous areas. Expect enemies to be much more aggressive and stronger here. The level will also have some minor stage hazards, but it is still overall a combat grounds with minor platforming.The summit:I plan to add more verticality in this portion, along with an abundance of rising slopes. Prior to this area, the game had little to no vertic…
- May Slog Report - 1 June 2026
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.The report:Progress has started and is still currently ongoing, but so far none is fully complete. Currently progressing on character sprites, level assets and quests. For a little bit of insight, I have always been mulling about how to make the desert area more exciting and less dull, and generally I am trying to step up my level asset designs.Since I do not have much to say for this report, I figured I should include a sneak peek of the area and one of its enemies.End of report. As always, thank you for being patient with me, and I hope you will continue to do so~
- April Slog Report - 1 May 2026
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.The report:The next location of the main story is now under development, specifically the desert area. The difficulty will ramp up around these parts, mainly in terms of enemy complexity. An intermission between Act 1 and Act 2 is also in the works. Finally, the last playable character is also in development now, and will be included in the early access' character archive feature once done.Some Updates:I would like to mention that the itch.io page's demo build has been updated. It's near identical to the Steam version, just without the Steam overlay. The itch.io page will remain as a demo however, and the full game is expected to be released at Steam exclusively.Early Access update?I can not estimate when will the next early access update happen, but my goal for now is to add…
- Public Demo Released - 19 March 2026
Sincere apologies for the delay, there have been technical issues. With that out of the way;The public demo has arrived!Play through the fractured prologue from the past, witness the opening of the present; take a glimpse in the occult world of Iteranil.The demo should now be available in the store page. Thank you as usual for being patient with me~
- Upcoming Public Demo - 1 March 2026
Let us get straight to the point...The game will have a public demo released by 15th of March, 2026. The demo will include the entirety of the prologue and opening.There should be no problems should a player transition game versions from public demo to early access, but it is strictly not compatible the other way around, so please be wary of that.As usual, all that's left for me is polishes and tinkering and such before making it public. So I'll be seeing you all at 15th of March.
- January Slog Report - 3 February 2026
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.We're back to doing this again. Well, to be frank, there's not much to write for this month.Changes for the public demoI have ultimately decided to cut the demo short. This means that the public demo will only include the Prologue and Opening in its entirety. This is to make the demo more properly bite-sized as opposed to having 1/4th of the game which may spoil too much for its own good. As for the release date, as I said previously, I plan to release a public demo this Q1 of 2026. It's either February or March, but regardless of the month, it will be released on the middle of the month.Things to be completed before demo releaseCutscenes, animations, level assets. For the cutscenes, there are still a few more missing that's mainly focused on adding context. I also want to enh…
- Early Access Update #1 - 16 December 2025
Early access has been updated. New key features include:Prologue: A short section that gives a bit of context and hints on the story. This acts more traditionally as the tutorial. The chapter that follows after the prologue is now regarded as Opening.Character Archive: Exclusive to early access version. After completing all main quests from all campaigns, you can enter it via any waypoint and opening the menu on the side.Steam achievements: Take note that not all achievements are currently obtainable and some icons are still working-in-progress or open for improvements.Minor visual improvements: Some menus have been adjusted.Miscellaneous quality of life and fixes.Some notes:Some of the implementations stated above are still being polished and will still be fine-tuned throughout the following days, most notably the prologue section.Next on the agenda:In preparation for the public demo r…
- November Slog Report - 30 November 2025
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.Firstly, I would like to provide a roadmap of the game's chapters to provide some context and what to expect. The game will have a total of 7 chapters. To give the players a better idea, this will serve as the basic roadmap: Prologue - Currently in development. Overall a short section that acts as the prevailing setup of the story.Opening - Fully implemented in-game.Act 1 - This is where the multiple campaigns begin and the current state of the game. Mostly finished with some polishing needed.Act 2, 3 and Final Act - Currently conceptual. Each of it builds off from the previous act.Act ??? - Hidden act that may be a turning point of the story.Next up, the report:Progress is slow as usual, but progress accumulates regardless. Features that the previous month's report has listed…
- October Slog Report - 31 October 2025
This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.First of all, for those who do not know yet, my pace is mostly slow. I have to take account to almost everything in the game. I am also not one who typically make posts, so I apologize for keeping some of you in the dark. I assure you that I do not plan on dropping this project. Now, as for the report itself:Adjusting The Prologue and Some StoryThis update I am tackling on adding the much-needed prologue. This new prologue will take several years prior to the main game and act as the basic tutorial. Additionally, expect some changes for the first few story elements such as dialogue.Implementation of Steam Achievements and Steam CloudI have been dabbling on Steam's achievements and cloud for a bit now. Steam cloud is pretty much ready at this point, and the achievements are onl…