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AUDIOMECH: your music transformed

AUDIOMECH: your music transformed Steam news

Dylan Fitterer | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID3925150
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDylan Fitterer

AUDIOMECH: your music transformed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3925150
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDylan Fitterer
  • PublisherDylan Fitterer
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Dylan FittererPublisher: Dylan Fitterer

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

AUDIOMECH: your music transformed Steam news

AUDIOMECH: your music transformed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Demo is Out! - 3 September 2026

    AUDIOMECH has evolved in the last few months and the new demo is ready! Choose Your RouteThere’s now branching paths after each encounter. Choose a harder path for bigger rewards? Get right to the boss fight?ShopInstead of selecting a powerup after each wave, you can now open the Shop to spend your collected Notes whenever you want.Tons of New PowerupsThere’s many new powerups and they combine in unique ways with each of the three Mech Classes (the demo offers the Striker Class).Have Fun!-Dylan

  • Demo Update: Bass Jumping and Treble Striking - 17 April 2026

    The Audiomech Demo has been updated with new features:Bass Jumping–The Bass Blade has been re-tuned for stabbing-style attacks–The blade pulls you forward (even up) with each loud bass moment in the music–It pulls further if you point it directly at an enemy–The blade stays extended for less time than it used toTreble Striking–The treble mech form now launches lightning–Lightning Strikes are less frequent than bombs were, but they hit harder–and they hit immediately, right in sync with loud treble momentsOther Stuff:–Bigger and more animated vocal bullets for gunship form–Improved gunship proportional control–Increased treble form minimum speed–Removed bass shield damage: it can push some enemies, but not damage them–Added new camera shakes–Added new light/color effects–Options panel reorganized with the most common settings at the top–Improved visibility for enemy bullets–Increased ene…

  • demo update: Score Splash - 6 March 2026

    All modesAdded score splashes to make the scoring system more visible. You now knock each individual point out of the enemy or item you earned it from.Hard mode onlyRemoved invincibility during Audio SurgesReduced enemy count

  • Better Bass Blade + enemy tuning - 26 February 2026

    Thanks for the thoughtful feedback in reviews and discussion posts!Better Bass Bladeincreased max blade length (except in training)bigger and brighter blade impact effectincreased knockback on dragons from blade hits (when bass is strong)less inertia on directional changes while in bass blade formEnemy Tuningdecreased maximum size for bass balloons. These were escaping a little too fast once the music's bass had fully inflated them.increased max blade size for bass walkersbass walkers will now "jump" with bass hits even moredecreased medium-intensity bullet speed - makes it easier to see enemy bullets moving in sync with their part of the music.increased enemy bullet max lifespanFixessome background text was reversed during gameplaymultimedia buttons were sometimes staying highlighted after use

  • Demo now in 13 languages! - 23 February 2026

    Welcome Next Fest players!Your timing is good. A bunch of lovely early-adopters showed up and helped iron wrinkles out of the demo last month.Thanks so much for all of that help and feedback on the steam forum. There’s been lots of fixes a few new Options:Three camera settings: Smooth, Fast, and FixedYou can enable platform fallthrough for bass mode. Just point the sword down to fall through.You can disable the feature that mutes the music on player damage.The option for Keyboard Control is still there too.The demo is also now available in 13 languages!If you can read this, you're all set.In other news, there was a big moment for Audiomech at The Game Awards at the end of last year. Thank you TGA!Lastly, there’s an update for Audiosurf that adds a new audiomech-inspired character!Have fun!-Dylan

  • Demo available Now! - 12 December 2025

    The Audiomech Demo is now available!The demo supports the first two levels, two boss fights, powerups to unlock, friend leaderboards, and every song ever made.Feedback appreciated! Please share your thoughts on the steam forum or in a review to help shape the next demo update.Thanks for taking the time to check it out!Dylan

Patch notes and updates

S.noRelease datePatch nameGID number
16 March 2026demo update: Score Splash1826362059925794
226 February 2026Better Bass Blade + enemy tuning1825727806708982

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